expansions

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  • The Gaming Iconoclast: Is Ignorance Bliss?

    by 
    Rafe Brox
    Rafe Brox
    07.05.2008

    Ignorance is bliss.-- Thomas GreyKnowing is half the battle.-- G.I. JoeIt goes by many names -- Rumor. Speculation. Innuendo. Suggestion. Suble hints. Vague allusions. Nudge nudge, wink wink. Slips of the keyboard. Loose lips sinking ships. Detective work. Snooping. Unearthing forbidden knowledge. Call it what you will, by whatever method you choose, but it's become an increasingly inescapable fact of life regarding the games we play, especially those in the shared iterations of persistent worlds. We're referring, of course, to knowing about content before it's on our hot little hard drives. [Note: Many of the links that follow do, in fact, go to information about pending updates and patches. If you're averse to reading this sort of information, please skip over link text that contains an asterisk. (*)]

  • Lineage II lore of upcoming expansion, Gracia, Part 1

    by 
    Brenda Holloway
    Brenda Holloway
    07.03.2008

    The Lineage II team is hard at work on the next expansion, the first of three dealing with the dark land to the west of Aden, Gracia. This dire land, infected by the evil summoned forth to balance the calling of the Kamael by the goddess Eva, is wild, wide, and scarcely ever explored. Now, Gracia's evil is creeping beyond its shores, and the fate of the entire world is at stake.In advance of the formal announcement of the expansion in August, NCsoft has let slip some of the lore behind Gracia, Part 1. You can read the entire thing, right here, after the break -- and check out the screen shots as well.%Gallery-26730%

  • Gaia Online tees up its massively multiplayer online game

    by 
    Brenda Holloway
    Brenda Holloway
    07.03.2008

    As we reported last April, popular teen hang-out site Gaia Online is making the leap from virtual world to full-blown MMO, further blurring the lines between the two genres. It will still have movies, malls and minigames ... just with a few more monsters. Gaia Online was a separated series of rooms, but now its filling in the lands between those rooms with impromptu games around fountains and battles with psychotic garden gnomes.VentureBeat talks with CEO Craig Sherman and senior producer Dabid Georgeson about the new MMO world and the challenges of turning a fabulously successful social space with millions of users, into a succesful MMO. Is the world ready for another Runescape? Look for Gaia Online -- the MMO -- when it launches this summer to find out.

  • Comparing the expansion philosophies of World of Warcraft and Warhammer Online

    by 
    Michael Zenke
    Michael Zenke
    07.01.2008

    Snafzg over at the GREENskin blog followed up on Tobold's recent interview with Blizzard's J. Allen Brack. Blizzard has previously clarified their method of creating expansions for World of Warcraft, but his reiteration of the production process has prompted some thoughtful responses. Snaf notes that, as Mark Jacobs and the folks at EA Mythic have made a few of their thoughts on expansions for Warhammer Online clear, some useful comparisons can be made.His most interesting point, this blogger feels, is analysis of the strength of the two IPs.He characterizes the Warcraft IP as weaker than Warhammer, due to the relative brevity of its content. We've got several ideas about what future Warhammer expansions might include, but (as Snaf notes) Blizzard "currently has no idea of what will be in the expansion after WotLK". Couldn't that possibly be a strength? Northrend was a given, an almost inevitability in Warcraft's future, but now the company has a thousand different plot threads to explore and no "required" content to cover. Interesting to think about, either way.

  • New Empyrean Age trailer!

    by 
    Brenda Holloway
    Brenda Holloway
    06.20.2008

    EVE Online's latest expansion, Empyrean Age, went live yesterday, and with it came a new movie, which we've seen bits and pieces of in the teaser trailers we've been watching for the past several weeks. Enjoy!

