elemental

Latest

  • Totem Talk: How will you grow?

    by 
    Matthew Rossi
    Matthew Rossi
    08.01.2008

    First off, some news that may be good, may be bad: Paralysis is going away. As we remember, Paralysis was the deep elemental talent that added bonus spell damage and a chance to paralyze to your lightning and chain lightning. At this time, I have no idea what they're replacing it with or why it's being taken out: Since there's a deliberate change to the coefficient on lightning spells in Wrath as well, described as being there to balance out new abilities that provide a nature school debuff (whereas previously LB and CL had a higher coefficient because there weren't many such abilities), I find myself wondering if Paralysis simply wasn't scaling well enough to be of use. Since I can't test this (curse you, Beta gods) I'll just have to take it on faith that Paralysis' removal is a good thing.Obviously this isn't a huge deal... it's beta, stuff gets changed... but it does have me thinking about how leveling from 70 to 80 is going to feel. To a degree, leveling a shaman is like being starving at an all you can eat buffet: you have so many choices that you might end up not being able to choose at all. Even as someone who really, really enjoying leveling enhancement (so much so that I did it twice) the pull of trying out a restoration spec under the new spell power rules has its appeal, or just ouright committing to the pew pew of elemental combat. (Part of it is that I just like typing elemental combat. In my head it's like the theme song from the Mortal Kombat movie, only with Neptulon and Ragnaros instead of Sub-Zero and Johnny Cage.)

  • Wrath Beta patch notes: Shaman

    by 
    Matthew Rossi
    Matthew Rossi
    07.18.2008

    With the Wrath of the Lich King beta upon us, we now have a plethora of new information about where shamans are going in the expansion, and one thing is clear: totems are changing. And for some folks, those changes may be seen as pretty bad. If you're a DPS warrior, you're not going to like the change to Windfury Totem."Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified."The up side for shamans is that our own Windfury Weapon ability seems to be unaffected, according to MMO-Champion. In fact, there's no reason that the two efffects couldn't co-exist, meaning that an enhancement shaman could get the benefit of Strength of Earth (with its new strength and agility benefits), Windfury Totem (with the flat melee haste) and Windfury Weapon allowing for the damage of two extra attacks with increased attack power. We can talk more about the changes inside, shall we?

  • Totem Talk: Why cloth and leather?

    by 
    Matthew Rossi
    Matthew Rossi
    07.10.2008

    I still remember hitting 40 on each of my shamans. In each of their cases I'd been running Scarlet Monastery non-stop collecting the mail pieces that dropped off of each of the bosses, and I'd managed to acquire the helmet, shoulder, legs and chestplate before I dinged on my draenei. (I didn't do as well on my orc, I only got the helmet.) When I hit 40 and trained to wear mail, I was ecstatic. No more leather, I swore then and there. No more rogue squishiness without rogue stealth! I went forth to level through the 40's and 50's thrilled with my new gear (I wore that shoulder for a very long time, at least into the mid 50's) and eager to sing the praises of mail. Sure, it's not plate, but it's the second highest armor available, and if you're a shaman you can even equip a shield and get even more armor if you're a healer or ranged DPS, making you even less squishy in those roles.In short, I love mail for my shaman, and my other shaman. I don't like wearing cloth, or leather armor for elemental or enhancement. (In fact, I really don't recommend wearing cloth for enhancement.) Sometimes, however, you will end up stepping down your gear to leather or even cloth for a variety of reasons. Before we attempt to work up a comprehensive 'this is the leather/cloth gear you want for this role' post, let's discuss the reasons you may find yourself turning to those kinds of armor over mail.

