everquest-next

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  • The Daily Grind: Is EverQuest a sandbox?

    by 
    Jef Reahard
    Jef Reahard
    10.22.2012

    Our coverage of John Smedley's SOE Live keynote elicited some curious comments, chief among them the notion that EverQuest is a sandbox title. This sentiment followed on from Smed's announcement that EQNext has been remodeled from an EQIII evolution to a sandbox revolution, as some of our readers said that that's a return to the franchise's roots. While it's true that the definition of sandbox is somewhat malleable and subjective, we're curious to know how you can stretch it to include a level-based title with class-based gameplay that largely revolves around killing and looting. Sure it was less directed than modern themeparks, and there was a lack of documentation/communal knowledge that made early gameplay challenging, but a sandbox? Really? What do you think, Massively readers? Is EQ a sandbox, and if so, what makes it one? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE Live 2012: John Smedley on EQ Next and SOE's future

    by 
    Karen Bryan
    Karen Bryan
    10.20.2012

    There's been a never-ending news stream this weekend at SOE Live, and underlying all the announcements has been a single theme: a fundamental shift towards emergent gameplay. We had the chance to talk to SOE President John Smedley about that philosophical change and how it fits in to current and upcoming titles. He spoke about the growing popularity of MMOs as viewing entertainment and how it's caught on in PlanetSide 2. And while he wouldn't go into details about EQ Next, he did give some exciting hints about what players will get to experience with this third EverQuest title. Read on for a look at the future of SOE!

  • The Tattered Notebook: What does a sandbox look like in Norrath?

    by 
    Karen Bryan
    Karen Bryan
    10.20.2012

    Last night brought a flurry of new announcements for SOE titles, but one of the more curious moments was when SOE President John Smedley got to talking about EverQuest Next. He started off by bringing out two of the handful of screenshots that we've seen time and time again, and with a click of a button, made them evaporate into a shower of pixels, to be followed by a blank screen and the sound of crickets. In short, they went back to the drawing board. It's a bold move to take a year and a half of production and completely scrap it, especially at a time in the industry when the competition is so tight, but Smedley promised that what we'd see in the end would be unlike anything we've ever seen. Perhaps, though, we've already seen a glimpse of the future in the other two titles in the EQ franchise. What will the sandbox gameplay look like in EQ Next? I'll prognosticate below.

  • SOE Live 2012: Smedley says EQNext is the 'largest sandbox-style MMO ever designed'

    by 
    Jef Reahard
    Jef Reahard
    10.19.2012

    As we reported last night, Sony Online Entertainment dropped a few hints regarding the future of the EverQuest franchise at its annual SOE Live convention in Las Vegas. Though CEO John Smedley's keynote address focused mainly on the firm's non-EQ portfolio, the EQNext tidbit was a doozy. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better. What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game. Smedley went on to mention that veteran EQ devs Dave Georgeson and Terry Michaels are spearheading the project, and he promised that it would be playable at next year's SOE Live event.

  • SOE Live 2012: Keynote announcements

    by 
    Bree Royce
    Bree Royce
    10.18.2012

    SOE Live's keynote has just kicked off, and SOE notables like John Smedley have been taking the stage for MMO announcements. Here's a bit of what we've heard so far -- we'll be keeping this post updated as it progresses. Wizardry Online, due out in 2013, will be launching a beta on October 29th. EverQuest Next has been redone from scratch so that it's not EverQuest III. Smedley promises it's going to be the "world's largest sandbox-style MMO ever made." It'll be playable at the next Fan Faire. SOE is introducing a new currency, the Krono, which is basically tradable game time like PLEX. The Player Studio page goes live Friday, so fans can start submitting ideas from the games that are participating. EverQuest's Rain of Fear expansion launches November 28th; EverQuest II's Chains of Eternity expansion launches November 13th. SOE announced a partnership with Runewaker Entertainment of Runes of Magic fame for new game Dragon's Prophet, which will include non-instanced housing along with four player classes, a frontier system, action-based combat, and 300 unique dragons. Smedley is promising to embed a Twitch TV client directly in games. DC Universe Online is getting housing! You will be able to reserve your name for the PlanetSide 2 launch. As posted to Facebook, "Anyone who's already bought Alpha Squad will receive an email letting them know when they can reserve their name, and those purchasing for the first time will soon gain the ability to do the same as part of their purchase." This promotion ends November 15th. PlanetSide 2 launches November 20th, 2012! After the keynote, Smedley tweeted, ""We have enough time to polish and finish the game" and "there are many things on our test servers that you haven't seen yet." More beta invites are incoming. What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporters MJ Guthrie and Karen Bryan to this year's SOE Live, from which they'll be transmitting all the best fan news on PlanetSide 2, EverQuest II, DC Universe Online, and the other MMOs on SOE's world-class roster.

