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  • Ring in the new year with Warhammer Online's Keg End

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2011

    Amidst the news of server merges, Warhammer Online fans could probably use something to celebrate, something to lift the spirits a bit. So it's fortunate that the annual Keg End celebration is just around the corner, giving everyone a chance to get drunk and rowdy even by the already aggressive status of the world's inhabitants. Running from December 14th until January 4th, Keg End is a chance to celebrate in style in the Dwarven tradition. The rewards for the event haven't changed much this year, with the usual assortment of Party Kegs, Keg Taps, and Battlebrew Backpacks. There are giants roaming the field looking for their own ale and a handful of sporting battles, and there are plenty of special drinks to be sampled just for the event. So get yourself ready to log in tomorrow and take a nice roll through fields filled with blood, beer, and battle. Especially beer.

  • Choose My Adventure: Dat's it, boss, I'm outta here

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2011

    As of today, I'm finished with Warhammer Online. Today is my final installment of Choose My Adventure, with the torch passing along next week to Larry Everett. Before anyone asks, yes, I'm definitely going to miss the feature... but that's not really what you're here for at the moment, is it? You're here for the fanfare, and it's all over but the depressing part. Last week's vote was overwhelmingly meta -- rather than a recounting of events, the audience clearly wants to hear my thoughts on the future of Warhammer Online, what worked and what didn't, and why the game followed the trajectory it did. (Also, an awful lot of people want to know about the Choppa Song.) I'm admittedly coming into the game late and with somewhat less passionate eyes than many of the game's fans, but looking at my experience, I think I found a lot of the game in microcosm. I see all of the things it did right... and in hindsight, where certain choices went wrong.

  • Choose My Adventure: Da udder half lives

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2011

    I remember thinking quite distinctly that I was ready to be done with the Tier 1 scenarios, oh, forever ago. It's not that Nordenwatch is inherently a bad scenario; it's just that when you see it often enough, you start to get sick of it. So I was very happy when the voting closed on last week's poll and I saw that I had a very different list of scenarios available to me in Warhammer Online. That had probably happened several levels ago, sure, but I hadn't been queueing. Unfortunately, I found out that Oscar Wilde's old chestnut about the gods granting our wishes when they want to punish us proved entirely accurate. Jump on past the break for this week in Klurgind's somewhat less than epic adventure, with the caveat that it's going to be just a wee bit depressing in places. But hey, I never promised this story had a happy ending.

  • Choose My Adventure: Ork in da wild

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2011

    Not to put too fine a point on it, but this past week was the sort of event that turns one's entire life upside-down. The stuff that happened was also pretty unambiguously good, yeah, but between that and my computer randomly screwing up, this has not been the best of weeks for Warhammer Online and myself. Which is odd, seeing as how there's been big (albeit secretive) news for the community, and I've still managed to sit down and get some solid time clocked in with Klurgind despite that. Last week's polls both indicated that I should follow the WAR Report around the map, and they also indicated that people would really like to roll up with some Massively warband action. So we're going to make an event out of it, based on the best details and planning I can provide. Click on past the break for a recount of Klurgind's most recent adventures in Warhammer Online, plans for the meetup on the weekend, and the new set of polls.

  • Warhammer Online bringing 1.4.1 out for testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2011

    Scenarios have formed one of the PvP cornerstones for Warhammer Online, leading to a large-scale overhaul of Scenarios several months ago. Certain Scenarios were placed on a weekend rotation, while others were permanently available at different level bands for players to enjoy. Patch 1.4.1, which is due to hit the public test server, Warpstone, tomorrow, is making some alterations to which Scenarios may be played at all times, with some cycling into a permanent slot and others entering retirement for a time. While the shifting lineup is certainly one of the big elements of the patch, it's not the only one. Balance changes have been made for several Skaven abilities, including several overhauls for the Packmaster class. A number of item sets have had their Renown Rank requirements lowered, as well, to give players easier access to the items; there has been a new set added to fill the newly created gap between the Warlord and Sovereign sets. Warhammer Online players can examine the current patch notes and take part in the testing starting tomorrow.

  • Night of Murder brings holiday butchering to Warhammer Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2011

    It's hard to deny that Warhammer Online takes place in the most metal universe anywhere. That becomes especially clear during the Valentine's Day event in the game, which features absolutely no affection between characters but a great deal of rampaging bloodlust. The Night of Murder event is upon players once again, giving everyone an in-game opportunity to completely bypass the usual plethora of chocolates and cards in favor of battleaxes and bloody vengeance. Running from February 8th until the 22nd, the event is a celebration of Khaine, during which even the forces of Order wind up drifting close to the chaotic side. Players taking part can net a variety of rewards, including the quite desirable Butcher's Blessing buff, which increases both Experience and Renown gains by 10% for three in-game days. Hop in now to enjoy Warhammer Online's senseless slaughter, which includes nearly as many hearts as the usual take on the celebration (except that the usual holiday involves those hearts remaining within the ribcage).

