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  • MMO Mechanics: Predicting the future of MMO game mechanics

    by 
    Tina Lauro
    Tina Lauro
    02.28.2014

    I've been thinking heavily about the future since our parent network's budget cuts were announced, so I decided it would be very apt to pen my last edition of MMO Mechanics with that same train of thought. The industry has changed remarkably over the last decade with trends like the free-to-play revolution and innovations in everything from loot distribution to quest design. In my previous article, I looked at the trend toward using procedural generation and what that might mean for the future of MMOs. In this article, I'd like to give a better overview of where I think the genre is headed in the coming years and what that means for game mechanics. My predictions are based on market patterns and technology developments, including the great indie revolution, the effects of declining subscriptions on investment, and upcoming virtual reality technology. Pie-in-the-sky fantasy or an accurate predictor of things to come? Let me know what you think.

  • MMO Mechanics: Procedural generation is the future

    by 
    Tina Lauro
    Tina Lauro
    02.26.2014

    MMOs are infamous for the exorbitant amount of both time and money that is required to make a fantastic end product. Much of this effort and expenditure goes into producing very specific content such as leveling zones, quest chains, and dungeons. The classic themepark MMO in which all the rides are carefully engineered and maintained is compelling for a time, but the content therein tends to take longer to create than it does to exhaust. This invariably leads to redundant content that ends up on the scrapheap once it has been enjoyed for a time. Procedural generation corrects much of this redundancy by providing essentially limitless variations of content, adding replayability and variety to the usual MMO repertoire. It also opens up some unique mechanics, like Elite: Dangerous' planned procedurally generated galaxy that is a full-scale replica of the Milky Way. In this week's MMO Mechanics, I will look at how the genre is evolving because of how accessible procedural generation techniques have become to developers. I'll also explore how this might affect the future of MMOs by examining the mechanics that upcoming titles will incorporate.

  • Here's an Elite: Dangerous alpha preview

    by 
    Jef Reahard
    Jef Reahard
    02.21.2014

    If you're curious about the Elite: Dangerous alpha but don't have an extra £200 lying about, Rock, Paper Shotgun's preview article is likely the next best thing. The first impressions are largely positive, though they're gleaned from a tiny slice of Frontier's sprawling procedurally generated space sandbox. The alpha is basically a linear series of combat missions, see. So you'll have to content yourself with voluminous amounts of prose devoted largely to the game's aesthetic. That said, the article does conclude that "sci-fi dogfighting this good is a rare treat."

  • Elite: Dangerous moves into multiplayer alpha

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2014

    Elite: Dangerous has jumped into the second stage of its alpha, adding in multiplayer elements for the first time. With Alpha Phase 2.0, Elite: Dangerous players can try out four multiplayer scenarios, including free-for-all, two-team melee, co-op defense, and an advanced pirates and bounty hunters mode with "fluid choices and roles." Players who engage in these scenarios can earn credits for better ship loadouts. But don't just read about Alpha Phase 2.0 here; watch the dev video with all of the stunning highlights after the break! [Thanks to Peteris for the tip!]

  • Leaderboard: What's the most you'd pay for early access?

    by 
    Jef Reahard
    Jef Reahard
    02.05.2014

    I want to play Elite: Dangerous. Like, really bad and stuff. The good news is that I can, since Frontier has jumped on the pay-for-early-access train and is selling slots to its alpha. The bad news is that said slots go for around $320.00 USD depending on the exchange rate. In other words, I can help squash bugs and fumble around with unfinished systems and content, or I can enjoy nearly six full-price triple-A games. So, yeah. As much I'd like to support (and write about) another promising space sim sandbox, I think I've found my upper limit in terms of game pricing. What about you, Massively readers? What's the most you'd pay for early access to one of your most anticipated games? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Elite's multiplayer alpha coming next week

    by 
    Jef Reahard
    Jef Reahard
    01.31.2014

    Frontier has released its 16th development newsletter for Elite: Dangerous. In it, the company says that phase two of the space sim's alpha is undergoing internal testing right now. Next week, alpha backers will be able to download it, which is sort of a big deal since phase two equals multiplayer! Beta is on the horizon, though there's no firm date just yet. "After next week's alpha 2.0 we still have two major alpha releases to roll out before we reach the premium beta stage: Outfitting, Travel and Trading." We've embedded the latest Elite video dev diary after the break, and you can click through the links below to read the full newsletter.

