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  • Ubisoft

    'Watch Dogs 2' patch adds a mystery to the game's ending

    by 
    Stefanie Fogel
    Stefanie Fogel
    02.15.2017

    Watch Dogs 2 has a new ending, and it might be teasing the location of the game's sequel. Ubisoft updated the hacker-themed action game last week, adding new emotes, dances and clothing. It also added this little hint:

  • Daily iPhone App: Ending is an excellently pure gaming experience

    by 
    Mike Schramm
    Mike Schramm
    07.03.2013

    Ending is one of my favorite kinds of games. It's an almost language-free experience. When the game starts, all you're given is a few arrows and a hammer as icons on the screen. That's it. The two arrows lead to the game's two different modes. The first is a puzzle mode, where you have a series of levels to navigate through. The way the game works is that you can move your little protagonist (represented by a stylized "@" symbol, in reference to the great roguelike genre) around by swiping, and you can conquer any of your "enemies" on the screen by swiping into them. The problem is that those enemies can also defeat you with one hit, so you need to make sure that whenever you move, you're not sliding into a square in danger. The second mode is an endless version of the puzzle stages, where all of the enemies that you gradually find in the puzzle game run after you right away. It's a wild take on the roguelike genre that doesn't use any words to teach you what to do: It's just a very pure game. The hammer launches a level-creation mode, which was cool, but confusing. Some things might require a little bit of language. Still, fans of the game probably won't need anything more than that mass of buttons, and the rest of us have plenty to play with in the other modes anyway. Ending is a terrific title, and it's one of those games that does a whole lot with very little. Developer Aaron Steed has put together a really interesting take on what's essentially dungeon exploration, and at a universal price of just US$0.99, this one is a must try.

  • A Casual Stroll to Mordor ending after 200 episodes

    by 
    Shawn Schuster
    Shawn Schuster
    06.14.2013

    Among the serious and exciting news coming out of E3 this week, we're sad to hear that the long-time-favorite Lord of the Rings Online podcast and fansite A Casual Stroll to Mordor will be ending at the end of this month, just in time for the podcast's 200th episode. We once named CSTM our favorite MMO blog in 2010, and the site's quality hasn't dropped since. Fortunately, the podcast episodes will remain up at least until the end of the year and the site itself will remain hosted on the Middle-earth Network. If you've ever been entertained by Merric and Goldenstar on the show or have been helped by one of their wonderful LotRO guides, head on over to their farewell announcement post and let them know how much you've enjoyed what they do.

  • A Mild-Mannered Reporter: The end of the city of heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.28.2012

    "Name?" "Mr. Swift." The small man on the other end of the table sighed as if he'd heard the punchline too many times already. "Sir, I understand that you're unhappy about recent events, but this is a necessity. I don't want to keep you here longer than necessary, but I can throw you in jail for a night for obstructing this audit. I'm not asking for your moniker; I'm asking for your name, and it's only out of politeness." He tapped the side of his laptop for emphasis. "Now before I have to look it up -- your name." It was a little thing, really. But it felt huge. "Orson Herschel Siegal," Swift replied, purposely looking away from the auditor and searching for something in the stark white room to pull his attention away.

  • Daily iPhone App: Boomtime Baseball reaches for baseball's golden age

    by 
    Mike Schramm
    Mike Schramm
    10.04.2012

    Honestly, baseball is probably the last thing I want to think about right now, given that my Cubs just finished the season with 101 excruciating losses. But if you still enjoy the crack of the bat against the ball, Boomtime Baseball (free) might work for you. While it has some issues, it will at least provide you with that great feeling of knocking baseballs around in a classic era. Unfortunately, Boomtime Baseball doesn't go for the whole game: It's a series of minigames, most of which just involve you hitting pitches. But the hitting mechanic is rather fun. You swipe down the screen to power up and aim, and then let go to swing hit when the ball comes through. It doesn't really feel much like baseball -- it's more like an arcade game that's themed in baseball memories. But it is fun, and there are a few different types of games to play, including one where you fill up a slugger meter, and another where you bet in "Al's Casino." I have two gripes with Boomtime Baseball. First, the in-app purchases are frustrating. You need to buy everything in the game, and while that's doable just by earning points in the minigames, the game doesn't let you forget at all that you should be spending money on it. Also, the presentation is lacking. You'd think that "Boomtime Baseball" would offer up some official information on old players or teams, but nope. All of the players are just generic. And the game's sounds will probably need to be turned off as well. I could only take so many "oh my"s from the old-timey announcer. All in all, Boomtime Baseball isn't bad, but it's probably only worth picking up if you just really, really need to scratch that ballpark itch now that the real ones are closing up. It's too bad the developers here didn't go further with what started out as an interesting idea.

