Explorer

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  • PSA: Civilization 5 Viking and Explorer DLC packs now available

    by 
    Ben Gilbert
    Ben Gilbert
    05.04.2011

    You spent the last week gathering up your chainmail shirt and a handy seax for battle, knowing full well that this week brought both Viking and Explorer downloadable content to Civilization V -- that's a given. But have you gotten your fancy exploring telescope oiled? Or your ship captain's wig powdered? Let's hope, as both DLC pieces are now available on Steam for $4.99 each or $7.49 together. And frankly, where would you be without your telescope at the ready? Lost, is where.

  • Around the world in eight days: A journey in Wurm Online, part two

    by 
    Shawn Schuster
    Shawn Schuster
    04.13.2011

    My journey around the world of Wurm Online continues on today through the second half of the trip. In yesterday's story, we explored the eastern and southern shores of the map's mainland, and now we get to see the western and northern shores in all their glory. Although that southwestern-most tip of land is heavily populated, you're back to desolation when you make your way up into the cliff faces of the western shore. I spent one night in the side of a rocky mountain, only slightly protected from the elements as I chiseled my way into the rock just enough for a fire and shelter for the night. I decided to roleplay a bit during the trip, setting up proper shelter before I logged out of the game for the day. What's funny about this particular shelter is the fact that I discovered a very rare diamond only three squares into the cave. I've dug entire mazes of underground mines and never found a diamond before, so this was a sure sign that the rest of the trip was going to be bountiful. And it was! Follow along below for more.%Gallery-120997%

  • Around the world in eight days: A journey in Wurm Online, part one

    by 
    Shawn Schuster
    Shawn Schuster
    04.12.2011

    Wurm Online is a unique MMO. I can't think of many other games that allow the freedom of Wurm, which may be why I still consider it my favorite online game to this date. For anyone who hasn't tried the game or heard me yammer on about it on the Massively Speaking podcast, I'll explain the basics. Wurm Online is a sandbox game created to allow players unbelievable freedom. If you've played Minecraft, you have the basic premise of Wurm, but multiply that experience by about 100. In fact, Markus "Notch" Persson was the co-founder and co-creator of Wurm before moving on to Minecraft and world fame. Wurm Online starts you off as a fairly inanimate and uncustomizable character whose goal is to simply build. Find a spot of unclaimed land, throw down a settlement token, and build to your heart's content. You cut down trees for wood, mine stone for ore, forage and fish for food, and use it all to create the world that lives within your imagination.

  • EVE Spotlight: An interview with EVE Travel's Mark

    by 
    Brendan Drain
    Brendan Drain
    03.25.2011

    EVE Spotlight is a bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. At the start of this month, the folks at CCP Games updated their Facebook page with a link to a fascinating blog. The aptly named EVE Travel serves almost as a holiday brochure for the many interesting places to visit in EVE. I'm sure some players would look at this as a waste of time, but to me it underscores everything that's great about EVE and sandbox games in general. The number of viable ways to play the game is constrained only by a player's imagination and motivation. Mark and the guest contributors on EVE Travel are all highly motivated to explore the visuals and lore surrounding every interesting thing you might come across in EVE. Where we see a pretty shipwreck, they see an ancient battle with its own motivations and politics. In reading EVE Travel, I shared in Mark's sense of wonder and excitement about a vast universe that I had taken for granted. That sense of awe, of being lost in the deep and having to learn all about everything for the first time, is something a lot of us have lost over the years. When we run missions or complete exploration complexes, many of us just see the numbers involved -- how much damage we can deal or tank and what rate of ISK per hour we can generate. We look at these areas through the eyes of a player gaming the system, but EVE Travel shows them to us through the eyes of a true explorer. I was even inspired to set out on my own exploration adventure, delving into the lore of places I'd taken for granted and seeing them again for the first time. In this edition of EVE Spotlight, I talk to blogger Mark from EVE Travel about exploring the collossal sandbox of New Eden and what can be done to help the storyline of EVE come alive.

