Fallout

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  • Good Old Games taking half off Interplay titles this weekend

    by 
    Jessica Conditt
    Jessica Conditt
    04.13.2012

    Good Old Games is hosting an Interplay 50 percent off sale this weekend, cutting the prices of 32 games right in half. Or, as we like to call it, this is GOG's "buy 16 games, get 16 games free" sale.The sale includes Fallout 2, Earthworm Jim 1 and 2, MDK, Freespace and Invictus: In the Shadow of Olympus, for $3 each. Every title is $3, actually, making the entire bundle $96 -- a savings of $96. Yes, that's what we meant with "buy 16, get 16 free." This could also be the "buy one, get two half off" sale, or the "buy 8, get 16 half off" sale. Take your pick; any way they're all good old games for a great new price.The sale runs from now until Monday at 11:59 p.m. EDT.

  • Fallout free on GOG.com for the next 48 hours

    by 
    Jordan Mallory
    Jordan Mallory
    04.05.2012

    GOG is hyping up its massive overhaul/relaunch by making the original Fallout free for the next 48 hours. Available for XP, Vista and Windows 7, the free version includes the game itself, Fallout-themed wallpapers, a 205 page "Fallout bible" and the soundtrack.Originally released in 1997, Fallout will feel familiar and yet dramatically different to anyone whose history with the series begins with Fallout 3. For a total investment of zero dollars, however, it's hard to do much better.

  • Fallout: The first modern role-playing game

    by 
    Rowan Kaiser
    Rowan Kaiser
    03.16.2012

    This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. It wasn't supposed to be Fallout. After the role-playing game genre crashed in 1995, new models for the style began to appear. Smart money would have been on the wildly popular Diablo to become the trendsetter, where Fallout was an underdog from the start. At the 2012 Game Developers Conference, Fallout's lead producer, Tim Cain, described its creation: he was the only Interplay employee assigned to the game for months, it was almost canceled twice, and when it shipped Cain was told it was a "risk" despite the low level of company investment. Despite all that, the original Fallout has become widely known as one of the greatest and most influential games of all time, and the model for the biggest RPGs of recent years. Several weeks ago I argued that Ultima was the most important game series of all time, but Ultima's influence through new games was almost gone in 1997. Fallout was its replacement; it was the first modern role-playing game.

  • The year role-playing games broke

    by 
    Rowan Kaiser
    Rowan Kaiser
    03.12.2012

    This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. The most important year in western role-playing history was also its worst. The late 1980s and early 1990s were an obvious Golden Age, as RPGs were the drivers of innovations in graphics, interface, complexity, and narrative in Wizardry, Ultima, and the Gold Box series. That came to a screeching halt in 1995, when the once wildly popular genre suddenly became devoid of games.The genre was rebuilt after 1995, but it looked very different. The companies and franchises which had dominated withered away, replaced by the ones we know now: Fallout, BioWare, and Blizzard. All these started shortly after 1995, and the only residual series from before, The Elder Scrolls, squeaks in with its first installment in 1994. So what changed, and why did it change?The chief contributing factor was the rise of the compact disc for storage. Games comprised of a dozen ungainly 1.5 megabyte floppies were growing more and more common, so the CD, with 500 megabytes, was a godsend (or so it seemed). All the other technological advances: better sound and music, voice-over, 3-D polygonal graphics, full-motion video, etc, could be used with CDs. This made games bigger -- but it also made budgets bigger, teams bigger, and development times much longer. Role-playing games and their developers struggled to adapt.

  • Classic game postmortems return to GDC

    by 
    JC Fletcher
    JC Fletcher
    02.08.2012

    Last year, for the 25th anniversary of the show, GDC featured a series of "Classic Game Postmortems" on games like Pac-Man, Prince of Persia, Another World, and Marble Madness. These new looks at old games proved so popular that the show is bringing them back for the crucial 26th anniversary event.This year's set of classic games to go under the microscope includes Alone in the Dark (with designer Frederick Raynal), Fallout (with designer Tim Cain), Gauntlet (with creator Ed Logg) and Harvest Moon (with producer and former Marvelous CEO Yasuhiro Wada). Forget about all those new games! This is why we really go to conferences.

