FFXI

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  • MMOG Podcast Roundup: Feb. 15th - Mar. 14th

    by 
    Michael Zenke
    Michael Zenke
    03.14.2008

    Every week, hardworking Massive gaming fans put their voices on the line to bring us news, opinions, and 'critiques' of their favorite games. Podcasts are a staple of many hobbies nowadays, and fans of online worlds are especially fortunate in this regard ... there are a ton out there. As such, every so often we'll try to update you on the podcasting world. Keep your eyes on this space for links to your favorite MMO-commentary celebs. Good and bad, straight-man or blue-mouthed, they all have something to offer about this amazing style of gameplay.It's been a bit since we did the last podcast roundup, so there's a lot of great audio programs out there worth highlighting. Only one - a long running and very venerable reprentative of the MMO playerbase - closed up shop this past month, though. GuildCast saw its last episode go up on Tuesday, March 4th. Hosts Shawn and Lady Sinea made it through a massive 96 shows, covering everything under the Arena.net sun. Their last three episodes are well worth listening to, and I especially recommend their discussion of what Guild Wars 2 will be like. Good luck to Shawn and Sinea on their other podcasts and with future projects.

  • New magic and job abilities in today's Final Fantasy XI update

    by 
    Michael Zenke
    Michael Zenke
    03.10.2008

    Brand new toys for the Jobs (classes) of Final Fantasy XI headline the newest update to this still extremely popular title. New spells are available for White and Black Mages, Summoners have a new ability that lets them siphon mana from their creature, and even the steadfast Warrior class gets a 'retaliation' ability. The newest classes added in Wings of the Goddess are getting a number of tweaks, too. Dancers will see abilities usable more often, and Scholars are subject to a host of changes aimed at making it more viable across the board. These changes include: tweaks to the max number of charges for the "Stratagems" ability, adjustment to the time required to regain a charge, new abilities, new job traits, increased access to both White and Black magic, major overhauls to the "-storm" variety of spells, a reduction in the mana cost for spells cast while using "Accession" or "Manifestation", and even new status icons for Scholar abilities.The official patch notes are well worth checking out, as a host of other updates have been made to the game. Crafting changes, new emotes, updates to events like Campaign Ops and the Chocobo circuit, new quests in WotG areas, and even further improvements to the Fellowship system - one of the coolest things about modern FFXI.

  • MMOG Podcast Roundup: Feb. 1st - Feb. 15th

    by 
    Michael Zenke
    Michael Zenke
    02.15.2008

    Every week, hardworking Massive gaming fans put their voices on the line to bring us news, opinions, and 'critiques' of their favorite games. Podcasts are a staple of many hobbies nowadays, and fans of online worlds are especially fortunate in this regard ... there are a ton out there. As such, every so often we'll try to update you on the podcasting world. Keep your eyes on this space for links to your favorite MMO-commentary celebs. Good and bad, straight-man or blue-mouthed, they all have something to offer about this amazing style of gameplay.Our highlight this week? Massively (sorta) has its own podcast-ish-thing. It's called Turpster Vision, and it's the work of the man, the myth, the legend from the WoW Insider Show and WoW Radio. His first episode ("Dancing in the Endless Forest") went up on the site just this week. And trust me, as someone who has walked in that forest and still doesn't understand what the heck is going on there, it's well worth watching. And did I mention it's funny? On to the podcasts ...

  • Minnesota gamer calls cops after virtual theft, cops shrug

    by 
    Chris Chester
    Chris Chester
    02.04.2008

    What do you do when you find out your MMO account has been looted and pillaged of all its other-worldly goods? Many of us would make a quick phone call to a friendly CSR to see what they could do about things, but not one Minnesota gamer named Geoff Luurs, who woke up one morning to find his Final Fantasy XI character had been stripped of four years' worth of gear and gil. Suspecting a friend (man, they really use that term loosely in Minnesota) of having committed the theft, Luurs turned to the local police for help. Unfortunately, given the way virtual property is treated in the U.S., there wasn't much they could do besides shrug and give him in their number in case anything tangible turned up missing.Of course, the point left unemphasized in the original story is that Luurs willingly forked over his account details to this "friend," basically bringing the hurt on himself. He cites "loss of trust" as the largest personal fallout of this episode, which isn't surprising considering he was tossing around his password all mamby-pamby on the 'net. We don't agree with the lack of legal consideration for virtual property either, but we also know our responsibility as gamers in this crazy mixed up online world of ours.[Via Eurogamer]