  • The Game Archaeologist goes to Earth & Beyond: The vet

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2011

    Space: the final frontier... except for 4chan, which is a lot scarier to explore. These are the voyages of the Starship Massively. Its five-year mission: to explore strange, new worlds; to seek out new life and blow it out of the sky; to boldly exploit trade routes like no one has done before! Erp, better stop there before I begin infringing on the Captain's Log's territory! In any event, we at The Game Archaeologist Institute for Fuzzy Nostalgia continue to forge ahead with the Earth & Beyond dig, carefully dusting off memories and screenshots to preserve in a blog-shaped museum. It's one thing to talk of a game, but another to speak with one who was there at the time, so I went on a hunt through the dark recesses of the internet to find seasoned Earth & Beyonders. This search took me about two minutes before one of my associates practically opened the floodgates of fanboy gushing to drown me in his enthusiasm for this title. One interview, hundreds of screenshots and an Electronic Arts dev bible later, and we at the institute knew that we hit the motherlode. Join us for a civilized discussion with an Earth & Beyond vet as he shares with us crumpets and recollections.

  • EVE Evolved: Losing yourself in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    03.06.2011

    Of all the things EVE Online has to offer, exploration is perhaps its most attractive lure. With around 7500 solar systems to visit and seven years of history enshrined amongst them, EVE offers players a very real and tangible universe to explore. There's something inherently attractive about getting lost in the depths of space and being absorbed into the stories woven around those thousands of little points of light on the map. While the official storyline of most MMOs can be seen all across their respective worlds, the sandbox nature of EVE adds significant player-determined influences to the usual developer-created storyline. In the colossal sandbox of New Eden, key battles and events have drenched areas of the game in a player-made lore that's ripe for discovery. In the past, several players have capitalised on EVE's potential for exploration in order to craft for themselves a truly unique gameplay experience. In 2006, a new player by the name of Innominate Nightmare went on a roaming tour of EVE's lawless nullsec regions. In his travels, he talked with the locals and reported on daily events as they unfolded. The intrepid explorer soon discovered a New Eden fraught with war but at the same time bonded by it. Every space station and alliance-claimed system held stories of the blood spilled over its liberation, the good times pilots had together there, and the monumental efforts alliances had undertaken to carve a home for themselves out of the void. In this week's EVE Evolved, I immerse myself in some of EVE's most unique exploration experiences and look at how you can become lost in New Eden's awesome sights and stories.

  • LeapFrog's LeapPad Explorer tablet looks a little more durable than your iPad

    by 
    Tim Stevens
    Tim Stevens
    02.15.2011

    Kids of all ages love tablets, but not every tablet is suitable for fingers covered in peanut butter and jelly. We're thinking the latest from LeapFrog would handle that situation without complaint and, with its chunky construction, should make it home undamaged after show and tell. It's the LeapPad Explorer, shipping this summer, a 5-inch color tablet will let kids draw, play games, and of course learn all about reading, writing, and arithmetic. There's also a built-in camera and, while we're guessing FaceTime support isn't likely to be coming in a future update, there is an animation studio app that will let kids have fun with whatever video they record. It's all enough to make one very jealous of Junior, and an MSRP of $99.99 doesn't even sound that bad.

  • Early Venue Pro adopters get free Bluetooth headsets, the infinitely rewarding lesson of patience

    by 
    Ross Miller
    Ross Miller
    12.15.2010

    Still bummed to be waiting for your Venue Pro? Dell's amended its December 14th shipping update -- henceforth known as (this time only, and then never again) as "VP Day" -- to let yearning customers know that, if they had ordered the device before that day, a present was coming in due course. Nay, not a present, a Thank You in the form of a free Plantronics Explorer 240 Bluetooth headset. That's shipping in four to six weeks, excusing any ironic bouts of delay of its own. Let's just hope it doesn't beat your Windows Phone 7 device to the doorstep. [Thanks to everyone who sent this in]