  • Is there a city of hobos in your cellar?

    by 
    Brenda Holloway
    Brenda Holloway
    06.17.2008

    The world's most popular stick-figure meat-trading MMO, Kingdom of Loathing, takes a bold step into history with the release of its new hardcore raid expansion, Hobopolis. Where before, your interactions with other people were limited to trading barbed quips in perfectly formed haiku, or robbing their camps when you felt pretty sure the owners might be away, now you can gather to explore the subterranean metropolis of Hobopolis, the City of Hobos.Seal Clubbers, Disco Bandits, Accordion Thieves and all the other peoples of KoL are now able to come together to take on challenges that are too much for any one Pastamancer to meet. Such are the dangers when clan leaders decide unwisely to build basements in their clan hall, and then wonder what lies behind that door ... that smelly door.Kingdom of Loathing is a free-to-play, browser-based MMO that doesn't require Flash or special clients or anything, really, but a sense of humor, a taste for puns, and a desire for some surprisingly deep gameplay.

  • EVE Online dev blog: new missions galore

    by 
    James Egan
    James Egan
    06.15.2008

    EVE Online developer CCP Molock writes in his dev blog that CCP Games has big plans for PvE content in the game, especially for mission-runners. Eight devs are currently working full-time on mission and deadspace creation. In addition, there are a number of freelancers working on new mission text. The freelance opportunities were announced in EVE's EON magazine, so it seems they found the people they needed -- particularly in light of just how much PvE content is on the way. Molock describes the process of getting everything in order for The Empyrean Age and Factional Warfare as 'dizzying', particularly in light of the 160 new Factional Warfare missions that were part of the expansion's launch. Molock states that more content is to come in subsequent Empyrean Age releases, and explains what we can expect from EVE's PvE experience in the future.

  • Making/Money: MUDflation IG vs. IRL

    by 
    Alexis Kassan
    Alexis Kassan
    06.13.2008

    We have tackled the subject of mudflation tangentially a few times of late. It seems to have suddenly become the economic buzzword of MMOs. We have all experienced it. We have come to expect, if not accept, it as part of the games we love to play. And though Wikipedia, in its infinite wisdom, has dubbed it an in-game only phenomenon, I posit a different approach to looking at this occurrence. Mudflation is an immediate devaluation of previously owned items due to the gain or release of newly available items. This is not unlike technological advance in that the release of the latest new toy makes all others somewhat obsolete. The differences here are the perceived need for the item, the amount of devaluation, and the time frame in which this occurs.

  • EVE Online: play test factional warfare, June 4-6

    by 
    James Egan
    James Egan
    06.02.2008

    CCP Games announced a new series of factional warfare playtests for EVE Online's imminent Empyrean Age expansion, and are seeking help from all available pilots in New Eden. EVE dev CCP Tanis stated that the first release candidate for the Empyrean Age is being put on the Singularity test server, and that CCP is now focusing its attention on the gameplay mechanics of the long-anticipated factional warfare system. The playtest will focus on the offense and defense of capture points and the conquering of solar systems. Players will be divided into either Caldari or Gallente factions; each faction will have an offensive and defensive team. The ultimate goal is to capture as many systems as possible while preventing the opposing faction from gaining any territorial control. CCP developers and ISD will be on hand to answer questions and guide players. When: June 4 to 6 (Wed., Thurs., Fri.) from 11:00 to 14:00 EVE time (GMT).Where: Singularity test serverWhy: "We really cannot stress how important your feedback is to us." Another Why: Each day the players on the winning side will be given a stock of officer modules !! ... *dramatic pause*... on the test server only. (Sorry.) Also the player who submits the best bug report will be given maxed out skills on the test server. How: Join the in-game channel "Faction Testing" for instructions.CCP Tanis also reminds players that the latest Singularity test server patch is required to participate in the playtest. The patch should ONLY be applied to a second copy of the EVE client, and NOT the main client used for everyday play on the Tranquility server. That is, unless you'd prefer to call the test server "home" from now on. Further details can be found in the official announcement; EVE Online account login is required to access this information.

  • The Daily Grind: What's your favorite MMOG expansion?

