expansions

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  • Star Trek Online expansion details emerge from Las Vegas convention [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2014

    Star Trek Online fans at the recent Star Trek Las Vegas convention were treated to a special developer panel on Saturday, and information is starting to trickle out about what was discussed during the panel. And wouldn't you know it? It was expansion information. Fans on Reddit have compiled the available information, although there's been no official reveal on the forums or through other media regarding what will be coming (so far). According to fan notes, the expansion will be dubbed Delta Rising and will take place in the eponymous Delta Quadrant, introducing species such as the Talaxians, the Ocampa, the Kazon, and the Malon to the game's lineup. Captains will be able to hit level 60, with a new method of alternative advancement and a new set of Tier 6 ships to be unlocked and flown. New Voyager interiors and Intrepid models will be available, along with voiceovers by Tim Russ and Garret Wang (Lt. Commander Tuvok and Ensign Harry Kim, respectively). If it's all true, all we're waiting on are pictures -- and of course, news about the new ships. [Thanks to Anon E. Moose for the tip!] [Update: Tipster Anthony let us know that TrekMovie.com has more information and photographs from the event at which the expansion was announced.]

  • Path of Exile developers explain the systems behind Forsaken Masters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2014

    If you're a fan of Path of Exile, you've probably already digested the preview information about the game's next major update, Forsaken Masters. The latest post by the developers is meant not to introduce the concepts but to explain how the various systems of the update are supposed to work. In short, the idea is to create content that rewards both constant players and occasional logins, with the former obviously getting the lion's share of the bonuses. For example, the various Masters whom players will be courting feature reputation tracks that can be increased in two different ways. Players can get a single daily mission from Masters in towns, but Masters can also show up randomly in endgame maps. The daily mission provides the most reputation, but players who play a lot of the endgame will pick up lots of repeatable endgame missions that add up to a substantial boost. Check out the full post to see how the hideouts and crafting systems will work and what players can expect when the update goes live this month.

  • Path of Exile announces Forsaken Masters, its second major update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.31.2014

    You aren't the best around in Path of Exile. To be the best, you need someone even better to teach you. You need a master. Maybe even a lost master, which is the premise of the game's second major update, Forsaken Masters. This update will give players seven different eponymous masters to train under, each of whom will make different requests of players and offer different lessons as players improve their reputation. That's not all the update will offer when it goes live, though. Players will be able to craft their own customized hideouts upon reaching enough reputation with a given Master, allowing them to craft their own little town. There are also new items, revamped passive skills, rebalances of existing content, and new challenge leagues to enjoy. Players will be able to start taking on these new adventures when the update drops on August 20th. Then you can start really being the best around. [Thanks to everyone who sent this in!]

  • Massively interviews EVE executive producer Andie Nordgren

    by 
    Brendan Drain
    Brendan Drain
    07.25.2014

    If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has gathered a considerable following in the EVE community. At EVE Fanfest 2014, we heard her plans to overhaul EVE's outdated sovereignty and corporation management systems, and to eventually introduce new deep space colonisation gameplay. Today CCP announced that Andie Nordgren has been promoted to the position of Executive Producer on EVE Online. I caught up with her for a chat about development on EVE and to find out what this promotion means for the future the game. I've pulled together the important details from the interview in this article, and if you still have burning questions for Andie Nordgren, she's doing an AMA thread on Reddit right now!

  • World of Warcraft shows off revamped Tauren ladies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2014

    As Warlords of Draenor approaches release, the art team behind World of Warcraft continues finishing the revamped models for the game's races. The latest race to get a revamp is the female Tauren; while male Tauren have been in the beta client for quite some time, players have until now seen only quick shots of what the new female model would look like. Now you can see her in all her glory, and even at a glance it's a massive improvement. The original model was extremely angular and low-detail due to the technology available when the game was first made, but the revamped model has much more definition in her fur and body shape. The only big silhouette change is a shrinking of her hands, with the official design blog calling the original model's hands "out of control." Take a peek at the official preview for more details on the updated ladycows.

