Education

Latest

  • NAB collaborates with CEA to make AntennaWeb more informative

    by 
    Darren Murph
    Darren Murph
    02.20.2008

    For years now, folks have been surfing over to AntennaWeb.org in order to find out what stations they could pull in over-the-air from their exact address. Thankfully, the Consumer Electronics Association and the National Association of Broadcasters have teamed up to make the site even more useful and informative. Most notably, the two have developed "an online antenna mapping program designed to help consumers and electronics retailers determine the proper outdoor antenna to use in order to receive free local broadcast channels." Additionally, the partnership includes "infrastructure and site capacity upgrades, site design improvements, and database upgrades that will further improve the user experience." Head on over to the site to see what's changed, and be sure to check back often to monitor if these two keep their promises.

  • Power Up - educational game from IBM

    by 
    Eloise Pasteur
    Eloise Pasteur
    02.15.2008

    It's hard to be sure how to file an article about Power Up - particularly since I can't actually play it, it's a windows only game. But, from what I can determine it seems to be a multi-player game, it's role-playing, and it's aimed at energy conservation and ecological education. There are sections available for teachers and parents as well as fun mission briefings and the promise of more to come during the year.In some ways this game strikes me as a retrograde step: rather than using something like Active Worlds or Second Life which many regard as Web 2.0 since there are tools for content creation and sharing, we have a very focussed programme that teaches one thing and only that one thing. All the content is provided in a Web 1.0 fashion: by IBM, TryScience and the NY Hall of Science rather than allowing the users to create for themselves. However, we wish it well and will try to keep an eye on it for you.[Via: Virtual Worlds News]

  • Sega announces 'English of the Dead' for DS

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    02.07.2008

    Fans of the quirky Dreamcast classic Typing of the Dead will be elated to hear that Sega has not abandoned its sense of humor (or its love of zombie education). Via the latest issue of Famitsu Weekly comes news that Sega is developing English of the Dead for the Nintendo DS.As you might guess, English of the Dead is a language training game, along the lines of Ubisoft's My French Coach. Using a version of House of the Dead 2 ported to DS (!), the game challenges players to correctly translate words into English from Japanese in order to ward off attacking zombies. Other modes include zombies that speak English out loud, where players must translate what they're saying.While this exact game probably won't find its way to the States, it would be amazing if Sega were to use the same premise and apply it to other languages (like French of the Dead, which we've conceptualized above). We'll keep our fingers crossed. In the meantime, check out the Famitsu scans after the break.[Via DS Fanboy]

  • ViewPlus intros upgraded IVEO hands-on learning system

    by 
    Donald Melanson
    Donald Melanson
    02.06.2008

    It won't give you the non-stop learning of something like LeapFrog's handhelds, but ViewPlus seems to think its new and improved IVEO system has its share of knowledge to spread nonetheless, although all that learning doesn't exactly come cheap. Coming in at just under $600 for the basic kit, the system is centered around the IVEO touchpad (available in two different sizes), which can accommodate special tactile templates or custom templates made with the IVEO Creator software (available at an added cost). Those, in turn, interact with the IVEO Viewer software, which pumps out sound clips and other information about the items the user touches. While the company obviously thinks that makes the system ideal for all students, they say its also particularly well-suited to those people with visual or learning disabilities, and it even includes an output for a Braille display. If that sounds like the tool for you, you can grab the whole bundle now for $1,300, with additional curriculum packs for biology, math, health and geography coming soon.

  • New LeapFrog portables bring internet connectivity to children's games

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    02.06.2008

    LeapFrog deserves serious props for recognizing that video games can play an important role in a child's development of motor skills and critical thinking. Its Leapster portable system has been in the market for several years, and now LeapFrog is leaping ahead with both a web-connected upgrade to the portable, and a new model intended for older children.Aimed at children ages 4-8, the Leapster2 appears to be largely a cosmetic upgrade to the original, but will include internet connectivity that will allow parents to monitor what games their kids have been playing, and track their growing expertise. New to the line, the Didj is aimed at children ages 6-10, and features a sleeker aesthetic, with a 3.2 inch screen and the same progress monitoring features as the Leapster2. The system will also allow its young users to personalize the look of each game, with custom avatars and backgrounds.Both systems will be available summer 2008, with the Leapster2 priced at $69.99, and the Didj at $89.99 USD.[Via Engadget]