  • EVE Evolved: EVE needs real colonisation now

    by 
    Brendan Drain
    Brendan Drain
    01.26.2014

    MMOs have absolutely exploded in popularity over the past decade, with online gaming growing from a niche hobby to a global market worth billions of dollars each year. Once dominated by subscription games like EverQuest and World of Warcraft, recent years have seen free-to-play games take centre stage. Global MMO subscriptions have been reportedly shrinking since 2010, and EVE doesn't appear to be immune to this industry-wide trend. Though February 2013's figures showed EVE subscriptions have technically grown year-on-year, those numbers were published just after the Chinese server relaunch, and CCP hasn't released any new figures since. Developers have done a good job of catering to current subscribers and polishing existing gameplay with the past few expansions, but the average daily login numbers are still the same as they were over four years ago. EVE will undoubtedly hook in plenty of new and returning subscribers when its deep space colonisation gameplay with player-built stargates and new hidden solar systems is implemented, but time could be running out on these features. Hefty competition is due in the next few years from upcoming sandbox games such as Star Citizen, EverQuest Next, Camelot Unchained, and Elite: Dangerous, and CCP will have to release something big soon to bring in some fresh blood. In this week's EVE Evolved, I ask whether CCP should focus on new players and suggest plans for two relatively simple colonisation-based expansions that could get EVE a significant part of the way toward its five-year goal in just one year.

  • MMO Mechanics: Balancing game economies

    by 
    Tina Lauro
    Tina Lauro
    01.22.2014

    Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy churns out new gear or money. Since so many in-game actions financially reward players, MMOs have developed mechanics that attempt to curtail the inflation game economies usually see. Charging your character for goods and services, bind-on-pickup gear, regular destruction of valuable goods, and player-controlled auction house and farming systems all combine to keep the spiralling amount of coppers falling into player hands in check. In this week's MMO Mechanics, I'm going to look at some ways both sandbox and themepark MMOs automatically rebalance weighted economies by exploring the systems that restrict the free trade of goods and curb players' constant accrual of money. I'll look at how each system functions and how player manipulation adds a new layer of realism to game economies.

  • EVE Evolved: Has colonisation been forgotten?

    by 
    Brendan Drain
    Brendan Drain
    01.19.2014

    At last year's EVE Online Fanfest, CCP revealed its ambitious plan to take the game where no sandbox MMO has ever gone before: full deep space colonisation. The plan will be delivered over the next five years and will end with the incredibly exciting vision of players building their own stargates and colonising brand-new solar systems that lie off the grid. Rubicon was intended as the first step toward this glorious plan, and its new focus on deployable sandbox structures certainly seemed to be introducing a more player-directed form of colonisation. I've been cautiously optimistic about the whole endeavour so far, but five years is hell of a long time to wait for that vision to come to fruition. Rubicon's Mobile Depot structure was a great first step toward player-run empires on all scales, but none of the recently announced Rubicon 1.1 deployables has continued along the same theme of colonisation and exploration. The Mobile Micro Jump Drive and Mobile Scan Inhibitor structures I looked at last week provide extra tactical options in PvP, and the three new structures revealed this week are all designed to steal money and resources from nullsec corporations. In this week's EVE Evolved, I ask whether the newly revealed Encounter Surveillance System and alternate Siphon Units are a step in the wrong direction. With games like Star Citizen and Elite: Dangerous on the way, CCP may not have five years to deliver the promise of colonisation.