  • Patch 4.0.3a, The Shattering, likely hitting live servers tomorrow

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.22.2010

    With the announcement of extended downtime for tomorrow already out, the buzz has begun in earnest. We know that The Shattering, the patch that will change Azeroth forever, is coming either this week or the next, and an extended downtime would be the perfect time to patch it in. The Shattering patch will include all the old-world changes coming with Cataclysm, including changes to the Loremaster and Explorer achievements to match, the removal of Zul'Gurub, a reduction in the amount of experience required to level from 70 to 80, and the addition of all of the new race/class combinations. Worgen and goblins will still have to wait for Cataclysm itself, of course. If you don't plan to do any raiding or dailies in Northrend in the next couple weeks on any of your characters, you may also want to move your character to Stormwind or Orgrimmar before the servers go down, as rumor has it that the portals in Dalaran are going away with this patch. If all this change is getting you confused and dismayed, never fear! We here at WoW Insider will be with you every step of the way. Just stay with us for all the latest news and handy guides you need to survive in the brave new world of Cataclysm. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • 'Liberate' for the Zune HD unlocks hidden Windows CE potential

    by 
    Paul Miller
    Paul Miller
    11.01.2010

    Sure, we just spent the last four or five years chiding Microsoft for its anachronistic Windows CE interface, a UI which was holding Windows Mobile back in a post-stylus world, but now that Windows Phone 7 is here we get to start feeling all nostalgic, right? The ongoing Liberate project for the Zune HD, which just hit version 1.5.1, strips away that flashy Zune veneer and boots the device to Microsoft's stock CE 6.0 copy of explorer.exe. Notably, the latest version adds an onscreen keyboard and better right click support. Folks are using the freedom of CE to run applications like Foxit Reader, Opera Mini and Pocket Word, and with support for GDI, DirectDraw, and OpenGL ES 2.0 there's hope of gaming ports as well. [Thanks, David R.]

  • The Daily Grind: What's the coolest place you've ever found while exploring?

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2010

    Are you an explorer in MMOs? Do you relish taking the path less traveled, seeing just what's over the next hill, and jumping with reckless abandon into any and all mysterious pits you encounter? Then today's Daily Grind is for you, hearty adventurer! So in all your journeys, in all your explorations, what's the coolest place you've ever found far off the beaten track? Was it a magnificent view from the top of a mountain that only a few have ever witnessed? Did you find an easter egg left by the developers that none of your friends know about? Did you even dare to cross into unfinished zones and parts of the world that were "forbidden" and supposedly closed off to normal traffic? We want to hear from MMO spelunkers and rural hikers today -- what's the coolest place you've ever found while exploring in an MMO? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • The Road to Mordor: If the road goes ever on, I'm gonna need a GPS

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2010

    Recently in our kinship chat, I asked my mates what they were most looking forward to in next week's patch. Scaled instances and the wardrobe were popular, but probably the most-cited change was simply the influx of new players. It's not that we were worried Lord of the Rings Online was dying, but that we love this game so much that we genuinely want others to experience it as well. Plus, new players bring a rush of excitement for everyone involved. It's always a treat to look at an old game through a fresh set of eyes, and I hope that everyone logging in to LotRO for the first time will enjoy the sights of the Eriador, the quirkiness of the world, and the rich lore behind it. In the spirit of welcoming these fledgling adventurers to Middle-earth, I wanted to hand out a few pieces of advice today that I would give to myself if I were just starting out (and I guess there'd be some sort of weird time travel paradox event going on there, but hopefully you catch my gist). What should you do in your first week in LotRO? Speak "friend" and enter.

  • Leapster's $70 Explorer learning handheld gets reviewed, loved by a father

    by 
    Darren Murph
    Darren Murph
    08.13.2010

    Leapster inadvertently (or not) spilled the beans on a forthcoming learning handheld way back in May, and with nary a peep from the company, it has managed to launch said unit just as the next school year was fixing the start. The $70 handheld ain't the cheapest in the world, and considering that the "learning" cartridges are $25 a pop, it won't take long for this investment to get serious. USA Today's Ed Baig managed to wrangle one for review, and while he certainly let his kids do the dirty work, he couldn't help but express frustration by the inability to use older games with this new system. Forward progress aside, Ed found his kids enamored by the device, and while that led to him making quite a few digital Leaplet purchases (downloadable games), it also kept his youngsters occupied and engaged in something beneficial. All told, he handed out 3.5 of 4 shiny stars to the minuscule device, and so long as you're cool with daily demands for new software from Johnny and Jane, this might be the best back-to-school gift ever.