  • Hybrid Theory: PvP viability

    by 
    Alex Ziebart
    Alex Ziebart
    07.06.2008

    Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.A pretty substantial point of debate when it comes to Hybrids is their place in PvP. The thought that only one spec is viable per class is most problematic in the context of Hybrids for a couple of different reasons. Some argue against every spec being arena viable, some argue in favor of it.The argument in favor of each spec being viable that I feel is the strongest is the fact that each Hybrid spec is vastly different from all of the others. In the arena, an Enhancement Shaman isn't doing the same thing as an Elemental Shaman. They are doing similar things like dropping totems and casting Shocks, but the role they play is different. Enhancement is in your face, Elemental throws lightning at your face, and Restoration is healing your face. This is not like Rogues in which all three specs are about hitting you until you fall down, just in different ways.Why is it a problem that all three of them aren't viable? It essentially feels like a forced block on your chances at success. "Just spec Resto" isn't really a valid answer, because it means you are not able to play your preferred role. Someone who rolled a Shaman to Stormstrike people's faces off are told to go get some Elemental gear, and that isn't very fun. To be successful in the arena, they are more or less forced out of how they want to play the game.

  • Hybrid Theory: Healers, hit, and homogenization

    by 
    Alex Ziebart
    Alex Ziebart
    06.29.2008

    Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.Brace yourselves, ladies and gentlemen. Today's Hybrid Theory is purely guesswork and speculation. In no way will I pretend that these are facts, and you should not take them as such. It's a topic that grabbed my interest, and it's something I really enjoy trying to figure out despite the missing pieces of information we don't have yet. I welcome all of you to add your thoughts on it in the comments section below. Perhaps we can get a decent idea of what's to come.Let's get started, shall we? In the previous weeks of Hybrid Theory, we've discussed all we knew about some of our favorite classes. During this discussion, matters of itemization often came up. Most notably, the new Spellpower mechanic. This would allow healers and DPS classes to use the same gear, but Healing spells would get twice the benefit.First thought is that DPS and healers will share gear. Right? Well... maybe. Possibly. There are a lot of factors we don't really know yet. While it isn't always the case, for some classes there is a pretty large divide between gear that is good for a caster and gear that is good for a healer, and the deciding factor isn't how much damage or healing is on that item. In some cases you'll be able to switch seamlessly from DPS spec to Healing spec and not need to change your equipment, but trying to optimize your gear in both cases is not going to be so easy.

