endgame

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  • The Daily Grind: How can Tabula Rasa be improved?

    by 
    Akela Talamasca
    Akela Talamasca
    02.26.2008

    Honestly, I haven't had any desire to try Tabula Rasa. Well, that's not entirely true; when I first heard that Lord British was developing a science fiction MMO, I was terribly excited. And if all I knew of the game was what I saw in screenshots and gameplay video, I might still be tempted to give it a try. However, being a part of Massively means that I'm privy to every bit of news and stories that come down the pike, and some of them aren't so complimentary to ol' TR.In fact, posts that talk about 'giving it another try' and 'there's no endgame' and 'the hybrid classes are lame' make me less inclined than ever to even give it a chance. Listen, I know it's got fans so it's not entirely broken, but nothing exists in a vacuum, and there's always room for improvement. So tell me, fans, how would you fix Tabula Rasa?

  • Save the game, get Tabula Rasa on the cheap

    by 
    Chris Chester
    Chris Chester
    02.19.2008

    Despite recent reports indicating that Tabula Rasa was a money pit pulling NCsoft Austin towards the brink of the abyss, you might be surprised to know that the game is actually quite a bit of fun, despite its flaws. Its fast-paced PvE gameplay has been slowed somewhat by recent patches, and the endgame still isn't entirely there, but its combat makes up for many of its shortcomings, and its CP mechanic is as wild a ride as ever. As gamers, we want to see the Tabula Rasa team live on to finish building the game they have in place and fulfill the promise the game has in spades. So when we submit the following deal to you, via Cheap Ass Gamer. Tabula Rasa's Collectors Edition is on sale at GoGamer for the strikingly low price of $14.90. That's less than the cost of a monthly fee for most other MMOs, and you get lots of little goodies like an AFS field guide, TR dog tags, an AFS challenge coin, and a "Making of" DVD on top of a month of gameplay. Before anybody accuses us of selling out, we're not getting any kick-backs here. We would just like to see the game get its fair shot, and the easiest way we can see that happening is to get the game in the greatest number of hands as possible. So vote with your wallets, and show the suits that a sci-fi MMO can succeed in this crowded market.

  • TR guilds say game over to the endgame

    by 
    Chris Chester
    Chris Chester
    02.16.2008

    One of the biggest criticisms levied at NCsoft's sci-fi MMO Tabula Rasa is that it is, in many respects, an incomplete game. The Specialist tree has undergone months of retooling and tweaking to be made truly viable, the disparate amount of content in the mid to late levels has been the cause for considerable concern, and it's fairly well known that the game lacks a significant endgame. It's this latter point that has caused a crisis of sorts on the Pegasus server. Both Defiance and Tranquility, two of the larger endgame guilds on the server (or so we're told), have decided to call it quits because of the barren state of the end-game. All there is to do once you've hit the level gap is PvP. Problem is, the PvP in Tabula Rasa is pretty broken, and the development team hasn't shown much interest in fixing it in the near future. Or if they have, they haven't done a terribly good job of communicating that.

  • Getting what you paid for: Should the endgame be accessible to casuals?

    by 
    Amanda Dean
    Amanda Dean
    02.15.2008

    Hardcore players are frustrated with game changes that benefit more casual players. Casuals are overwhelmed by the amount of play time required to be competitive in the endgame. This brings up the question of who deserves to see the complete story unfold. Seraphina of Baelgun brought up the issue of accessibility to endgame content on the WoW official forums. Like all of the other Warcraft games, WoW has an interesting and compelling story line, with several sub-stories along the way. While all players pay for the same content, not all of them can experience it. In many role playing games, once you've played through certain story line elements you can access the endgame content. Relatively few players will be able to complete the Sunwell Plateau prior to the release of Wrath of the Lich King, just as relatively few players were able to down Naxxramas before Burning Crusade was launched.