  • Building a better MMOusetrap: The age old debate

    by 
    Dave Moss
    Dave Moss
    01.30.2008

    Is there room in the genre for things that don't fit in the normal schema of MMO games? There have often been problems plaguing Sci-Fi style MMOs throughout the years, be it the fact that they are too vast, or can't live up to the IP that they are built on, allowing the fantasy genre to reign supreme (with exceptions to the rule of course). For the most part players seem to 'get' the games built around fantasy easier, with the play style just making a lot more sense. I know from the players I have spoken to, it's just easier for them to run around and hit things with swords, than to be flying around in star fighters and raiding entire planets. It begs to question if that will always be the case, and certainly looking at the line up for big MMOs over the next year it certainly looks that way. With FunCom's Age of Conan, and EA Mythic's Warhammer Online, both fit into that fantasy style, and work alongside games like LotRO and WoW with a metric buttload of back-story and lore (though obviously LotRO takes the cake on that aspect.)What is it that causes this then? Is it the lore, or the swords, or perhaps the fact that fantasy is just more interesting to people than science fiction? Let's try to break it down...

  • Building a better MMOusetrap: To topple the King!

    by 
    Dave Moss
    Dave Moss
    01.25.2008

    Can WoW be killed? This is the question on the tongues of my WoW playing friends since the announcement of FunCom's upcoming title Age of Conan has been pushed back another 8 weeks. Some think it's to polish it just that extra little bit, so that they can come out of the gates running, but honesty I think they just want to make sure they are putting out as high a quality game as possible. Really this idea of a WoW Killer, has been going around for a long time, and frankly I think the whole idea is a bit silly. Like my compatriot Kevin Stallard states on a recent edition of 'Ask Massively', there are games like Ultima Online that have been plugging strong for over a decade now, without any real notion of stopping soon.Certainly over the years MMO's have risen and fallen from the top spot, it started off with UO holding the torch, then moved along to EQ and pretty much since it's launch WoW has held fast and continued to gain popularity. And with ActiBlizzard's recent announcement that the World of Warcraft has just broken the 10 Million subscriber mark, it's unlikely we're going to see them toppled any time soon. To take a moment and put those numbers into perspective, 10 million subscribers would be like if every man, woman and child in Belgium did nothing but play WoW all the time. I know I'd certainly take the next flight out to Bruges, and settle in next to the Muscles from Brussels playing my Shaman for the good of mother Belgium!But really, I don't think that there is any risk of a WoW killer, not because I don't think that AoC and EA Mythic's Warhammer Online aren't going to be 'as good' or even be able to compete against WoW, but because frankly I don't think it matters. From what I've seen so far from both of these titles, neither one is trying to be a WoW clone, and I think that's the rub right there. Nothing is going to "beat" WoW, just like nothing beat UO or EQ, they simply lost subscribers to the new evolution of the genre. There are still a great deal of people who play the older titles, things like FFXI, UO, EQ, and so on, but most MMO gamers aren't tied to a single title. I bet you that of those 10 million WoW subscribers at least 30% play at least one other title, and most of them have probably taken part in at least one beta test for another game.

  • Building a better MMOusetrap: PPOrnography in games

    by 
    Dave Moss
    Dave Moss
    01.16.2008

    Quick turn out the lights, shut your door, and unplug the phone... today we're going to talk about boobs. shh shh shh, I know, please keep it down, don't get all worked up, it's really not anything to worry about. I'm not actually going to show you any boobs, just talk about them, or rather about morality, censorship and the like in our favourite type of video games. As I'm sure you're all aware, as informed gaming news readers, you've read the latest load of tripe about our beloved "sex-boxes" and how they are filling us full of sodomisingly good times. Well, I decided to take a look at MMOs under the same plate, but before you fill the comments section with slander, and my inbox with hate, let me just say I think the fellow who wrote the article is a grade-A ass, but he did make me think about a few things.First off, let's look at the ESRB rating that comes on most of our MMO titles, generally they are rated T (for teen!) but have the wonderful disclaimer of "experience may change during online play". Now frankly that's pretty much a carte blanche to do whatever they like, because if they get pulled into court they can just grab their Objection! sign and point at the rating. But I think that for the most part MMO game developers take a lot of strong steps towards keeping the playing environment relatively tame. There certainly aren't any terribly un-graphic alien lesbian love scenes in Paragon City, and last I checked, even though the Mithra are cute little cat ladies, there hasn't been any rampant cases of cross-species hot loving in Vana'diel.I think what I'm trying to get at is, that game developers do in fact keep our online experiences as puritanian as they can (violence aside of course), because they don't really see a need to change their games into online porn. Certainly there are the usual video game metrics of unrealistic body types (for both the women and the men), and the fact that somehow the more armour a female character puts on, the more like a princess leia golden bikini (link is semi-NSFW) it looks. But other than that things are generally tame, that is, until it gets into the hands of the players.