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.01.2008

    With the upcoming World of Warcraft expansion, Wrath of the Lich King, Lord of the Rings Online's upcoming Mines of Moria and the recent announcement that Rise of Kunark is the #1 highest selling EverQuest II expansion as yet, we've been thinking about expansions. Some people insist that all expansions are is catering to the endgame raiders, in creating more levels to run through before serving up new raid instances. Other expansions do bring in things for lower-end players, like Burning Crusade and Rise of Kunark introduced new races to play, and new areas for them to play in. Today we'd like to ask you what your favorite MMOG expansion has been to date and why? Which games desperately need an expansion to bring something new to the game?

  • Archlord signs its 500,000th player

    by 
    Brenda Holloway
    Brenda Holloway
    05.23.2008

    Codemasters Online, publishers of popular free-to-play MMORPG, Archlord, announced that it has signed over half a million players. The rising popularity of the game has seen the addition of a new server to handle the expected load as they ramp up to the next free content update, Episode 3. In Archlord, you fight not only monsters, but other players, to become the Archlord -- the supreme power in the land. "Raise an army, rule the world" is their motto. Though with so many players, what would happen if they all got together and voted in a benevolent, peaceful democracy?

  • How will Blizzard respond to Age of Conan's amazing launch?

    by 
    Brenda Holloway
    Brenda Holloway
    05.22.2008

    It must seem a little like deja vu to the Blizzard bigwigs back in Irvine. A fantasy-based MMORPG with some good buzz in beta, a smooth launch, and a sudden rush of players several times more than were expected, requiring dozens of new servers? Wasn't that us, four years ago? But four years is forever in Internet time, and in that time, Blizzard has enjoyed popularity entirely unseen in the MMO genre, anywhere in the world. Now, though, a young upstart is looking a lot like the fresh-faced game that swept us all away all those years ago. What's Blizzard going to do to reassure its stockholders that it still has an iron grip on its 10.7 million players? How will they keep the kids on the farm when they've seen the big city?Kanthalos at MMOre Insight wonders if Age of Conan could ever have gotten enough breathing room to launch so well if Blizzard had just released more expansions, faster. Would so many people have flocked to AoC's world of Hyboria if they'd been busily carving up Northrend? Would they be rolling up Dark Templars if Blizzard had given them Death Knights by now? Tobold agrees, and wonders how many people AoC will retain once Warhammer Online and Wrath of the Lich King are released. Has World of Warcraft's slow release cycle had you looking for new games to try? Are you still excited about WotLK? If you did start playing another MMO, what would Blizzard have to do to win you back? Start talking about WoW 2? World of Diablo? A complete revamp of the low level game? Or should Blizzard just sit back and let things play out, confident that when the dust settles, they'll still be #1 and as strong as ever?

  • The best of WoW Insider: May 6-13, 2008

    by 
    Mike Schramm
    Mike Schramm
    05.13.2008

    It was a hell of a week in the World of Warcraft. Not only did we get a flood of information about the upcoming Wrath of the Lich King expansion, but Blizzard announced that they are in fact having another BlizzCon this year -- and as you can see from the picture above, last year's was just plain awesome. For info about BlizzCon and everything else WoW, count on Joystiq's sister site WoW Insider. News The Death Knight class revealedBlizzard drops the goods on the game's first Hero Class. More Death Knight news and clarificationsClearing up players' questions and concerns about what the Death Knight is for. Is it really OK for Arthas to be 10-mannable?The game's baddest bad guy (mortal, anyway) is going to be able to be taken down by 10 players. Are we really that powerful? More Wrath of the Lich King impressions and informationLots more news about the new zones in Northrend and what we'll find up there. Blizzard cracks down on Arena win tradingCheaters never win... trade. At least not anymore. Features Around Azeroth: Grand Theft AzerothOur daily screenshot column mixes up Liberty City and the World of Warcraft with wacky results. Arcane Brilliance: Level 70 checklistThings to do for Mages at the highest level in the game. Scattered Shots: Why certain pet families are popularWhy do some Hunters choose bears and others go for boars? Find out here. Spiritual Guidance: 30 If statements that priests should adhere toYou might be a priest if... most of your Showbiz pizza tickets came from Whack-a-mole. Guildwatch: Going too farYou don't have to be in a guild full of drama to love our scandalous weekly column about how mean people are to each other in game, but it helps.