  • Phat Loot Phriday: Anetheron's Noose

    by 
    Mike Schramm
    Mike Schramm
    01.25.2008

    As far as I can remember, we've never done a cloth belt (although, believe it or not, we have done a plate belt). So here you go.Name: Anetheron's Noose (Wowhead, Thottbot, Curse)Type: Epic Cloth BeltArmor: 133 ArmorAbilities: Yellow and blue gem sockets (Socket bonus: +4 spell damage) Improves spell critical strike rating by 24, increases damage and healing done by spells and magical effects up to 55 So the biggest thing about this belt isn't necessarily what it does have (it does have the highest +spell damage you can find on a cloth belt), but what it doesn't have-- spell hit rating. Unlike other high level epic caster belts, this belt trades off spell hit rating for a little extra spell damage. And so if you've already capped off spell hit rating, then this belt is your best bet. Shadow priests are lucky in this regard-- they get a talent that makes their spells much easier to hit, so they don't need as much spell hit rating. For an endgame shadow priest, your other gear will likely already cap your hit rating, so this is definitely the best belt for you. How to Get It: It is called Anaetheron's Noose, so it drops from Kael'thas. No, I'm only kidding-- it drops from Anetheron in Mount Hyjal. I thought maybe that Anetheron was hanged before he was somehow turned into a dreadlord (you think you can match the might of one?), but I couldn't find anything like that in the lore, and I don't even think dreadlords are made-- they're probably fashioned from pure evil or something sinister like that.So odds are the people doing the hangings here are you players. Sure, kill the dreadlord, string up his body, and take the noose from his broken neck to wear around your waist. That's real classy.Getting Rid of It: As requested, I will not say something like "are you crazy?" or "why would you want to do that?" Instead, I will assume that you are reading this a few years from now, Wrath is out and we are all level 80, and you found this in your bank and Googled it to find out why you still had it. In that case, a vendor will give you 2g 71s and 88c for it, or it will disenchant into a Void Crystal.

  • Games Radar lists five things MMOs are doing wrong

    by 
    Samuel Axon
    Samuel Axon
    01.09.2008

    The following slipped through the cracks a few days ago, but like Lewis Black we're going back to it because it's worth a look. Games Radar ran a feature called "Saying no to the MMO," listing five evils embedded in the genre's culture and design that have really got to go.Read it for yourself, of course, but the five things include gold farming, elitist endgame content, unhealthy addiction, drab action-bar-and-auto-attack-based combat, and the continual bleeding of players' pockets via monthly fees and microtransactions.The genre needs an infusion of fresh ideas to progress, but Games Radar's list is controversial. For example, a lot of people like the elitist endgame content. But maybe raiding games don't need to go away; maybe there should be new (or old) types of MMOs with different philosophies, and maybe those MMOs could co-exist with the EverQuestian standards. It's food for thought.

  • Damion Schubert (sort of) defends the raid mechanic

    by 
    Samuel Axon
    Samuel Axon
    12.20.2007

    Allow me to state the obvious; raiding is an integral part of WoW's design. A lot of people think that's a bad thing. They'll say raiding is only for the elite hardcore, and that it alienates everyone else. Here's a shocker; Damion Schubert -- a renown MMO designer whose games have historically been pretty much the opposite of raider-friendly -- is not one of those naysayers.He recently updated his blog with a strong defense of Blizzard's decision to emphasize raiding. You should read it for yourself, but the gist of it is that there are more raiders than you think, that players of a PvE game want a PvE endgame (as opposed to a PvP one like the Battlegrounds), and that because raids are re-playable content, Blizzard gets more bang for its development buck.His ultimate point, though, is that Blizzard focuses on raiding content because that's what players want. But I wonder if a lot of those players, especially the more casual types, would want something different if they were aware of other options. And Schubert suggested that there are alternatives. What are they, and do you want them, or are you perfectly happy with working your way up to Black Temple?

  • Blood Pact: Locked and loaded

    by 
    V'Ming Chew
    V'Ming Chew
    12.19.2007

    Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman.Sweet 70! Time to rest on your shadowy laurels, or press on into "endgame"? Stripping it down, WoW endgame is raiding and PvP. You may have reputations to grind, heroic instances to run and daily quests to complete, but raiding is truly the only way to experience content you haven't seen before, at least from the perspective of a Warlock. Similarly, PvP - with unpredictable opponents, ever-changing scenarios and the thrill of competition - is another way to keep things fresh and challenging.Most players engage in a little bit of everything, and the choice really lies with you. Since The Burning Crusade, PvP has become a good alternative means of progression, with rewards that rival those from PvE. Many raiders also dip into PvP as a reliable source of gear upgrades to improve their raid performance.Regardless of what you choose to focus on, the game at 70 definitely involves more group work. If you have soloed all the way to 70, your lone wolf days are over, if you wish to progress further. Let's look at some of endgame expectations for warlocks.

