FirstPersonShooter

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  • Delta Six controller brings fragging to life, worries your friends

    by 
    Jamie Rigg
    Jamie Rigg
    10.04.2012

    Chances are you know someone who takes their CoD a little too seriously -- well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used for aiming, while the faux recoil and acting out a reload will put you closer to real combat than an appearance on Stars Earn Stripes. The hardware also features a scattering of pressure sensors -- allowing you, for example, to bring up the sights by meeting cheek with gun body, or if you're feeling lazy, squeezing the side of it instead. Depending on your class bias, you can add and retract plastic from the main frame for an SMG, assault or sniper rifle form factor (see below for the gist). There's no word on availability, or if it will actually improve your game, but the price is slated as $89 at launch. After the break is a short product demo in video form, although we suggest you skip straight to 1:30 to avoid the awkward live-action CTF scene.

  • Call of Duty: Black Ops II limited editions unveiled, $180 'Care Package' includes aerial drone

    by 
    Joe Pollicino
    Joe Pollicino
    08.28.2012

    Activision never disappoints when it comes to limited edition Call of Duty release bundles, and for the upcoming Black Ops II, it actually may have outdone itself. Besting the RC-XD from its predecessor, $180 will let you snag the Care Package edition for Xbox 360 or PlayStation 3. This massive bundle is actually boxed as an in-gamed care package (aerial drop-off not included) that's loaded with a remote controlled MQ-27 Dragonfire quadrocopter drone (!) -- we really wish we'd picked up those Modern Warfare 2 night vision goggles now (not at all for full-fledged, after hours recon of our Aol office-mates...). Naturally, it also comes loaded with the requisite DLC goodies; namely, two extra maps (Nuketown Zombies and Nuketown 2025), exclusive weapon camo, a pair of Player Card backgrounds and copy of the soundtrack. Furthermore, PS3 owners will get a pair of dynamic themes, while those with 360s will receive an XBL Zombie avatar and Claw prop. Lastly, you'll also receive a couple more tangible items in the way of an art book and a duo of "Challenge" coins. Not looking to terrorize your local airspace? Shave off the $100 premium for the drone and case (not too shabby if the AR.Drone is expensive for your budget) and you'll be able to grab the Hardened edition packed with everything else. Last, and seemingly least in this case, Activision is putting out a Digital Deluxe for PC users -- similar to the Hardened variant, but with a download code for the aging World at War in place of the physical goodies and PSN / XBL content. Wallet already prepared for the future of secret warfare? You'll find details to place your own pre-order ahead of the November 13th launch at the source links below and trailer courtesy of Joystiq after the break. %Gallery-163580%

  • Quake turns 15, ready to be ported to a learner's permit

    by 
    Brian Heater
    Brian Heater
    06.24.2011

    In the ever-changing world of gaming, a 15-year-old title is downright ancient, so there's a lot to be said for the fact that we're still talking about Quake a decade and a half after its release -- and what a packed decade and a half it's been. The game has spawned a still thriving convention and has made an appearance on pretty much every platform, ever, including, recently, Android, webOS, Chumby, BUG, and, of course, a maze for lab mice. So, happy birthday, old man. Now how about playing on something more your age? Like, say, the Jitterbug? Got a favorite Quake moment? Be sure to share it with us in the comments below.

  • Archetype goes free with Archetype Cadet

    by 
    Mike Schramm
    Mike Schramm
    05.07.2011

    Archetype is a solid first-person shooter for the iPhone that didn't really get a fair shake when it came out. It was popular enough, but the US$2.99 purchase price probably kept a few more people away than should have played it. Developer Villain is aiming to fix that; the company has released a version called Archetype Cadet, and it's now a free download on the App Store. The free version doesn't allow you to pick up ranks or achievements, and there are ads to deal with (though they're not too intrusive), but it will let you check out the Archetype experience without investing any money. The full app is still available, and it's just been updated recently with even more fixes to run even smoother on the iPhone and iPad. If you're one of the players who've been passing on Archetype just because of the price, definitely grab the free version and take a look. I maintain that it's one of the more impressive multiplayer shooters on iOS, and now that it's free to check out, you should do so.