  • Rumors of the Void in EQ2 Game Update 45

    by 
    Brenda Holloway
    Brenda Holloway
    05.06.2008

    Keen-eyed SOE watcher Kendricke of Clockwork Gamer has been scouring the 'Net for hints of the nature of EverQuest 2's next expansion. And he may have found a clue on the French version of SOE's EQ2Players web site. The announcement reads, in part (translated from the French): "The Rodcet Nife event will go live with Update 45. Optional quests associated with this event will grow in intensity leading to large-scale invasions of Void creatures around the world for all levels."We've written previously that the next EQ2 expansion, The Shadow of Odyssey, might have something to do with The Void. The Void is a realm of which we know little, aside from being the extra-planar home of the Shadowmen from which they are launching their secret invasion of Norrath. This latest news has us more and more convinced that come November, we may find ourselves exploring the eldritch towers and dead moonscapes of this shadowed realm.What has the god of healing, Rodcet Nife (a flawed anagram of Fine Doctor), to do with the Void? We don't know yet, but somehow his return is mixed up with the Shadowman invasion in some way. We'll know in a couple of weeks when GU45 hits the live servers.[Via Clockwork Gamer]

  • Behind the Curtain: More Epic Gameplay?

    by 
    Craig Withers
    Craig Withers
    05.01.2008

    Should MMOs give us a more 'epic' feel to our experiences? In the past, when I've explained the time I spend in-game to friends and relatives, one of the common complaints or opinions that I hear a lot is that it never sounds very exciting.While I know that I've been saving a future Warchief from slavery, or putting to rest the spirit of a lost fiancée, some people are always going to see it as me just killing some more anonymous monsters that will be back in five minutes' time. "This is boring!" they cry, "How long does it take you to kill a boar!?" I have to explain to them, again and again, the genre staples – incremental gear upgrades, starting from pathetic, finally getting up to ridiculous pieces of gear that make other players weep with envy. When they turn round and say, "Okay, show me the cool gear then, go buy some and use it instead." I have to explain, once more, that that kind of gear is only rewarded after you've spent weeks, months even, in the game, working your way up to them. It's about this time that disgust and terminal boredom sets in, and they drift away to their own pursuits, convinced that I'm slightly mad.

  • WAR's must-have expansion races: Wood Elves?

    by 
    Chris Chester
    Chris Chester
    03.27.2008

    In case you missed it already, we've already gone through Round One of our choices for possible Warhammer Online expansion races. In our ideal fantasy land (where, incidentally, the game was already so polished it didn't need to be delayed until Fall), the first races to hit the ground would be the plague-ridden Skaven and the noble and enigmatic Lizardmen. There are several reasons why we chose the races we did, not the least of which are their transplantability from the tabletop to an MMO as well as that always omnipresent "cool" factor.But while Skaven and Lizardmen are kings in our mind's eye, that doesn't mean they're the only race that makes sense for an expansion. No, this time around we'll make the case that the secretive Wood Elves deserve their rightful place at the front of the expansion queue. They've got a bevy of distinct classes that really set themselves apart from the pack.Click on the gallery link below to take a trip to the twisted world of Athel Loren.%Gallery-19193%

  • The man in charge of Mythos gets interviewed

    by 
    Kyle Horner
    Kyle Horner
    03.02.2008

    There's not much more to know about Mythos at this point, but CVG has gotten a few good chunks of information out of the guy in charge of the upcoming massively game -- Max Schaefer. One such revelation is that the Mythos team will be aiming for expansions every three months and that said expansions will be available to everyone. That's a sensible decision considering their business model profits from players sticking with the game or at least coming back for new content and paying for the extra stuff.Aside from the standard Mythos matters, there's an interesting quote from Max, "PC gaming isn't going anywhere until people stop having PCs. It's up to developers and publishers to keep it fresh and keep bringing creative, entertaining games to market."We're glad that somebody out there has a rational response to the PC gaming death question. Especially from Flagship Studios, who's first title wasn't exactly a major hit. If things pan out the way we think they will, though, Mythos is going to have a pretty dedicated player-base.