  • Ask Massively: Thieving on the fast track edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2012

    One of our readers was kind enough to point us to two sites that, once again, were stealing our posts without crediting our authors or anything like that. (I don't mean "this post looks suspiciously similar"; I mean abusing copy and paste.) Unfortunately, while we're aware of these things, there's not a whole lot we can do other than request that the sites get taken down. Sometimes it works, and sometimes it doesn't, but it's all we can do. I guess it's nice to be good enough that your work is worth stealing without credit? That's something. This week's installment of Ask Massively isn't going to focus on that, however. Instead, we're going to focus on the recent spate of MMO litigation and the potential for a boxed RIFT expansion. If you have a question you'd like to see answered in a future installment of Ask Massively, mail it along to ask@massively.com or leave a comment in the field below. Questions may be edited slightly for clarity and/or brevity.

  • Bethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked

    by 
    Matt Daniel
    Matt Daniel
    01.09.2012

    Bethesda and Interplay have been embroiled in a legal battle for quite some time now, arguing over whether or not Interplay had the rights to create a Fallout MMO. Well, that lawsuit has finally been settled and it appears that Bethesda has come out on top. In a press release today, Bethesda announced that "under the terms of the settlement, the license granted to Interplay to develop the Fallout MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately." Bethesda fails to make any mention of whether or not the studio will use its freshly re-acquired rights in order to actually make a Fallout MMO, however, so the future of the online wasteland remains in flux. [Source: Bethesda Game Studios press release]

  • The MMO Report: Cool balloon bro edition

    by 
    Bree Royce
    Bree Royce
    01.05.2012

    This week on The MMO Report -- where everyone prefers "a blaster over hokey religions and ancient weapons" -- Casey tries to make the most of a slow MMO news week. He reports that the fallout over Fallout Online has settled, Multiverse (the Buffy/Firefly MMO platform) is dead in the water, CCP is launching EVE Online character avatars into orbit via balloon, and Star Wars: The Old Republic is boasting 350,000 concurrent users. There's no mailbag this week, he relates, because everyone's too busy playing lightsabers with their friends, which is probably true. He also thanks BioWare for teaching him how to /getdown... and I think you should tune in at the five-minute mark to see his moves for yourself. The video's tucked behind the break for your amusement!

  • Bethesda vs. Interplay case finally settled

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2012

    War. War never changes. And neither, it appeared, would the long-running legal dispute between Bethesda and Interplay over the rights to the Fallout IP. For years, it seems, we've been reporting on this courtroom tug-o-war between the companies which has kept the fate of Fallout Online in limbo. Well it looks like it is finally over, one way or another. An administrator on the Fallout fan site Duck and Cover says that a settlement has been reached although the details have yet to emerge to the public: Today, DAC has confirmation that a settlement has, in fact, taken place. It actually took place the day of the trial -- and had I been able to get online and sort through the documents I would have reported as much. We do not yet have the details of the settlement -- they will be announced this month (January 2012) -- but we can report that on the day of trial, the atmosphere in the court room was tense until the judge recessed. This recess was extended, and then they recessed for lunch. After the lunch recess, the court room was locked to everyone except attorneys and clients. When our source asked why this was the case, our source was told it was because they were working out a settlement. The following day, another source called the court reporter to ask what the next hearing schedule for the case was -- this source was told there was no schedule as a settlement had been reached. We'll be following this story as it develops to see how it affects the potential Fallout Online and what each studio is walking away with from this bitter dispute.

  • Bethesda and Interplay may be close to settling Fallout dispute

    by 
    Jef Reahard
    Jef Reahard
    12.30.2011

    Is the long-running war of words between Bethesda and Interplay nearing its end? The two firms have been engaged in a legal tug-of-war over the Fallout IP (and its potential entry into the MMO space via Fallout Online) for several years now, but a new blurb on GamePolitics suggests that there could be some light at the end of the tunnel. GamePolitics cites a Fallout wiki entry and the leak of a partial court transcript from earlier this month that says "both sides have previously agreed to drop this from the case (Bethesda raised it, and Interplay agreed). The case now just concerns future Fallout games." The website points to another source that claims that Bethesda is attempting to seal parts of the case (which is often a harbinger for an out-of-court settlement).

