FFXI

Latest

  • The Mog Log: Throwing out the barriers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2011

    If you're starting Final Fantasy XI fresh right now, you'll have the most fun if you have absolutely no idea how much stuff you have to do -- not just because it's intimidating, although that's certainly an element, but because it's a huge pile of things that you can't do by yourself in any meaningful fashion. You have to rely on charity or making friendships based solely on your charming personality because you've got pretty much nothing else to offer when you start off, and no one at level 85 really wants to go farming for subjob items yet again (to say nothing of gysahl greens). These sentiments are not new. This is not something that I have never said before or a thought that had remained unexpressed for ages until just this moment. I've long talked about the fact that there's a huge barrier to entry for the game, one that essentially locks the game in for the people who are playing right now and no one else. But for all that talk, I can also see some very good reasons to keep those barriers in place because they're providing some useful functions -- or at the very least, they're not actively harmful.

  • The Mog Log: Point by point

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2011

    Physical levels are leaving Final Fantasy XIV. We've all known that for a while, to the point that I even wrote a column speculating, in part, about what will happen to the whole bonus point system once that change goes live. As it turns out, what will happen for the time being is that it will be abandoned altogether, with character development going automated until at least 1.20. No more allocation of points to attributes any longer, and no word on what this will mean for the many traits designed to muck about with attribute distribution. This is going to result in a bit of a downgrade for some players (if you're physical 40 and leveling something at rank 10, for instance), but by and large it's also going to help correct a longstanding issue that the game has had. We've got a lot more options for playing around with attributes and abilities when it comes to FFXIV than we did in Final Fantasy XI, but the downside of the breadth has been the simple problem that no one knows what the attrbute values actually mean. You know the number, but the number itself is pretty much meaningless.

  • The Mog Log: Duo feature

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2011

    A few weeks back, I got an email from a reader talking asking about getting back into Final Fantasy XI after a long absence. As he put it, he and his girlfriend were thinking of going back to the game together, duoing their way through Vana'diel. Which is a great idea, as it's a game very well suited toward duoing, now more than ever with the existence of varied regimes and training manuals. Of course, there's more to the equation than just throwing two classes together and hoping for the best. There are a lot of things that you can do to make your experience harder than it needs to be, something that I'm unfortunately familiar with from my own experience. So this week, I'm going to take a look at what you can do to make your life easier when running as a team, no matter what resources are available to you in terms of jobs, gil, and fellow players.

  • Final Fantasy XI brings out another Mumor event for the summer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.26.2011

    Summer means different things for different people, but if you're familiar with Final Fantasy XI events of years past, you know it includes a summer event out of place anywhere other than Vana'diel. Fantastic Fraulein Mumor is coming around once again on August 2nd through August 14th, and just like previous years, there are plenty of fun activities for adventurers of all ages at this seasonal stage show. And just like with previous years, the stakes of the lore have been upped just a little more this time around... But that's not the biggest draw for most players -- that would be the variety of cosmetic rewards and seasonal minigames that the event brings with it. This year is no exception, with players able to take part in the stage show to help ensure Mumor and Uka emerge victorious against demonic forces. Successful participants will earn a new yukata to show off participation, as well as unlocking new levels of challenge in the goldfish scooping minigame. And really, if you're a fan of FFXI, isn't the promise of taking part in the yearly magical girl event reward enough?

  • Final Fantasy XI outlines the road ahead for classes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.17.2011

    Final Fantasy XI has a pretty expansive list of classes, and while that gives players plenty of freedom, it can pose a headache for design trying to keep each job distinct. But the development team has managed thus far, and the latest update previewing the future philosophy for job adjustments shows that there are still more elements to be brought into play. Each of the game's 20 jobs has a unique vision and role, with several potential new abilities discussed. While none of the directions design is taking jobs will be of huge surprise to veteran players, there are some interesting promises of future abilities and goals. For example, the team wants to give Beastmasters the tools to be useful and desirable in a party, while Dragoons are potentially getting more enmity management and more synergy with the wyvern. Final Fantasy XI players should look at the full rundown to see where their favorite class sits in terms of design -- as well as hints of what might be coming down the line.