  • SOE on F2P philosophy and EverQuest Next silence

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2012

    It's no surprise at this point that Sony Online Entertainment has snuggled up to the free-to-play model and made it its love monkey. Even so, it's interesting to hear from the studio's president just how much SOE is committed to this business model for the future. Gamasutra caught up with John Smedley, who emphasized that the studio is confident that this model is right for the studio -- and the industry: "You're much more focused on the player themselves and listening to what they tell you. When you're at retail, there are two transactions. You are selling your game to the retailer and also selling to the public. Now it's just us putting our games out there and saying 'bring it on.'" When asked about it, Smedley indicated that EverQuest Next would hew to F2P as well. He also said players shouldn't worry that they haven't heard much about this new title because the secrecy is intentional. "We want to get it right," Smedley said. "That's the pillar of our company and we are going to get it right. We're also making the next generation of MMOs, not an evolution -- and everyone says that, but in this case, we're zigging every other company's zag. Everybody's making WoW 1.5. We're doing something else."

  • Those wanting EverQuest Next information have a long wait ahead

    by 
    MJ Guthrie
    MJ Guthrie
    06.19.2012

    No news is EverQuest Next news. Players interested in hearing more about the development of the next installment in the EverQuest franchise should find a very comfy chair and stockpile a significant cache of snacks -- it's going to be a very long wait. In response to questions posted on the official EverQuest II forums about EverQuest Next and how it will affect the current games, developer Dave "SmokeJumper" Georgeson issued the statement that no news would be forthcoming for a very long time. He states, "The *earliest* we are currently considering that we *might* reveal info is late this year." He also noted that old screenshots should be disregarded as they had no relevance to the game in its current state. Dave further addressed players' concerns about the Next version supplanting both the original EQ and EQII by assuring that "EQN is not being designed to replace those games." He does, however, acknowledge that the game could conceivably squash the other two if it was just astronomically better and everyone decided to play it instead. Massively readers chimed in not too long ago about their thoughts regarding jumping ship for sequels.

  • E3 2012: Hands-on with SOEmote

    by 
    Jef Reahard
    Jef Reahard
    06.06.2012

    There's aging gracefully, and then there's EverQuest II. Sony Online Entertainment's eight-year old fantasy flagship is pretty much the benchmark for MMO feature sets and functionality at this point. There's so much to do in the game that it's overwhelming at times, and that was before the introduction of the roleplayer's dream known as SOEmote. SOEmote is one of those things that you'll either love or hate. In a nutshell, it's facial scanning technology that takes webcam input and outputs it to your avatar. EQII's toons already boasted some of the most visually expressive animations in the genre, complete with a laundry list of /emote commands that's longer than this article. SOEmote takes that to the next level (and it also adds voice-modulating capabilities, though these weren't exactly listenable due to the din of noise that is the E3 demo floor). The tech is scheduled to hit the game's live servers toward the end of this month, and it'll be met with both huzzahs (from the roleplayers and the immersion enthusiasts) and WTFs (from the raiders and progression fiends).

  • The Daily Grind: Would you leave your current MMO for its sequel?

    by 
    Jef Reahard
    Jef Reahard
    05.24.2012

    With Guild Wars 2 in the offing, long-time Guild Wars fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning Guild Wars altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria. The same could be said for faithful EverQuest fans when EverQuest II rolled around in 2004, and perhaps again whenever Sony Online Entertainment formalizes its EverQuest Next project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist: Bio break!