  • Zentia announces the end of its run

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2012

    Sunrise, sunset. All that ascends must one day fall into shadow -- and sadly, the time has come for Zentia to do the latter. The charming Asian fantasy title has just told its players that it will be breathing its last as of August 13th. ChangYou sent out the farewell letter to its playerbase with the sad news: "Unfortunately, we are unable to continue to keep the Zentia servers available for play after August 13th. The good news is that we will be re-focusing our efforts and resources on some very exciting upcoming titles." The company is urging its players to move to one of its other games, specifically Dragon Oath and Sword Girls. Players who do so will have their store currency moved to that game with an extra bonus of tokens for the trouble.

  • Storyboard: One hundred moments and done

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.20.2012

    All good things must come to an end. Roleplaying is all about creating a shared space for your character to inhabit with other characters. It's about crafting trials and challenges that can be overcome through narrative means; it's about building a set of experiences together. And all of the columns I've written up to this point have been entirely about making that work well and creating a shared environment that's fun for everyone. But it can end. One day, you may log in to find that the people you've been roleplaying alongside are no longer there -- that the friends you once had have left, the allies you once charished have moved on, and your universe has narrowed by degrees until it's just you. After all of the roleplaying you've done, it tuns out that your group of fellow roleplayers has slowly drifted away until the only person who remembers these stories is you. And it seems fitting, for the 100th column, to talk about what happens when you're left remembering a universe that never was.

  • Child's Play shuts down fundraiser aimed at changing Mass Effect 3's ending

    by 
    Jordan Mallory
    Jordan Mallory
    03.24.2012

    Recently, part of that whole "We're the Internet and we're upset about Mass Effect 3's ending" thing manifested itself in a Child's Play fundraising initiative called "Retake Mass Effect 3." The movement attempted to combine raising money for the charity with convincing BioWare to change the ending of its game.BioWare was completely unaffiliated with the fundraiser, however, and no amount of money raised would guarantee a new ending -- a fact severely misunderstood by many people that donated. "We were dealing with a lot of very confused people, more every day, and that told us we had a problem," said Penny Arcade's Jerry Holkins in an update on his site. "Apparently some of the people giving to the cause seemed to think that they were paying for a new ending to Mass Effect."Holkins also said that Child's Play project manager Jamie Dillion was "buried under mail" about the fundraiser from people wanting to know "what the goal is, and how much they need to raise in order to get the ending produced." The charity was also contacted by PayPal, on account of a "high number" of donors requesting refunds. As a result, Child's Play requested that the fundraiser come to an end.As an organisation, Child's Play has guidelines regulating how money is raised (Child's Play can't be used to sell anything, for instance). Since Retake ME3 technically fell within the boundaries of the charity's existing framework, Holkins has created a new rule to prevent future misunderstandings: "Child's Play cannot be a tool to draw attention to a cause. Child's Play must be the Cause."

  • Mass Effect 3 player feedback spawns 'content initiatives,' details in April

    by 
    Jordan Mallory
    Jordan Mallory
    03.21.2012

    BioWare co-founder Ray Muzyka has become the latest company exec to address his constituents' myriad of complaints regarding Mass Effect 3's contentious ending. In addition to reiterating BioWare's company-wide policy on seeking out and consuming constructive criticism, Muzyka also gave a small bit of insight into the developer's plans for said feedback:"Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions," he said, "providing more clarity for those seeking further closure to their journey. You'll hear more on this in April." Muzyka stressed that BioWare is actively working to maintain the story's artistic integrity, and that these new "content initiatives" are separate from the company's pre-existing plans to continue the Mass Effect universe's expansion. "Rest assured that your journey in the Mass Effect universe can, and will, continue."

  • Storyboard: Over, done, finished, finito

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.10.2012

    The best stories have an ending. And if you want to tell a decent story in a roleplaying format, you're going to need some sort of an ending eventually. The problem is that most endings have a pretty strict sense of finality to them, and really ending your roleplaying kind of implies that your character is riding off into the sunset and possibly sipping martinis. (Depending on the game, they may be space martinis. Lots of things are possible.) So you want to end the story without ending your character's story on a whole. That's a good approach and one that can be handled. But it's also one that's a bit easier said than done, hence my devoting an entire column to it. So let's talk about creating a satisfying ending that manages to wrap up a story without subsequently wrapping up every aspect of your character.