  • New Square MMOs plunking around internally?

    by 
    Chris Chester
    Chris Chester
    01.12.2008

    There are times, with all the talk about new MMOs from marquee companies better known for traditional RPG fare (think: Bioware and Bethesda), that we forget that among the first big RPG makers to make the massive jump was Square (now Square Enix) with Final Fantasy XI. While FFXI is still going strong, it's far from being the industry heavyweight that it was, and by most accounts has faded into relative obscurity. It's interesting to note then, when gamesindustry.biz sat down for an interview with Yoichi Wada, MMOs were really an afterthought in the conversation.What intrigued us though within Wada's brief mention of MMOs was his comment, "Following that, we have already prepared a few MMORPGs that have been experimentally played internally." Now, we understand that the semantics of this statement have to be taken with a grain of salt, as it's never made clear if Wada is speaking through an interpreter, but that statement would seem to indicate that they've got a number of projects in a playable state, at the very least, given that they used prepared in the past tense. As an avid console gamer myself, I'm dying to see what Square Enix could do if they took another swing at a game that encompasses not only the PC, but also the Xbox 360 and PS3 as well. Hopefully this is something we hear more about as the year progresses.

  • Building a Better MMOusetrap: Adventures in babysitting

    by 
    Dave Moss
    Dave Moss
    01.09.2008

    Guilds are as much a part of online gaming as the overuse of horrible internet memes (Mr. Norris I'm looking at you, and your amazing roundhouse kick), and people who play far too long, and bathe too little. Some games call them different things, Linkshells, Corporations, and so forth, but at the end of the day they are all the same thing and serve the same purpose; to give online players a way to easily access content by joining forces with a group of (sometimes) like minded individuals. They are often a great source of fun, and can even lead to life long friendships outside of the game, and I personally think that the games I have played would have been lesser without them. But, along the same vein there are some days I'm sure we all have when we log into our game of choice, and find ourselves in the middle of a Battle Royale of epic dramatic proportions where we just want to click that quit button and run off to our own private corners of the game and stab/shoot/maim things.Guilds are a strange and mystic creature, never to be truly understood, but for most of us also something we submit ourselves, and often try to create perfection. I don't actually think there is such thing as the perfect guild, because no matter who gets invited, who is in charge and who the big players are, there are always going to be problems. Some people will almost always form cliques inside a guild (or guilds inside guilds in some cases), and other people, try as they might just won't be accepted. Some people are loved by everyone and that works out well for them, but also, some people are hated by everyone and that works out for no one. Some leadership teams are too passive, others too aggressive, and there are always other problems that come up when things like loot and fame come into play.There are a lot of different types of guilds, from family guilds where it's just a small group of friends and family who play together and use their time online to connect where they otherwise couldn't. There are hardcore raiding guilds, who lead the bleeding edge of content in whatever game they choose, like Nihilum and Death and Taxes in World of Warcraft (the raiding game I follow most), where they become not unlike the rock stars of their game. But the majority of guilds I've found in any game, are the ones who generally sit somewhere in the middle, holding up the status quo. They don't push themselves to be at the pinnacle of content, but are happy coasting along at their own pace, as long as it stays fun and interesting. These sorts of guilds often times have the most varied groups of people involved in their rosters as well.

