first-impressions

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  • The Road to Mordor: Hands-on with Riders of Rohan's mounted combat

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2012

    I remember the very first thought I had when Turbine announced Lord of the Rings Online: Riders of Rohan: If the mounted combat isn't very, very good, this expansion's going to be a big dud. I don't think we've ever had an expansion that leaned so heavily on a core system for not only the bulk of its gameplay but also its style. Crude my thought may have been, it felt like the truth. I don't know any other successful MMO that utilized mounted combat as anything but a sideshow curiosity. The LotRO team was putting too much emphasis on mounted combat for it to fizzle. I think I can breathe easier now that I've had a chance to spend an hour fiddling with mounted combat while talking to Senior Producer Aaron Campbell. What I saw was an alpha build of the expansion (the beta is scheduled to start soon, perhaps as soon as next week), but once I got used to careening over the plains at 88 miles per hour, it felt just right. It felt like LotRO.

  • Choose My Adventure: The first week of TERA

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2012

    I wouldn't be very good at handling Choose My Adventure if I didn't do my homework, and that's without even taking into account that playing a game kind of falls under the header of "homework" in this situation. So I knew full well what I was getting into in TERA when I saw that first a Castanic Warrior was winning the class and race polls, followed by an Elin Lancer. This intrigued me because this meant that the two tanks classes were first in everyone's mind. And I knew enough about the game from external research to know that these two classes are as different as can be, not to mention that the two races winning the poll are probably the two races most noted for the controversies mentioned in the first column. So I had an idea. If I couldn't get a clear picture of the game from just one selection, I'd get it from two. And thus were Higiri and Rielene created on Celestial Hills, an Elin Lancer and a Castanic Warrior, the top two results. And they really couldn't be more different.

  • E3 2012: Hands-on with Core Blaze

    by 
    Jef Reahard
    Jef Reahard
    06.08.2012

    What can I say about Core Blaze? Gorgeous is the first word that comes to mind, and I'm not just talking about the cosplayers and the giant weapon sculpture that Gamania trotted out for its E3 demo event. The game is built on the Unreal Engine 3, and it puts Epic's toolset to fine visual use. Rain drops bead and run on your monitor. River water looks refreshing enough to drink. The game's day/night effects are slick too, and to hear Gamania's reps tell it, the cycle (along with inclement weather) determines the effectiveness -- or ineffectiveness -- of certain attacks.

  • The Firing Line: Hands-on with Heroes & Generals

    by 
    Jef Reahard
    Jef Reahard
    05.25.2012

    During the first 10 minutes of my time with Heroes & Generals, I killed once, died twice, and drove a tank, a jeep, a half-track, and a bicycle (not necessarily in that order). I also rode shotgun on said tank and said jeep, manning a nifty vehicle-mounted machine gun in the process. I marveled at the visuals, took way too many screenshots of my squadmates looking at the blow-away badass in-game map (it's the little things, amirite?), and generally had a helluva good time. Did I mention that all of this happened in a browser?

  • Hands-on with The Secret World character creator

    by 
    Larry Everett
    Larry Everett
    05.11.2012

    The real secret to The Secret World is that it's the Matrix (see the above picture from the character creator that resembles Carrie-Anne Moss). Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me. The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. The Secret World's character creator has its good elements and its bad, but the most important part is how much Funcom's version allows us to express our personalities.

  • Choose My Adventure: Patrolling the park

    by 
    MJ Guthrie
    MJ Guthrie
    05.09.2012

    Yes, Virginia, there is a game after character creation. With such extensive customization available, it is quite likely that I would have spent the duration of Choose My Adventure without ever actually logging in to play City of Heroes. For all of the hours I spent in character creation with all the options (enough to completely blow a fuse in your mind), it was easy to lose sight of the fact that there was actually a game to go play once I finally made my character. Now I see the real appeal of the VIP pass with all of those character slots; it has even me thinking wistfully of all the alts that could be. Luckily I have you folks directing me, forcing me past the costume creator and into my role as defender of truth and justice. If it hadn't been for you, I would have never embarked on my journey of flight and fricasseed evil doers in Atlas Park. Or participated in an impromptu street band performance. Yup, it is all your fault! And I'm looking forward to what we do next as we continue our City of Heroes adventures together. But first, let's take a look at what mayhem I caused... er, put an end to this past week.

