farming

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  • Free Realms buys the farm, offers it to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.11.2011

    Farming is kind of a hot-button issue for a lot of gamers these days, bringing forth mumblings about Facebook and clicking on cows. Fortunately for players who like farming in a colorful environment but don't feel like supporting aggressive non-gameplay, Free Realms has just introduced the option to work on your very own farm, clickable cows not included. All players will receive their own Wilds Farm to start cultivating, decorating, and harvesting as they see fit. As is par for the course for the game, the new farming system introduces a number of minigames for farmers to convert crops into coins. Farming will also provide a surfeit of new items available to expert harvesters. If you're particularly taken by the farming mechanics, you can also purchase additional spots of land and items for planting for Station Cash. Free Realms players on the Mac and PC can begin enjoying the little joys of working on a farm, albeit without the backbreaking labor that accompanies a real farm. %Gallery-12980%

  • BBC suggests gold farming may bolster poorer economies

    by 
    Jef Reahard
    Jef Reahard
    04.08.2011

    Who says gold farmers are devilspawn and deserving of a fate worse than death? Well, a lot of MMO gamers say that, but a news blurb on the BBC's website suggests that some virtual currency farmers may have a higher purpose after all. Citing a report at InfoDev.org, the BBC posits that gold farmers are simply filling a role in the global supply and demand economy. "Western players who have limited time for gaming are buying game cash, gear and high level characters from people in China and Vietnam that are paid to play as a job," the article states. The BBC also notes that the most recent global virtual sales estimates put the total market worth in the neighborhood of $3 billion. Approximately 30% of that is generated by legit players, 50% comes from bot farms, and the remaining 20% is pilfered from compromised accounts. Whether or not you tremble in anger at the thought of MMO gold farming or dismiss it as a modern-day reality, it seems as if it's here to stay, and according to the BBC, it might even provide economic aid to poor nations. "The virtual economy can have a significant impact on local economies despite its modest size," according to the article.

  • PAX East 2011: Free Realms coming to the PS3 on March 29th

    by 
    Jef Reahard
    Jef Reahard
    03.11.2011

    Apparently 17 million registered PC and Mac users are the tip of the iceberg for Sony Online Entertainment. The company's family-friendly Free Realms MMORPG is heading to the Playstation 3 on March 29th in an attempt to bring massively multiplayer enlightenment to the unwashed console masses (and reel in a few million new users in the process). Free Realms originally took a bow in 2009 on Windows PCs and has since seen its pirates, ninjas, pets, and genre-bending gameplay appear on Apple's OS X operating system as well. The title is initially free-to-play, with premium account options available to gamers who want to access an additional 400 quests and level all their jobs up to 20. Free Realms also features a cash shop that will be available via the Playstation Store. "Free Realms continues to break new ground in the gaming industry -– it will be the first free-to-play MMO to hit any console, the first family-friendly MMO to hit any console, and the second MMO, after our recent release of DC Universe Online, to hit the PlayStation3 to date," says SOE president John Smedley. Head past the break for an exclusive interview with Free Realms lead designer Stephen Bokkes and producer Nick Parkinson. %Gallery-118920%

  • Prospero the robotic farmer robotically plants seeds, makes humans even more lazy (video)

    by 
    Sam Sheffer
    Sam Sheffer
    03.01.2011

    Let's face it -- humans are lazy, yet incredibly industrious. We've seen everything from a self-making bed, to a channel-changer to even a touchless keyboard. And now, we're blessed with a robot that plants seeds for us. That's right, the image you see above is of a five-legged machine that has the ability to complete all of the necessary steps to grow a plant. Thanks to a Parallax Propeller chip that's mounted on a Schmart Board, Prospero is able to autonomously navigate in any direction and avoid obstructing objects. There's a sensor that lies under its body that senses where seeds have been deployed. If the robot detects that the ground is in need of a seed, it'll dig a hole, drop the seed, move the soil back over the hole and then spray paint the ground white to note that the process was successful. The belly of the bot is also equipped with fertilizers and herbicides, and Prospero can 'talk' (via infrared) to other robots in order to maintain crop-creating efficiency. You can check out a 48-second clip of the planting process after the break. Or, if you're a harvest-enthusiast, hit the more coverage link for 5 minutes of glorious green thumb action.

  • EVE Evolved: The RMT problem

    by 
    Brendan Drain
    Brendan Drain
    12.19.2010

    Of all the problems that plague MMOs, RMT (real money trading) is perhaps the most disruptive to normal gameplay. By design, almost every MMO has some form of tradable currency that can be collected through normal gameplay. The time it takes to collect that currency has an inherent value, which varies from player to player as not every player values his free time at the same level. It's inevitable that cash-rich players who value their time highly will often want to shortcut normal gameplay by buying the currency directly for cash. The negative impact of RMT and its associated problems is felt in every popular MMO, and EVE Online is no exception. The direct balance issues inherent in allowing players to buy ISK with cash are just the tip of a very unpleasant iceberg. Players who buy ISK from shady websites and services are the reason that the rest of us have to put up with spam-bots in popular chat channels, rampant account hacking, and macros taking up a disproportionately large cut of EVE's in-game resources and server load. In this week's EVE Evolved, I look into the problems caused by RMT, why macro-farming operations have become so wide-spread, and what CCP has done to combat this growing problem.