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2012

    Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days? I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April. On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

  • SOE opens up about multi-year European partnership

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2012

    While we heard about Sony Online Entertainment's partnership with ProSiebenSat.1 Games Group to publish MMOs in Europe last month, the specific details of this deal were lurking under a cloud cover of mystery and speculation -- until now. SOE has posted a quite lengthy FAQ about this partnership and what it entails for the future of the studio in the Old World. According to the deal, ProSiebenSat.1 has the license to officially publish eight of SOE's titles in 40 countries. These MMOs include DC Universe Online, EverQuest II, Free Realms, PlanetSide 2, and EverQuest Next (although not, oddly enough, EverQuest itself). SOE hopes that ProSiebenSat.1's location and expertise will result in in a greater audience for its games as well as more support and better localization for those under ProSiebenSat.1's umbrella. SOE even hopes that the partnership will result in "special content" for European players. Previously, SOE had distribution agreements for Europe but nothing on the scale of what it now has with ProSiebenSat.1. It looks like EU players will need to transfer their accounts and characters over to ProSiebenSat.1's domain, although SOE promises that this will be an easy process. It's also important to note that these games and their servers will not interact with their North American counterparts, effectively separating the communities.

  • The Perfect Ten: The upcoming contenders

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2011

    While I'm on board the Star Wars: The Old Republic train (at least until SOE's Star Wars: The New Republic comes out in 2014 and forces SWTOR to shut down), I can certainly sympathize with the frustration that non-fans are feeling right about now. There are few things more annoying than not being into the latest craze -- or hating it outright -- and yet being unable to escape it. So I'm here to say to you today that, like World of Warcraft, SWTOR isn't the be-all, end-all of the MMO field. It's a part of it, but just one part, and there are many, many others in the works as we speak. Mama always told me never to put all your eggs in one basket anyway, so I'm spreading my eggcitement across many cyber-nests. This is the bone I'm throwing to all of you this week: a list of 10 Midichlorian-free MMOs that have me -- and should have you -- extremely buzzed about their development. In putting together this list, I realized that there are so many promising prospects that I divided them into two groups. This week I'm presenting the strongest contenders that should make it to launch with a solid product, while next time I'll list promising prospects that may be more of a long shot. I'm 47% confident that I will not forget your most-anticipated title.

  • The Game Archaeologist's excellent EverQuest Online Adventures: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2011

    In the pantheon of Sony Online Entertainment's flagship EverQuest franchise, there is a whole family of MMOs gathered around the table every evening. There's Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him is Mama EverQuest II, a powerful matron of entertainment if there ever was one. They look proudly down the table at a bassinet where Baby EverQuest Next lies, cooing as it grows into the future generation of this family. Then, in the next room over is a cabinet. The cabinet is locked. Inside that cabinet is a weird abnormality that certainly looks like a member of the family, but he hasn't seen the light of day in quite some time. He subsists on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he'll be allowed out for a stroll or something. His name is Cousin EverQuest Online Adventures, the EQ MMO nobody mentions. EQOA is a strange abnormality in SOE's lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continues to operate on the PlayStation 2, eight years and counting since its debut. This month the Game Archaeologist will crack open that cabinet and give this interesting MMO a few weeks of attention and care. I think it's about time, don't you?

  • John Smedley talks EverQuest, DC Universe Online, and future projects

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.17.2011

    It's impossible to deny the huge influence that EverQuest has had on the face of MMOs, something reflected by its recent induction into the GDC Hall of Fame. According to John Smedley, however, the game is in no way experiencing a decline. In a recent interview, he compares the game to several older gaming franchises such as Dungeons & Dragons, noting that he hopes to keep the game vibrant and updating for several years to come. Smedley also touches briefly on EverQuest Next, saying that he hopes the team can deliver something akin to the re-envisioning of the Star Trek franchise in the 2009 film. He goes on to discuss the change in DC Universe Online, the possibility for future projects on the upcoming PS Vita, and other projects further on down the line. It's an interesting look at what's next for a game that's defined the MMO since its launch.

  • The Game Archaeologist: Why I write

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2011

    We're going to take a brief detour this week from our normal excavations and six-hour-long lectures to address a fundamental question to The Game Archaeologist series. Namely, why write it? Why give attention to games that are "past their prime," have been canceled, or never got off the launch pad in the first place? It's no secret that bigger games and newer titles get the lion's share of the attention and love. It's how it is, and not just here at Massively. I love looking forward to the next hot thing like anyone else, and I will gorge on all the juicy infos if given the opportunity. Yet it's a little-known secret that many staffers here at Massively are passionate about the old guard of MMOs, up to and including playing them on a regular basis. Bree won't let pass any opportunity to tout Ultima Online's "did it first!" superiority on every occasion, Eliot and City of Heroes make out on a regular basis, and several writers are in group therapy as I write this because of the impending shutdown of Star Wars Galaxies. To be an MMO fan is to love the genre as a whole, not just one game. Today I'm going to crack my chest wide open and bare my soul to you as to why I write about older MMOs and why they're still incredibly important to our hobby.