  • Warhammer Online offering free server transfers as prelude to two server shutdowns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2011

    If you're playing on the Iron Rock or Volkmar servers for Warhammer Online, it's time to get ready to say goodbye. The development team for the game has just announced that free server transfers are being unlocked for both servers, allowing players to transfer to Gorfang to help bolster the population. That in and of itself wouldn't be all that unusual, except that when the transfer starts, both Iron Rock and Volkmar are being flagged as Legacy servers to prevent any new characters from being created. Starting on February 9th, transfers will be enabled and the Legacy flag will go into place. After three weeks of open transfers, both Iron Rock and Volkmar will be flagged as "Retired," meaning that any characters not transferred off the server will have to be transferred to Gorfang (or Badlands via a paid transfer). That means that two of the game's remaining four American servers will be removed in the near future, and while the population boost will no doubt help Warhammer Online's RvR battles, it's still a shutdown for two servers.

  • Ring in the end of the year with Warhammer Online's Keg End

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.14.2010

    Warhammer Online players have things to be thankful for this year, not the least of which being the 1.4 patch. And as the end of the year approaches, it's the traditional time for players to celebrate the passing of the old year in the game via copious amounts of liquor and the usual helping of ultraviolence. That's right, it's time for another round of Keg End, with Order and Destruction alike taking part in the festivities and competing for chances at the coveted Golden Stein. Aside from the boastworthy exploits of the festival, players will also have giants to face off against, with special rewards for those capable of felling these enemies. There are also rare world drop items for players to look for, including your own personal keg handler or a battlebrew backpack. Warhammer Online players are encouraged to take a look at the official preview of the holiday event, which runs until January 4th to ensure that everyone has plenty of time to ring in the new year with a proper toast. Or a proper inebriated violent rampage, one or the other.

  • Warhammer Online reveals the classes of the Skaven

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2010

    While last year was technically the Year of the Rat, the rodents seem to have taken over this year as well in the form of the Skaven. Players were excited when it was first announced that Warhammer Online would at last feature playable Skaven, even though it was stated that there would be certain limitations. A new document about the creatures has just gone up, with both fiction to explain the presence of the creatures on each side and a breakdown of the abilities they will bring to the battlefield. Like other races, the Skaven have four classes unique to them. Warlock Engineers deploy support equipment while fielding powerful effects borne of Warp-Energy, Gutter Runners stay in the shadows and sabotage enemy fortifications, Rat Ogres sow confusion and panic with their powerful frames, and Pack Masters support the nearby Rat Ogres and spur their allies forward. Take a look at the full document for more details on these long-awaited additions to Warhammer Online -- and don't mind the scurrying sound from the walls.

  • Warhammer Online brings open RvR modifications to test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2010

    Warhammer Online recently turned two years old, and while it's been an occasionally rocky two years, the development team has been focusing in on making the core of the game the best it can be. That's been the motivation behind the plethora of RvR updates that have been pushed live over the past year, culminating in recent news regarding the much-anticipated RvR pack. There's a lot more to come, however, and the team is giving players a chance to try out some of the coming changes early, with the updates to open RvR scheduled for public testing. The first massed public test of the new mechanics will be taking place on Wednesday, October 6th, at 8:00 p.m. EDT on the Warpstone test server. Tier 3 combat is on the menu, with templates provided for players who don't happen to have a character that fits the criteria. No word on whether or not participants will be eligible for prizes, but considering past test realm events, rewards for players seem like a distinct possibility. Warhammer Online players are encouraged to set some time aside for the Wednesday event and should prepare themselves for Warpstone access ahead of time. [Editor's note: We've corrected the error in the original post. Thanks to those readers who alerted us to the mistake!]

  • Warhammer Online details plans for buffing turrets and daemons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.14.2010

    Pets of any kind can pose some issues in games. On the one hand, you want both temporary and permanent pets to provide a utility; on the other hand, you don't want someone crippled without the pet. Warhammer Online has a number of classes that use both permanent and temporary companions, and as part of the next update for the game, the team is working on making the engineer's turrets and the magus's daemons more useful for players in combat. Both daemons and turrets will now scale with the owner's stats, allowing their growth to keep better pace with more powerful characters. Equally important, however, is the new stacking buff that both types will receive when the engineer or magus remains near their pet. The buff will increase damage gradually while the player remains nearby, up to a 20% buff to damage output. Take a look at the full details from the development team in this small preview, a welcome promised bone for Warhammer Online players.