  • Turbine revamps LotRO crafting window, simplifies Farmer recipes

    by 
    Jef Reahard
    Jef Reahard
    11.09.2010

    Fancy yourself a Lord of the Rings Online crafter, or perhaps a purveyor of pipe-weed? Well, put down that Longbottom leaf and take a look at the latest LotRO dev diary, as it contains quite a bit of information on the forthcoming tweaks to the game's tradeskill system. For starters, you'll be greeted with a revamped crafting window that's leaner, meaner, and considerably larger, allowing for a bigger recipe list on the left and more recipe information on the right. In addition to layout changes, you can now click the "Increase Craft XP" button and go directly to the LotRO store, where you'll find new crafting acceleration scrolls available for purchase. These scrolls will boost your output by 25 to 50 percent depending on which you select, and you can also pick up new ingredient packs to replace your normal crafting consumables. Finally, the Farmer profession has undergone a few changes, chief among them a simplification of seed ingredients (for example, the recipes for Cauliflower Field and Green Onion Field now call for the Expert Crop Seed sub-component rather than separate ingredients). Turbine has also tweaked Field Recipes, first by reducing the number of seeds for all recipes from five to one, and second by changing the output of all recipes to only produce good crops. For a full list of the changes and additions, visit the official site.

  • The Road to Mordor: Horton hears a patch

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2010

    Few things get me more excited than the promise of a big steak dinner and a big, beefy patch. Both get the mouth watering, the senses tingling, and the anticipation racing. However, the former comes and goes within minutes, while the latter is here to stay. I love devouring a good set of patch notes, chewing every morsel of information as my mind tries to picture it in action. Mental note -- I should not be writing columns when I'm hungry. I trust you were as pleased as I was when you woke up to the Lord of the Rings Online November update patch notes this past week (Standard Disclaimer: These are for the test server and are subject to change, void in Nevada). We knew that Turbine had a few substantial projects in the works for November, but this is far beyond what I'd speculated. It's one of those "There's something for everyone -- well, almost everyone" updates that has a little of everything, a buffet of sumptuous delights. Sure, it's not going to please folks looking for new dungeons, the promised LI and housing revamps, or the continuation of the epic storyline. That said, Turbine's first post-F2P patch is considerably bigger than anticipated, and if this is any indication of the course the company is setting with releases, I'm happy to be on board. Let's break down this LotRO update after the jump, and see just who this patch is for and what it has to offer, shall we?

  • Anti-Aliased: How I mine for craft

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.30.2010

    This column was bound to come sometime. We've had legions of people asking us, "Why don't you cover Minecraft? It's totally an MMO!" The email barrage was so constant that I had nightmarish fits in my sleep, where I was drowning in oddly block-shaped emails pouring out of my ceiling. Now, after I've finally played Minecraft, my nightmarish fits have turned into scenes in which I'm being attacked by giant block-shaped spiders, but that's neither here nor there. I can see why people have fallen in love with this game, and they have every reason to. Minecraft may not be an MMO by our standards, but it is an example of gaming done right. It's the purest form of everything we love about gaming, and it's a game that could teach MMO makers a lot about design, should they care to listen.

  • Gold Capped: Cataclysm launch is the best time to farm

    by 
    Basil Berntsen
    Basil Berntsen
    09.15.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil with any comments, questions or hate mail! I've taken a bit of comment flak for ragging on farmers before. Yes, I read the comments! In a mature economy where there's lots of competition for farming and crafting, I still believe that crafting and using the auction house is the most profitable use of your time. Farming does not benefit from an economy of scale that you can use to make more money with crafting; no matter what, you can only farm a certain amount of product in a given time. However, you can AFK process many parts of the crafting process. Especially when I started writing this column, farming was something that would never make you as much money as investing in leveling a profession and learning how to use it (two-handed, dual-wielded) on the AH. This, however, will not be the case when Cataclysm drops. The people making real money will be the ones out there happily gathering the new ores and herbs so that the poor crafter saps like me can pay a huge premium for a very small supply.

