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  • The Mog Log: Patch 2.2 and beyond for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2014

    Supposedly, we're still on track to see patch 2.2 in March. Assuming later March, that would mean we're still on a roughly four-month schedule for updates to Final Fantasy XIV, which feels just a bit slow... especially since what we know right now about patch 2.2 is just a bit thin compared to what we knew about 2.1 at the equivalent point in time. Admittedly, I'm biased. New turns of Coil? Not really my jam. (Being able to stomp the old ones will be kind of nice, though.) Still, in some ways this update currently feels smaller than its predecessor, even though I'm pretty sure it isn't. We've got a lot of stuff incoming, but between a deluge of in-game events and the PlayStation 4 beta test, less attention has been paid to the update. So let's shine some light on it. Yes, there's going to be some speculation, but let's start looking at what patch 2.2 is going to mean and what we'll be getting.

  • WildStar previews upcoming adventures

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.11.2014

    It's fortunate for adventurers on Nexus that they won't be alone. And that's not just a matter of their faction; no, they'll have a little help from the Caretaker, a sentient AI left behind by the Eldan. Yes, he may have been waiting just a little while to deal with another sentient life form, but he's certainly not bitter about untold centuries of complete neglect without any word or even so much as a steady stream of information. So when you meet him in WildStar, why not let him take you on an adventure? The latest WildStar teaser is just past the break, and it hints at how adventures will work -- players will be put into a virtual construct wherein they can choose how to proceed, with consequences depending on which choices are made. They're also replayable, allowing groups to go back through and try different choices on the second time around. Click on past the break to let the Caretaker explain it in his own words... but you might want to sit a little further back from your monitor. He's a bit on edge. [Source: Carbine Studios press release]

  • The Mog Log: No one likes FFXIV's Pharos Sirius

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2014

    Every night, I sit down at my computer and I play the high-level roulette game in Final Fantasy XIV. There are five possible results. Amdapor Keep and Wanderer's Palace are the "win" results, the super-easy runs that can't even scrape dents into my armor. Copperbell Mines and Haukke Manor take a little more doing and a bit more attention on my part, and my shiny white Paladin armor is looking a bit scuffed up by the end. But they're still not bad. They're certainly doable. But there's always that 20% shot that I'm getting thrown straight into horror. The camera pans in to show a ruined lighthouse filled with crystals and a couple birds, and as soon as the cinematic ends, people are already asking "can we vote to abandon?" This seems to be the consensus: that it's not even worth trying to do Pharos Sirius start to finish. And when you look at the dungeon as a whole, it's not hard to see why no one likes it.

  • The Mog Log: Final Fantasy XIV's Crystal Tower

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2014

    Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever. Not just "in Final Fantasy XIV" but anywhere, ever. It's fun, it's clever, it's clean, it's engaging, it's freaking spectacular. If not for one minor wrinkle, it'd be a nearly unambiguously perfect bit of bliss. But I'll cover that part later; the important point is that right off the bat, this dungeons is something that I consider absolutely stellar. Longtime readers will also know that large group content is generally not my thing. I dislike a big raiding endgame, and I'm not a fan of the style of play, so the idea that my current favorite dungeon in the game is a 24-man rush through the tower probably seems a bit odd. So let's talk about boss strategies, progress through the tower, and the one blemish on what is otherwise unambiguously great.

  • Vanguard's Cave of Wonders releases today

    by 
    MJ Guthrie
    MJ Guthrie
    01.14.2014

    What once was lost is back again: Vanguard's Cave of Wonders, present back in beta but nixed from the launched version, has returned! And devs have not only excavated this long-buried cave but reworked it to fit the current lore and add all-new raid mechanics. In this next step in the City of Brass plot, players will enter the first wing of the Cave of Wonders and take on four new bosses in 24-man raids. This cavern reopens today, filled with treasures (and all-new raid gear) for those willing to brave the dangers. For a peek into the cave, check out the six new screenshots in the gallery below.