  • The Mog Log: Winging right along

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2011

    Out of every expansion that Final Fantasy XI has sported, Wings of the Goddess feels the most incidental to me in some ways. Not that it was bad or unimportant or anything of the sort, just that it wasn't quite like the other expansions in the game's history. Part of that is because of the fact that it was released at a time when I was taking an extended break from Final Fantasy XI, but part of that is because it's probably the least ambitious of all the game's expansions. Rise of the Zilaart was unambitious, but for most gamers in North America, it wasn't really a distinct expansion so much as another part of the core game. Chains of Promathia and Treasures of Aht Urhgan were both ambitious, with the former probably being the least successful of the lot and the latter probably standing out as the "best" expansion. That leaves WotG in the unenviable position of being the mediocre expansion, just good enough to beat out the nadir but not nearly good enough to reach the game's apex.

  • Final Fantasy XI may be ported to PlayStation Vita

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2011

    It's not definite yet, but signs are pointing to a possible port of Final Fantasy XI over to the recently announced PlayStation Vita in the indeterminable future. Siliconera reports that Square Enix is mulling over a basic port of the aging title to the beefed-up portable platform. While the plans are not definite at this point, it's an intriguing concept especially when you consider Vita's Wi-Fi and 3G capabilities. Hiromichi Tanaka, former lead designer for Final Fantasy XI and producer for Final Fantasy XIV, says that while a Vita port is a possibility, the difficulties of working with the PlayStation 3 mean that a version on that console doesn't look likely (the PS3 version of XIV is still in limbo). Final Fantasy XI recently received a dollop of quality-of-life improvements in the July update.

  • Final Fantasy XI improves quality of life with July version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2011

    It's not all that often that a game launches a major patch without a major drop of content, but Final Fantasy XI has done that with the July version update that's just gone live. But that's not to imply that the version update doesn't include quite a bit -- just that it doesn't include any brand-new missions. Instead, the update contains a number of improvements to the game's quality, including the addition of new vendors, smoothed texture effects, and usability improvements to many of the game's existing systems. Several jobs have seen improvements with this update, including White Mage, Samurai, and Puppetmaster, with the latter getting a few new automaton pieces to complement the changes. A number of Grounds of Valor regimes have also seen their overall requirements tweaked to help players complete the objectives with fewer headaches. There are also new and improved textures and resolution option for users on the PC, a welcome option that's been requested for some time. Final Fantasy XI can look at the full list of patch notes for all of the changes -- it might not be a new battlefield, but it's still full of welcome improvements.

  • The Mog Log: Time to relax

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2011

    Time is strange. It's everywhere and yet invisible, and all we can do is represent it through measurements of time. Time flies, but time drags, and sometimes you're not sure where the time goes. Time keeps on slipping into the future, but you'll never get your time back, and you wait for the right time for what seems like an endless stretch of time. Time pushes us forward, holds us back; we put in hours of time at our jobs in order to get more time for play and relaxation, trading time for time. Final Fantasy XI and Final Fantasy XIV both love time and timing. We have no shortage of timed events in both games, with the latter having almost gone overboard with the amount of time that matters. You're timed on your guildleves, which have a reset timer to contend with. The upcoming dungeons will be timed. You're even on a short clock of time when it comes to crafting. Why all the fascination with time? Do we need this much time? What would it matter if we stripped out all of the timing?

  • The Mog Log: Level Y

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2011

    Why are you leveling? It's a fair question in Final Fantasy XI and Final Fantasy XIV and really pretty much any MMO, especially because it's one of those questions you don't really ask while you're knee-deep in the game. You're just playing, you see that your level isn't at the level it could be, and you start doing what you have to do in order to make that number go just a little bit higher. By the classic model in Final Fantasy XI, you find a party, and in Final Fantasy XIV, you get some leves and head out to the races. But that doesn't address the question. You know what you're doing, and I know what you're doing -- the question is why you're doing it in the first place. Even in a game without levels, you shouldn't be leveling. The answer to that question should always be confusion not over the reason but over the very concept. So I'll ask again -- why are you leveling?

