endgame

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  • A snapshot of alliance life in EVE Online

    by 
    James Egan
    James Egan
    10.02.2008

    Roughly 1400 EVE Online players took part in the E-ON Alliance Survey in February of this year, organized by E-ON's Editor, Zapatero. "The survey was conducted to research the nature of alliances, 0.0 conflict and the capabilities of alliances or coalitions to ever mount a serious challenge to the entirety of 0.0 space," Zapatero writes. While those results provided a grounding for a few E-ON articles, they've otherwise remained inert on Zapatero's hard drive since then. Since the survey was created with anonymity in mind, there is no revealing information about any particular alliance and thus no harm in releasing the information for everyone to see. Zapatero's prepared the results as a pdf summary report as well as a spreadsheet (files hosted by Chribba.)The questions asked were fairly comprehensive, ranging from individual motivations to play as part of an alliance to collective achievements and failings (and everything in between). Though the alliance map and the motivations driving its constant shifts will change over time, Zapatero's provided an interesting look at how EVE's alliance players approach the game. Check out his "New editions, old additions" post over at the EVE Online site for more background on this project and its aims.

  • Burning Crusade raids rebalanced in patch 3.0

    by 
    Michael Zenke
    Michael Zenke
    10.01.2008

    Massively's sister site WoW Insider is reporting that the upcoming mega-patch to World of Warcraft will include nerfs. But not to your precious Hunter or Warlock ... no, the nerfs are hitting the bosses of the Burning Crusade and Outlands. Major changes to the way fundamental game mechanics work have resulted in bosses that are significantly more challenging than they were intended to be when the BC expansion was released. To combat this, every boss in Outlands has had their health reduced by (in some circumstances) up to 30%.Blogger Alex Ziebart runs down the numerous 'old style' raid tactics that, now deprecated, the Blizzard developers had to tune for. "Shaman stacking", and "Shadow Priest mana batteries" were just two of the tactics that neccessitated these changes. Alex views these changes as "an absolutely required retuning", and we're inclined to agree. Check out the discussion of the latest PTR patch to World of Warcraft, and plenty of analysis, at WoW Insider.

  • Altdorf is burning (Warhammer city siege endgame begun)

    by 
    Michael Zenke
    Michael Zenke
    10.01.2008

    Despite hopes by the developers that Warhammer's city siege endgame wouldn't begin for at least a month, it appears the siege has already begun. Just a week and a half after the launch of the title Altdorf is burning on the EU server Karak Eight Peaks. The Book of Grudges was the first to report on the Altdorf assault, with Wizards and Wenches offering up commentary directly from the forums. From the sounds of things, there were major issues associated with the very first Warhammer city siege ... so many that Mythic might even call foul and reset things.In some ways, this flub brings to mind the "buggy lagfest" of Age of Conan's launch endgame. Lag doesn't seem to have been the culprit in WAR, though. Instead, the final Fortress protecting Altdorf just didn't do its job. Destruction was able to gain entry and kill the final keep lord with almost no issues, with a (comparatively) tiny group of sub-40 players in not-so-hot gear. This entire thing just further exacerbates player concerns over faction balance, on top of obvious concerns about the game's extremely experimental endgame experience. Stay with Massively.com this week as we follow this story. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • AGDC08: Exploring the Endgame

    by 
    Michael Zenke
    Michael Zenke
    09.15.2008

    The words on the first slide of the first talk at AGDC are evocative enough. "Damion Schubert, Lead Combat Designer, BioWare." Damion is a well known commentator on the MMO industry, a prolific writer and an entertaining blogger at the Zen of Design site. Last year his 'Casual vs. Hardcore' talk was one of the highlights of the event. This year he's returned to discuss the challenges and design decisions that go into making the final challenges in a Massively Multiplayer game. Endgame gameplay, elder gameplay, is a mandatory and compelling part of the genre's equation. In fact, in Damion's opinion complex elder gameplay exemplifies what makes the massive genre what it is. Read on for notes from his engaging talk, with ... possibly ... some hints about what might be coming from the minds at BioWare.