  • WoW's Warlords of Draenor beta: A disappointing start

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.18.2014

    My time with the Draenor beta has been an overwhelming disappointment. Warlords of Draenor is to World of Warcraft as Man of Steel is to the Superman mythos. It's an effort to collect classic elements with no regard for the setting in which they make sense, throwing them together like line items. It's aware of the history of the franchise only as a resource to mine, and it's just giving us all of the old familiar pieces without the parts that made those pieces memorable. Imagine watching Harrison Ford pretending to be Indiana Jones despite being far too old for the role now, locked in a script with no sense of momentum or energy, going through the motions in a way that's not just lackluster but actively kind of shameful. Imagine Frank Miller writing Batman as a parody of what people thought his original versions of Batman were anyway without the slightest sense of irony. That should give you some idea of where I am when it comes to Warlords of Draenor. It's loads of classic ideas, stuff that I desperately want to like, but it's ultimately just not very good, and it certainly doesn't come together.

  • World of Warcraft turns on Gaze of the Black Prince this week

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2014

    If you're a World of Warcraft player, you're busy killing time until Warlords of Draenor comes out. So why not kill some high-level enemies and get a legendary cloak in the process? Blizzard is turning on the Gaze of the Black Prince buff starting July 15th and ending on July 29th, allowing players who have yet to complete Mists of Pandaria's legendary cloak quest a chance to get through the requirements a bit more easily. The Gaze of the Black Prince doubles all reputation gains with Wrathion and increases the chance of receiving the random drops required for the questline. It should be helpful for alts you're gearing up or just characters who hadn't quite made it through the process yet. You can also catch up with the most recent Warlords of Draenor patch notes to see how well your cloak will serve you going into the next expansion against the Iron Horde.

  • World of Warcraft starts previewing Garrisons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.29.2014

    Garrisons are one of the big defining features for World of Warcraft's next expansion, but we haven't heard a whole lot about them. That's all changing with the start of a new four-part series explaining how the system works and how players can unlock and improve their Garrison, starting with the absolute basics. The first part is available now, outlining the overall scope of the fortifications and what players will be able to do with them. The short version is that Garrisons will be centrally located for both the Horde and Alliance, but you'll have access to satellite locations in each of the various zones through the expansion. You'll also have choices about which buildings to construct as you move through Draenor, which will affect both the central location and the satellite region -- building a Lumber Mill, for instance, will mean unlocking one back at your main Garrison as well as offering unique buffs while in the zone with the Mill. Check out all the details in the official posting.

  • EVE Online warns supercarrier pilots of impending changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.28.2014

    On June 3rd, EVE Online is rolling out its latest expansion, and that means changes are coming for everyone. This includes some pretty substantial changes to supercarriers, such as the doubling of all Fighter Bomber drones. Depending on how full your drone bays might be, that could mean you suddenly have more units in your drone bays than you have actual space to fit them. A quick post on the official site notifies players that in the event their drone bays become overfilled, all of their drones will be moved to the cargo bay, where they could leave a ship overloaded and unable to jump until cargo is jettisoned or destroyed. Players are advised to take care of the space in their supercarriers now, before the expansion launches, rather than scrambling to find places to put all of the drones once the update actually happens. You can also check out the original blog outlining the overall supercarrier changes if you missed it the first time around.

  • The Lore Vacuum Effect

    by 
    Matthew Rossi
    Matthew Rossi
    05.27.2014

    It's no secret that I'm into World of Warcraft for the lore. I play the game for the story, to a great extent. And that's what makes end of expansion lulls the hardest for me - I know that there will be no new story. This time around, Mists of Pandaria has just absolutely ground me into the dust. I simply can't make myself be interested in playing when I know the story this well. I've leveled Horde to get a new look at things, run the Dominance Offensive, done the Isle of Thunder, even run Siege LFR on him. I've seen it. Alliance and Horde, I've seen it. I know that a great many players, perhaps the majority of the game's players, do not care about this. I accept this as fact. I don't expect you to put lore and narrative ahead of gameplay. I know Blizzard designs the game with gameplay firmly ahead of the lore. But it's still a huge issue for me, and there are other players like me - not only does it affect how they're playing now, but it controls whether or not they'll play it in the future.