  • Adventurers beware, mysterious rodents in FFXI

    by 
    Kyle Horner
    Kyle Horner
    01.02.2008

    Hopefully you all like rodents, because if you happen to log into Final Fantasy XI anytime before January 14th you'll be greeted to the mysterious rodent-like beastman of Vana'diel. Said beasties could be "divine disciples" or "unsavory swindlers" and the only way to find out seems to be to brave the wide world. Ending their announcement with a wish of good fortune, the team behind FFXI don't seem to have the desire to divulge any more information beyond that. Seems pretty cryptic to us, but when you're basing your entire new years concept on the Chinese zodiac I suppose that it calls for a little exotic flavor.I'd like to think that these rodents are kind creatures sent to give us all cooking advice, but I suppose not all of them are going to be friendly. Would it be too much to hope for a Master Splinter-type of rodent to train players? It might not be, considering that the year of the rat is just around the corner anyhow. Our only word of advice is to bring along a big chunk of cheese with a nice, strong aroma. [Via Ten Ton Hammer]

  • Building a better MMOusetrap: Starting over

    by 
    Dave Moss
    Dave Moss
    01.02.2008

    So I have been talked into starting over an old game I quit over three years ago, deleted all my characters and vowed to never go back. Now, it's taken six months (or more) of convincing and pleading and begging, but the thing that finally sold me was "they made leveling a lot easier, it's not like it used to be." That right there makes FFXI so much more exciting to go and play again, because as anyone who has ever leveled a character to 75 in that game knows, it was a full time job. I didn't want to go and do that all over again, forsaking the other games I play, my real job, family friends, etc etc (because, let's face it, we all do that from time to time, to get that one next level). But with the prospect of the leveling being easier, more casual friendly where it only takes a matter of weeks (or months) instead of years to get to 75 and have some fun, the game just seems, somehow better.So that got me thinking about the other games I had left, and if they had made changes over the years to bring people back. Sure there have been the Resurrection Scrolls, and the Return Home to Vana'diel campaigns, and I'm sure countless others. But I'm not talking about promotions, but actual game changes, to speed up leveling, make crafting less of a headache, and allow people to join in, this late in the game.

  • Behind the Curtain: Learn 2 Play

    by 
    Craig Withers
    Craig Withers
    12.27.2007

    I should probably start this week's column by apologizing for missing last week. I won't, but I probably should. I'm sure your world kept turning despite a lack of my wittering on for 500-odd words, so let's crack on, shall we?Assuming some of you managed to stay safe from the murderous robotic Santa this year, you may well have received gifts of new MMO games, and are sitting at home (unlike me) with your feet safely ensconced in new slippers, wracked with indecision over what new vista of unexplored gaming potential you should be delving into. Fortunately, my friends and family understand that my tastes in gaming are (relatively) more esoteric than theirs, meaning that they usually plump for the always welcome gifts of booze or vouchers. What this means is that I will finally be able to pick up Bioshock and the Orange Box – seriously, if I have to dodge one more spoiler for Bioshock or Portal, I may have to stab someone in the mouth. But that's beside the point; let us get back on topic. With most of the big MMOs having been around for a good while now, the sheer amount of content available across these games is a daunting prospect – where do you start, how do you decide? Do you jump straight in and hope that you'll make it?

  • Building a better MMOusetrap: Buildings, barrens and beyond (Part 3)

    by 
    Dave Moss
    Dave Moss
    11.28.2007

    Over the past two weeks I have gone over some of the base elements of architecture in massively multiplayer games. Touching on how architecture can influence a persons time inside a game, as well as how different types of players can actually begin to influence the environment.Once a player leaves the cities with the games, they will begin to encounter more diverse and interesting environments and landscapes. The largest percentage of available space in MMOs is simulated landscape and natural scenery. From toxic-hued forests and jungles, to vast dune seas, and rolling grasslands, all the way out into the vastness of space and although the landscapes in the games oftentimes reflect the vistas we know from the real world, sometimes they are as if they were plucked from the dreams or nightmares of the players. However something separates landscapes in reality from landscapes in video games, and that is the fact that at the end of the day, most of the areas outside the cities in online games, are structured just the same as the cities themselves are.Each area or "zone" is assigned it's own distinct character, and habitat and is assigned a specific level of difficulty. They often have only a few entries and exits, a handful of important landmarks and high walls surround the entire area. In this sense the areas function simply as an exaggerated room, with walls surrounding, one or two doors or windows to get out, and everything within set specifically to function only within that area. Espen Aarseth stated in his Allegories of Space about the game Myst:"What looks like an open area is really a closed labyrinth with a few possible directions..."

  • Square Enix's next MMO may not be Final Fantasy related

    by 
    William Dobson
    William Dobson
    11.28.2007

    In a recent discussion with Gamasutra at the Final Fantasy XI Fanfest, the developers behind FFXI confirmed that they are still working on a new MMO, but revealed that it might not be a part of the Final Fantasy series -- and then again, it might be. Producer of FFXI and Square Enix vice president Hiromichi Tanaka said that the new game could either be part of the FF series, a sequel to an existing FF game, or something entirely new.The Gamasutra interview also includes comments from the dev team about World of Warcraft and how they feel it has impacted their game. Their answer? Not much. They note that FFXI was at its peak in subscribers close to WoW's launch, and there was no notable drop in numbers after the soon-to-be industry giant was released.