  • Breakfast Topic: Class vs. content

    by 
    Allison Robert
    Allison Robert
    09.10.2008

    Responding to a shared blogging topic over on Blog Azeroth, Aendi from the roleplaying blog Voodoo Ventures recently wrote an entry on how to choose a class. This is certainly a subject that's gotten a lot of play in the WoW community, but Aendi's is an unusually thoughtful look at the problem that results when a player's poured a lot of time and effort into a class that might be a bad choice given the player's goals in the endgame. In one of most succinct and painfully accurate points I've seen on the subject, Aendi asks -- is seeing endgame content so important to you that you're willing to play a class you enjoy less, or is the class you play so important that you're willing to sacrifice a possible shot at content?It's no secret that classes and specs are not the same when it comes to the likelihood of getting Gladiator or raiding all the way to Kil'Jaeden. You may love your Hunter, but arena's not that kind to them at present. Your Warlock might be endless fun to play, but the guilds on your realm are probably swimming in them. And if you've ever cruised past the recruitment forums, you've probably noticed that they all seem to want the same thing: healers (and lots of 'em). If you were the sort of person who sat down, looked at the content in the game that you wanted to see more than anything else, and picked your class and spec solely with that goal in mind, your path forward would be fairly clear...but you might also become one of those people who logs off their primary toon as fast as they can after raid, or after their 10 games for the week, and goes to play the alt they'd secretly love to be playing as a main.Ideally we get the perfect intersection of a class we love to play that's able to accomplish its goals in content we want to experience, but it doesn't always happen -- and if you have to choose, the decision is a pretty personal one. So I ask you: class or content?

  • The political machinations of EVE Online

    by 
    James Egan
    James Egan
    09.05.2008

    Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances. This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

  • Brack: Will Blizzard consider a graphical overhaul? "Yep, probably."

    by 
    Mike Schramm
    Mike Schramm
    08.21.2008

    Chilton and Brack are just all kinds of talkative at the Leipzig Games Convention this year -- in addition to chatting with the buffed.de folks, they also sat down with Jeff Kaplan and Eurogamer, and the results of that conversation are now up on their site.They start out by talking about the changes with 10 and 25 man raiding, and Kaplan says plainly that the Burning Crusade endgame was just too plain hard: "We just had: 'OK, welcome to level 70, here's a brick wall. Maybe you can climb it.'" There will still be a hardcore endgame in Wrath, but it'll be later on, near the very end of the raiding ladder. They also describe Wrath as a "coming home" moment -- after an "exploratory" period in Outland, Wrath will be a return to Warcraft's tradition and lore. And perhaps most surprising, Brack actually lends a lot of credence to a question about a graphical overhaul "from the ground up." He says that by the next expansion they'll "probably" have to look at updating the graphics system completely.And finally, Blizzard believes that yes, even though it doesn't seem like it now, eventually there'll be something bigger than World of Warcraft. Brack's last word is an interesting look at the future: "Something will come along and WoW will be like EverQuest: a great game I played back in the day."[via WorldofWar.net]

  • It's Pandemonium in Final Fantasy XI

    by 
    James Egan
    James Egan
    08.16.2008

    News has spread of a grueling new enemy encounter in Final Fantasy XI. The Notorious Monster (NM) Pandemonium Warden is one of the strongest opponents players can face in the game. But it seems Square-Enix may have raised the bar too high, given the extremes to which players must go to defeat Pandemonium Warden. A linkshell (guild) called Beyond the Limitation recently faced off against Pandemonium Warden over an 18 hour period, but the NM was still going strong. The NM shapeshifts into multiple forms, making it even more of a challenge to defeat; Beyond the Limitations fought Pandemonium Warden through twenty of his possible forms, some of which took hours to kill. Pet Food Alpha, a Final Fantasy XI community site, quotes a member of Beyond the Limitation stating: "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives."