  • Wings Over Atreia: 3.0 -- it's heeere!

    by 
    MJ Guthrie
    MJ Guthrie
    04.16.2012

    Awwwww yeah! Update 3.0, baby! Come to me, features. Like Christmas for a five-year-old, this day seemed like it would never arrive for those of us who have been waiting for Aion's patch for what feels like forever. And ever. And then some. Aion: Ascension certainly took its jolly sweet time getting here, but now it finally has. Even better, you don't have to dodge creepy clowns or be sucked into a television screen to enjoy it. Now the question is, is the product really worth the hype? I know I have certainly dished out a fair portion of hype in Wings Over Atreia over the past couple of months while sharing my excitement. Too many delectable features were on the menu, things that would breathe more life into the game, for me not to indulge a bit. But as with any hype, there is always a chance for things to not live up to expectations. So is the new patch as grand and glorious as hoped? After my first few days in game, my answer is a definite...%Gallery-153202%

  • Weekend warrior: Two days with TERA's beta berserker

    by 
    Jef Reahard
    Jef Reahard
    04.09.2012

    This all feels very familiar. The gorgeous Asian aesthetics, the sexed-up avatars, and the hordes of high school tykes runting and squealing in global chat take me back to September of 2009 and the opening gyrations of the themepark orgy that was Aion. Only this time, there are no angel wings, there's but one faction, and the game's called TERA.

  • PAX East 2012: Neverwinter discussion and impressions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2012

    Many words come to mind when you mention Dungeons & Dragons, but "action" is not usually one of them. So at first glance, Neverwinter might seem like a bit of an odd beast. The game is meant as an action-based MMORPG that takes place in the distant future of the beloved Neverwinter Nights series; it's being developed by Cryptic Studios and published by Perfect World Entertainment. While the game isn't yet in open testing, the early version was playable on the floor of PAX East, and we had a chance to sit down with Cryptic Studios to discuss the game's development. I came to the show with no real expectations about the game beyond the fact that I knew the companies involved and was distantly aware of the game's development. I walked away more than a little impressed by what I had seen. However odd the collection of elements might seem, the game itself certainly piqued my interest.%Gallery-152607%

  • All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at

    by 
    Justin Olivetti
    Justin Olivetti
    03.19.2012

    In the wee hours of this morning, the press NDA for World of Warcraft's Mists of Pandaria expansion came tumbling down, and our sister site WoW Insider has a bounty of coverage to share. The much anticipated -- and much debated -- expansion is slated for release this year and will include a new continent, the Monk hero class, the Pandaren race, pet battles, a level cap increase, and a massive overhaul of the game's talent system. World of Warcraft players are undoubtedly fixated on the expansion, as January's 4.3 patch was announced to be the last major update to the game before MoP arrives. You can check out all of the juicy info squeezed from the press beta groves after the jump, including hands-on impressions and insights you won't find anywhere else!

  • The Firing Line: Why you should be playing Tribes: Ascend

    by 
    Jef Reahard
    Jef Reahard
    02.24.2012

    Skiing! Jetpacks! Pew pew! Yes, kids, Tribes: Ascend is officially in open beta, and that means you no longer have an excuse. Hi-Rez Studios threw open the doors this morning, and despite the fact that the game's closed beta exceeded all expectations and hosted over 300,000 players since its November kickoff, there's always room for more.

  • Massively's Guild Wars 2 closed beta impressions

    by 
    Shawn Schuster
    Shawn Schuster
    02.20.2012

    This last weekend, ArenaNet invited a few dozen members of the gaming press into its highly anticipated MMO, Guild Wars 2. The game is still in its closed beta testing stage, but the reveal of this event is an opportunity for the public to finally see what this game is all about. Our Guild Wars columnist Elisabeth Cardy and I spent a good part of this weekend exploring as much as we could in the game in preparation for today's embargo lift. Read along for each of our impressions below, and be sure to watch our beta montage video at the end of each article. Elisabeth's impressions | Shawn's Impressions

  • First Impressions: Jagged Alliance Online

    by 
    Beau Hindman
    Beau Hindman
    12.08.2011

    A short time ago, I posted my thoughts on UFO Online, one of the most exciting titles I found while at E3 this year. While I was there, I was given a tour of Jagged Alliance Online during the same sitting. Both games were thrilling in a "tiny army" sort of way, and both seemed to finally get what makes tabletop gaming and strategy games fun. UFO Online was more complex in some ways, and I found the beta to be further along than Jagged Alliance Online's, but I have had fun in both so far. I'm hoping that gamigo, the publisher of both titles, keeps getting them both right. I still had some issues with Jagged Alliance Online, but it's hard to say whether these will be corrected during one of the following betas. So while it is my duty to report to you these issues, I want you to bear in mind the state of the current game. Fortunately the title seems far enough along that I got a real feel for what is coming. War is coming. Click past the cut and I'll give you the details.