  • Perfect Ten: New MMOs to watch in 2014

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2014

    Out with the old desk calendars that you didn't use past February 2013 and in with the new, I always say! It's a brand-new year, and while we don't know all of the twists and turns that we'll travel in MMO news in 2014, I dare say it promises to be a fascinating ride. Last January I gave my list of 10 new MMOs to watch for that year, and I'm a sucker for traditions. With 2014 a mostly blank slate right now, I want to lay out the up-and-coming class of games that at least have a shot at releasing by December. There are the big names, of course, but several other titles that could be sleeper hits if all goes right. Which will succeed, which will flop, and which won't even get out of the door? I don't claim to know all, but I know all, so here are my prognostications for 2014!

  • Bridging the gap between casual and pro at the Chicago Dota 2 Winter Open

    by 
    Mike Foster
    Mike Foster
    12.31.2013

    At Ignite Gaming Lounge in Chicago, Illinois, the crowd is losing its mind. It's grand finals of the Chicago Dota 2 Winter Open, a two-day, double-elimination, 16-team throwdown, and for some reason someone has just picked Meepo. For those of you who aren't in the Dota 2 loop, suffice to say that Meepo isn't a standard hero pick for a tournament. Picking Meepo in a match with $1,000 on the line is a lot like jumping out of a plane and wishing for a parachute -- an incredible, amazing story if it works and an embarrassing, painful death if it doesn't, with the odds heavily on the latter. The announcers, broadcasting the match simultaneously on Dota TV (Dota 2's in-game spectating client) and Twitch, are dumbfounded. The chat channels are exploding. And as everyone witnesses the Meepo gamble pay off in the most incredible way, the excitement only expands and intensifies. But perhaps what's most special about this Meepo pick, about this final game between two local teams that have bested challenger after challenger, is not the risky strategy or the money on the line. What's special is that anyone is watching it at all.

  • Elite: Dangerous newsletter talks 'accessibility plus depth'

    by 
    Jef Reahard
    Jef Reahard
    12.19.2013

    Frontier has released its 15th Elite: Dangerous e-newsletter. The publication focuses heavily on the sandbox space sim's recent alpha kickoff, and it features plenty of developer commentary on everything from art and audio to code and design. There's also a handy run-down of game development jobs and terminology, so if you've ever wondered what a renderer does or what Frontier's core design mandate happens to be ("accessibility plus depth"), look no further than issue 15. [Thanks Peteris!]

  • Make My MMO: Crowdfunding December 1 - 14, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2013

    If it seems as if crowdfunding's gone into a turkey coma lately, you aren't just imagining things -- at least as far as funded games are concerned. News on that front has seemed scarce compared to the deluge of some other two-week spans, but the current campaigns are trying to make up for it. Life is Feudal canceled its Indiegogo campaign, but devs vowed to "survive according to Plan 'B'," so we'll keep an eye out to see whether it moves into personal funding as other games have done. (That route is working for Neo's Land, whose donations keep creeping higher.) Similarly, Novus AEterno scrapped its second Kickstarter campaign, but in a twist, it's already restarted another with a lower goal. Outer Worlds Online, however, just didn't make the funding cut. On the successful side, manners and dinner parties will be coming to an MMO near you; Ever, Jane got an invitation to join the funded club. A few other funded titles also saw some progress, and still others joined (or re-joined) the race for your support. And topping all that, we also bid farewell to Elite: Dangerous, who leaves Make My MMO for Betawatch now that its alpha has started. You can catch all the updates below.

  • Elite: Dangerous alpha starts today

    by 
    Jef Reahard
    Jef Reahard
    12.12.2013

    If you're an Elite: Dangerous backer, you'll be pleased to know that the space sim title is officially in alpha as of today. Frontier has released an announcement video wherein developer David Braben outlines what players can expect. In a nutshell, the alpha entails single-player combat, including different weapons, loadouts, battles, and more. Frontier says that the aim of its phase one alpha is to "test key aspects of ship control and combat systems. Piloting a Sidewinder with varying weapon configurations, players progress through eight single-player scenarios [that are] initially designed to familiarize players with the controls [while] gradually increasing in difficulty and complexity.