  • Brutal Gladiator's Thunderfist

    by 
    Zach Yonzon
    Zach Yonzon
    06.24.2008

    The Brutal Gladiator's Thunderfist is the armor set for Elemental Shamans. It is a mail armor set usable only by Shamans and is usually matched with Guardian's Mail armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall. Brutal Gladiator's Mail GauntletsThe Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. Its bonus is the same as all other Shaman armor, an increase to the range of Shock spells. The gauntlets have the following stats (number in parentheses are the improvements over its Season 3 equivalent): 694 Armor (+55)+52 Stamina (+6)+28 Intellect (+5)+32 Spell Critical (+4) +22 Resilience (+0)+43 Spell Damage / Healing (+5)Improves the range of all Shock spells by 5 yards.Classes: Shaman WoW Insider says: As with all Season 4 gloves, the lack of a rating requirement essentially makes it a freebie. The improvement over its Season 3 equivalent is worth the upgrade, and an increase in Shock range is always good for the Shaman who would prefer to keep her opponents at bay.Brutal Gladiator's Mail LeggingsThe leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, specially for the burst-heavy Elemental Shaman. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The leggings have the following stats (number in parentheses are the improvements over its Season 3 equivalent):971 Armor (+77)+71 Stamina (+7)+38 Intellect (+5)+34 Spell Critical (+5)+33 Resilience (+0)+59 Spell Damage / Healing (+6)11 Mana / 5 Secs (+2 / 5)Classes: ShamanWoW Insider says: The lack of sockets on this armor piece mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. That said, the overall stat gain from the previous season's leggings are substantial enough to warrant an eventual upgrade. Brutal Gladiator's Mail ArmorWith three sockets, the chestpiece is the most customizable Arena armor piece. It is also arguably the best Brutal Gladiator armor piece for Elemental Shamans. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The armor has the following stats (number in parentheses are the improvements over its Season 3 equivalent):1110 Armor (+88)+61 Stamina (+7)+33 Intellect (+5)+34 Spell Critical (+5)+28 Resilience (+0)+49 Spell Damage / Healing (+7)11 Mana / 5 Secs (+2 / 5)Socket Bonus: +4 Spell CriticalClasses: ShamanWoW Insider says: A 1600 personal rating should be relatively easy to achieve for Elemental Shamans, and the two Yellow Sockets contribute to more burst potential or faster casts. The chest piece is a one of the best purchases among the Brutal Gladiator armor gear outside of the gloves. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.Brutal Gladiator's Mail HelmThe helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Many Elemental Shamans will obtain 1700 rather easily. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):902 Armor (+72)+74 Stamina (+7)+29 Intellect (+6)+32 Spell Critical (+6)+32 Resilience (+0)+55 Spell Damage / Healing (+6)Socket Bonus: +4 Resilience RatingClasses: ShamanWoW Insider says: There's nothing particularly compelling about the Season 4 mail helm, although most Elemental Shamans would like to eke out every little drop of Spell Damage and Crit from their gear. Considering 1700 is a realistic target, specially for Elemental Shamans, it's a good upgrade.Brutal Gladiator's Mail SpauldersThe 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. Some Elemental Shamans will be wearing these through the season. Although it is the cheapest item after the gloves, it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):832 Armor (+66)+47 Stamina (+4)+26 Intellect (+4)+26 Spell Critical (+4)+21 Resilience (+0)+34 Spell Damage / Healing (+5)8 Mana / 5 Secs (+2 / 5)Socket Bonus: +3 Resilience RatingClasses: ShamanWoW Insider says: Brutal Gladiator shoulders are purely for show. The minimal improvement over the previous season's spaulders make it less compelling coupled with the fact that Season 3 shoulders look so much more badass. Guardian's Mail GirdleBecause it is a visual match for the Brutal Gladiator's Thunderfist, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The girdle has the following stats (number in parentheses are the improvements over its Season 3 equivalent):624 Armor (+49)+49 Stamina (+6)+34 Intellect (+4)+34 Spell Critical (+5)+27 Resilience (+0)+40 Spell Damage / Healing (+5)Classes: Hunter, ShamanWoW Insider says: Like most belt pieces in Season 4, the Guardian's Mail Girdle is one of the best purchases players can make. The low Honor cost and no personal ratings requirement make the piece a no-brainer.Guardian's Mail BracersThe only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Bracers are also not visually impacting, hidden away underneath gloves or robes, making them non-essential to a set. They also have a modest 1575 personal rating requirement, necessitating some success in Arenas. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):471 (+39)+33 Stamina (+4)+20 Intellect (+3)+24 Spell Critical (+3)+15 Resilience (+0)+30 Spell Damage / Healing (+3)Socket Bonus: +2 Resilience RatingClasses: Hunter, ShamanWoW Insider says: Because the Guardian items do not confer a set bonus, there's no real need to obtain the bracers. On the other hand, 1575 is extremely feasible for an Elemental Shaman, and the yellow socket contributes to more +Spell Crit or even +Haste.Guardian's Mail SabatonsThe most visually important match of all Guardian items, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The sabatons have the following stats (number in parentheses are the improvements over its Season 3 equivalent):763 Armor (+61)+49 Stamina (+6)+34 Intellect (+4)+34 Spell Critical (+5)+27 Resilience (+0)+40 Spell Damage / Healing (+5)Classes: Hunter, ShamanWoW Insider says: Even with a 1700 personal ratings requirement, the boots are a good purchase as its a good improvement overall from the last season. It is also, like the helm, the most attainable Season 4 item outside of the weapons and shoulders. %Gallery-25440% Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

  • Hybrid Theory: Shaman and the Wrath Alpha

    by 
    Alex Ziebart
    Alex Ziebart
    06.14.2008

    Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.The seedy underbelly of the internet continues to supply the goods. Just in time to follow up on our look at Druids and Shadow Priests, we're supplied with some potential Shaman information. Let's hope Paladin timing will be as convenient, though it seems unlikely.As usual when discussing Alpha information, it's always wise to remember that much of it will likely change by launch. Stay optimistic, but cautiously so. That way you can get excited without your hopes being crushed later on. Now, with the disclaimer out of the way, let's dig right into the Shaman talents and abilities. A lot of the previous weaknesses of the class are being addressed (much like they were for Shadow Priests) with a few new interesting things tossed in, accompanied by a side of itemization band-aids.