  • A look at EVE Online's sweeping alliance warfare

    by 
    James Egan
    James Egan
    08.15.2008

    A few weeks ago, Jim Rossignol kicked off a series of EVE Online focused articles with his look at the basics of combat in the game. But small-scale PvP doesn't suit all players in EVE. Some get hungry for more power. They join up with like-minded pilots and form corporations. Those corporations band together in alliances and wage war with one another over territories and the riches the others hold. Rossignol's "Alliance War" is a look at the large scale fleet battles characteristic of the constant struggle between 0.0 alliances, as well as the struggle itself. Rossignol states what he views as the impetus for alliance warfare and how it's evolved over the years he's played. In the beginning, holding choice regions of space was important to players because of the high-bounty NPCs and choicest ores to be mined from the asteroid belts in claimed territories. Then, conquerable stations and outposts were the goals driving alliance machinations. Now, Rossignol says, it's mostly about controlling moons and the vast streams of revenue they represent.

  • Anti-Aliased: Do you actually want to play the game anymore?

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.07.2008

    I was kicking around Silvermoon City of World of Warcraft a few nights ago, working on a new Blood Elf warlock as a way to relax and just forget about the long day, when I saw an extremely peculiar conversation in my chat window. What it boiled down to was a guy who was trying to get help with the warlock Voidwalker quest because he couldn't figure out where to go to find the void crystals specified in the quest log.Now, instead of someone responding with a generalized location as to where you could find these crystals, the response, "Get QuestHelper and it will tell you where to go," was made. Needless to say, this guy was new to the game, and he was pretty baffled.With the advent of custom interfaces, it seems that many people would rather have the game play itself than take the time to actually work things out. At the worst, people would rather pay to be able to "skip" through the game; thank you RMT. So, the key question around here remains: "Does anyone actually want to play anymore?"

  • The Daily Grind: How long should it take to reach the level cap?

    by 
    Samuel Axon
    Samuel Axon
    08.07.2008

    Yesterday Blizzard revealed that World of Warcraft's recruit-a-friend program will undergo some big changes. One of those changes: if you group with a friend whose account was signed up because you invited him or her to play, you'll both receive experience at 300% the normal rate.Blizzard has already decreased the amount of XP needed to reach level 60. When Wrath of the Lich King launches, word has it that an even bigger slash will occur in the 60 - 70 range. How long will it take to 60, 70, or 80 now, we wonder? That probably depends on your personal playstyle. But the question of how long it ought to take to reach the endgame in an EverQuest/World of Warcraft-style MMO has been on our minds ever since Funcom made a statement about how many hours it wants people to invest to reach level 80 in Age of Conan.What's the sweet spot for you? Do you want to get there as fast as possible, or is the journey to the top the real attraction?

  • The Daily Grind: Do you get raid performance anxiety?

    by 
    Samuel Axon
    Samuel Axon
    08.02.2008

    In yesterday's meaty comment discussion that followed the news about Blizzard president Mike Morhaime's admission that Age of Conan stole away some World of Warcraft users, one Massively reader (Heraclea) brought up a very valid reason for leaving WoW -- "performance anxiety" in the endgame.WoW is obviously not the only game with this problem; pretty much any MMO with a big raid focus (and maybe some others too) can be a bit too intimidating and demanding for folks who just want to play games to relax. This might be one essence of the hardcore/casual divide. Maybe hardcore types play to excel in competition, while casual players play just to unwind. Or maybe the problem is more complicated than that.Let's get to the bottom of this! Are you turned off by raids because you get performance anxiety? If so, why do you think it happens to you? And for extra points (cause we totally keep track; okay, not really!): is there a way games can be designed differently so the endgame isn't so draining?

  • Wintergrasp still aiming to fix World PvP problems

    by 
    Mike Schramm
    Mike Schramm
    07.23.2008

    Zarhym, provoked by a pretty lame whine about two new Arenas and only one new BG in the next expansion, is expounding a little bit more on what Blizzard wants to do with World PvP and Lake Wintergrasp in Northrend. Ever since the zone was first announced, Blizzard has said they want to have it be the pinnacle of their world PvP experience, fixing all kinds of problems, from getting players involved to level imbalance to actual PvP rewards.And Zarhym says it's still on track to do al that -- he specifically mentions that they've designed the battleground zone to supposedly be impervious to problems with realm imbalance, "trivial at the endgame," or "forgettable because of a lack of incentive." So if you hold a lot of faith in what Blizzard's working on, that would mean Wintergrasp is meant for 70s, has functionality that doesn't necessarily require a lot of players on both sides (siege vehicles come to mind), and will have an extensive rewards system (we've heard before that it may be token-based and equivalent to the level of current Arena gear).If Blizzard is doing everything they promise to with Wintergrasp, it should be a sight to see for sure. A world PvP event that adds the permanency of the Auchindouin rewards with the mechanics of Halaa and the epic feeling of the old Southshore/Tarren Mill world PvP battles? We can't wait.