  • Vanguard's much-anticipated Game Update 3 is live

    by 
    Samuel Axon
    Samuel Axon
    12.12.2007

    The new phase of Vanguard's one-step-at-a-time Game Update 3 has gone live just in time for the holidays. The update adds a major new raiding dungeon called the Ancient Port Warehouse, two outdoor raids, and full raid functionality so players can take advantage of all this new content.Additionally, the Vanguard team has overhauled the city of Khal to paradoxically look and perform better on all PCs. There are a few other more general performance optimizations in the update as well. Finally, six new housing areas have been added, and all the holiday content (flying reindeer!) is now in the game.It's an enormous and highly anticipated update, and hopefully it's a significant step towards recovery from the game's very disappointing launch.[Thanks, Ricky!]

  • Tales from the Pirates of the Burning Sea endgame press tour

    by 
    Mike Schramm
    Mike Schramm
    12.07.2007

    We at Massively have been watching the Pirates of the Burning Sea beta for quite a while, but this week, Sony emailed us with an offer to go where we'd never gone before: the endgame. So yesterday morning, I strapped on my cutlass, adjusted my tricorner, and logged in and joined the "FLS Leisure Tours" group to check out a press tour of the Pirates open beta.While lots of people have gone through the early game a few times already (and you can right now in the open beta), I was very interested to see what FLS had in store for us at later levels. Read on to see where the folks from Flying Labs teleported us to, and just a taste of what players can expect to see in the PotBS endgame.%Gallery-11461%

  • MMOGology: End game means game over for casual players

    by 
    Marc Nottke
    Marc Nottke
    11.26.2007

    At long last I finally hit level 70 in World of Warcarft! Thank you, thank you! I know many of you out there probably hit 70 a month or two after the launch of Burning Crusade (almost a year ago), but being the alt-a-holic and casual player that I am, this was a significant accomplishment for me. I never achieved maximum level in Everquest, Dark Age of Camelot, or City of Heroes because I've always had a limited amount of time to devote to gaming; typically an hour or two a night. By the time I was midway through playing those other games, a new game came along and stole my attention. World of Warcraft is the only MMOG I've played where I've hit the maximum level, and now I've hit it twice. A little over a year ago I hit 60 and enjoyed several months at the top of the food chain before Burning Crusade was released and added another 10 levels of questing and grinding. In any case, maxing level is a big accomplishment for a casual player like myself. So at level 70 I'd accumulated enough gold to buy my flying mount, and for the next few nights I flew all over the Outlands. I had fun getting shot down by fell cannons and torched by dragons in areas that I discovered were apparently no-fly zones. But after the shiny newness of flight began to wear off I realized I was beginning to get the same feeling I had when I finally hit 60. Now what? I know for most people, hitting max level means the fun part finally starts. You can finally go after the great gear, do all the fun raids and engage in end game PvP like arena combat. As a casual player though, I've started to realize that end game content means even more of a time commitment than leveling up did. And for a casual player like myself, that might just mean game over.

  • The coming of mudflation

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    Keen (of Keen and Graev) has a great post up about what he calls "mudflation" (a combination of the words MUD and inflation). If you've been playing any MMO through the introduction of an expansion, you'll know exactly what he's talking about. That shiny bit of loot you worked for weeks to obtain doesn't look quite so hot when players are grabbing an even better piece from a quick five-minute quest.Truth be told, "mudflation" isn't actually a bad thing. Change is inherent to MMOs, and it's unavoidable that just as the bar will raise (there will be new heights for players to climb to), so will the minimum rise as well. Mudflation is actually a good thing for the majority of players by definition-- if you consider players as a normal distribution, with a small number of players at the top of the endgame, and a small number of players just entering the endgame, "mudflation" is actually that swell of players in the middle getting their hands on some really new items.There is a problem, however, with mudflation that I haven't really seen an MMO skillfully deal with yet-- what happens to the content made obsolete? Whenever an expansion comes through town, the old worlds and content get more or less abandoned. While the newest players may still find a little bit of joy in discovering "the old world," they too eventually learn to abandon it for the greener pastures brought with the new content. Mudflation is all well and good for the folks picking up the new shiny items, but it's too bad that MMO makers haven't come up with a better plan for making old content relevant to new players.