  • More RvR pack details in the newest Warhammer Online producer's letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2010

    The beginning of a new month is upon us, and that means we're due for another producer's letter for Warhammer Online. This letter is coming on the heels of the major announcement of the RvR pack, so it was inevitable that the letter would have a veritable buffet of information for players, and it doesn't disappoint. As the letter explains, the addition of the RvR packs is the capstone on the design work that's been done over the past several months, focusing on the battles of RvR and trimming away the extraneous elements. Naturally, there's more information on the role of the Skaven, who will be playable by either realm rather than simply being an NPC faction. There's also more talk about the increase in the RR cap, with the goal being a closer approximation of Dark Age of Camelot's similar system. Carrie Gouskos also re-emphasizes that the game isn't going free-to-play at the moment and the team has no plans to change that. Warhammer Online fans should be very happy about the newest letter -- it promises many good things for the game in the near future.

  • Warhammer Online's RvR pack announced

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2010

    Mention "Skaven" to your average Warhammer Online player, and you'll be treated to an almost instant recitation of all the reasons why the race ought to be playable. It appears that players might be due to get that wish -- as well as a few more wishes -- with the announcement of the RvR pack for the game. Although we only have the broadest strokes of an outline for the pack, it promises to expand the game's core focus of PvP with an increase in the renown ranks to 100. Executive Producer Carrie Gouskos has confirmed the involvement of the Skaven, although she's stated that they'll not be playable directly from level 1. How the integration will take place is unclear, as are most of the fine details, although the pack will clearly be a big change for the game's overall structure. The pack is also meant to move away from the "huge expansion" model that's common in the MMO genre, with the company presumably moving to several smaller expansions on a quicker timetable. It's good news for Warhammer Online players to see what's coming around the bend, especially if players can run about sowing chaos as ravenous rat-men.

  • Warhammer Online drops 1.3.6 today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2010

    The odds weren't in favor of us seeing the newest patch for Warhammer Online so soon... but that works just fine, since the patch itself is Against All Odds. Even if you're not using it to set up a lame joke, however, patch 1.3.6 is going live today after slightly extended server maintenance, bringing with it several updates and improvements to the game. The eponymous Against All Odds mechanic is one of the central changes, giving a side without sufficient numbers in an RvR lake bonus rewards for persistence. 1.3.6 also brings two major changes to items in the game. The first is the addition of an appearance system, allowing players to make their armor look like whatever set they want without losing the benefits of high-end rewards. The second is equally significant, splitting the high-end Sovereign armor into two sets to celebrate alternate playstyles for each class. As always, there are a number of adjustments and bug fixes listed in the full patch notes, but Warhammer Online players should be happy enough knowing that the game's latest patch is live and ready to enjoy.

  • The details on playing dress-up in Warhammer Online's upcoming patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.14.2010

    If there's one overriding impulse that goes into nearly every MMO, it's the urge to look good. You spend so much time staring at your character that you want to look appropriate -- ominous, or dignified, or just plain cool. That's the motive behind Warhammer Online's new appearance system in patch 1.3.6, and it's a significant upgrade to the game's setup. Designer Sean Bosshardt has penned a developer diary explaining how the new appearance system works in practice, which essentially gives your equipment its own set of equipment. The short version is that when looking at your character's equipment, you can flip over to their appearance slots, and then each eligible item can have another item placed within the appearance slot. However, the new appearance doesn't consume or use the item which granted the new look, and it stays with that piece of armor -- so you can change the look of a pair of shoulders, and that look stays with them until you change it again. It's an interesting system with several nuances, so Warhammer Online players are encouraged to read the full diary to see just how nice they'll be looking when the new patch hits.

  • July letter available from Warhammer Online's executive producer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2010

    Back when she was first placed in the position of Executive Producer for Warhammer Online, Carrie Gouskos promised to try for a letter every month. She's stayed true to that promise, and as the end of July approaches at breakneck speeds, there's a new letter for the fans. After a quick recap of the known news about the game (the testing of patch 1.3.6 and the European migration), there are several other updates, starting with the return of the Wild Hunt to the game with the coming patch. The letter also contains the promise of a new 6v6 scenario for the Weekend Warfront rotation, citing the matchup as a popular format that needs more representation. We also get a hint of future plans to help encourage RvR whilst leveling, said plans involving new enemies with high XP values being added to the RvR lakes. There's also a promise of a rework to the mechanics of some of the ranged classes, a coda to the most recent letter which should have several points of interest for dedicated Warhammer Online fans.