  • Make your own FFXI dungeons, Fan Fest recap

    by 
    Michael Zenke
    Michael Zenke
    11.27.2007

    Writing for Gamastura, freelance writer Emily Balistrieri has a lengthy run-down on the biggest party of the year for Final Fantasy XI fans: Fan Fest. She offers up two features for the price of one. The first is an interview with some folks from the development team, including Hiromichi Tanaka, and Global Online Producer Sage Sundi. The second is a breakdown of the events of the Fest itself, from the introductory speech to the obligatory game music concert. Another very popular event returning from last year was held Friday at 3:00 PM: The Tarutaru Marathon. Registered players were each assigned one tiny, adorable, level one Tarutaru character to send hurtling through a perilous dungeon. Monsters there could smite these wimpy Tarutaru into dust with just one hit, so stealth -- well, more so just running like hell -- played a big part in advancing the furthest. No one actually managed to cure the goal Galka character before the 20 minutes was over, but the closest three were awarded pretty sweet tech prizes. In fact, the top prize for many of the contests was a new PC.One additional element not covered in her writeup, but touched on in an update to the official site: the prospect of player-created dungeons! This idea is so out there that the language on the site sounds especially cautious:The development team hinted at the possibility of a function that would allow players to design their own dungeons. These adventurer-created dungeons could then be attempted by and traded between friends. However,this idea is still in the early planning stages, and there is a chance it may not come to fruition.If this was of interest, don't forget to check out our own Jason Dobson's gallery of photos from the event, and his own chat with the dev team.

  • Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)

    by 
    Dave Moss
    Dave Moss
    11.21.2007

    Last week we started to look at the architecture of MMO cities, and how they can impact game play. How developers use areas like transit zones, to herd the players, even if they players aren't aware. This week we will take a deeper look into the cities themselves, the people that inhabit them, and why.Cities are often looked at in virtual worlds as a type of mall, where you can go and pick up the things you need, trade in or sell the things you don't, and maybe swing by the food court for a bite to eat. As such, players often treat cities very differently; just like malls you have different groups of people who want different things out of the environment. To some, it's a hangout place, the folks who sit around talking with their friends, using yell or in-city channels to spam their personal and most inner thoughts (WTS [Wang] x1 PST). You have those who look at it just like a pit stop, get in, do what you have to do, and get out. And those who abhor the cities entirely and would rather go out of their way to some small outpost just to avoid the unwashed masses, even if it means an extra twenty minutes.I think developers can change this though, making the cities more like the ones we are used to in the real world. Places to rest, refresh, and socialize. In games like FFXI, the cities feel barren and devoid of life, with only the most necessary NPCs around to give out the quest and vendor your unwanted loot. There are frequently more empty, inaccessible buildings than there are ones you can go in. Where the opposite can be said about WoW, where there are countless houses for you to explore (albeit most of them empty), NPCs wandering around with no function other than to sell pie, and more vendors than you can shake a stick at.

  • FFXI: Wings of the Goddess and The Version Update take flight

    by 
    Matt Warner
    Matt Warner
    11.20.2007

    Wings of the Goddess, FFXI's fourth expansion hits desktops today. It's out there waiting for a corner on your sad lonely desktop that could use a wallpaper update. Salivating FFXI players can wait along with the expansion because all that fabulous new content isn't accessible until the 22nd. (The official site says the 21st, but they are on some weird funky-town time.) Xan and other FFXI aficionados must be shaken and distraught over this unbearable conundrum. (whut) We very few at Massively feel their pain, and I believe it is my duty to offer few tips to help pass the time until the expansion opens its gates: Step 1. Cut a whole in a box. Step 2. Register the expansion, this will come in handy when it comes time to play it. Step 3. Put your e-junk in that box. Done? Sift and drool through all the patch notes on the official FFXI website. Ta-da! What's that? 'How about removing a pound of flesh from your cold dead corpse instead." Get in line, people -- no need to shove. More disappointment after the jump. I can't hog the whole page.