  • New zones in old Azeroth

    by 
    Mike Schramm
    Mike Schramm
    10.16.2007

    Dreadly of Nerz'hul asks a question that I'd like to know the answer to, also-- will we ever see new zones in Old Azeroth? I can't say I'm as concerned about this as I was a week or so ago-- the revelation that we'll finally see some new content in Dustwallow Marsh has me content (so to speak) about midlevel content for a while. But it would be interesting to know if Blizzard has any other plans to add on to old Azeroth (either by creating new zones like the Draenei and Blood Elf starting zones, or by developing existing zones like Mount Hyjal and Gilneas).Bornakk, always the spoilsport, says what you would expect: while it would be cool, there are no plans right now. He also says, however, that Blizzard is "more excited" about working on new continents, like Outland or Northrend, at the moment. As usual, it comes down to the player base-- because Blizzard sees so many characters at 70, they're "more excited" about expanding the endgame than the midgame.Bad? Good? We do know this: Blizzard has a history of paying attention to what their players do, not necessarily what they ask for. When Molten Core was packed with guilds every weekend, they made more 40 man raids. When Karazhan got super popular, they made Zul'Aman. And hopefully, when Dustwallow Marsh is overrun by players running alts through the middle of the game, Blizzard will finally see how badly players are scrambling for new content in the "old" game.

  • Damion Schubert interview pt. 2

    by 
    Michael Zenke
    Michael Zenke
    09.25.2007

    Another element you seemed to feel strongly about in your talk was guild tools. We're talking about designers who play their own games, have a feel for their own spaces. Why are these designers, who are playing their own games, not turning around and creating the kind of guild tools that we feel should be available? More and more they seem critical, why aren't they being addressed? Damion: Because they're hard. The number one guild-killer is drama. At the end of the day it's not raid slots, it's not even loot distribution. Most guilds have a system, they use it. Most players suck it up and live with it or they move on to another guild. Most of the time it's two guys crushing on the same girl, or a guy deciding that he's sick of the guild master and undercutting him, or a guy getting drunk and launching profanities in the guild chat channel ... these are problems that can be addressed by tools, but what makes the guildmaster's life hard right now is the drama. If we can find a way to reduce drama, to help police the drama, to know what's going on inside the guild it will become much easier for guild leaders to keep their guilds together.

  • BioWare Austin's Damion Schubert explains his endgame philosophy

    by 
    Michael Zenke
    Michael Zenke
    09.25.2007

    We had the pleasure of sitting down with Damion Schubert at AGDC 2008 earlier this month. A longtime commentator and respected developer, Schubert is currently the lead combat designer on BioWare Austin's un-named MMO. While discussion of that still somewhat secretive project was verboten, Schubert kindly gave us a chance to follow up on his talk at this year's conference about the MMO endgame.We chatted with the designer about a number of issues, including the role of the endgame for new or casual players, the dangers of guild drama, and the overall problems with the endgames of today. Schubert was very careful in his discussion of that last question ... "I think that if somebody could find a way to create a good 25-man PvE experience that could be done ad-hoc, that could be less about "We need these people here at this time" and more about "Hey, show up if you can and we'll try to get this done." I think that's something that players would find a lot less scary."Read on for our full interview, with insights on the MMO endgame from an industry icon.

  • Ask WoW Insider: What pre-BC content did you miss?

    by 
    Barb Dybwad
    Barb Dybwad
    07.20.2007

    Welcome again to your weekly dose of Ask WoW Insider, wherein we publish the questions on your mind for readers to answer. Last week we talked about how to find a good guild, and this week we're waxing nostalgic about some of the pre-BC content that new players might now miss as they're levelling up. Megilion from Crimson Blade on Gorgonnash writes: I just realized recently that, as my main is only level 62 and I didn't hit 60 until after BC came out, there's still a lot of this game that I haven't seen yet. There are several zones I've never been in, as well as many pre-BC raids that I'll likely never experience. I'm curious what experiences, locations, and even quests WoW Insider readers have missed on their road to level 70 that they're eager to get to someday if at all? For those of you who made it to 60 before the expansion, what are some of the highlights of then endgame content that new players might be missing? What are some of the best quests, locations and experiences one might miss when rushing off to Outland in the late 50s? Got questions? Ask WoW Insider can help! Send us what you're wondering to ask AT wowinsider DOT com.

  • The bottom of the top

    by 
    Mike Schramm
    Mike Schramm
    07.20.2007

    Hitting 70 is an extremely interesting experience, especially if you've never done it before. You work your way up, through the long 50s and the somewhat shorter (thanks to Outland) 60s, and just as you finish that last bar of 69, the golden flash hits, and ding-- you're 70. For a moment, you cheer-- "I won!" you think. "I'm done!" But then you look at your gear-- dressed in greens and a few blues-- you look at the instances you haven't seen yet, and you look at all the epics out there to collect, and you realize, as spellproof on WoW Ladies so eloquently puts it, that you're at "the bottom of the top."It's not that there isn't more things to do-- there's tons of quests to do after you hit 70, lots and lots of rep to gain, plenty of great PvP, and plenty of instances and raids to run. It's the humbling realization that as much emphasis as both Blizzard and other players place on arriving at 70, it's hardly anywhere near the end of the game. Your level numbers stop rising, but there's still a lot of progression to go.For some players (somewhat like spellpower, as it sounds like she's finding herself in a bit of a hole), it's discouraging realizing that there's so much more to do. I find it encouraging to hit 70-- while your gear isn't that great, you can finally run all the instances you want to run, and even start appearing in raids, even if you don't hit the top of any DPS charts. But no matter how you react, it is definitely a feeling that is unique to reaching "the top" of any MMORPG game. For the first time, you might realize that these games really never do end.