  • EVE Evolved: Expansion names are important!

    by 
    Brendan Drain
    Brendan Drain
    05.25.2014

    Since its launch in 2003, EVE Online has adhered to a rough schedule of releasing two free expansions per year, one at the game's peak play time in the summer and one to tide players over during the long winter lull in activity. Each expansion has had a particular theme and a descriptive name, launching with several major features and then being followed up with a series of smaller sub-releases. At EVE Fanfest 2014 we discovered that CCP plans to change that strategy and instead produce around ten smaller releases each year, aiming to release one every six weeks. Putting aside the mathematical impossibility of meeting that target with only 52 weeks in the year, the plan for smaller but more regular releases has been generally well-received. Players were very happy to hear that unfinished features will no longer be pushed out the door before they're ready just to meet an arbitrary expansion deadline, and it's great news that completed features and fixes will now wait a maximum of six weeks before deployment. There's no doubt that it's a great development strategy, but the more I think about it, the less sense it makes as a media strategy. In this EVE Evolved opinion piece, I look at why expansion names are important, the problems with CCP's new development schedule, and what can be done to fix them.

  • Take a look at the next Allods Online update, Colors of War

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2014

    When will players in North America get to see the new race being added to Allods Online? It's hard to say. It's easier to say when they'll see the next major update to the game, however, as the Colors of War update is already live for the Russian server and is being localized for North America and European players now. So you can expect it within a month or so. And what does it contain? Like the name says, war. Players will be able to explore a revamped Kingdom of Elements with several redesigned battle points as well as a new variant style of capture-the-flag in the Training Grounds. The Raid Dominion system has also undergone extensive remaking, adding in new elements like gun mounts to change the face of these battles. That's in addition to major class changes for Wardens and a revamp of the old Tika-Rek's cave. Check out the patch trailer just past the break. [Thanks to K for the tip!]

  • World of Warcraft previews cosmetic class accessories

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2014

    What's the immediate visual difference between a Warrior and a Paladin in World of Warcraft if they're not using abilities? There's not much of one. Which seems a little odd, seeing as these are two classes with immense difference in lore. That's why the art team is showing off a preview of things to come in the form of cosmetic class customization. The idea is that classes should have bits of visual flair to distinguish them without being tied to stats. The preview shows off potential accessories for Rogues, Hunters, and Paladins, accessories that start off simple and get more elaborate over time. The design blog also points out that this is not something likely to be in for launch of Warlords of Draenor, although whether it might be included in a later patch or the next expansion altogether is somewhat ambiguous. Check out the full design preview for more details about what the designers envision.

  • Neverwinter announces its fourth module, Tyranny of Dragons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2014

    Stupid dragons. They think they're so special, with their wings and their breath weapons and their intelligence and their hides like armor. Sure, maybe all of that is pretty special when you think about it, but that's not the point. While we can't be sure just yet, though, it's a fairly sure thing that the next Neverwinter module will indeed allow you to put some dragons in their place; after all, the next module is dubbed Tyranny of Dragons. Seems like it would involve some draconic influence there. Tyranny of Dragons is due for release on August 14th, 2014. Unfortunately, we have no further details at this time outside of the fact that it will include dragons and will tie into the overarching story of the same name moving through the Dungeons & Dragons product line. Regardless, you'll want to get your best dragon-slaying shoes on for late summer because it's high time you showed those dragons what you think of them. (They're not so big.) [Source: Perfect World Entertainment press release]

  • War Thunder launches Ground Forces, complete with trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.16.2014

    Have you ever sat down to play War Thunder and thought to yourself that it's missing something? Maybe you have. Maybe you've though that what it really needs is tanks. A lot of them. An entire world of them. They could call it something compelling, like... how about "Planet of Armored Vehicles?" Or Ground Forces, that would make sense too. Especially since that's what the team at Gaijin Entertainment did call it. Yes, the Ground Forces expansion is now live, allowing every player to take part in a landscape of mechanized weaponry. There's a launch trailer just past the cut celebrating the inclusion of this global set of armored artillery, complete with plenty of shots of planes being shot down by anti-air vehicles. So if you like the idea of taking the gameplay out of the air and onto the ground, the game has you covered now.

