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  • MMO Family: Free Realms and Clone Wars Adventures at SOE Live

    by 
    Karen Bryan
    Karen Bryan
    08.07.2013

    While we've heard lots of news this past weekend about SOE's lineup of titles for the adult audience, there's an ever growing presence of children at the convention thanks to the popularity of Free Realms and Clone Wars Adventures. They might not have as many years of experience gaming as the "grown-up" crowd, but they still had lots of questions and insight to share with the developers of both games. To meet that demand, there were two panels for SOE's kid-friendly MMOs; one focused on the art of the games, while the other talked about some of the ways that the team designs their games around a younger audience. And there was some exciting news about what's planned for the future as well. Read on for the highlights!

  • MMO Family: The many ways video games teach children

    by 
    Karen Bryan
    Karen Bryan
    07.24.2013

    Video games get a bad rap these days, but we've looked at several ways that they do redeem themselves. One area in particular is games-based learning, and there are some great games that are helping bring about a revolution in how we look at education. But there are some more subtle ways that video games are teaching our children, too, and Forbes Contributing Editor Jordan Shapiro has put together a list of five types of learning through video games, regardless of whether a child is playing a serious game or is just putzing around. Let's look at the "other" side of learning through gaming, and see how it's perfectly tailored towards kid-friendly MMO experiences.

  • Check out a day in the life of a KingsIsle artist

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2013

    What's it like to be an artist working on one of the more visually imaginative MMOs out there? Just ask Melissa Preston, the art lead for Pirate101 who wrote an article looking at what a typical day entails in her job. She says that one of her favorite parts of the day is reviewing the art book to see progress being made: "All of the pieces have to work together to tell a story and they need to be believable in the same world." Much of Preston's job is coordinating between departments and her own team to make sure that everything syncs up. She also provides a few pieces of concept art with explanation as to the stories behind each. It's an interesting job that doesn't always get the spotlight in the way that other developer positions do, so check it out and learn a thing or two about what artists do for MMOs!

  • Make-a-Wish boy becomes KingsIsle honorary producer

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2013

    We've all heard the incredible dreams that the Make-a-Wish foundation accomplishes for seriously ill children, but what if a boy with brain cancer wanted to tour his favorite game studio and become an honorary producer instead of go to Disney World? No problem: wish granted! Eleven-year-old Ryan and his family were granted an all-access tour of KingsIsle Studios through Make-a-Wish's efforts. The studio posted an article with Ryan's adventures throughout the day, including a voice recording session, a Pirate101 play session with developers, and time spent learning about what each department does. Ryan's mother related how important the day was to her son: "For him to see some of the actors and creators in person and see how a game he loves to play is created is just so special. It's something we could never give him and just an amazing opportunity for him." KingsIsle had a special surprise in store for Ryan at the end of the day. The team created a new Pirate101 NPC named Ryan the Relentless and equipped the character with the sound files from Ryan's recording session that day. Ryan the Relentless and his Yum-n-ade stand will be added to the live game this week.

  • MMO Family: Can gaming boost kids' physical activity?

    by 
    Karen Bryan
    Karen Bryan
    07.10.2013

    One of the main concerns that parents have about their children's video game playtime is that it can correlate with inactivity, obesity, and a lack of interest in getting off the couch and doing things. And with reports coming out that sitting is the new smoking, they have good reason to be worried. As video games get more and more mainstream and the couch gets used more and more, young children could start to look like those passengers on the AXIOM in Wall-E. But a recent study by Australian researchers featured in the British Medical Journal may shed a ray of optimism that video games can, in fact, offer opportunities for physical activity after all. Is there hope that younger gamers can avoid a sedentary existence as they grow up? Let's take a look in this week's MMO Family.

  • MMO Family: Setting screen time limits this summer

    by 
    Karen Bryan
    Karen Bryan
    06.26.2013

    As June comes to a close, throngs of school children are free from "pencils, books, and teacher's dirty looks." But the end of school can bring a new problem, as parents and kids battle it out to to determine acceptable limits on game time. How can parents set limits on screen time and still preserve some sense of sanity this summer? Let's look at a few pieces of valuable advice in this week's MMO Family.

  • MMO Family: Study challenges common views on digital media, video games, and family

    by 
    Karen Bryan
    Karen Bryan
    06.12.2013

    When it comes to video games and parenting, there are two scenarios that often emerge. The first is that parents, children, and video games are a contentious mix. Parents and children often clash over things like playtime, game content, and the rising cost of devices needed to play. What results is a scenario where the children are constantly pushing for more and the parents are struggling to keep it under control. The other is that parents have seemingly given up the battle and instead use video game systems and mobile devices as a digital baby-sitter, allowing their children to spend hours each day in front of the screen. So what's the truth? According to a study by Northwestern University, there are some surprising revelations about the real role of digital media in our families' lives.