  • EVE Evolved: Exploration -- Top tips

    by 
    Brendan Drain
    Brendan Drain
    07.18.2010

    Over the past two weeks, I've been giving an in-depth look at EVE Online's exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in EVE. By concentrating on astrometrics skills, a new player can be a more-than-competent prober within a week. Although some sites may require the help of an older player for the first few months, it's still one of the most fun PvE elements a new player can get into. In the first part of this three-part guide, I went over the basic equipment and techniques you'll need to scan down hidden complexes. In last week's second part, I went on to look at the different types of hidden site you can discover, what loot you can expect to find in each of them and what kind of challenge you'll face. Since the exploration system was launched many years ago, I've picked up a few tricks and tips that can help any explorer. In this final part of the EVE Evolved guide to exploration, I run down my four top tips for budding explorers.

  • The loose ends of Arko'narin

    by 
    Dawn Moore
    Dawn Moore
    04.27.2010

    As the years have passed in the World of Warcraft, I find myself meeting more and more players who have no idea what I'm talking about when I mention some memorable quest or tiny hideaway in a level 50 zone. This is by no means unexpected in a game as old as WoW, but I find it quite tragic that those near and dear to me are missing out on things that once captivated me. So what do I do? Well, I grab my semi-interested guildmate and whisk him away on a field trip; I take on the role of an Azerothian tour guide. Sometimes I even wear a funny hat. I really enjoy the concept behind achievements like The Loremaster and World Explorer. It has a very "go see and experience the world for yourself" feel to it that I can agree with. The problem is I think those achievements are a bit overwhelming for the average person, myself included. I really can't imagine actively going out and doing the hundreds of "gather 10 berries/feathers/saliva samples" quests for fun. What I'd really like to see is an achievement system that focuses more on quality than quantity: Loremaster Lite, for example, or World Explorer's Top 20 spots. Kind of like Blizzard's way of saying, "Hey, here is the stuff we are most proud of. Go see it." Blizzard is busy, though. But hey! I'm here, and I even have a funny hat to wear in real life! It's not an explorer hat; it's a squid hat. (It looks like a squid is eating my head when I wear it.) As I sit here, allowing my brains to be munched on by this crocheted Cthulhu, I have to wonder: are all those things I love about the old world going to exist once Cataclysm comes out? Suddenly I'm stricken with worry. What if I never get to see those things again? Worse, what if some people never see them at all?! So today I'm going to remedy this anxiety with one tiny step in the direction of furthering Azerothian awareness, and I'm going to start with the beautiful night elf warrior, Arko'narin.

  • CrimeCraft's executive producer talks on the game's strengths

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2010

    CrimeCraft may have launched with a bang, but that bang appeared to be less of a gunshot and more of a car backfiring. Vogster Entertainment's MMOFPS was met with somewhat mixed reviews, moved to a free-to-play model, and found itself banned in Australia. But the game persists, and executive producer Matt McEnerney recently sat down with Warcry to discuss issues ranging from the Australia ban to the game's focus. In a rather refreshing moment, McEnerney flatly states that the game is not for everyone, going on to state that those players who fall under Bartle's classification of Explorer or Socializer will be less likely to enjoy the game. It's a positive mark of candor, and certainly helps strengthen McEnerney's points on what the gae is trying to do and what it's best at. The interview also covers the current endgame option, whiich focus heavily on PvP amidst the game's warring families of gangs. On the Australia ban, the producer's statement is essentially one that the government can ban the game from shelves but not hard drives -- which strikes us as a little criminal, but when you're talking about a game called CrimeCraft, do you really expect much different? Those interested in the game should take a look at the full interview, which is a bit more honest in places than we've come to expect from the genre.