  • First Impressions: A second look at APB on launch day

    by 
    Shawn Schuster
    Shawn Schuster
    12.06.2011

    On June 29th, 2010, Realtime Worlds launched All Points Bulletin, an MMO that was highly anticipated for its character customization options, open-world "gang warfare" PvP, and similarity to the wildy popular Grand Theft Auto series of video games. In fact, the original APB's lead designer was David Jones, creator of such classics as Lemmings and the original Grand Theft Auto. But six weeks later, Realtime Worlds entered administration, which essentially means that the company was having financial troubles but was allowed to continue running while looking for a new owner. That new owner didn't materialize quickly enough, forcing the company to announce the game's closure during what may be the shortest MMO lifespan of all time. But who should come to save the day on November 11, 2010? None other than K2 Network, parent company of free-to-play publisher GamersFirst, which swooped in to rescue the game under the new title APB: Reloaded. Today marks the official re-launch of the crime MMO on Steam, and I've been spending entirely too much time with the game, rediscovering why I both loved and hated the original version. Follow along after the cut for our second look at a First Impressions of APB.

  • First Impressions: UFO Online

    by 
    Beau Hindman
    Beau Hindman
    11.20.2011

    I've written about UFO Online before. It should be obvious how much I am looking forward to this new browser-based, turn-based strategy combat game. When I got to sit down with representatives from publisher gamigo at E3 earlier this year, I felt that familiar old feeling that I used to get when shopping for tabletop gaming miniatures. There's something about controlling a squad of little dudes with guns, something that seems to resonate with my generation. Well, the board game has gone digital, and now we do not have to drive for miles and miles to get to the closest gaming shop and wade through six feet of nerddom just to hope that we aren't teamed up with players who really give the hobby a stereotypical bad name. Now we can digitally join up with fellow game geeks and have it out across worlds that fit in our browser. I was able to take a bit of a tour through UFO Online over the last week. So what did I find? Click past the cut and I'll let you know.

  • The Perfect Ten: First impression turn-offs

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2011

    A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader. I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is. I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes. No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!

  • Galaxy Nexus HSPA+ first impressions (video)

    by 
    Myriam Joire
    Myriam Joire
    11.17.2011

    Wow... The Galaxy Nexus. It's finally here, in our eager little hands, and it's delicious -- just like Ice Cream Sandwich, in fact. Our review unit is the same unlocked HSPA+ version we briefly played with in Hong Kong and is running Android 4.0.1. We've only spent about a day with Google's newest superphone and we're already hard at work on a full review, but we wanted to share some raw, immediate, first impressions -- after the break. %Gallery-139724%

  • First Impressions: SD Gundam Capsule Fighters Online

    by 
    Mike Schramm
    Mike Schramm
    11.10.2011

    Like the gameplay of SD Gundam Capsule Fighter Online, the title of the game itself may need some translation. "Online" and "Fighter" you can probably make sense of, and even if your knowledge of Japanese cartoons ends on Saturday mornings in the '80s and '90s, "Gundam" is probably familiar -- this is a game where you drive robots around shooting at each other online. But "Capsule" might throw you a bit, and "SD" was a new one to me. "SD" means "super deformed," and Gundam Capsules are like those little plastic balls you can get from 25-cent-machines in the supermarket. They're toy versions of Gundam mechs, basically. In other words, SD Gundam Capsule Fighter Online is essentially a game about toy robots fighting. It was first released in South Korea in 2007, and it's slowly made its way around the world here to North America, where it's in closed beta and is set for a full free-to-play release in "early December" by OGPlanet. As you might imagine, it's cute, and the mechanic of collecting and customizing these little robot machines that you can send into battle will likely appeal to quite a few players. Unfortunately, after playing a few matches of the third-person shooter at OGPlanet headquarters recently, I determined that it'll be tough to recommend the title to anyone but the most die-hard of Gundam fans. %Gallery-139090%

  • MMO Family: First impressions of Little Space Heroes

    by 
    Karen Bryan
    Karen Bryan
    11.02.2011

    In this week's MMO Family, I took a look at an adorable new game from Bubble Gum Interactive called Little Space Heroes. It's a free-to-play, animated, space-themed game aimed at children ages 6 to 12. The game is still in beta, but players can register and get a glimpse of this virtual universe right now. At first glance, I wasn't sure whether I'd even be able to get my two young "testers" interested in the game. They've tried similar-looking games like Club Penguin but never seemed to stick with them for very long. Surprisingly, not only did they enjoy it, but they pretty much took over, and my little space alien hero was shoved aside as we spent most of our time playing their two characters. Read on for some first impressions!

  • Some Assembly Required: An early look at Dawntide

    by 
    Jef Reahard
    Jef Reahard
    10.28.2011

    Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new sandbox titles, and I aim to fill that void today with an early look at Dawntide. The title is an open-world fantasy sandbox under development by Working as Intended, an indie outfit that calls Copenhagen, Denmark home. Dawntide has been under construction for quite a while now (we first spoke with the devs way back in the summer of 2009), and after a series of funding and development challenges, the end of the long beta journey is in sight.