  • Choose My Adventure: Put me in, coach

    by 
    Mike Foster
    Mike Foster
    06.05.2013

    Every games writer must wonder, at some point in his career, whether he is in fact horrible at video games. Be the game Dota 2, EVE Online, or any of the other titles that make up my weekly play schedule, I worry I'm much better at having a good time than I am at actually manipulating game mechanics and making them perform the way I would want. But it doesn't have to be that way. Yes, dear friends -- I can change. I just can't do it alone. I need your help to become the most powerful, handsome, talented, handsome, elite-geared, handsome video gamester in all the world. It's up to you to Choose My Adventure and in doing so to decide which title offers me the best chance of becoming a golden gaming god and offers you the best chance to be my tough-but-fair coach who is totally a lovable teddy bear underneath all the swearing and yelling.

  • Breakfast Topic: Do you play WoW with a family member?

    by 
    Robin Torres
    Robin Torres
    05.31.2013

    I have two duos going right now. I'm playing a mistweaver with The Spousal Unit's brewmaster and I'm playing a windwalker with The Spawn's frost mage. Both are good times but very different. My daughter and I are leveling very slowly. We stop to smell every peacebloom and sometimes the only questing we get done are the Ironforge cooking and fishing dailies. But we're having a great time tooling around on my two-seater rocket and generally being silly. The duo with The Spousal Unit is completely different. We're speeding through dungeons on our monk experience buffs and he's definitely a GOGOGOer. I prefer a slower pace -- enough to actually see my surroundings rather than just running from place to place watching health bars. But he wants to get through as many instances as possible in a session. This has led to some discord, but for the most part we are happily GOGOGOing. Are you playing with a significant other, sibling, parent, or child? Or are you the lone WoW player in your family? Or do you purposely not play with family because of possible out-of-game drama being brought in game or vice versa? The family that plays together stays together? Maybe? Let us know.

  • MMO Family: A look at Phineas and Ferb's Agent Alert

    by 
    Karen Bryan
    Karen Bryan
    05.29.2013

    It's hard to walk by a school or a playground without seeing the image of an aqua-colored platypus emblazoned on a kid's shirt, hat, backpack, or lunch box. Phineas and Ferb, the long-running animated Disney series, has been a big hit with children, so it's little surprise that the tie-in game Agent Alert was launched a few months ago. I'm not exactly familiar with the show, but when I got an email alert about a new MMO based on the series, I had to check it out. Was I about to head into a world of thousands of player-made platypus characters? I feared the worst but was pleasantly surprised.

  • Pirate101 sets sail for Marleybone

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.24.2013

    One of the bonuses of having Pirate101 set in the same world as Wizard101 is that the former can benefit from some of the latter's layout. KingsIsle has launched a big expansion for the game that includes some old favorites for veteran players, starting by sending pirate captains to the familiar land of Marleybone. Players will be investigating a war zone they helped inadvertently create while working up through another 15 levels of experience. The update also adds the new region of Aquila, a new Bazaar system for players to trade goods, and a new tutorial to help players get accustomed to the game. There are also new bosses and transport systems to give players more to do while they sail across the oceans. Last but not least, new companions are scattered through the added regions, and old companions are learning some new tricks. Pirate101 players can log in and start enjoying the update immediately.

  • Study: Mobile gamers download five titles a month, mostly through word of mouth

    by 
    Mike Schramm
    Mike Schramm
    05.23.2013

    A new study released by Applifier says that word of mouth is still the number one way mobile game players find the games they like. That doesn't necessarily mean in-person discussion about mobile games, however, though 36 percent of users did report that hearing from a friend or family member was a major source of games, and 25 percent of users said actually seeing a friend or family member play a game was one way they found out about their favorites. However, 43 percent of users say reading user reviews was the main way they found what they liked to play. Video is another big game pusher -- 70 percent of users polled by Applifier say that they watched online video about mobile games in the last week, and 45 percent of users said that watching the video had them downloading that same game right away. Most mobile game players, according to Applifier, download up to five mobile games a month, which is just a little more than one per week. Those games are played for about three hours per week, though obviously that's spread out across the entire week, so most likely little bits here and there rather than three hours at a time. And 20 percent of users, said Applifier, can be classified as "sharers," which means they are more likely to download more games, play more often and for longer and convert to paying users. All interesting stuff. For all of the infrastructure for app discovery built by Apple and others, odds are that you're still hearing about your favorite iOS downloads from the people that you know best anyway.

  • MMO Family: First Impressions of World of Trinketz

    by 
    Karen Bryan
    Karen Bryan
    05.15.2013

    I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes. But when I got a Google alert in my inbox about the world's first family-friendly 3-D MMO for Facebook, I had to head back to the blue-and-white wasteland of Facebook and see it firsthand. Could it be that the era of isometric views and mindless clicking is finally over? Have we finally moved on from agriculturally themed games? I decided to check out World of Trinketz to seek some answers.