  • Gaming gets immersive thanks to union of pico projector and eye tracking camera (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.02.2011

    Although in the earliest stages of development, this virtual reality gaming rig already looks pretty intriguing. Engineered by clever kids at the University of Texas at Austin, it hot-wires an eye tracking camera to a motorised pico projector with the result that the player literally can't take their eyes off the screen. Wherever they look, that is where their view of the gaming world is projected. The rig makes most sense in a first-person shooter, although the students have also tried it in a flight simulator where the player uses their head to roll and pitch the aircraft. Yes, it looks rather similar to the Microvision PicoP laser projection gun we wielded at CES, but there's a key difference: the player does not need to hold anything or have anything attached to their body. This unencumbered Kinect-esque approach could potentially allow a greater sense of freedom -- except that, for it to work, the player is forced to sit directly in front of the eye tracker. Find a way to fix this, dear Longhorns, and you could be onto something. Video after the break.

  • Tt eSports' new Azurues gaming mouse has FPS players in its sights

    by 
    Ben Bowers
    Ben Bowers
    11.13.2010

    Taiwanese peripheral manufacturer Tt eSports has launched a new three button gaming mouse aimed to please those with a penchant for fragging. Unlike other options out there such as the Razer Lachesis, which tout ever-increasing sensitivity specs, the Azurues' optical sensor engine is content to top out at 1600 dpi, and can easily be adjusted down to 400 / 800 dpi via a hardware switch on the bottom. That makes it ideal for those who prefer a little more wrist leeway while shooting. Other niceties include a black rubber coating for grip, an adjustable weight design, low friction Teflon feet, integrated lighting, and a braided cable to take repeated abuse from the thrill of desk-side battle. Unfortunately, pricing and availability are still unknown, so there's no need to remove your cursor from the back of your next victim's head until more details surface.

  • Razer and Sixense distribute SDK and FPS shooter utility through Steam

    by 
    Darren Murph
    Darren Murph
    03.09.2010

    Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's Wiimote.

  • Gunman for iPhone finally makes augmented reality awesome

    by 
    Chris Ziegler
    Chris Ziegler
    12.16.2009

    First-person shooters are great stress releases for a world fraught with nagging bosses, horrible traffic, and dry cleaners that screw up your pants, but there's a problem -- the people you're shooting are just collections of polygons on an electronic display. The solution, of course, is to combine the world's love of the FPS genre with real friends and loved ones, and that's exactly where Gunman for iPhone comes into play. Using the phone as your gun and the camera as your scope, you can seek out up to three other opponents in local multiplayer matches or take the hunt global using Foursquare -- when you score a kill, you can post a shot of your unsuspecting victim straight to Twitter. If nothing else, this seems like it'd be a fantastic workout and a cheaper substitute for a full laser tag rig, making it perhaps the best use of augmented reality to date. Score it now in the App Store for $2.99 -- follow the break for the full press release.

  • Duke Nukem 3D brings classic carnage to iPhone gamers

    by 
    Michael Rose
    Michael Rose
    08.11.2009

    Now playing on iPhones: the first-person shooter that armed a generation, Duke Nukem 3D [iTunes link], in all its crass and pixelated glory. While it may not be the best 13-year-old game on the platform, it's bound to be one of the more popular ones; the control system has been expanded for the touchscreen and early reviews on the App Store are positive [now followed by negative reviews in our comments below, particularly critical of the controls]. Duke Nukem 3D is currently selling for $2.99, billed as a "One Day Launch Special"; no word on what the price will rise to when the sale is over. If you're hankering to do some damage, check it out. [via AppShopper]

  • Yascombe: Haze's script is over 1,000 pages long

    by 
    Griffin McElroy
    Griffin McElroy
    03.15.2008

    We've all heard quite a bit about Haze, the next big (and easily-swappable) FPS coming exclusively to the PS3 sometime in May, but during a recent tour through Free Radical Studios led by lead writer Rob Yascombe (who is, in fact, a bona fide, bug-eyed madman), it was announced that the script for the nectar-enriched shooter is over 1,000 pages long. As a point of reference, the script for "Gone With The Wind" clocks in at a crisp 650 pages. Probably.Before you linguaphiles begin frothing at the mouth in anticipation of a Bioware-caliber dialogue extravaganza, Yascombe explains that a lot of the script is composed of mid-battle NPC retorts -- some of which, he adds, will be delivered by none other than the Royal Shakespeare Company. We wonder if those dandy artistes will be able to deliver their bullet-riddled screams of agony in iambic pentameter.