  • Totem Talk: Scraping off the rust

    by 
    Matthew Rossi
    Matthew Rossi
    05.23.2008

    One of the interesting aspects to playing a class as varied as the shaman (or any hybrid, really, but Hybrid Theory's on weekends, you should read that too) is the disparate roles you can end up playing. For example, on my slowly leveling paladin, I'm constantly forced to look at quest drops and say "Well, it's a healing drop, but it would be an upgrade to my healing set, so I'll hold onto it." On my shamans, even though I rarely see a quest drop nowadays, I've worked to assemble elemental, enhancement and restoration sets for each: my restoration shaman has been getting some love lately, with certain new drops and enchants helping increase his plus heal to around 1800 or so, but at the same time I've been forced to realize something.I went three months playing nothing but enhancement and man, I was rusty. The first Magisters' Terrace run I did on the orc was a parade of dead tank, dead me, dead DPS. Now, admittedly, this is entirely due to my own foolishness in trying to heal MgT my first run back on the job, so to speak, and subsequent runs in Shattered Halls and Black Morass went much better, helping me to get my legs back under me. It's not like you actually forget the role so much as you have to take the time for it to become familiar again.

  • Totem Talk: Resto questing

    by 
    Matthew Rossi
    Matthew Rossi
    05.01.2008

    Totem Talk's Matthew Rossi has had a small Horde renaissance this week, and decided to take his slightly dusty Resto shaman out for a spin, healing a heroic MgT run and then running about the IoQD doing the dailies. Turns out he learned a few things in the process. He wrote a little song about it, like to hear it? Here it goes. Okay, I apologize, but there will be no singing. Tell you what, if enough people demand it, I'll belt one out on the next WoW Insider Show I'm on.I've posted in the past about how to quest, grind and otherwise solo on a Restoration shaman, but I didn't go sufficiently into detail as the post ended up being about the odd things people think about shamans. So this week, we'll go more into detail. There are basically two ways you can go about doing this, thanks to the recent changes Blizzard made to healing gear: you can go out and quest in your regular healing set or you can also have a set of DPS gear. Unlike a priest and more like fellow hybrids like druids, you have a choice of what kind of DPS gear to wear. You could have a set of Enhancement mail and a big 2h weapon (since Resto shammies can't dual wield but can use 2h's now) and run around hitting stuff, or you could go for the spell damage gear and imagine that you're a powerful Elemental shaman. My own personal preference (due to that fact that my shaman has a lot of Enhancement gear) is to go the whackity whackity route and Windfury up a 2h. But in the interests of experimentation I tried both spell damage gear and my normal healing setup, and I found that my personal preference is in fact the least effective of the three for the gear I happen to have. I'm sure no one is surprised.At any rate, let's talk turkey. Isn't turkey delicious? Druids can turn into humanoid-turkey hybrids. None of this has anything to do with Shamans of any spec soloing anything, but I've always wondered about the phrase 'let's talk turkey' and how anyone could resist saying "yay, I love stuffing!" after it. I'll get a hold of myself now. Actual details of Shaman soloing behind the jump. Whee!

  • Games that could be MMOs: Pokmon

    by 
    Akela Talamasca
    Akela Talamasca
    04.29.2008

    The Pokémon brand is one of the largest and most successful franchises the gaming world has ever spawned. There are no less than 10 videogames, 1 trading card game, 12 movies, an animated series, 10 soundtrack CDs, a bunch of manga -- but no official MMO.Why this hasn't already happened is beyond the imagination of this blogger. C'mon, a world in which thousands, if not millions of wanna-be Pokémon trainers are working hard to be number one, constantly pitting their captive critters against each other, and every iteration of the game franchise is only one-on-one? This isn't rocket science; it's not even science fair volcano science. But if we were to imagine a Pokémon MMO, it would look something like this:

  • Totem Talk: What spec for me?