  • Clone Wars Adventures not (immediately) affected by EA/Disney deal

    by 
    MJ Guthrie
    MJ Guthrie
    05.08.2013

    If you're a Star Wars fan, you've no doubt heard of EA's acquisition of an exclusive multi-year license for creating games based on the iconic space story, a license that spans multiple platforms. But what does that mean for current -- or even past -- Star Wars MMOs that aren't connected to that studio? Massively jumped on the case and contacted SOE to find out what, if any, effect this agreement between EA and Disney would have on its past and present titles. Specifically, we asked if Clone Wars Adventures would be forced to shut down when the current license expires. Of course, we also slipped in a question as to whether or not that deal prevented any possibility of a return of Star Wars Galaxies. As for CWA, the studio replied "Star Wars: Clone Wars Adventures is fully armed and operational, and this week's announcement does not affect our current agreement with Lucasfilm." So the browser-based games appears safe -- at least for now. The studio, however, declined to comment on SWG.

  • MMO Family: Are video games stressing kids out?

    by 
    Karen Bryan
    Karen Bryan
    05.01.2013

    Video games get blamed for all sorts of societal problems, particularly for young children. Violence, obesity, and laziness are just the tip of the iceberg. And a recent article from Amanda Enayati adds one more potential problem: stress. Growing up is complicated enough, but are video games making it even harder to be a happy, relaxed kid? Enayati, CNN Health's stress columnist and the technology and stress correspondent for PBS MediaShift, says it's complicated but points to a few studies that argue the pros and cons. Let's take a look at the debate over whether video games might be too stressful for children.

  • Pirate101 prepping 'largest expansion to date'

    by 
    Jef Reahard
    Jef Reahard
    04.30.2013

    Two new world expansions are on the horizon for Pirate101. KingsIsle is prepping Books 13 and 14, which feature the war-torn skyway of Marleybone and the "legendary beauty and danger found throughout Aquila," according to the studio. The updates comprise the free-to-play fantasy title's largest expansion to date. KingsIsle says that these new worlds are coming to the Members Only Test Realm in short order, with deployment on the live servers soon to follow. Sail past the cut for a bit of lore and some exclusive screenshots. [Source: KingsIsle press release]

  • Choose My Adventure: Extreme DIY makeover edition

    by 
    MJ Guthrie
    MJ Guthrie
    04.24.2013

    Life may be like a box of chocolates, but gaming is like a Do-It-Yourself project. It may not be as mouth-watering an analogy, but it is certainly fitting: MMOs are a giant construction zone where players build their own experiences in a virtual world using tools from the game and their own imagination. Each project is a unique undertaking, bearing the personal touches of the builder, whether the builder is an individual or a group like a guild. Some players prefer to build a single residence and settle in, while others enjoy moving from project to project, exploring new territory and testing new tools. Me? I tend toward the former; I'm the kind who tinkers around in one place over a long period of time. But all that's about to change. Again. That's right, folks; it's my turn to break ground on yet another Choose My Adventure! For the next six weeks I am leaving the comfy confines of my familiar surroundings and allowing you to direct my next MMO project. Yes, my dear Massively friends, you will be the foreman of this endeavor, determining every step of the construction, from where I'll build my newest experience to what tools I'll get to use.

  • One Shots: Yo ho ho!

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2013

    There's probably no gulf as wide as the one between historical pirates and the pop culture versions that we venerate. As a guy who had a pirate-themed 30th birthday party, I can't say that I'm against our off-kilter brand of scallywags. Neither is reader Phinneas, who sent in our featured screenshot from Pirate101. "These shots are of the main starting area with my fearsome pirate looking to the horizon for adventures ahead," he writes. Best of luck to ye, laddie! May the wind be at your back, your enemies in Davey Jones' locker, and a bottle of ginger ale in your belly! Yet pirates are only the beginning of today's adventure through One Shots...

  • MMO Family: Is it time to regulate MMO cash shops?

    by 
    Karen Bryan
    Karen Bryan
    04.17.2013

    "I want it now!" We're all familiar with that screechy demand by Veruca Salt in Willie Wonka and the Chocolate Factory. And for those of us raising children, it's an all-too-common request. When kids want something, they'll pull out all the stops, and for many kids, that brand-new video game warrants an Oscar-winning tantrum. MMOs, on the other hand, are a different breed because the bulk of kid-friendly MMOs are now free-to-play and make use of cash shops and a variety of subscription plans in order to generate revenue. In essence, MMOs have to work for their money now rather than rely on the traditional monthly subscription, but that has led to questions about how far studios should go in getting players to part with their money. In some instances, it's led to children (and some adults) spending large amounts of money without fully understanding what they've done. Should there be regulations on marketing practices of game companies? A recent announcement by the U.K.'s Office of Fair Trading regarding web and app-based games might hint at that answer.

  • MMO Family: The consequences of kids at conventions

    by 
    Karen Bryan
    Karen Bryan
    04.03.2013

    As I wound down my time at PAX East recently, I couldn't help but notice how different this convention was compared to when I went a couple of years ago. Yes, the exhibition floor was bigger, and there were many more in attendance, but the overall feel was different as well, and part of that was the increased presence of children. We normally don't think of a video game convention as a family activity, and yet the fact that so many adults brought their children is telling. And whether you agree with it or not, there's something to be learned from the presence of kids at game conventions.