  • Joystiq hands-on: Link's Crossbow Training (Wii)

    by 
    Zack Stern
    Zack Stern
    10.15.2007

    Reaching back to the glory days of light guns, the Wii Zapper steals the name of Nintendo's classic NES controller, but the two are fundamentally different. The previous light gun used a mechanic to essentially see what was on-screen, so the gun sight actually corresponded with the action. The Wii Zapper instead is just a plastic shell to hold a Wii Remote and Nunchuk. The Wiimote pointer continues to work through IR triangulation; players can't sight down the new attachment.I recently played the Wii Zapper pack-in, Link's Crossbow Training, and was surprised at how good the Wii Zapper felt and how well the game responded. Shooting from the hip -- sometimes literally -- I maintained good control over the on-screen cross-hair. I still prefer the precision of a light gun's sight, but knocking down Zelda-themed bad guys in a series of game scenarios was still fun.%Gallery-8658%

  • First Person Shooter premieres tonight in San Francisco

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.05.2007

    Tonight in San Francisco, Aaron Loeb, who works at Planet Moon Studios (Armed and Dangerous and Infected) premieres his play First Person Shooter at the San Francisco Playhouse. The guys over at GayGamer.net attended a preview last night and have a review up on their site. The story follows a successful fictional company known for making violent video games. Things go wrong at the company when they are blamed for a schoolyard shooting and the young CEO of the company has to deal with the lawsuit which follows and the parents of the victims.The SF Playhouse says, "Aaron [Loeb], who now develops videogames, worked as a journalist covering the world of videogames at the time of Littleton, Colorado shootings and 'wanted to write a play about the people caught in the echo chamber of the debate. What must it be like for the people actually accused of making a game that turns kids into killers? What about the parents of the victims? Their children are dead and the news is jam packed with talk of something so trivial as videogames!'"The play premieres to the public tonight and runs until June 9 at the San Francisco Playhouse. Ticket information is available at the playhouse's website. If you live in the San Francisco area go check it out and let us know what you think. Hopefully after the play's run they'll make a three camera video of it. Sure, it kinda defeats the purpose of seeing it live, but not everyone that wants to see it can make it out to San Fran and it sounds like a good play.

  • S.T.A.L.K.E.R.: Shadow of Chernobyl goes G.O.L.D.

    by 
    John Bardinelli
    John Bardinelli
    03.03.2007

    Delayed once to avoid the holiday rush. Delayed a second time to add some spit and polish. Since 2003 this poor little game has been repeatedly shoved on the back burner and ignored. But now, according to publisher THQ, S.T.A.L.K.E.R.: Shadow of Chernobyl has wrapped up development is is sitting around just waiting to be shipped. This month. Seriously! Set in an alternate-reality post-apocalyptic Chernobyl, the gritty first person shooter promises weather effects, intelligent AI, destructible objects and a robust multiplayer mode. The stuttering S.T.A.L.K.E.R. release smells a lot like the Prey delays or the now-laughable Duke Nukem Forever, but if it turns out as interesting as it sounds, maybe it can actually make a dent in the crowded FPS market. [via Shacknews]

  • Hour of Victory screens and box art

    by 
    David Dreger
    David Dreger
    02.20.2007

    Midway's upcoming World War II themed shooter Hour of Victory has the UK box art, first screenshots and some concept art and renders available for your viewing. The game will be an Xbox 360 exclusive and at the very least doesn't look ugly. We'll have to wait an see from a gameplay standpoint and how it looks when in motion if it's really worth your time. So far it seems to be taking steps in the right direction from a visual standpoint. Some of the commenters at the source were giving it the "meh" treatment since we have our Call of Duty and Brothers in Arms. We're going to wait and see before we pass judgement, though. That being said, do you think we're getting swamped with World War II titles, or is this right up your alley for the setting of a first person shooter?