    by 
    Matthew Rossi
    Matthew Rossi
    04.24.2008

    Lately a lot of the columns here at Totem Talk have been aimed at endgame issues... getting into instances and raids, PvP, etc etc... so I thought it was about time we go back to the leveling shaman and discuss an issue that really starts to matter around level 40 or so. That is, what spec is right for you?As a versatile hybrid class, shamans can play a role as excellent melee DPS, effective long range caster DPS, or that solid bedrock of every party, the main healer. And to a degree it's possible for a skilled shaman of one spec to play another role: my resto shaman has done melee and/or caster DPS in fights where I wasn't needed to heal (although bringing a resto shaman to a five man and then saying 'well, we have a holy priest, so you can DPS if you want' is in my opinion somewhat mean, like taking a chef into a five star kitchen with all the amenities and then telling him to sit down and have some food since someone else is already going to be cooking) and my enhancement shaman has main healed fights when the real healer went down due to bad luck or what have you. I've had elemental shamans throw the heals in between DPSing and even had one run up and windfury with a 2h on a boss once, although she mostly did that to make the rest of us freak out.So, as a service to all the new shamans I'm hoping have started rolling the class over the past few weeks because my column has inspired you (look, let me keep my delusions, okay?) we'll go over what the three specs are, what they do and don't do in a party, and what you'll be expected to do with them as you level up. If you're a level 70 shaman already, you probably already know all this, and if not how the heck did you manage to get to 70? You're telling me you didn't spend any talent points the whole time? There's three trees, man, play around a little! Since I know most of you are very knowledgeable about your chosen specs, feel free to jump in with advice and ideas.

  • Hybrid Theory: Brutallus and You

    by 
    Alex Ziebart
    Alex Ziebart
    04.06.2008

    Every week, Alex Ziebart comes to you with Hybrid Theory. A column with... theories about hybrids, I guess. I mean, that's what it says at least. I guess it could be something else, but probably not. Honestly, you should probably just read it and find out for yourself. In the past here on Hybrid Theory, we've discussed what Hybrids are capable of doing in a raid, as far as beneficial talents and utilities. We talked about the fact that a few well-placed hybrids in your raid can take your DPS from 'good' to 'horrifyingly good.' All of this comes to the front again in a boss that many high-end raid groups are clashing against right now: Brutallus.If you haven't read anything on this boss yet, it's the single largest gear check in WoW yet. It's Burning Crusade's Patchwerk, mostly. To beat Brutallus, you need roughly 29,000 sustained DPS across your entire raid. If you don't pull that off, you hit his enrage timer and he destroys all of you. Simple as that! If you're lucky you can burn off a final two or three percent of his health after the enrage, but that's about as far as you go. That three percent is about 300,000 health, so don't get too confident.

  • Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone

    by 
    Alex Ziebart
    Alex Ziebart
    03.29.2008

    We've been talking about Magisters' Terrace a lot. I have been talking about Magisters' Terrace a lot. Lucky you, we're going to talk about it some more!Magisters' Terrace is the brand new 5-man that came with Patch 2.4, so it comes across as much harder than it actually is. It is hard, sure, but not the soul-rending pain we're all feeling right now. All new dungeons require a period of adjustment. I remember when Dire Maul first came out, way back in the day. Everyone thought it was utterly horrifying.During this period of adjustment, you're going to run into groups being far more strict about group composition. Once the community has become accustomed to the difficulty level of Magisters' Terrace, things will ease up. Currently, a lot of damage specced hybrids are having a rough time finding a group consistently due to one pretty large factor: A lack of crowd control. There are a lot of things you can(and should) do to make up for that, and knowing those things will do a lot to contribute to speeding up the adjustment period.

  • Hybrid Theory: What can I do?

    by 
    Alex Ziebart
    Alex Ziebart
    03.01.2008

    Welcome to another installment of Hybrid Theory, wherein columnist Alex Ziebart assures the world that he does not, in fact, hate Retribution Paladins. In fact, he raids with a Retribution Paladin. Really. He does. Pinky swear. Let's face it, folks. A lot of raid leaders have very little idea what they're doing when they're brand new to the raiding thing. I was there once, too. Until you have some experience in the 25-man raids, you have very little idea how group synergy works or anything of that sort. As a hybrid, especially one specced in a tree other than your healing tree, this could cause you some issues when looking to break into raiding from the ground level, rather than filling a gap in an existing raid that generally knows what's what.You will most likely find that you'll need to sell yourself to raid leaders. What can you bring to the table? What can you do that a mage can't? What can you do that a rogue can't? The answer: Quite a bit! First thing to keep in mind, though, is that as a hybrid, you will probably not do as much damage as the other DPS classes in the raid. Healing specced, you will keep up just fine. Damage specced? Well, you won't keep up on every encounter. That's okay though. You don't need to. Why? Because you specifically allow those other classes to meet their maximum potential.I'll go through each of the damage specs one by one. Tanks, healers, sorry. You come next week. I'm writing a column, not a novel!