  • Patch 1.3.6 available on Warhammer Online's Warpstone server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2010

    It's been a quiet month for Warhammer Online players, unless you've been part of the transition of management over in Europe, but change appears to be on the horizon. Patch 1.3.6 has been in development for a little while now, and the players are getting to take it for a spin this weekend, as it's just been launched onto the Warpstone public test server. As usual, the development team is hosting a Q&A session as well as a stress test during the test phase, and while the official announcement doesn't mention any giveaways, history would seem to imply they'll be there. Of course, all of the testing is well and good, but what does the patch actually contain? Fear not, as the full patch notes are available to read, with the major highlights covering item sets and RvR balance -- the latter addressed via the new "Against All Odds" system that gives a bonus to the underdog in RvR lakes. Items will now be customizable via appearance slots, and the Sovereign armor sets have been split into two potential sets for different playstyles. Take a look at the patch notes, and be sure to head on to Warpstone for a preview of the latest and greatest addition to Warhammer Online.

  • Update on the Warhammer Online transition for European players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.06.2010

    If you've been enjoying Warhammer Online over in Europe, it's been impossible to miss all of the information about Mythic Entertainment taking over the game's operation. Much as it did with the Dark Age of Camelot transition earlier this year, Mythic is replacing GOA as the direct operator. The team behind the game has been trying to keep the process of transition as transparent as possible, and the result has been that it appears to be clear sailing for the switched operators, according to the most recent announcement. Although the original timeline called for the transition to run until July 7th, it appears that the change has been completed, with all existing accounts transferred over with the suffix "_EUR." (So "Facemasher" would be "Facemasher_EUR" to log in.) While the team doesn't anticipate any problems, it's continuing to improve French and German customer service bases. As such, the team is asking for players to submit English requests when possible during the transition period. Warhammer Online players should be pleased at the smoothness of the transition, but are still advised to keep their eyes open on the off chance something went strange.

  • Waging WAR: An in-depth look at the Producer's Letter

    by 
    Greg Waller
    Greg Waller
    06.05.2010

    This week, Waging WAR is going to take a deeper look at the Producer's Letter for this month of Warhammer Online: Age of Reckoning. There are lots of new promises coming down the pipeline, and plenty of speculation to follow. Let's sift through some of the hubbub and get into the nitty-gritty of it all. First of all, there's a serious cliffhanger in the notes suggesting that we'll be given a reason to wear all the sovereign gear that's being won in the new city sieges. Currently, there is good reason to wear (or at least acquire) warlord gear if for nothing other than the wards they provide -- and thus the significant advantage they give in the new city sieges. However, there is nothing in the game that requires the wards that the sovereign gear provides. If we insert tab-A into slot-B, the only real conclusion we can come to, speculatively, is that a new expansion is just beyond the horizon, and close to being revealed. Such an expansion could very well add a new tier (and new wards and warded content), in addition to buckets of other new content, such as a new pairing (as has been speculated many times in the past -- Skaven vs. Lizardmen, anyone?) On this point, I suppose we'll have to apply the "wait-and-see" motif, and just wait and see. Also, E3 is also coming up very soon (June 14-17). Could the EA/Mythic booth have some big news secretly tucked up their collective sleeves? As a disclaimer, this is only wild speculation by this particular columnist and nothing above should be taken as official suggestion of anything mentioned at all. But we can hope, can't we?

  • Cosmetic armor and more promised in Warhammer Online's May producer letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.02.2010

    The recent release of patch 1.3.5 has brought with it the complete death of Warhammer Online, if you equate a more active city siege environment with "complete death." Even though it came late in the month, it's certainly a major point of discussion for executive producer Carrie Gouskos, and it's addressed in the most recent producer letter for May. But that's the least of what needs to be discussed, and the talk starts with a reversal of the prior announcement that 1.3.6 would allow players to create characters of both realms on the same server. Fan reaction was negative enough to change the decision. Moving along, the producer letter promises the introduction of armor appearance separate from armor stats, similar to how Lord of the Rings Online allows players to wear a purely cosmetic set. There's also the promise of major updates to the Runepriest and Zealot careers, to make both of them more active and engaging to play in either healing or damage. Fans of Warhammer Online should take a look at the full producer's letter to see more discussion about what's coming around the bend for the game.