  • Show floor video: Screensteps makes documenting easier

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    01.24.2008

    Do you make documentation? Do you constantly find yourself having to explain step-by-step procedures to do things on the Mac? BlueMango Learning Systems has been doing this stuff for a while, and the tedium eventually drove them to create their own tool to make things faster. That's innovation for you-- if you can't find a tool, build one (that's how Plasq wound up creating Skitch). Screensteps is truly handy for anyone needing to illustrate steps, like bloggers doing how-to's, all the way up to professional manual-makers. Scott got a quick demo on an excursion to Moscone West. Video after the jump.

  • Show floor video: Raybook study guides on your iPod

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    01.23.2008

    Raybook licenses Cliff's Notes, Netter's Anatomy and other flash card and quick-learning properties, squeezes them down to miniature size, and crams them into iPods. Perhaps that is an oversimplification, but so is the Cliff's Notes version of 'War and Peace.' While a lot of "study guides" on the iPod use the Notes features, basically a stack of linked text files, Raybook uses the photos feature in your iPod to create some rather stunning flash cards. Check out Scott's interview after the jump to see them in action.

  • Could MMOs be a substitute for high school spanish class?

    by 
    Chris Chester
    Chris Chester
    01.21.2008

    Educational games have traditionally occupied that strange territory between "don't know" and "don't care." The very phrase evokes an image of a brightly colored box adorned with the image of Dora the Explorer or perhaps, if you're lucky, Bob the Builder. The idea of an educational MMO is one that has eluded me entirely. That is, until we found out NASA may be working on one. But a more general question, and one that's brought up by the blog A Ding World: would MMOs be a good vehicle for teaching players basic grammar and vocabulary in a foreign language?It's actually sort of an intuitive idea, as A Ding World points out. There are already games out there that have some sort of imbedded language mechanic built into the game. There's the language of the V'rix in Earth & Beyond, or the simple utility of the Logos language in Tabula Rasa. While it's debatable whether most players pay attention to these instructive nuggets within the game, it seems plainly obvious that the work/reward mechanic of an MMO would have some utility that high school Spanish teachers would have a hard time competing with. If studying had the same rewards grinding did, we might all be bi-lingual by now.

  • NASA to launch MMO?

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.17.2008

    With six (that I can think of off the top of my head) MMOs releasing this year (and probably twice that number in development), why not another? MMORPG.com is reporting on a press release from the National Aeronautics and Space Administration that the space agency is investigating the idea of creating their own heavenly MMO.The Learning Technologies (LT) arm of NASA was created to support education in science, technology, engineering and mathematics (something they call "STEM") through innovative technologies. MMOs definitely fall into that "innovative technologies" category, and NASA know it. Not wanting to get left behind, LT is looking at developing an educational MMO that lets players accurately simulate science experiments, practice repairing high-end NASA equipment, experience microgravity... basically live the life of an astronaut. Most kids list "astronaut" as one of the things they want to be when they grow up, so being able to virtually live out that dream is nothing short of amazing.While this may not appeal to every gamer, some of the comments made in the press release regarding MMOs might, primarily: "The power of games as educational tools is rapidly gaining recognition." About time someone recognizes that! What's more, they go on to say that MMOs (or "synthetic environments" as NASA calls them) are the perfect "hands-on" tools to teach complex subjects, and help develop strategic thinking, interpretative analysis, problem solving, plan formulation and execution, team-building and cooperation, and adaptation to rapid change. In short, they can edumacate people. Perhaps the understanding that NASA (a federally funded entity mind you) has about MMOs will help change how the rest of our government views gaming. And maybe the space explorers will finally take us where no gamer has gone before... true legitimacy.