  • FFXI: The Allied Campaign is about to begin... Wings of the Goddess launches tomorrow!

    by 
    Matt Warner
    Matt Warner
    11.19.2007

    Give it up for the holiday weeks that involve stuffing our gullets with chocobos and consuming new MMOG expansions for dessert. The next FFXI expansion, Wings of the Goddess, is hitting desktops tomorrow. I recommend current players clear some room -- you know, for the bird.... We didn't completely miss out on the FFXI Fan Festival either, one of our very own Jasob Dobson was able to meet up, and toss a few questions at some FFXI devs.If you haven't been in the Vana'diel loop over the past few years, some deleted characters were reverted to the back-burner. Meaning former FFXI players with inactive character(s) that were marked for deletion may be retrievable for play now. I don't know who is keeping the naughty or nice list, but the hits seem to be random. One hit occurred to fellow Massively writer, Dave Moss, his high-level Paladin wasn't spared, but his other lower-level character made the cuts. As for another friend who played FFXI, all his characters that were, according to Play Online, "permanently deleted," magically reappeared when he checked in several weeks ago. This is definitely worth looking into if you are thinking about playing FFXI again. One big feature upcoming in the new expansion, aside from the two brand-spanking new jobs: dancers, scholars; or the plethora of fabulous FFXI expansion information that 1up covered, which made Massively writers look like a bunch of MMOG nubs, (I challenged that writer @1up to a duel in EVE -- my Mining Corp versus The Scope, still waiting for a reply) is get ready, it's coming, cue the trumpets... The Allied Campaign! This one will be more epic than its predecessors, the last Besieged system was epic too, but this one is the epitome of epic... until... the next expansion! The new battle-system can be divvied up into four categories: Campaign Battles; Campaign Ops; Headhunting; Tactical Assessment. I summed up the deets after the jump, or you can check out the official word on the FFXI website.[Sincere Thanks, Xan!]

  • Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)

    by 
    Dave Moss
    Dave Moss
    11.14.2007

    I spent the last two years living in the UK with an architecture enthusiast, and we often got into debates about the functionality and aesthetics about architecture and design. As such I began doing a bit of personal research on the topic, but filtered it down into a view on my own extra-curricular exploits. It was through this that I found a number of papers related to architectural choices in video games and virtual worlds, some are now a little outdated as they were written in the early days of true 3D gaming, but some hold true even to today. The main point, being that the decisions being made by developers are not simply held to aesthetics, but often have classical themes of architecture and planning intertwined into the building of our online cities. MMO architecture is something I think can define, both the enjoyment, and popularity of the game in the same way that the ease of use of its interface can cause people to love it or leave it. And I think designers and developers are starting to believe this as well, looking at the cities, towns, hamlets and mega-cities of games are starting to feel more like real places instead of just something that serves in game function. This isn't something that is only tied into a single MMO genre either, games such as World of Warcraft, Everquest and Final Fantasy XI all draw on well-known fantasy architectural schemes, City of Heroes/Villains uses a lot of real world and comic influences, and games such as Eve Online tie into popular sci-fi conventions. That being said, these games are not simply drawing from norms, but also are utilizing individual ideas and designs, there are influences of lore and unique design in all of the above mentioned games.

  • Final Fantasy XI kicks-off event: Crystal War Revisited

    by 
    Matt Warner
    Matt Warner
    11.08.2007

    A Final Fantasy XI update! Actually, there's a lot going on in Final Fantasy XI. It's been five years since launch and the fourth expansion, Wings of the Goddess, is shipping nationwide on November 20, 2007. If you had an account that was obliterated for not paying the upkeep, it's a good time to check out Vana'diel again as Square Enix recently reactivated all deleted player accounts. If you like déjà vu and hunting crystals, the Crystal War Revisited in-game event will be running until Thursday, November 15th. To take part in the event, talk to any of the moogles found in Southern San d'Oria (K-9), Bastok Markets (G-8), and Windurst Woods (K-10). Raid one of the following basment-held positions and obtain a fragment of the Huge Crystal being kept at: Ghelsba Outpost, Palboruough Mines, Giddeus, Davoi, Beadeaux, Castle Oztroja. Defeating the special Notorious Monsters near the huge crystal will result in a temporary bonus that grants more crystals to be carried. Good news is the crystals can be traded and sold. Next step, spectacle profits: [Dandy Spectacles: All races / All jobs / Head : ACC+2 - Nighttime ACC-20] [Fancy Spectacles: All Races / All jobs / Head : ACC+3 - Nighttime ACC-30][Thanks, Xan!]