  • The perils of progressive testing

    by 
    Mike Schramm
    Mike Schramm
    02.28.2008

    After Skellum of Dalaran posts on the forums asking just where all these PTR changes are coming from, Nethaera sobers us all up about what the PTR is all about: progressive testing. She says that Blizzard has said from the beginning that there will be changes in the notes, and that things we thought were the end of the world in the beginning have changed or been completely removed. Welcome to the perilous world of progressive testing.And it occurs to me that I've broken my own rule about patience on the PTRs. When those Shaman notes dropped with only a Stormstrike icon, it didn't occur to me (or almost any other players) that Blizzard wasn't done yet. And while the latest changes still aren't done (we're still waiting for an Elemental buff), things have been fixed somewhat since then.But is this really just players doubting Blizzard? They posted the patch notes with just one small disclaimer -- would they have been able to quell the furor a bit more if they'd made it more clear that what's posted on the PTR notes has almost no connection to what will show up on the live realms? But then again, Neth never really answered the question of where these changes are coming from -- if Shamans hadn't QQ'd so much over the Elemental Mastery and Nature's Swiftness nerf, would it ever have been reverted? Blizzard seems to be simultaneously telling players to be patient and also give feedback. If players had been patient when the EM and NS nerf came down, and it hadn't caused such an uproar, would it have been changed back at all?

  • Hybrid Theory: What's a hybrid? v2.0

    by 
    Alex Ziebart
    Alex Ziebart
    02.23.2008

    Hybrid Theory returns under the banner of column-newb Alex Ziebart. Incredibly biased opinions await you. If you are reading this, you have already been made a victim of his inability to create interesting graphics. No World of Warcraft players were harmed in the creation of the previous image, though that does not mean it won't hurt you.When I decided on my topic for today, I was mighty excited. A fire raged within me, and my fingers flew over the keyboard as soon as I sat down at the computer. My first column! Awesome! Yes! About three paragraphs in, I realized I should probably make sure my predecessor, Jason Lotito, hadn't done the topic yet. Unfortunately, he did. Fortunately, I completely disagree with what he said in every possible way.Perfect.What is a hybrid class? The basic answer is pretty simple: A class with multiple viable roles. Paladins, Druids and Shaman are obvious examples of a hybrid class. If you disagree with the fact that they're hybrids, you must be playing the wrong game. Holy, Retribution, Protection. Feral, Balance, Restoration. Elemental, Enhancement, Restoration. All of them are viable specs, especially in raiding. As fun as it is to mock Retribution Paladins, even they have a place in the end-game.Basically, Shamadruidins are hybrids. Don't try to argue that they aren't because you will lose.