  • Video: Halo: Reach Achievements made easy (and cheat-y)

    by 
    Mike Schramm
    Mike Schramm
    09.09.2010

    Halo: Reach isn't even out in stores, but IGN has already found a way to exploit part of the game for the sake of easy Achievements. In this video, its outlines a surefire method for farming up a good amount of the game's cheevos by tweaking the customized Firefight system to be really hard and then giving yourself invincibility. Which means "you can basically shoot around in circles, and get massive amounts of points." Seems like fun ... we guess? If nothing else, this shows off just how customizable the multiplayer system in Reach actually is. Bungie has made it so that the priority is coming up with fun gametypes with your friends, not just tweaking for as many points towards Achievement as possible. Not that we don't appreciate sweet, sweet cheevos, but that's not the only reason we're Firefighting against the Covenant, right? Right?

  • Gold Capped: Finding and keeping farmers

    by 
    Basil Berntsen
    Basil Berntsen
    08.04.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail! Sometimes, the cheapest way to acquire the quantity of farmed mats you need is to buy them direct from a farmer. Buying them on the auction house is probably more convenient; however, your farmer has to pay the AH cut, and you have to beat your competitors to it. Having a farmer send everything they farm cash on delivery every day is a much more efficient way and has some serious benefits for both sides of the deal. How can you find farmers and convince them to send you goods instead of listing them on the AH? This is not a one-way deal. You need to make it better for a farmer to ship directly to you than it would be for them to go and post their items for sale. To do that, let's look at the annoying parts of selling farmed goods.

  • Gold Capped: How to calculate inscription costs and prices

    by 
    Lisa Poisso
    Lisa Poisso
    07.26.2010

    Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. With its myriad of materials and finished items, inscription can be one of the more complicated professions for a crafter who's trying to track his expenses and profits (or even to know if he's made a profit at all). Herb prices have changed dramatically over the past several months, dropping to record lows as farming bots proliferate and climbing just as dramatically during the ban wave that followed. After months of being spoiled by a market overflowing with cheap herbs, many players stopped paying attention to what they were paying to make each item. Now that herb prices are climbing, it's left a number of sellers scrambling to reprice their items and to take a closer look at what they're paying for their supplies.

  • Gold Capped Ask an Auctioneer: My first mailbag

    by 
    Basil Berntsen
    Basil Berntsen
    07.21.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail! I've gotten quite the mail bag of questions emailed to me. I'm going to select a few and answer them approximately whenever I feel like it. Remember when writing your question that if you want to remain anonymous, all you need to do is ask! The first question comes to us from Mahgo, from Dath'Remar (US): I am emailing your for some advice regarding making gold on the auction house. I have most professions at max level. I currently use Auctioneer to undercut when I am selling what I make. Do you have any advice or could you please point me for some help regarding niche markets, or how to tackle the whole market?

  • Gold Capped: Where have all the farmers gone?

    by 
    Basil Berntsen
    Basil Berntsen
    07.07.2010

    Want to get Gold Capped? Every week, Basil "Euripides" Berntsen takes a short break from building a raiding guild on Drenden (US-A) (we're recruiting!) to write up a guide that will help you make gold. Check out the Call to Auction podcast, and feel free to email Basil any comments, questions or hate mail. Basil is also soliciting questions for an upcoming Gold Capped series, "Ask an auctioneer" via email. This post is best read while imagining me singing the title to the tune of "Where have all the cowboys gone" by Paula Cole. There -- good luck getting that out of your head! Auctioneers rely on farmers for raw materials for various businesses. In fact, we rely very heavily on them, and there are quite a few markets that are only more profitable than farming in terms of gold per hour if we can do them on a very large scale ... much more than any one person can farm. I've been flying circles around Sholazar Basin and boy, are my arms tired! The interesting thing about the markets we work on is that it's almost no more actual work to make, for example, 150 Titansteel Bars than it is to make 20. The only difference is in how annoying it is to find mats, and the number of Dr. Who episodes you get to watch while AFK crafting. The difficulty of finding lots of cheap mats is really the only barrier we worry about. And any experienced auctioneer will tell you that, historically in Wrath of the Lich King, it's been no trouble at all. For some reason, the majority of mornings I'd log in to do my buying, I'd see absolutely dumbfounding amounts of raw mats available for ridiculous prices. Cobalt Ore for under 20g a stack, Saronite Ore for as low as 7g a stack, Adder's Tongue for under 5g a stack and Eternal Shadow for as low as 15g a stack. I have access to unlimited storage and basically unlimited money, so I did what any opportunist with a basement full of toilet paper would do: I bought every last scrap every single time, reasoning that I'd eventually find time to use it.

  • Auctioneering in Cataclysm

    by 
    Basil Berntsen
    Basil Berntsen
    07.01.2010

    We've all been soaking up all the newly released Cataclysm info from this morning. I was so busy drooling (and hammering) on my keyboard about the hunter changes that I only got around to thinking about the profession and guild changes after my fourth coffee. Here's what we know: All professions seem to have a new cap of 525. You will be able to learn the next level of crafting skills at level 75. Well, alchemy works that way, and I assume that at least the other crafting skills will be the same level. No word on gathering skills yet. Guild perks are programmed into the client and have been data-mined; however, the more complex leveling system has been abandoned. No precise writeup about how guilds gain perks, but I hear they still work for experience.