  • Final Fantasy XI to merge PlayOnline accounts with Square-Enix accounts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.21.2011

    For a long time now, PlayOnline has been the albatross that Final Fantasy XI players have to contend with. The fact that the service essentially serves as an oversized launcher for the game has long been a point of mild frustration to console gamers and a massive annoyance to PC players. But change is coming in the form of an upcoming account merge, merging all PlayOnline IDs into Square-Enix accounts and removing the cumbersome launcher-based process for handling service changes. The change will begin rolling out at the end of July and will run until August 31st, giving players ample opportunity to complete the transfer process and manage accounts solely through the website. While a full walkthrough is not yet available, preliminary questions have already been answered in an official support topic. Final Fantasy XI will still need to launch through the PlayOnline service, but it should be a boon to players to have at least one less set of account credentials to misplace.

  • The Game Archaeologist and the What Ifs: True Fantasy Live Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.14.2011

    As an extremely amateur historian -- and an extremely attractive archaeologist -- I've always been fascinated with the "what ifs" of gaming's timeline. What if Blizzard had pulled the plug on World of Warcraft during development as it did for Warcraft Adventures? What if Hellgate: London had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me? Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at The Game Archaeologist, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs. And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of True Fantasy Live Online, the game that could've shown the true potential of console MMOs. Or, y'know, not.

  • The Mog Log: Grounded

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2011

    After last week's column, I mentioned that I was pretty energized to give some of Final Fantasy XI's other additions a try. Chief among them, naturally, was the addition of Grounds of Valor, which is essentially Fields of Valor with special sauce. Said special sauce is a stacking buff for each successful regime completed, meaning that staying in one zone and working your way through training regimes is even more rewarding than it was before. Well... in theory, anyhow. Rather than just subsisting on the basis of theory, I decided it was high time for Rhio to continue in the experimental process she had engaged in long ago. So after donning a Destrier Beret and making sure she had her fair supply of grotesquely powerful anniversary rings, I set out into the wilds to try my hands at the new grounds system. The results were... well, I'd like to say they were surprising, but mostly they were just a reminder of a universal truth about Final Fantasy XI.

  • The Mog Log: A tour for May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.04.2011

    In times past, I've generally discussed the various update tours of Final Fantasy XI separate from this column. This time around, I'm trying something different because I got to take the May version update for a spin not so long ago and there's some interesting stuff to discuss that came out of that tour, stuff I wouldn't really be discussing normally as my Vana'diel-endgame-fu is pretty weak at the moment. So that's the preamble for this week; if you really don't like this way of doing things, let me know and I'll not do it again. Cool? Cool. The May version update, as regular readers may recall, was an update with a roadmap that left some questions in my head. Is revitalizing Dynamis really a worthy goal? Will Voidwatch be enough to tide over players? How will everything balance out? Why can't I transform into a baby chocobo at will? So getting a chance to see the content firsthand was enlightening, both for the questions that it did wind up answering and the questions that it didn't.

  • Square Enix working on a new MMO

    by 
    Justin Olivetti
    Justin Olivetti
    05.25.2011

    It's been a tough year for Square Enix, but the studio isn't down and out just yet. On the contrary, during a recent earning briefing CEO Yoichi Wada mentioned that the company is developing another title to be run alongside Final Fantasy XI and XIV. While the details are scarce, Wada said that this goes along with the company's strategy to run two to three MMOs at the same time in order to maintain a strong cash flow. According to the report, Square Enix is focused on developing several new IPs in addition to strengthening its current lineup. Wada said that the new game will be announced by April 2012. This doesn't mean that the studio is abandoning its promise to bring Final Fantasy XIV up to par, a focus that Wada says remains a priority.