  • Missing help for World Explorers

    by 
    Mike Schramm
    Mike Schramm
    09.10.2009

    This post by homestar over on WoW Ladies LJ reminds me of an issue we'd let drop by the wayside: where exactly is that help that World Explorers were supposed to get? Right now, as you move around the world trying to pick up the World Explorer achievement (and title), there's no real way to tell exactly what places you've explored and which you haven't. Obviously, the map colors in as you wander around, but it's not so granular that you can tell exactly where you need to go, so if there's only one small location you have to visit, as with homestar, you end up wandering around desperately trying to find that one little place you haven't hit yet.The good news is that Blizzard already mentioned we would get help for this. The bad news is that it was over a year ago. Bornakk said that we'd have a way to tell on the map just where locations had been discovered and where they hadn't been seen yet, but since then we haven't really heard anything more about it. Obviously, a few things have been added to the maps, including quest icons, and instance maps have been added as well, but where's the Explorer help?At this point. you have to think that Blizzard has moved on -- maybe whatever update Bornakk was hinting at did make it into the game and we just didn't notice it. But more likely, they couldn't figure out a good way to do this, didn't have a lot of call for it, and decided to spend the time on something else. Especially with the upcoming revamp of old maps, maybe we'll see maps that are a little more helpful in terms of getting the full Explorer achievement.

  • Kids exploring the Wastelands of FusionFall in ways devs never intended

    by 
    James Egan
    James Egan
    06.01.2009

    Cartoon Network has done fairly well for itself with its IP-centric FusionFall. In fact, the words 'wildly successful' may come to mind when you take into account that FusionFall has already gained over 4 million registered users since its January launch. Having a TV network to promote the game is advantageous, of course, but with that many kids running around in the game's world, it was inevitable that some of them would get up to mischief. This topic came up in an interview conducted by MMORPG.com's Carolyn Koh with FusionFall community director Richard Weil. It's interesting to note that some kids are basically testing the limits of the game world by finding ways into the "Wastelands" -- vast in-game areas where the developers test aspects of FusionFall. These players have managed to find holes in the game code and slip into these off-limits areas that were thought hidden and inaccessible to them in the first place.

  • EVE Online player circumnavigates the game's world

    by 
    James Egan
    James Egan
    04.27.2009

    The game world of EVE Online is vast, a galaxy of over 5000 charted solar systems called New Eden. EVE's explorer-types, like Jeran Tek, have successfully visited every solar system in New Eden. Jeran Tek isn't alone in such pursuits, however. This past week saw another player establish a new exploration milestone; DevilDogUSMC of The Helicon Alliance circumnavigated EVE's galaxy. It took him four days, on a journey with 118 waypoints and 502 jumps in a covert ops frigate (capable of warping while cloaked). DevilDogUSMC spoke with EVE's volunteer in-game reporters (Interstellar Correspondents), stating why he even attempted this. He said, "Since I became a pod pilot five and a half years ago I wanted to explore this universe, but I was put into action with fleet after fleet not ever having the chance. So I decided to take a break from... politics and working with our alliance fleet and went for it. This was a chance for me to show the rest of New Eden that anything can be done as long as you commit to it and work for it." The full story on DevilDogUSMC's journey was reported by ISD Aeterna Vitae on the EVE Online site.

  • Breakfast Topic: What's the best pun name you've ever seen?

    by 
    Adam Holisky
    Adam Holisky
    04.19.2009

    We've all seen some Alliance kiddie named "ikillhoarde" or a Warlock named "ifearyoudie." After all, what Horde wouldn't run for cover from a Hunter who's named after his very death? And woe is the person who actually thinks he can get away from a Warlock's fear. Phear the lock, baby.Add titles into the mix. "Doora the Explorer" is probably my favorite of all time. Every time I see someone named that I yell out "Swiper, No Swiping!" Of course insert the obligatory NSFW Kevin Smith reference here.Another favorite of mine that I've seen is "Highlander the Immortal."What's the best pun name that you've encountered in the game? Ever thought about renaming your character to make yourself pun-famous?