  • Epson launches ultra-short throw EMP-400W / EMP-400We projectors

    by 
    Darren Murph
    Darren Murph
    01.16.2008

    Before long, you won't be bragging about how many inches your projector can throw out. Oh no, you'll be boasting about how many LEGOs you can slide between the lens and the wall. Joining the quickly evolving short throw revolution is Epson's latest duo (each requires 2.1-feet to throw 60-inches), which both feature a native 1,280 x 800 resolution, 500:1 contrast ratio, automatic 4:3 / 16:10 / 16:9 detection and resizing, a ten-watt built-in speaker, VGA (x2), S-Video and composite inputs and an Ethernet port to boot. From what we can gather, the only differences in the EMP-400We are the additional security features (those pesky kids...), a longer warranty and a bundled wall mounting bracket. All in all, we'd opt for the £999 ($1,956) EMP-400W -- unless, of course, you've got a room / house full of mischievous youngsters, in which case we suppose it's worth a few extra hundred pounds to rest easy protect your investment. [Via AboutProjectors]

  • Guitar Wizard coming for Mac

    by 
    Mat Lu
    Mat Lu
    01.09.2008

    The guys and gals over at our sister blog Engadget were keeping busy at the recent CES and have turned up some interesting products with a Mac angle. In the video above they're checking out a new music instruction software package called Guitar Wizard which works a lot like the Guitar Hero game (our coverage). The key difference is that Guitar Wizard uses a real guitar and actually teaches you something about playing. The kit consists of the software and a midi pickup which can be attached to your own guitar for $150, or you can get a kit that includes a guitar as well for $300. New songs will be downloadable at 99 cents each.

  • Curtain falls on "Shakespeare World"

    by 
    Eloise Pasteur
    Eloise Pasteur
    01.08.2008

    You may never have heard of Arden, the brain child of Edward Castronova and now you never really will. The project was ambitious, aiming to create a MMORPG that also educated the players in the world and works of someone regarded by many as the greatest wordsmith the English language has ever seen.According to this report in Technology Review, the virtual world failed because whilst it was crammed with educational content, no one went there because "it was no fun" and they forgot to include the puzzles and the monsters and the game-play elements. The work was supported by a $250,000 grant from the MacArthur Foundation's digital learning programme. Whilst this is pretty big money in educational grant terms, particularly in the humanities, it's a drop in the ocean when compared to the millions of dollars that go into creating the online MMORPGs that we normally review.It is a lesson well worth remembering for everyone creating educational games, you need the educational content AND the game content. A hard balance to strike - I speak from personal experience here.

  • What will happen to Second Life in 2008?

    by 
    Eloise Pasteur
    Eloise Pasteur
    01.03.2008

    I generally speaking suck at predictions, but there are some for Second Life that it will be interesting to see what comes through. I'm going to divide them into the technical, the social, competition and the external "big users" categories, basically because that is how they occurred to me.This is obviously going to be quite long, so read on under the fold.

  • More thoughts for the future in Second Life and beyond

    by 
    Eloise Pasteur
    Eloise Pasteur
    12.28.2007

    It being the end of the year, people are prognosticating like mad. Analysts for Second Life and virtual worlds are no exception. This time it's Gartner again, but with a "future of education" slant. There is also a "future of virtual world economics" post, which highlights the future of education in virtual worlds, so next year will be the year of the virtual teacher. (With my teaching in Second Life hat on, I might argue it's the year of the Johnny-come-lately virtual teacher, there is a lot of education already happening in Second Life.)In summary, the pieces on Virtual Worlds News suggest: Education will be big next year Second Life, World of Warcraft and Habbo Hotel (amongst others) will continue to grow The usage by children/tweens will be a big growth area Challenges are: Ease of use and induction Spreading platforms that can access virtual worlds Interoperability Globalisation Please, go read both articles and add your comments here or there!

  • Hacao's Classmate PC starts shipping in Vietnam

    by 
    Donald Melanson
    Donald Melanson
    12.27.2007

    We haven't heard all that much from the Classmate PC front lately (at least compared to the OLPC and Eee PC), but it looks like Intel's education-friendly laptop is gaining a bit of ground of its own, with Hacao's take on it now shipping in Vietnam. Students receiving that version of the laptop will get Hacao's own customized Linux distribution (based on Puppy Linux) for an OS, along with the usual 900MHz Celeron processor, 256MB of RAM, 1GB of Flash storage, and a 7-inch WVGA -- plus built-in WiFi, but, as Linux Devices points out, none of the OLPC's fancy mesh networking technology. What's more, it seems that this version won't be entirely limited to students, with it also available in Vietnamese computer stores for $340 (a slight premium over the $250 apiece it'll cost schools that buy 'em).[Photo courtesy of DesktopLinux]