  • Vault Decoration 101: Free printable Fallout posters and vectors for the masses

    by 
    Jordan Mallory
    Jordan Mallory
    12.04.2011

    Let's face it, a nuclear fallout shelter isn't exactly the brightest, most cheerful place to spend an eternal global winter. The walls are cold and metal, the halls echo and there's a terrible draft from the oxygen recycler, not to mention the dog-sized cockroaches. There are some things you can do to spruce the place up a bit, however. If your shelter is equipped with a printer, for instance, printing out and hanging up these free safety posters and advertisements will give your new home a little bit of the consumerist flair that has now been turned to ash on the surface. Scalable vector logos are available as well, which means you'll be able to keep your Vault-Tec home looking good as new as its logos and markings fade over time. Be sure and join us next week on Vault Decoration 101, where we'll teach you over 1,000 different games to play by yourself in a pitch black room. See you next time!

  • Bethesda and Interplay continue to sling stones over Fallout Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2011

    There's exciting news about Fallout Online today, assuming that you think that the latest installment of the ongoing legal battle between Interplay and Bethesda qualifies as exciting news. Yes, the two companies are still at it, with Bethesda filing a new complaint against Interplay after the last victory. And as usual, depending on which company you want in charge of the game's future development, one of the companies is completely out of its mind and the other is trying to defend what it rightfully owns. Bethesda's complaint, in essence, argues that Interplay's complaint blocked testimony that would have established Bethesda as being the party in the right beyond a shadow of a doubt. Whether or not this is accurate will be established when the companies have their date in court on December 5th, which should put an end to this mess once and for all... although if previous events show anything, it's that both Bethesda and Interplay will fight this out to the bitter end.

  • Bethesda appeal denied for Fallout Online, work continues by Interplay

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.26.2011

    Are you enjoying the game of Fallout Online? No, not the actual online game in which you adventure in a shattered wasteland, but the constant back-and-forth between Interplay and Bethesda over which company is allowed to work on the development. The game has been tied up in court for roughly forever, with Bethesda trying to block Interplay's further development via legal tactics, and while the first injunction was denied, the studio appealed to have the development halted. It turns out that the courts remained firmly on Interplay's side, however, as the appeal has been denied and Interplay is in the clear to continue developing the game. Unfortunately, the game will still require express permission from Bethesda to launch, meaning that there's still no end in sight to the legal fighting and name-calling by both companies. For the time being, all that fans of the franchise can do is wait and see... assuming that Interplay remains financially able to develop the game after all.

  • Work on Fallout MMO can continue for now; Bethesda injunction appeal denied

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.26.2011

    There's been so much written about Interplay's nebulous Fallout MMO in the context of tedious litigation, it almost seems to welcome the franchise's thorough, irradiated reduction of modern society. But for those interested in legal tussles, here's where we stand today: Fallout property owner (and former licensee) Bethesda was recently denied a preliminary injunction against Interplay, which would have denied Fallout Online use of the franchise's story, characters and other identifiable elements for a limited time. Today, an appeal against that decision was denied. United States Court of Appeals documents show that Bethesda's aim was to show "the district court abused its discretion and misapplied the law in concluding that Bethesda failed to establish a likelihood of irreparable harm." And while the property owner continued to delve into fears over Interplay's suspect financial stability (a potential source of said irreparable harm), today's outcome similarly found Bethesda's claims unconvincing. The legal saga is still far from over, as Bethesda and Interplay must still settle their polluted licensing relationship and come to a conclusion regarding the possible release of Interplay's work -- which may continue for now, but still requires "express permission" from Bethesda to launch. What state the world (both inside and outside the game) will be in by the time the courts clear things up is anyone's guess.