  • Amazon Prime adds new reading option with Kindle Owners Lending Library

    by 
    Richard Lawler
    Richard Lawler
    11.02.2011

    Amazon's home page has a new message for Prime members from CEO Jeff Bezos, indicating that their membership plan has a new bonus: free books. The Kindle Owners Lending Library service offers up to one book per month from a selection of thousands of titles, including "over 100 current and former New York Times Bestsellers" with no due dates. That's in addition to the free two-day shipping and access to TV shows and movies offered through Prime Instant Video as a part of the $79/year package. Of course, it also serves to the platform lock-in tighter between a suddenly very compelling subscription entertainment service, and its hardware (you will need a Kindle device, from what we're reading the apps won't work), including the upcoming Kindle Fire. Fans of the E inked word can check out the press release after the break for a few more details. [Thanks, Straton & Abbas]

  • The Daily Grind: Are you among the 10% who finish what they start?

    by 
    Bree Royce
    Bree Royce
    08.20.2011

    Last week, CNN published an article declaring that video game attrition is significantly higher than we might have suspected. According to the post, 90% of gamers don't finish the video games they start. CNN lists several possible reasons for this phenomenon: the rising age of the average gamer (37), shortening attention spans, different life focuses, gaming platforms, game lengths, and a roster of new games -- particularly the more profitable and time-consuming multiplayer games -- that's becoming increasingly bloated. Setting aside the question of whether MMOs even have endings at all, we have to wonder whether MMO gamers suffer this same inability to see a game through to the finish line. Whatever you consider the "end" of your MMOs, do you ever get there? Are you among the 10% of gamers who finish what they start? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Verizon unlimited data to end in July

    by 
    Mike Schramm
    Mike Schramm
    06.21.2011

    Bad news, Verizon users. The rumors were true, and Verizon will be ending its unlimited data plan this July. According to AllThingsD, Verizon confirms it's moving "to a more usage based model in July," with exact details to come later on. Unfortunately, it's unclear what Verizon still plans to do -- the company has said that its unlimited plans were always only for a temporary time, though AT&T, of course, grandfathered its unlimited plans in (and I'm still using one, though I can't ever change it or add things like hotspot or tethering). It sounds like Verizon wants to shut down the plans for good, but there may still be a chance for someone on an unlimited plan currently to keep it. We'll have to see. In the meantime, yes, change is in the air for affected Verizon users. With mobile bandwidth rising as quickly as it is, these companies are pushing as quickly as possible to move towards more usage-based plans.

  • AT&T kills Video Share for the few who care

    by 
    Myriam Joire
    Myriam Joire
    04.08.2011

    If a tree falls in the forest does anybody hear? That's what we asked ourselves upon seeing reports that some AT&T customers were being treated to the message on the right. We pinged AT&T for comment and received the following statement: AT&T is discontinuing our Video Share service. As we look ahead to the next generation of live, mobile video calling services, we're evaluating new platforms and other ways we can evolve our mobile video calling offers. We've already begun to notify subscribers directly and will work with them to adjust their monthly charges accordingly. The service will be retired later this year. Video Share was a technology launched by AT&T's in the summer of 2007 that allowed select 3G devices to stream live video while on a voice call, by taking advantage of simultaneous voice and data on AT&T's network. If you are one of the three people still using the service, please accept our condolences. [Thanks, Justin]

  • Final Fantasy XI posts previews of the nation quest conclusions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2010

    It's a truism of any good story: all good things must come to an end. And it's certainly true of the overarching story for the last Final Fantasy XI expansion, Wings of the Goddess, which is finally approaching a conclusion after two and a half years. The upcoming June version update won't conclude the overarching mission storyline, but it will draw the nation-specific quests to a finale. Square-Enix has given the players a brief peek at what's awaiting them in these final movements of a story that quite literally stretches across a huge span of time. The San d'Orian story forces the nation's forces deeper into enemy territory, investigating rumors of a resurrected Count Aurchiat. Citizens of Bastok, meanwhile, will pursue the would-be assassin Klara Bester straight to Castle Zvhal itself... where Zeid's past is waiting to confront him. And as Windurst nears its final victory against the Yagudo, their final push brings out the true cost that the war has exacted on its people. It's the last hurrah for these stories, and the strength of storytelling is one of the greatest assets within Final Fantasy XI, so players are encouraged to look at the coming ending.