  • EVE Evolved: Designing EVE Onland, part 2

    by 
    Brendan Drain
    Brendan Drain
    01.05.2014

    When it comes to living sandbox MMOs, there really isn't a bigger name than EVE Online. Throughout its decade-long history, EVE has produced some huge gaming headlines, delivered record-breaking in-game thefts and heists, and played host to the complex political machinations of dozens of warring alliances. EVE's sandbox design has even made it remarkably resistant to changes in the market, with subscription numbers remaining relatively stable in the face of new releases and the free to play phenomenon. It comes as no surprise then that the sandbox genre is seeing a triple-A revival, with games like Star Citizen, EverQuest Next Landmark, and Camelot Unchained on the way. With the sandbox genre due to explode back onto the fantasy scene, I've been left wondering how much of the core gameplay that makes EVE tick could be easily adapted for an avatar-based game on land. Even features such as EVE Online's trademark territorial warfare and player-run economy have roots in classic fantasy MMOs like Ultima Online, so they should be easy to convert to modern fantasy equivalents. Last week I started this game design thought experiment with a territorial warfare system and free-for-all PvP with harsh consequences for attackers, but there's a lot more to a good sandbox than smashing people's heads in. In this week's EVE Evolved, I delve into the hypothetical world of EVE Onland again and tackle issues of realistic world scale, exploration, economics, and the evils of global banking.

  • The Mog Log: A week of Final Fantasy XIV's patch 2.1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.21.2013

    All right, I admit that the headline is a dirty lie. It hasn't been a full week however you slice it; the patch dropped on Tuesday, and I've only been able to play it for two days before writing this. To make up for that fact, I've devoured Final Fantasy XIV's patch with a zeal I usually reserve for hamburgers, although I still haven't seen everything there is to see. Though if I had seen all of it in two days, that would kind of be a problem anyway... The point is that 2.1 is pretty dang huge, even if it includes one feature that's a massive blemish. So let's take a look at what the patch has to offer, how the various new features hold up, and where the patch falls down -- other than with housing, which is already a great big "fall down" that will be addressed all by itself.

  • Aventurine details Darkfall's new Sinspire Cathedral dungeon

    by 
    Jef Reahard
    Jef Reahard
    12.16.2013

    Aventurine has designed a new dungeon for Darkfall. It's called Sinspire Cathedral and it's "an epic dungeon in size, difficulty, as well as denizens," according to the company's latest dev blog. If your party manages to survive Sinspire's "dynamic door system" and make it to the grand finale, you'll encounter Sir Davosh the Damned, a "monster of the highest difficulty that uses many new and devastating custom skills." The dev blog offers further details on Sinspire as well as some blurbs about lore and general changes from Darkfall's latest patch.

  • ArcheAge Korea trailer confirms library dungeon

    by 
    MJ Guthrie
    MJ Guthrie
    12.16.2013

    Only teased before, XLGAMES has now confirmed that the library dungeon will be part of ArcheAge Korea's 1.0 update coming in January. Filled with unique new mobs, this dungeon contains four themed areas, each with its own levels. The update also introduces a new NPC antagonist, an Elf wizard. Additionally, 1.0 brings changes to how players earn Labor points, adding the ability for free-to-play players to earn the points while online. Quietly peek through the library in the trailer below, then check out more images of the different levels and new mobs at MMO Culture.

  • Get early access to Endless Space developer's roguelike Dungeon of the Endless

    by 
    Mike Suszek
    Mike Suszek
    12.11.2013

    Amplitude Studios launched its dungeon defense game Dungeon of the Endless on Steam today. The alpha version of the game is available through Steam Early Access through two packs, both currently 25 percent off. The base-level Pixel Pack version is currently $9.74, whereas the Founder Pack is $14.99 and grants players access to additional ships, heroes and 50 percent off coupons for Endless Space and its Disharmony expansion. Dungeon of the Endless, billed as a roguelike dungeon defense game, is set in the Endless Space universe and has players opening doors, gathering goods and decimating enemies before their equipment is destroyed. Amplitude Studios divulged the game's inception, which occurred during a late-night, drunken brain-storming session, at Gamescom.