  • Make My MMO: Crowdfunding November 17 - 30, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2013

    One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While it's true that a few funded projects tossed out a news morsel or two, two new campaigns replaced two unsuccessful ones (neither The Zodiac Project nor Omuni Online made their goals), newcomer The Mandate already made its goal, and another hopeful -- Ever, Jane -- has secured three-quarters of its goal with only a couple of days left, the majority of the spotlight has been stolen the upcoming space sim Star Citizen, which continues to blast the crowdfunding record to smithereens. If you missed any of the news, you can catch up on it all right here in Make My MMO.

  • Elite: Dangerous dev diary takes you inside the cockpit (and the art department)

    by 
    Jef Reahard
    Jef Reahard
    11.27.2013

    Got seven minutes to spare? Love internet spaceships? Then the latest Elite: Dangerous video dev diary is tailor-made for your viewing pleasure. Art director Chris Gregory does the voice-over honors, and he's got a lot to say about taking game assets from the concept stage to the building stage. He also explains how the dev team added animations to its static designs and came up with the previously released capital ship video, which helped both artists and game designers to get a clearer picture of their concepts in action. Gregory also shows off Elite's virtual cockpit functionality, complete with jostling cockpits and fluid, natural camera movements that suggest those of a real pilot. See for yourself after the cut. [Thanks tipsters!]

  • Make My MMO: Crowdfunding November 3 - 16, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2013

    A quiet fortnight in the land of crowdfunding these past two weeks have not been. In fact, with the popularity of this funding model, it may never be quiet again. The past two weeks have had their share of campaigns starting, campaigns closing, and campaigns obliterating goals and funding records alike. Three new prospective games have popped on the radar (including one for those with impeccable manners!), and one has disappeared. But even that game isn't gone for good; although pledges had climbed to over $86K, Trials of Ascension canceled its campaign in order to "regroup, rework, and return." Another title, City of Titans, is taking its place among the fully funded crowd. And there there is Star Citizen, which proved that a single fortnight can't go by without the game's gathering another million or two. All that information and more can be found here in Make My MMO!

  • Make My MMO: Crowdfunding October 20 - November 2, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2013

    The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is even planning on launching a campaign in the near future. The zombie-centric The Living was unsuccessful, and Story Quest Online failed for a second time. Mixmaster Online removed itself from the field and canceled its campaign. On the other hand, 8BitMMO met its first stretch goal, ensuring that a Mac edition of that game will be available for players. And then there's City of Titans, which is climbing closer to doubling its goal with only two days left. Finally, there are all the progress updates for those already-funded campaigns, conveniently rounded up right here for you in Make My MMO.

  • EVE Evolved: Merging Valkyrie with EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.27.2013

    Ever since its release in 2003, EVE Online has been bombarded with requests for direct flight controls and dogfighter-style gameplay. Most ships in EVE are huge lumbering hulks compared to real-world aircraft, more akin to large sea-faring ships than nimble jetfighters. Even tiny agile Interceptors can't be controlled directly, instead having the player issue commands to fly in a particular direction or move toward or orbit an object. As a result, combat in EVE has become much more heavily about the strategy of directing fleets of dozens or hundreds of ships than any kind of piloting skill or twitch control. This year's EVE Fanfest gave players a glimpse into the world of immersive twitch combat with the announcement of a new dogfighting game set in the EVE Online universe. Originally starting out as an virtual reality experiment by a few developers in their spare time, EVE Valkyrie has now become a full game in its own right and an example of what's possible with the Oculus Rift virtual reality headset. It was always assumed that Valkyrie was an EVE game in name and theme only, but recently developers have revealed that they'd like it to tie into the actual EVE Online universe itself. In this week's EVE Evolved, I look at recently revealed information on EVE Valkyrie and speculate on how it could be integrated into the EVE universe.

  • Make My MMO: Crowdfunding October 6 - 19, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.19.2013

    This was quite a fortnight in the realm of crowdfunding, and for once we don't mean just Star Citizen news! More than one game met its funding goals, with one title proving that fans can be a very passionate lot: City of Titans reached its lofty goal within days. On top of that, two other games joined the fight for funding. Conversely, Alteil Horizons pulled its campaign at literally the last minute to avoid the stigma of an unsuccessful stamp and plans to launch again. Want the scoop on all these stories and many more? Learn the latest right here in Make My MMO.