  • Totem Talk: What's wrong with Shamans?

    by 
    Robin Torres
    Robin Torres
    06.21.2007

    Every other week, Robin Torres investigates Shaman issues, interviews experienced Shamans and reports her findings in Totem Talk.First of all, let me get this out of the way. I don't like the sound of Shamans as a plural for Shaman. I much prefer Shaman, but I'm going with WoWWiki, at least for now.Secondly, I am not a Shaman. I am reporting on Shamans. I am interviewing Shaman veterans. I am provoking Shaman discussions. I am in ur forumz reading ur threadz. You will notice when reading the newspaper or Fark or whatever that these people you are reading are not presidents and soldiers and socialites. They are writing about presidents and soldiers and socialites. And I am writing about Shamans. Regardless, I've been through this before, so my fire resistant gear is equipped. I am, however, constantly bombarded with all things Shaman because my husband is a rabid, raiding, Level 70 Tauren Shaman. As I write this, he is in Serpentshrine Cavern with his Barbie DreamShield and his cape taken from a little girl and I'm trying to get him to take some screenshots. You may already know him from this story, but right now he is Onnix, the Shammy Healbot from the guild Grim on Daggerspine.According to Warcraft Realms, the Shaman is the least played class currently among characters played in the last 30 days above level 10. And the Alliance have not raced to make as many Blueberry Shamans as the Horde have made Belfadins. Clearly, the general WoW population considers Shamans the least fun/useful class to play at this time. So I asked Onnix why he thought that was the case. Onnix would rather have answered the question "What is fun about playing an endgame Shaman?", but I was able to put that off to a future column. Instead, he told me the top 5 things that should be changed to make the Shaman a more successful class.

  • Exclusive interview: Awake from Nihilum speaks with WoW Insider

    by 
    Mike Schramm
    Mike Schramm
    06.19.2007

    var digg_url = 'http://digg.com/pc_games/Exclusive_interview_with_WoW_guild_Nihilum'; There might be no guild in all of Azeroth that has attracted attention like Nihilum has. They've charged through the endgame, gaining an unimaginable four world firsts in one day. They've downed Illidan. They've beaten the game.And even out of the game, they seem to be a lightning rod for controversy. They don't like girls. They supposedly cheated on Vashj, and maybe they buy gold. Players have followed Nihilum's exploits like no other guild-- some hate them and some look up to them, but everyone who follows news from the endgame must know who they are.Now, in their first exclusive interview after downing Archimonde and finishing off the current content, Awake from Nihilum spoke with us to talk about all of these things and more. What did they and did they not like about the endgame they just beat? What's Nihilum going to do now? And exactly how many of them have girlfriends?Click the link below to read this exclusive interview, and get a glimpse of what it's like to run with the guild that beat the game. Questions were collected from both WoW Insider staff, and from members of our own casual guild, It came from the Blog. Thanks to Awake from Nihilum for doing this with us, and good luck to him and his guild in future content.

  • Rob Pardo learns from his daughter

    by 
    Mike Schramm
    Mike Schramm
    06.13.2007

    Gamasutra has a few Father's Day week tidbits up about game designers who are also fathers, and how that affects their work. One of their interviews today is with Rob Pardo, who is VP of Game Design with Blizzard. He talks about how he plays with his daughter, who apparently plays a mean 54 warlock. Maybe that's why they're overpowered? I'm joking, I'm joking!Seriously, he says that watching his 5-year-old daughter play lets him in on what's "fundamentally fun" about the game-- he and his team may be working hard to tune raid encounters, but when he sees that his daughter is jumping around buildings or trying on outfits, he's inspired to put a little more flavor into those seemingly mundane experiences as well (I'm a huge fan of putting on items in the dressing room, so I know right where she's coming from on that one). WoW has always been a game that balances the hardcore with the casual very well (in the early and mid-game, if not in the endgame), and apparently the way Rob Pardo makes that happen is by playing with his daughter. Neat.[ via Wonderland ]