  • Anti-Aliased: Pourin' out one for all my guildies

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.20.2008

    The Twilight Empire of World of Warcraft's Ravenholdt (PvPRP) server is a very diverse guild. They're active roleplayers, dabbling in raids and gearing for 70, frequently aid their members in running instances, and meet often to both roleplay different storylines and just be together. Their leader, Empress Aerana, has high hopes and aspirations for the guild she's built from the ground up at level 20 and has continued to run until this day; almost a year of keeping the guild active on Ravenholdt.If you're looking at the above picture, you might recognize the paladin standing in the middle of the photo -- that's me, feeling kinda short at the moment. If it wasn't for Twilight Empire, I wouldn't be standing there in that room. The kindness of Aerana and the other guild members persuaded me to pick up my World of Warcraft disc and get back into the game -- something I've never done before for any other guild. With the frequent events, active membership and relaxed nature of the guild, I've felt right at home since I've jumped back in to the game. If it wasn't for the guild, the game wouldn't be half as fun. That's why this edition of Anti-Aliased is devoted to the concept of guilds and how critical they are to online gaming.

  • Massively visits Stargate Worlds: The interview, part 3

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.

  • What's wrong with leveling?

    by 
    Natalie Mootz
    Natalie Mootz
    07.07.2008

    This post isn't going to be about how to "fix" leveling or make it faster or easier or anything like that. Instead, I'm writing in defense of the leveling process. I actually enjoy it even though I'm having a hard time thinking of anyone else I know who doesn't just want to get it over with. I enjoy questing and I enjoy the charge I get when I learn a new spell or add a new talent point. When I hit level 70 I was quite disoriented without the XP bar to cheer me along. I can't get my head around the idea that I no longer need to log out at an inn because the resting bonus doesn't apply any more. In fact, I'm such a quest addict that I'm still doing leftover quests all over Outland. Everyone seems to want to get to the endgame as soon as possible. An entire dirty business of buying level 70s has sprung up around the idea that power-leveling is king. But for me, it feels a little bit like the endgame is the End of the Game. There is a shade of "now what?" flying through the back of my mind. No more content to experience, no more places to explore that I haven't already wreaked havoc through. One way to replace XP as a motivation tool is to work on gaining faction chits, I guess, and battleground marks. Sigh. What a grind; it doesn't have the zing that dinging a new level does, or even just seeing the blue bars fill up across my screen. On top of that, there are so many dang factions and rewards and things to collect I need an accountant to help me keep track of what items I should be collecting -- or even what gear, for that matter!I guess gold is my new XP since those epic flying mounts cost so much. Let's say that I decide to measure my success by my gold balance. I can do enough quests and sell enough stuff at the Auction House to get the 5000G eventually. Then what? I have this super-fast flying mount and no reason to do anything with it.