  • Talking e-book reader coming next year

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.26.2007

    Watch your back, Kindle. According to reports, an Iranian inventor named Ramin Sedighi has created a "talking" e-book, which utilizes a stylus that can be moved across words and then pronounce them out loud. The system can also apparently "explain" pictures, though it's unclear whether or not it uses image recognition or some type of embedded data. The device includes a USB port, audio out, the aforementioned stylus, 512MB of memory, and an SD card slot. The laptop-sized unit is aimed at educational applications for children 4 through 16, and will be available sometime in early 2008. No word on manufacturer or pricing.[Via The Raw Feed]

  • Second Life to become largest medical school in the world?

    by 
    Eloise Pasteur
    Eloise Pasteur
    12.22.2007

    Even to me, at the moment, that sounds like hyperbole, but there are two recent reports in serious medical media about using Second Life to train medical students, and there are various groups where doctors are trained in Second Life too that we've reported on earlier.JuniorDr.com talks a bit about what Second Life is, and covers several places where it is being used to provide bioscience and medical training, including Genome Island, Health Info Island, The Ann Myers Medical Centre and the Heart Murmur Sim (Disclosure: Some of the materials covered I have provided to the people running the exhibits). Meanwhile the Student British Medical Journal covers training from Coventry University in some depth and mentions a range of other universities and their activities in the medical field.Why might it become the biggest medical school in the world? Well, at Second Life Insider we covered at least one story about collaboration in education, and one since we've been Massively too. If the various medical training establishments start collaborating as fully, Second Life could very quickly become a huge resource for medical training and the largest medical school in the world.

  • EDUCAUSE offers Virtual Worlds Constituent Group - Second Life membership growing fast

    by 
    Eloise Pasteur
    Eloise Pasteur
    12.17.2007

    To quote their mission statement "EDUCAUSE is a nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology." As you might imagine with all the educational activity within Second Life, they are quite interested in Virtual Worlds for education too, and have a specific group for it.I found out from Art Fossett about this (thanks Art) and he points out that you don't have to join EDUCAUSE to join their mailing lists and a complete list of their groups is available from here. There is also an EDUCAUSE group in Second Life which is free to join. If education in virtual worlds is your thing, joining at least one of these services seems like a likely step to me.

  • Panasonic reopens Plasma Concierge to the masses this holiday season

    by 
    Darren Murph
    Darren Murph
    12.07.2007

    Read enough horror stories lately to get you all scared about diving into the world of HDTV? Fret not, as Panasonic is reopening the phone lines to its toll-free Plasma Concierge service during the holidays. Usually, this line is reserved for those who already own a Panny PDP, but starting today, absolutely anyone can ring up the help line for a little one-on-one Q&A about flat panels. Reportedly, those on the other end will be happy to field any general / technical questions you may have, and unlike last year, the service will remain open until February 3, 2008 -- a full two months longer. Hit the read link for the digits, and be sure to grab some paper and a pen before you just start rattling off inquiries.

  • Classroom game teaches ethical decision making

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.06.2007

    Would you steal brains? USC Annenberg School for Communication associate professor Doug Thomas hopes to pose the question to tweens through his upcoming edutainment release Modern Prometheus. The game pits players as Dr. Frankenstein's lovely assistant, tasked with a number of difficult ethical questions, like: Steal brains outta the local cemetery to cure the plague or politely leave the dead to rest and soon join them?Modern Prometheus takes just one hour to 'beat,' but gameplay is theoretically extended through both classroom and informal discussion (Thomas seems certain grave robbing could be a hot lunchroom topic). Actually getting Modern Prometheus into schools is the hard part, but Thomas hopes that by teaming with another edutainment developer, Indiana University professor Sasha Barab, and promoting through mediums like Second Life, he can work his game into middle school curriculum by springtime. "It's not Halo 3," says Thomas, "but for the age group we are working with now it's pretty good."