  • Square Enix unveils Final Fantasy XI Ultimate Collection: Abyssea Edition

    by 
    Matt Daniel
    Matt Daniel
    05.17.2011

    Final Fantasy XI is one of the longest-running MMORPGs still going strong, weighing in at nine years of ongoing adventures in Vana'diel. Now, in the interest of drawing even more adventurers into the fray, Square Enix is releasing the Final Fantasy XI Ultimate Collection: Abyssea Edition. For the price of $19.99, players get the original Final Fantasy XI, all four expansion packs to date, and all add-on packs such as A Shantotto Ascension and the new content introduced in Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. If this sounds like a sweet deal to you, just slow down for just a minute and hold your Chocobos. Final Fantasy XI is also renowned for its rather steep leveling curve, so in order to ease new (or returning) players into the grind, Square is including in the Ultimate Collection the in-game item Destrier Beret, which provides a multitude of buffs for the aspiring adventurer, including HP and MP regeneration, boosted experience gains, and even an auto-resurrect for when things go awry. So if you're looking to step into the shoes of an incredibly adorable Tarutaru (or, you know, any of those others), just hop and skip your way on over to the official Final Fantasy XI site.

  • The Mog Log: Fit for man and beast

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.14.2011

    Some weeks, I just don't have quite as much material as others. Oh, don't get me wrong -- the new May version update is out in Final Fantasy XI, which is awesome. But I already did a reaction piece on that, which kind of narrows down my options. Similarly, right now there isn't a lot happening in Final Fantasy XIV, just a lot of stuff around the corner that will eventually be released and probably be awesome. The fact that it's been Golden Week over in Japan has helped contribute to this overall sense of silence. Thus, today I'm pulling something that at least distantly resembles a rabbit out of my hat by pulling out an old topic that I had never really written about before -- beastmen. Sadly underused thus far in Final Fantasy XIV, the beastmen in Final Fantasy XI contributed a lot to the game's setting and general sense of place, even though some of the critters were pretty hopelessly ridiculous. So as long as I'm taking a step off the beaten path, I'm walking around with some beastmen.

  • Square-Enix bracing for big financial losses

    by 
    Jef Reahard
    Jef Reahard
    05.12.2011

    By all accounts, Square-Enix has had a rough year. Lukewarm reception of its Final Fantasy XIV MMORPG last fall, followed by the devastating Japanese earthquake and tsunami this spring, have conspired to paint a bleak portrait of the gaming giant's immediate financial future. Gamespot reports that Square-Enix has warned investors to brace for a $148 million loss for the year-long period that ended on March 31st, and the figures indicate an alarming reversal of fortune when measured against the previous year's $117.44 million profit. The data come on the heels of a down-beat full-year financial outlook issued last February and also stem from what the company calls "tightened selection regarding title lineup." Translation: SE has trimmed some fat from the development budget, notably an FPS named Gun Loco that was originally planned for the Xbox 360. You can read the full report at Gamespot.

  • The Adventurer Appreciation Campaign kicks off in Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2011

    Every year, the residents of Vana'diel are honored just for being a part of the world in the appropriately named Adventurer Appreciation Campaign. And this year is no exception, with Final Fantasy XI players the world over getting to celebrate the game's latest year of operation. As always, the event brings with it special clothing and accessories for adventurers, but there's a special change this time around that should bring a smile to even the most cynical of players. In previous years, an Anniversary Band was dispensed to players, but it could only be received if the adventurer didn't already have an Anniversary Band. This year's experience-boosting ring, however, will be given out whether or not you have an anniversary ring. With the ring, the new formal wear, and the now-traditional unleashing of Mog Tablet powers, there are plenty of rewards for Final Fantasy XI players who take part in the event, running from now until May 31st. After all, it's being held in your honor to begin with.

  • Final Fantasy XI launches May version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2011

    The version updates for Final Fantasy XI have always packed a great deal of content, and this month's patch is no exception. The May version update is now live, and it carries with it new battle styles, new content, and more updates for the venerable game. Centerpieces for this particular update include the new Voidwatch battles, new Grounds of Valor for players inside dungeons such as Garlaige Citadel, and new improvements to make Dynamis more relevant once again. Aside from those updates, players are seeing several new battlefields added for battles with notorious monsters. There are also new synergy recipes to add augments to existing equipment, revised experience penalties for low-level characters, and a variety of job improvements. Not to mention a significant improvement to quality of life for storage, mailing, and general transportation. Final Fantasy XI players will have to wait through the usual download time, but given the content awaiting the patient, we think it should be well worth the wait.