  • Portal updated with extended ending

    by 
    Andrew Yoon
    Andrew Yoon
    03.03.2010

    Don't know morse code? Can't decode SSTV images? Don't worry, this latest Portal update (the second in one week) is a bit easier to understand. The finale of Valve's beloved puzzle game has been extended with about 15 seconds of new content. In it, players will be introduced to a brand new character, likely one to appear in Portal 2. While you can go through another Portal adventure by accessing the update on Steam, we'd like to provide you an easier solution. You can watch both the original and extended endings after the break. [Thanks, Devin!]

  • Alan Wake dev wants to avoid including game's ending in press copies

    by 
    Xav de Matos
    Xav de Matos
    10.31.2009

    According to a Remedy managing director Matias Myllyrinne, the studio wants to discuss the possibility of leaving the ending of its upcoming thriller Alan Wake off discs sent to press with its publisher, Microsoft. "I think we're going to be insanely careful about how much of the story we reveal," Myllyrinne told G4TV. "I'd like to hold it back, [I] don't want anybody to spoil it for the audience. That's just my personal feeling." Using the twist ending of The Sixth Sense as an analogy, Myllrinne says he'd prefer players be able to piece together the secrets of Bright Falls on their own before having them spoiled by others. Although admirable, his analogy can only mean one of two things: Alan Wake is dead or he's Haley Joel Osment. Either way, we're already terrified.

  • How I WoW ends its run, Patrick Beja to work for Blizzard

    by 
    Mike Schramm
    Mike Schramm
    09.04.2009

    Our good friends Patrick Beja and Shawn Coons (who you've likely heard on our podcast before a few times) have posted the very last episode of the popular and excellent How I WoW podcast. Both Turpster and I have appeared on and enjoyed the show, as we've said before, and they're calling it quits -- the final episode features Scott Johnson of The Instance podcast (who was also on the very first episode, so that's fitting), and besides saying goodbye to their audience, the three guys talk very insightfully about the WoW community and its podcasters, and the kinds of ties we create as players in places as varied as the game, the online community, and real-life events like BlizzCon.The show is ending (temporarily, perhaps -- Shawn hints that he may revive it, or help someone else to do so) mostly because Patrick Beja, as we heard at the very end of BlizzCon, is off to work for Blizzard in their Paris office. Unfortunately, he says he won't have a very public face at the company, but he's excited to have the position, and we're obviously very happy for him. He won't be able to podcast about World of Warcraft or Blizzard at all, so as Shawn says in the final show, there will definitely be a Patrick-shaped hole in the community. He won't be gone completely, though: he says will be able to continue his other podcasting work, including on The Movielicious podcast with our very own Turpster.We wish Patrick and Shawn the best, and if you haven't yet tuned in to How I WoW, definitely go give it a listen while the archives are still up -- it's a very interesting take on some of the more familiar faces in the community at large. We'll miss the show for sure.

  • Friday Video: Yes, it has a story

    by 
    JC Fletcher
    JC Fletcher
    06.20.2008

    The Arkanoid series appears to be fairly abstract. The paddle and blocks can't be anything other than gameplay elements, right? The Tetris blocks don't represent animals or anything, and Arkanoid is the same kind of non-narrative puzzle-action experience.Except it isn't. One of the things that elevates Arkanoid beyond other Breakout clones is its ridiculous sci-fi storyline, which pits a cylindrical spaceship called the Vaus against barriers put up by the evil Doh, who is a giant moai. The Vaus's primary weapon is ... a giant ball that the crew bounces off of the ship's own body. The spacefaring backdrop makes the game a lot more enjoyable -- especially once you realize that your every action jostles the crew of a spaceship as if they were in a giant cocktail shaker.For an example of the kind of epic narrative featured in the series (which, to an extent, is also found in Arkanoid DS), we've chosen to present the ending from the Super NES Arkanoid: Doh it Again.

  • The Daily Grind: Game over?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.13.2008

    So I'll start off this morning a wee bit off-topic. You see, I just recently picked up a 360 (yeah, I'm behind the times, hush) and despite the fact that I'm not a huge FPS person, I've really been enjoying Bioshock. Of course, I admit that I'm enjoying it more from the aspect of taking Ayn Rand & Objectivism and turning it completely on its ear, moreso than shooting splicers into gooey piles. As with all console games, there will eventually come an end -- a point at which I've beaten it and have to move on. This isn't the case with MMOs, for the most part. There is never a "game over" screen for them -- you must decide the end of your own story. So today we thought we'd ask you this; is there ever a point at which you feel that you've personally hit a "game over" portion? Would you consider "game over" to be when you've beaten all the big endgame content, or is it just when you're tired of playing and need a break? Is there never a point where you say to yourself that it's over?