  • Bethesda fails to block Fallout MMO progress, again

    by 
    Jef Reahard
    Jef Reahard
    09.23.2011

    The latest development in the ongoing lover's quarrel for control of the Fallout MMO seems to be something of a body blow for Bethesda. The famed Elder Scrolls and Fallout 3 RPG maker was smacked down in a U.S. District Court this week as a judge ruled that the company "unreasonably delayed in seeking relief, and that the emergency that allegedly justifies a TRO is self-created." TRO stands for temporary restraining order, and Bethesda was seeking such against Interplay and Masthead Studios, which are developing the long-awaited Fallout MMORPG. This isn't the first time that Bethesda has turned to the legal system as a way of preserving its Fallout brand. It's also not the first time the company has been denied, as a 2009 ruling allowed Interplay to continue working on the massively multiplayer version of Fallout despite Bethesda's objections.

  • Fallout: Nuka Break goes episodic, first episode out now

    by 
    Ben Gilbert
    Ben Gilbert
    08.30.2011

    Wondering what happened to your favorite trio of Wasteland wanderers from Fallout: Nuka Break? After a run-in with the most dreaded creature of all -- fundraising -- Wayside Creations is back in business and producing a full webseries. And lucky you: the first episode is already available!

  • Fallout Monopoly is something we wish we could buy

    by 
    David Hinkle
    David Hinkle
    08.29.2011

    Guys, if you're wondering if your significant other is The One, there's only one question you need to ask yourself: Would he or she go through the painstaking process to create something as awesome as this Fallout-themed Monopoly board just for little old you? If so, put a ring on it! This was created by deviantART user PinkAxolotl, who swapped out classic Monopoly stops such as Baltic Ave and Park Place for locations from Fallout 3 and Fallout: New Vegas. The Go space has been changed to G.O.A.T. and the Free Parking space has been changed to the "Please Stand By" screen. The only similarity between this version of Monopoly and the classic? Your cousin Brian is still guaranteed to throw a hissyfit when you eventually trade all your railroads for a ham sandwich.

  • Interplay says Bethesda knew Fallout MMO would, in fact, be a Fallout game

    by 
    Griffin McElroy
    Griffin McElroy
    06.29.2011

    Just a couple of days after watching our nation's highest legal officers debate the impact of video games across this great country, it's time for us to return to a much sillier gaming lawsuit. Gamasutra obtained a June 23 court filing issued by Interplay regarding the developer's legally troubled Fallout MMO. The filing comes as a response to a preliminary injunction filed by Bethesda which attempted to prevent Interplay from using the franchise's story, setting and characters in their online opus. Interplay's counter-filing explains, "For at least four years, Bethesda has known that Interplay interpreted its right to create the Fallout-branded MMOG to include copyrighted content from the Fallout universe in order to make the MMOG a recognizable Fallout game." We don't know, guys -- that seems a little unreasonable. When we heard Interplay was working on a Fallout MMO, we just assumed it would be a massively multiplayer online puzzle-platformer set in a colorful, kid-friendly version of ancient Rome.

  • Interplay v. Bethesda deathmatch continues

    by 
    Matt Daniel
    Matt Daniel
    06.28.2011

    The punches keep flying between Bethesda and Interplay in the battle for Fallout Online. A recent court filing from Interplay claims that Bethesda knew good and well that its in-development Fallout MMO would (prepare for a shock!) include elements from the Fallout universe, despite Bethesda's claims to the contrary. The filing goes on to confront Bethesda's arguments that the MMO would lead to confusion amongst players of Fallout 3 due to plot conflicts between the two games. Interplay points out that this is a rather ironic statement, considering that "Bethesda contends Interplay should have created an entire game of incompatible story, characters, and art and labeled it Fallout only in name." Between this legal sparring and Interplay's financial woes, the future of Fallout Online remains to be seen.

  • GOG selling Interplay titles for half off, including Freespace and sequel

    by 
    Mike Schramm
    Mike Schramm
    06.21.2011

    GoG.com has announced a big half-off sale on a bunch of older Interplay titles, allowing you to pick up some titles of serious quality for just a couple bucks apiece. There are some real gems in there, including the Descent games, the classic Giants: Citizen Kabuto, Fallout 1, 2 and Tactics, and the great Sacrifice, all for just $2.99 each. We'd be remiss as well if we didn't point out that the much-loved space combat game Freespace is also on sale, along with its sequel, for the same ludicrously low prices. Three bucks for a bunch of must-play titles from video gaming's days of yore? Deals don't get much better than that, people.