  • EVE Online explains its new expansion model, opens store testing

    by 
    Bree Royce
    Bree Royce
    05.12.2014

    If you followed EVE Fanfest 2014 closely, you already know that CCP is planning on reworking EVE Online's twice-yearly-expansion schedule, but today's dev blog aims to flesh out that plan. Writes CCP Seagull, Instead of doing two big expansions per year, we are moving to a model where we do about 10 releases per year, or one release every 6 weeks. In general each of those releases will be smaller than what you have seen with our expansions, but overall we will get you more per year and an overall better EVE Online because of the two big benefits this new model brings: Smaller and medium size features get to you faster, and we can make bigger features and changes to EVE Online because these can take the time they need to mature before going out, without needing to time a rare expansion. Seagull further explains that the new expansion cycle will help the team deliver speedier content for a wider variety of playstyles. In other EVE news, CCP has announced that EVE's store is open for testing on the Singularity server. "The new store will be instrumental in the future for offering ship skins, and other character and account related services," says CCP Falcon.

  • Blizzard should rethink their content release model

    by 
    Scott Andrews
    Scott Andrews
    05.01.2014

    Blizzard changes many things for each new expansion: raid structures, class spells and talents, game systems, UI elements -- few aspects of WoW survive an X.0 patch untouched. It's time for Blizzard to change the one thing that has stayed the same since The Burning Crusade: the "event patch" release cycle. In WoW today, every patch is a big deal. We get previews. We get a trailer. We get fancy artwork with the X.X numbers. The patch release is an event. Every patch has tons of content for nearly every aspect of the game. It's exciting -- there's almost too much to do. When a new patch releases, we're in WoW heaven. Then months go by and that content grows stale. Blizzard doesn't give us new content at that point, but peeks at future content. We're starving for a delicious content meal, but we can only look at pictures of the food. It's a feast and famine cycle that has to end. It creates this massive gap between the final content patch of one expansion and the release of the next. We must cross it once again in 2014. Players put up with it because we know Blizzard will deliver, eventually, a tremendously fun experience. But should we have to endure this, still, after the game has been around for almost ten years? It's time for Blizzard to rethink the way they release content.

  • World of Warcraft wraps up its raiding retrospective

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2014

    What does the future of raiding in World of Warcraft look like? It looks like Warlords of Draenor, obviously, but what does that entail? That's the focus of the final installment of a feature that's examined the past of raiding and now looks to the future. While the changes in raid sizes and raid modes have been known since the expansion was first announced, there are more alterations incoming that should shake up the way that players currently move through the game's raiding content. The article explains that having a static group hitting the same content for quite some time stays engaging, while hitting a raid finder group is more or less the same each time. As a result, raid finder loots will be altered to lack set bonuses and have different art from the normal raids while also dropping more loot than other modes. Each raid difficulty will also have a separate lockout, while changes to Valor and the caps on same will diminish the importance of re-running old content that no one needs. Take a look at all of the changes in the new article.

  • World of Warcraft continues its raid retrospective

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.29.2014

    The launch of Warlords of Draenor is going to shake up the raiding experience in World of Warcraft, and if raiding is what you like to do in the game, that's pretty important. But rather than just explain how raiding will be in the new expansion, Blizzard has opted to look past through the previous expansions and examine how revisions have affected the game over the years. Yesterday's blog covered launch through Wrath of the Lich King, while this entry focuses on Cataclysm and Mists of Pandaria. Cataclysm removed the difficulty gap between 10-person and 25-person raids, but the side effect was a pressure to produce smaller raid groups rather than grow to bigger groups. It also introduced the raid finder as a mechanic, encouraging more people to experience the content. Mists of Pandaria, on the other hand, suffered from bottlenecks that prevented non-raiding groups from making any progress, although flex raiding was deemed a better way to get groups in and playing. Take a look at the full article for more details on the ups and downs, with part 3 set to address the future of raiding in Warlords of Draenor.

  • PAX East 2014: Can World of Warcraft's garrisons live up to the hype?

    by 
    Courtney Keene
    Courtney Keene
    04.19.2014

    Like many players, I have very mixed feelings about the garrisons being added to World of Warcraft's latest expansion, Warlords of Draenor. At this year's PAX East, I sat down with Blizzard Entertainment to discuss the feature, and the studio reps explained garrisons as a way for Blizzard to bring a bit of Warcraft into the WoW universe. As a fan of WarCraft 3, I left the interview feeling hopeful and excited. But the more I thought about it, the more I began to worry that garrisons will boil down to one of three things: an expanded version of Mists of Pandaria's farms, a new daily quest hub, or just another time-sink that will keep players isolated from one another.