  • The Tattered Notebook: Exec. Producer Dave Georgeson on EverQuest II and EverQuest Next

    by 
    Karen Bryan
    Karen Bryan
    07.18.2011

    If there's one thing that came out of Fan Faire about EQ Next, it's that no one will talk about EQ Next. No matter who you talked to, any time the subject came up, the answer was always, "I can't talk about that." However, Executive Producer Dave "SmokeJumper" Georgeson sat down with Massively during Fan Faire to talk more about EverQuest II, and during that interview, he did give a tiny glimpse into what that game would be like. In this week's Tattered Notebook, Massively gets the scoop on Beastlords, the dungeon builder, Freeport's revamp, and much more.

  • The Tattered Notebook: Fan Faire knowns and unknowns

    by 
    Karen Bryan
    Karen Bryan
    06.27.2011

    As we inch closer to Fan Faire, speculation begins to mount about what news EverQuest II fans will finally get to hear. Last year, players were smarting from the announcement of EQII Extended, the free-to-play server, and it seemed to deflate the mood among EQII Fan Faire attendees. This year, EQII is full of knowns and unknowns, to borrow a phrase from former Defense Secretary Donald Rumsfeld. We have known knowns, which are things that we know we know. And then there are known unknowns, or things that we know but we actually don't know. Lastly, there are unknown unknowns, which are things that we don't know we don't know. That's where things are in EQII currently. Confused? Me too! This week's Tattered Notebook will look at what we know and what we hope to find out more about at this year's Fan Faire.

  • The Tattered Notebook: Fan Faire survival guide

    by 
    Karen Bryan
    Karen Bryan
    06.20.2011

    It's hard to believe, but in just a couple of weeks, Fan Faire will once again be upon us. What started as a simple fan celebration eight years ago has become a massive showcase of Sony Online Entertainment games, fan spirit, and of course, amazing costumes. There's a lot going on, and the weekend really flies by quickly. Whether you're going for the first time or you're a multi-year vet, this week's Tattered Notebook offers up several handy tips to help you make the most of Fan Faire. Read on for all the details!

  • The Perfect Ten: Sequelitis

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2011

    As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what happens next, and to answer the question, "What would the first film be like if it were put in the hands of a complete boob?" It would be an entertaining trainwreck, that's what. Even though the MMORPG genre is in its toddler stage, it's seen a number of sequels, prequels and spin-offs, just the same as other types of entertainment. Video game sequels for hit titles are safer financial investments than striking out into new territory, so it makes sense that MMO studios would follow this pattern as well. Right now there are loads of MMO sequels and spin-offs in the works -- including EverQuest Next, PlanetSide Next, Guild Wars 2, Mabinogi 2, MapleStory 2, Phantasy Star Online 2, Dust 514, and even a possible Ultima Online sequel -- so it's safe to say that the trend won't be dying down anytime soon. However, today I want to look at 10 sequels that already made it to release and briefly examine how they stacked up to their predecessors. Oh yes, there will be blood after the jump -- and I will drink your milkshake!

  • Celebrate EQ's 12 years with a look back and an interview with John Smedley

    by 
    Beau Hindman
    Beau Hindman
    03.16.2011

    Time grows many layers, and this is especially true in MMORPGs. After all, not only are new quests, stories and chunks of content added to a game as it goes along, but the players themselves add their own memories and experiences to the mix. MMOs truly are virtual worlds, and they change over time and become richer. EverQuest is no exception. After 12 years of adventure, danger, and story-telling, the game shows no signs of stopping. What is planned for the game? How will the last 12 years affect the decisions for the next 12 years? EverQuest has been one of the flagships of the genre, but how does a game of its age maintain any type of market visibility? Massively sat down with SOE President John Smedley, EQ Assistant Lead Designer Alan VanCouvering, and Associate Producer Harvey Burgess to find out. We'll also be taking a look back at the long history of Norrath and will even throw in some nuggets about EverQuest Next. Click past the cut and let's take a look!