  • Dungeon Tours: Wish you were here!

    by 
    MJ Guthrie
    MJ Guthrie
    12.11.2013

    Synergy? We've got synergy! Welcome to the unveiling of Dungeon Tours, a new multimedia miniseries playing out on both the Massively blog and Massively TV. What is Dungeon Tours, you ask? It's a tour. Of a dungeon. Many tours, in fact, of many dungeons. We're sneaky like that. But there's a method behind this particular madness. Have you ever wanted to see and experience every dungeon and instance in a game? Maybe you're interested in getting a sneak peek at what content is in store for you as you advance in a title you already enjoy, or maybe you want to see what you have missed. It could be that you'd like to get a feel for a game before jumping in yourself. And whether or not you ever have any intention of ever playing a game yourself, you're probably curious about what goes on behind those closed doors! This miniseries is your key to those doors.

  • Diving into Guild Wars 2's Fractals of the Mists changes with ArenaNet

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.26.2013

    Last November, the Lost Shores content patch brought the Fractals of the Mists, a set of bite-sized dungeon scenarios that increase in difficulty as more are completed, to Guild Wars 2. As the anniversary of FotM rolls around, ArenaNet is adding brand spanking new Fractals to the rotational lineup as well as making changes to bring the content further in line with the developers' vision for the future of the game. We were invited to attend a conference call with Game Director Colin Johanson and content designer Anthony Ordon, where they gave us some insight into the design behind the new Fractals, the updated reward structure, and where FotM will head from here.

  • The Daily Grind: Do you like solo dungeons?

    by 
    Justin Olivetti
    Justin Olivetti
    11.24.2013

    When you think "dungeons," more often than not you think of a hearty team of adventurers plumbing the depths of some ancient (yet oddly populated) caverns. But there's no set rule that says all dungeons have to cater to parties; in fact, there seems to be a movement in MMOs to creating more solo dungeons. Do you like this? I'm a fan not because I'm anti-social but because sometimes I want the dungeon experience without the hassle of a group finder or going at the team's pace. Hey, my dungeon runs have lots of breaks for alt-tabbing to see what's happening on Massively, so don't judge. Solo dungeons: Do you like them? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively exclusive: Take a desert trip in Elsword

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2013

    Do you want to take a vacation in the middle of the desert? Probably not in the real world, since the desert is generally known for being a place people try to avoid rather than a vacation destination. But Elsword isn't expecting you to go just for the screaming heat and lack of water. No, it's offering a whole pile of desert-based fun that revolves around smashing enemies, exploring new fields, and taking on dungeons. The region shown off in the new trailer gives a sneak peek at two new dungeons, Barren Sander and the Garpai Rocky Zone. There's also a level cap increase up to 64, giving you a variety of new tools for smashing the crap out of your foes in side-scrolling action. If that sounds like your sort of party, then by all means, check out the trailer just past the break and get ready to enjoy a desert vacation far more than you'd expect otherwise. [Source: KOG Games press release]

  • Aion opens Halloween-themed Nightmare Circus dungeon

    by 
    MJ Guthrie
    MJ Guthrie
    10.23.2013

    Did you enjoy the novelty and rewards of Aion's double run of Shugo Kingdom Adventures, the limited-time instance that offered some pretty nifty rewards to those who chose wisely? If so, you might be glad to hear that Aion has introduced a new version themed for the holiday: Nightmare Circus. As before, only special skills can be used within the instance and only Daevas level 30 and above can enter. This time, however, instead of becoming a Shugo, players will be transformed into a bear-like Khum'gom. Even more power can be obtained if players transform into a Nightmare Circus Harlequin using an item available via quest and in the store. Also, anywhere from two to six players can participate. The instance consists of three stages, and rewards can include exclusive costumes and wings, dyes, consumables, manastones, and much more. For a full accounting of all the possible prizes and a breakdown of each stage, check out the official announcement. But if you want to get in on the event, you'd better hurry -- the Nightmare Circus is in town for only two weeks and packs up November 6th, 2013.