  • Totem Talk: A deep discontent

    by 
    Matthew Rossi
    Matthew Rossi
    02.21.2008

    Totem Talk is the column for shamans. Matthew Rossi currently has a level 70 resto shaman amidst the Horde and a level 70 enhancement shaman in the Alliance, and is working on leveling up an elemental shaman. This week did not exactly make him feel good about that decision. Seriously, you're nerfing elemental shamans again? Really? You're not kidding about this?I really didn't see this coming. Perhaps I'm naive. Perhaps I simply don't keep track of these things in a sufficient manner. But if you'd told me that shamans were going to be nerfed again in patch 2.4, I honestly would have laughed. No way, I would have said confidently, there's no way they'll nerf shamans again. Clearly, I underestimated the capacity for nerfing inherent in the shaman class. Now, I've already heard all the responses... that it's a PvP nerf to keep elemental shamans from outputting crazy burst damage. Yes, I've heard tell that Kalgan promises buffs as well as nerfs in 2.4 and that's good. But the bare fact of it is, yet again, a specific shaman spec gets a direct DPS nerf. By themselves, these nerfs aren't any major deal. But when you see a series of them popping up like this, it's extremely disheartening and all the nebulous promises of incoming buffs (with no specifics or concrete details) don't counter the disappointment and in some cases outrage of seeing your talents and abilities become less useful.Now, every class has been and will experience changes like this, it's the nature of attempting game balance between wildly disparate classes with varying abilities. There's no conspiracy here. Rob Pardo's daughter does not hate shamans (to my knowledge). And yes, I still enjoy the class myself and like playing a shaman. I think we bring a lot to raids and instances. But I also worry for the future of the class, especially when I see veteran players getting ever more frustrated, angry and fed up with it.

  • Totem Talk: A raider's valentine

    by 
    Matthew Rossi
    Matthew Rossi
    02.14.2008

    Totem Talk is the column for Shamans. Matthew Rossi not only plays a shaman, he's come to appreciate their presence even when he's playing one of his other characters. That's his ridiculously mustached human warrior (who is still wearing a green belt to tank in SSC) next to one of the raid-saving shamans.It can at times be easy to forget why we rolled a shaman in the first place. Sometimes it seems shamans are overlooked and underplayed, and its fair to say that the last year hasn't been the kindest to the class. With all this negativity and upset, it's fair to say that sometimes shamans must feel like there's no point to playing their class at all. So here I am to tell you that, while shamans may indeed have suffered (especially in PvP) over the past year, they're still incredibly viable in PvE, and if anything I wish we had more of them.We've talked before about the shaman as a pinch hitter or panic button class, and these are both functions that they do excel at. But in running the 10 and 25 man instances, another aspect of shaman versatility is their broad array of totems and abilities - there's almost always a situation where a totem, a shock or a special ability like Heroism can help immensely with an encounter. I know having the ability to cycle in shamans to our DPS groups for heroism made a huge difference in our Tidewalker and Lurker kills, as well as finding the particular strength of Chain Heal very, very useful when a group of us are trying desperately to keep those murlocs tanked. Furthermore, I personally love having an elemental shaman in my group taking care of the priest add on Fathom-Lord Karathress, not only due to the damage they can inflict (and having seen it, I have had to re-evaluate my understanding of elemental shaman DPS - it's much, much better than I'd believed when geared properly) but due to their ability to buff not only their own DPS but the healer's healing at the same time with Totem of Wrath and Wrath of Air as well as being able to interrupt the heals after a tidal surge.

  • Shamans disappointed yet again in 2.4 notes

    by 
    Mike Schramm
    Mike Schramm
    02.11.2008

    Yes indeed, odds are that if you talked to a Shaman this weekend about patch 2.4, you got pretty much the same feeling that the video above conveys: Shamans, especially enhancement Shamans, aren't really thrilled about what we got out of the patch. We've been hoping for (finally) buffs, including an update on how Blizzard is going to deal with our totem and mana problems. We were hoping for shields to get reinvigorated and redesigned. We were hoping to see big changes to the class, and instead we got... a new Stormstrike icon, and a totem timer?The biggest Shaman change is the one to Earth Shield (which only affects Resto, since they're the only ones that can use it-- it costs less mana, and lasts for six charges instead of 10 (not great for raiders, but not bad for PvPers), and there was a small buff to Healing Grace (now gives a chance to avoid dispells). There is one Elemental change-- Call of Thunder now gives 5% crit rather than crit only to Lightning spells. But those changes do nothing to alleviate Shaman concerns (and you might have heard that there were many), and the rest of the changes are bugfixes and UI updates almost no one was asking for.Yes, yes, QQ more and all that, but the story here is that Shamans have been basically ignored yet again, even while Blizzard admits that there are problems with the class. So when are the fixes coming? Blizzard has already said they're not making sweeping changes to any classes in these content patches-- maybe our chance as Shamans will finally come with the expansion.

  • All the World's a Stage: Class is in session

    by 
    David Bowers
    David Bowers
    02.03.2008

    All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors. Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.