  • Reputation roundup for new players & new level 70s

    by 
    Natalie Mootz
    Natalie Mootz
    06.30.2008

    Some of the best rewards in WoW can only be achieved if you have the appropriate level of reputation with a specific faction. Whether you're a brand new WoW player or a freshly-minted level 70 dipping your first toe into the endgame, you need to educate yourself about reputation (or "rep" as it's usually called). Fortunately, here at WoW Insider, we have a lot of tools that can help you find your way through the rep maze to the piece of loot you desire.For new playersWoW Rookie: Introduction to ReputationNew players should start with this article to learn what all the terminology means and how rep affects your gameplay. WoW Rookie: Azeroth ReputationsThis article is the next step in understanding rep and how it works for the world of Azeroth. Since you should start worrying about rep long before you hit level 40, this article shows you how to start preparing for getting your first mount -- especially if the one you hunger for is not your toon's racial mount. Breakfast Topic: Reputation grindingHere you can see what your fellow players have to say about what it's like to grind rep after level 60.For new level 70sAsk WoW Insider: Do you optimize your rep grinds?Advice from us and other readers on how to streamline your rep grinds in Outland.Faction frustrations eased in WrathA preview of how rep may change in the Wrath of the Lich King expansion.Rep calculatorsHere are a couple of rep calculators we've reviewed. Liquidor's rep calculator WoW Reputation Calculator For extra credit WoW Rookie: Pre-Burning Crusade engame reputationsThis is a good primer on how rep worked prior to the release of The Burning Crusade expansion. Rep grinding in Azeroth after level 60 is not overly relevant now, but you may still be curious as to how it worked.

  • Final Fantasy XI players blast through new content to find ...?

    by 
    Michael Zenke
    Michael Zenke
    06.24.2008

    The beginning of the month saw the folks at Square/Enix dropping a huge update onto the players of Final Fantasy XI. The June update has been months in the making, heavily anticipated by players at every level. For endgame players, one particularly appreciated addition to the game was the new Zeni Notorious Monsters system. Notorious Monsters in FFXI are what many players think of as 'nameds' in other games; they're common-model critters given interesting names and buffed up stats. There's an entire culture in Vana'diel around hunting these creatures, especially at higher level, so the ZNM system was a care package to the high-end players from the developers.Pet Food Alpha describes the process of working through these new monsters. There are 31 in all, each at a specific tier of content. The tiers have to be climbed in order to reach the most dangerous creatures, with a single fifth-tier monster called Pandemonium Warden being the ultimate goal. A collaboration of linkshells (guilds) worked day and night all month to reach the point where they could take on this beast ... only to have a low level 'test goblin' spawn in place of the monsterous ZNM finale. The developers are on the case.For more on this new system, check out the hugely informative Blue Gartr discussion thread on the subject or check below the cut to watch a 1st tier ZNM fight with the creature Ob.

  • Veteran EverQuest 2 players weigh in on Heroic Runnyeye

    by 
    Michael Zenke
    Michael Zenke
    06.22.2008

    This past Tuesday, EverQuest 2 saw yet another major Game Update go live. GU 46 introduced the fantastic Void Storms live event, and offered max level players some brand-new content: a Heroic version of the Runnyeye dungeon. By now some of EQ2's enthusiastic adventurers have had a chance to plumb the depths of Runnyeye, and the response is varied.Raiding veteran Kendricke of the Clockwork Gamer site views the labyrinth, which is aimed squarely at getting newly-dinged 80th-level characters into dungeon-crawling, as a good experience. He argues that it's not that the new instance is easy - it's just that it requires a raider's mindset. Even a small group can clear the dungeon, but if they don't have the right frame of mind it's going to be a challenge. Meanwhile Stargrace at MMO Quests is a bit more dismissive. In her words, as long as you cure status effects as they're dropped onto players the dungeon is very easy. She was also underwhelmed by the loot that dropped. Both bloggers, though, enjoyed the encounter's scripted events. Everyone can agree: bringing lore-heavy combat to the masses has to be a good thing.

  • Aion concept art features ominous Abyss, winged Balaur

    by 
    Samuel Axon
    Samuel Axon
    06.22.2008

    We don't spend too much time covering NCsoft's Aion here at Massively -- partly because news is sparse -- but that doesn't mean we're not interested. In fact, we're intrigued by the game's art direction. It has an eerie, fragmented, dream-like vibe that reminds us of the oldschool roleplaying-oriented game Underlight. It also features lots and lots of wings, since all players and many NPCs can fly.NCsoft has released four new works of concept art. Check them out and you'll see what we mean. One of the items -- pictured above -- depicts one of the Balaur. The Balaur are fallen angels responsible for the sundering of the world. The other three items depict the Abyss, the setting for Aion's endgame PvP encounters. Those have a bit of an Outland vibe, what with the shattered earth floating in space and all.