  • Quake DS conversion released

    by 
    JC Fletcher
    JC Fletcher
    02.19.2007

    It's been a while since we heard about the homebrew DS port of Quake. But now the coder, Simon Hall, has emerged from his Tower of Porting Ordeals and made his work available for public consumption! If you have a DS flash card and a copy of Quake for the PC (shareware or full version!) then in just a few short minutes you could be on your way to playing a flat-shaded, slow, imperfectly-emulated, but still undeniably Quakey Quake! We are willing to cut them some slack on the technical issues, since the release is still a work in progress, and the fact that it works at all is keen. They've also added touchscreen camera control and the ability to toggle god mode with the R button! We have great memories of playing multiplayer Quake at one of those pay-by-the-hour LAN gaming centers at our 16th birthday party. We also have great memories of playing our DS earlier today. Seeing the two come together is just blissful. We love the ingenuity of the homebrew community. We're going to crank up the Nine Inch Nails and get to installing.[Thanks, wraggster!]

  • Microsoft planning FPS-centric controller for Xbox 360?

    by 
    Paul Miller
    Paul Miller
    08.16.2006

    A few juicy hints were dropped by Microsoft's Robert Walker on Monday in regards to a special FPS controller in the works for the Xbox 360. His comments were made at Gamefest in Seattle, and he was quick to clarify that Microsoft has no concrete plans for the device, but that it's more of a long term exploration. Sadly, it's no replacement for the tried-and-true keyboard/mouse combination: Microsoft is merely working on a new right analog stick that would be better with the precise movements required for FPS and game types. The controller wouldn't replace the current, well-praised offering, but would merely be an option for enthusiasts and competitive types. Microsoft is also dropping more hints about some sort of motion sensing technology implementation in a future 360 controller, stating that their experiments with joysticks weren't well promoted to developers, but playing it safe by dissing the sensitivity of the tech for FPS and racing use. The main question seems to be: will it rumble?[Via Xbox 360 Fanboy]

  • Some really shifty shots

    by 
    Richard Mitchell
    Richard Mitchell
    07.07.2006

    Xboxyde graces us with some new shots of Vivendi's 4th dimension bending shooter, Timeshift. The screens show off some of the nifty backdrops and some decent weapon models -- not spectacular, though this is expected from what was originally an Xbox title. Hopefully the final gameplay lives up to its promise (it should if E3 was any indication).

  • Quite possibly the best internet skit ever

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    04.19.2006

    I love Olde English. Apart from the fact that 40% of the homepage's area is dedicated to images of beer, their funny videos are a perfect blend of student humor and stupidity. Probably the best video on the site is their Gym Class skit, a clever satire of multiplayer first person shooters. Watch as a group of friends proceed to mercilessly shoot each other with imaginary machine guns, rifles and handguns, just like a FPS. Then laugh as the winner claps and says "good game", just like a FPS.If you liked that then check out Hello? Fuck! otherwise known as "waking up with a hangover and trying to find the phone." Before you ridicule me for its lack of relation to gaming hear this! At least two game consoles have some screen time in this video, so as Phoenix Wright would say, "TAKE THAT!"Also, as you've probably already guessed, these videos are NSFW.[Thanks, Greg Gant]

  • Confirmed: F.E.A.R. coming to Xbox 360

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    04.15.2006

    The rumors were true: F.E.A.R. is coming to the Xbox 360. A scan from the contents page of a future edition of OXM reveals that the next issue will feature the first shots of "the most destructive shooter ever made" running on the Xbox 360. Now lets hope Monolith sweetens the deal by adding some extra content and improving the multiplayer mode, 'cause a clone of the PC game's multiplayer section just ain't gonna cut it on Xbox Live.[Via Xbox 360 Fanboy]