  • Final Fantasy XIV sums up its Tokyo Game Show letters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2013

    Final Fantasy XIV has been playable for just about a month. Gamers being what we are, a lot of us are already asking about what comes next for the game, because there's slightly less unexplored content than there was before. But fear not; the official live letters from producer and director Naoki Yoshida have been translated and the highlights recapped on the official site, giving everyone a closer look at what's coming from housing, PvP, and the new Crystal Tower. Yoshida explains that Crystal Tower is meant to be easier than the Binding Coil of Bahamut currently accessible, although it is still inteded to be high-end content (he mentions the possibility of requiring relic weapons). Housing will be launched for Free Companies first, with the team closely examining the strain caused by these before putting in individual houses. Players can also expect every craft to be involved in providing decorations for housing rather than just a few, helping to make everyone's contributions relevant. Take a look at the full roundup for all the details, although the team remains mum on the price of houses.

  • Launch an assault on Twilight Arbor in Guild Wars 2's new Aetherpath

    by 
    Anatoli Ingram
    Anatoli Ingram
    10.01.2013

    Scarlet Briar and her Aetherblades are doing a little remodeling work on Twilight Arbor in Guild Wars 2's Twilight Assault content update. No, no need to thank them -- after all, they live there too, now. We're a little concerned that the new modern industrial decor might clash with the existing creepy nature theme, but that's really the Nightmare Court's problem. Your job is to evict all of them, because as tenants go they really suck. The new level 80 explorable path for GW2's Twilight Arbor dungeon -- dubbed the "Aetherpath" -- is the brainchild of the ArenaNet content team responsible for Aetherblade Retreat, along with content designer Leif Chappelle, who worked on the Molten Weapons Facility. Chappelle and his party of professional dungeon runners were kind enough to give us a partial tour of the content, which combines feedback and lessons learned from previous content to provide a challenging new experience. Jump past the break to check it out!

  • To Infinity Gate and beyond: Previewing RIFT 2.4's instances

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    RIFT's 2.4 update is expected to land next week with a big, meaty thud that tells you it's packing some serious content. While 2.4 is peppered with many nice bullet points, including cross-shard instant adventuring and new PvP ranks, the bulk of it is devoted to instances, more instances, and even more instances. Namely, a 20-person raid (with a second one to follow), a new five-person expert dungeon, and a two-person chronicle. Trion Worlds took us on a whirlwind tour of RIFT's four new instances, giving us an oh-so-brief taste of the terror and exhilaration that is to come. Care to join our raid group to see?

  • RIFT gives Beyond Infinity update overview

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2013

    Get ready to blast off beyond infinity and just you shush if you're already starting to argue with that logical fallacy. Trion Worlds has put up an overview page for RIFT's Update 2.4: Beyond Infinity, and the list is pretty impressive for this upcoming content patch. Beyond Infinity includes two 20-person raids, a new five-person expert dungeon, the Infernal Dawn: Laethys chronicle, additional barbershop options, cross-shard instant adventures, and PvP prestige rank 90. Massively has a preview of Update 2.4 coming tomorrow, so stay tuned! [Update: Reader Chris tipped us off to a post on RiftScene, which quotes a German community manager claiming the release date will be September 18th.]

  • Blade & Soul's Tower of Mushin dungeon gets new floors, bosses

    by 
    Jef Reahard
    Jef Reahard
    09.10.2013

    Steparu's got the goods on Blade & Soul's latest solo endgame content. A new article on the website says that the Korean fantasy MMO's Tower of Munshin dungeon is getting "an upgrade with new floors." NCsoft has designed the dungeon "to be an endless tower with new solo content every now and then," Steparu writes. The new sections are accessible after clearing the seventh floor, and you can also get a sneak peek at some of the content via the video after the cut!