  • Official word on classic servers for WoW

    by 
    Mike Schramm
    Mike Schramm
    02.21.2008

    We've hit on the topic of "classic" servers before, and there are even players already carrying the idea out in game. Not everybody thinks Burning Crusade is the greatest thing since Molten Core, and so there are still quite a few players who wish they could play on servers that didn't go past level 60, where Naxx and AQ were still the main endgame, Bloodfang was the hotness, and Atiesh was more than just a few splinters taped together.But while people have asked for classic servers before, Drysc repeats what some of them might not already know: that though Blizzard has "seriously" considered the idea before, they eventually determined that it would be too much to run two majorly different versions of the game at a time.It's worth stating that you can definitely still run vanilla WoW without installing Burning Crusade at all, but even if you do that, you'll still see Blood Elves and Jewelcrafters running around, and people in the battlegrounds at level 60 will probably trounce you with all of their shiny Outland gear. It might be nice to experience the old endgame the way its meant to be experienced, but at least until WoW's population slows down and Blizzard determines they have the resources to do so, you can't go back to Old Azeroth again.

  • The Digital Continuum: Comparing core concepts of WAR and WoW

    by 
    Kyle Horner
    Kyle Horner
    02.02.2008

    Every massively game has a core element that it is built upon and all are a bit different in their strengths and weaknesses. World of Warcraft and the upcoming Warhammer Online have two very different core designs, but in more ways than you might think. World of Warcraft -- at its core -- is a PvE game with lots of vertical progression (levels, levels and more levels) where PvP takes a backseat to the overall focus of the raid endgame. Basically, because WoW is so heavily focused on raiding dungeons and the experience that goes along with it -- levels have become a necessity with each expansion. The essential problem to a design like this is easily apparent if you create a new character in WoW today and work your way through the first 60 levels of the game. You're not going to find a whole lot of people to play with because they're all level 70s that are either raiding, participating in battlegrounds or at the arena. This gap is only going to become wider once Wraith of the Lich King releases, adding another ten levels between your brand new character and everyone else at the endgame -- for a total of 70 levels. Instead of building upwards, Warhammer Online has a chance to do something different -- something that works better. The reason I believe this to be true is because at its core WAR is about the RvR experience. In an endgame where players are fighting other players, you want to keep them together as best you can and adding more levels is counter-productive to that. So as a developer what will EA Mythic most likely do instead?

  • WoTLK Bestiary unveiled

    by 
    Matthew Rossi
    Matthew Rossi
    01.26.2008

    Tipster Medros emails in pointing out that Blizzard has finally put the Wrath of the Lich King Bestiary online. In his email, he mentions that the TBC bestiary started showing us the long leggedy beasties of the first expansion roughly nine months before it launched, arguing for a summer release for WoTLK.What with all the recent talk of what else might be in the expansion, I am starting to think it may launch sooner than that. It depends, in my opinion, on when Sunwell Plateau launches and if we can expect them to have learned from the original launch of Naxxramas so close to Burning Crusade. In my opinion, I'd hope there would be enough time between the Sunwell launch and the expansion for more guilds to get to see the place in full, especially with the way we're told content will unlock there as people complete quests. So I wouldn't be surprised to see it in late spring/early summer, nor would i be surprised if it didn't launch before Christmas of this year.Meanwhile, take a look at the two new monsters being unveiled for us today and get your speculation on.