  • Rise and Shiny recap: Hello Kitty Online

    by 
    Beau Hindman
    Beau Hindman
    06.19.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, followed by this column the Saturday after. I welcome any suggestions for games, either in the comments or at beau at massively dot com. This week I asked my readers to man (or woman) up and download Hello Kitty Online by Sanrio Digital. I'm a firm believer in the old saying "Looks can be deceiving" and have tried to keep that in mind as I look for games. After all, what is the difference between fluffy pink and white bunnies and giant robots that throw hissy fits? In fact, if I were to ask my readers what makes up the difference between a game like Hello Kitty Online and a game like Lord of the Rings Online, they might only shrug and say "C'mon, Beau, you can see the difference." Remember, though, that we can still pull emotions out of cartoon characters just like we can out of more realistic ones, and it has been shown that many moviegoers actually feel more connected to stylized characters over super-realistic representations. I wonder if Hello Kitty Online can inspire the same strong emotions that a hardcore raider feels?

  • Shirtless gnome action in Gnoob video from Everquest II

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.14.2010

    More often than not, advertising MMOs is a fairly serious business, insofar as you're appealing to the dramatic side of players. After all, if most of us knew we were signing up for one quest to slay a dragon and ninety-nine to slay several rats, we might have opted out. But EverQuest II's recent video gives us a taste of something less in the realm of "serious" and more in the realm of "bizarre." We'd give a full disclosure, but the video is just 30 seconds long and safe for work (unless your employer looks at you oddly about shirtless gnomes). Though the video is meant to highlight the game's 14-day trial, it also reminds any gamer of a very important lesson when it comes to an MMO -- namely, bad things happen when you stop paying attention. You'll be able to get at least a chuckle out of the video whether or not you play EverQuest II.

  • The Daily Grind: Money money money! Money!

    by 
    Justin Olivetti
    Justin Olivetti
    05.25.2010

    Money: it makes the world go 'round. It's also one of those necessary staples to keep your character happy and well-outfitted. Whether used to get that sweet piece of loot on the auction house, fund a mount, pay for skills and repairs, or just to feel (for once) like a billionaire, it doesn't hurt to amass as much money in game as possible. So what's your trick, your technique for raking in the dough? Are you a minimal earner, vendoring all of your loot and just getting by? Do you farm crafting components to auction off, or are you a crafty crafter who makes high-demand products? Do you complete every quest possible -- not for the XP, but for the cold, hard cash? Have you tip-toed down the dark side of RMT for easy gold? We'd love to hear your secret for becoming an in-game Scrooge McDuck. So how do you make your money?

  • EVE Evolved: Ratting, part 1: Strategies

    by 
    Brendan Drain
    Brendan Drain
    05.23.2010

    There are plenty of ways to make ISK in EVE Online, from exploration and mission-running to trading or any number of alternative professions. One of the oldest and most popular ways to make a reliable income in EVE is hunting the pirate NPCs that spawn in asteroid belts, an activity known as "ratting". Ratting is probably the best way to repair the low security status you'll be left with if you engage in piracy or suicide ganks. For those who live in nullsec, it's often the primary way to farm ISK for replacement ships to support PvP activities. Some players who don't have access to nullsec through their corporation or alliance even sneak characters in for the sole purpose of ratting. If done properly, it can make more ISK than level 4 missions and there's always that chance of finding rare faction and officer NPCs with valuable loot. In the first of this two-part guide, I look at where to find the best NPCs, how to find a good system for ratting and the three most popular ratting strategies.

  • A Mild-Mannered Reporter: Everybody needs a question answered sometime

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.05.2010

    If you haven't read Jason Vuic's excellent history of the Yugo, you're doing yourself a disservice -- at least, if you have any interest in terrible cars, history, or just the crazy stylings of Malcolm Bricklin. What does that have to do with today's bevvy of City of Heroes questions, hot on the heels of our anniversary? Well, not everyone can afford the Batmobile. There are places where the Paragon Monorail (aka Justice Mass Transit) won't take you. And on those occasions, well, you truly wish that you'd just dropped the ten dollars on the Martial Arts booster or taken the darn travel power. Onward! Dashel asked: "When will Blasters get more secondaries, original or proliferated?" Soon! Maybe. I've heard tell that we may well be due for another wave of powerset proliferation with the release of Going Rogue, although that's far from a confirmed fact. So Blasters can expect to get some more love there. But we don't have any idea of exactly when we'll see more secondaries as opposed to more primary sets. The trouble is that as Blasters have been designed, they have the undesirable trait that Masterminds share: they've got a setup for one of their sets that nobody else shares.