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  • The Game Archaeologist: How Hellgate survived being Flagshipped

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2014

    It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe. There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.). I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..." From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

  • Bill Roper named Disney Interactive head of game development

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    Bill Roper's been flying under the radar since leaving Cryptic Studios in 2010. He briefly surfaced as VP of the Marvel Franchise division of Disney Interactive Media Group last summer, and he's now stepping into the role of head of game development. Roper replaces Alex Seropian, who helped found Bungie in the 1990s before joining Disney when it acquired his Wideload Games studio in 2009. Roper is a former Blizzard vice president and founder of Flagship Studios, which was mostly known for developing the original incarnation of Hellgate: London.

  • Ex-Cryptic CCO Bill Roper joins Disney Interactive Media Group

    by 
    Griffin McElroy
    Griffin McElroy
    07.22.2011

    Bill Roper's cultivated an impressive resume during his tenure with the gaming industry, including executive positions with Blizzard North, Flagship Studios and Cryptic Studios. He left the latter developer -- his last place of employment -- last August, and today revealed his new home: The Disney Interactive Media Group, where he'll work as the vice president of the Marvel franchise. Disney General Manager of Games Alex Seropian said, "With 17 years of experience in the worldwide gaming industry, we are confident that Bill has the creative vision necessary to help guide the next wave of development and product for DIMG's Marvel Games." We too are confident in Roper's abilities. And, considering his legacy, we can't wait to see how much dope loot he can squeeze into the next Spider-Man title.

  • Hellgate open beta starts next Thursday

    by 
    Griffin McElroy
    Griffin McElroy
    06.25.2011

    Hellgate, T3 Entertainment and HanBitSoft's free-to-play relaunch of Flagship Studios' doomed MMO, will open up its doors to any and all interested evil-smiting parties starting next week. The game's public beta will launch in North America and Europe next Thursday, June 30, giving new volunteers the opportunity to try out the beta's limited suite of features. You can sign up to try out the relaunched title on the official Hellgate website. According to a HanBitSoft press release, the arrival of the open beta will bring two new game modes to the client: A PvP arena, and the "Cow Room," which tasks players with surviving waves of attacking zombies -- and notably lacks any bovine aggressors. You may be wondering, "Why is called the Cow Room?" It's almost worth checking out the beta to find out.

  • Mythos European open beta starts today

    by 
    Jef Reahard
    Jef Reahard
    04.12.2011

    It's been a long road home for Mythos, the free-to-play hack-and-slash MMO from HanbitSoft and Frogster. The game, which enters its European open beta phase today, originally began its life at ill-fated Flagship Studios and was resurrected after the company's dissolution. After a lengthy development cycle, Mythos has officially thrown open its doors to all registered players (over 100,000 of them to date) in preparation for the game's April 28th launch day. A Frogster press release indicates that additional optimization and localization will continue throughout the open beta, and considerable new content will be introduced as well. The level cap will be raised from 27 to 50, and adventurers will be able to explore the snow-capped Umbral Peaks. Players can download Mythos for free at the official website or pick up a retail box version at stores or online retailers. The box copy includes several bonus items as well as a two-day head start on the game's official release.

  • Bill Roper reflects on Hellgate

    by 
    Jef Reahard
    Jef Reahard
    02.07.2011

    How exactly does a well-funded studio composed of Blizzard veterans end up creating one of the more spectacular failures in recent gaming history? That's a question that Gamasutra attempts to answer in a new interview with former Flagship (and Cryptic) CEO Bill Roper. The debacle that was Hellgate: London stemmed mainly from over-ambition, Roper says, coupled with the lack of capital necessary to support the don't-release-til-it's-ready mentality that much of the staff experienced at Blizzard. "There was always the support there [at Blizzard] to say, 'You know what? If that's what you need to make this game great, then that's what we'll get for you. We'll figure it out.' It's obviously very different when you are an independent company, right, and not owned by somebody." The interview also touches on Flagship's involvement with Mythos as well as Roper's experiences dealing with the Hellgate fallout and extensive (and often personal) fan backlash. "It went from 'I didn't like your game' or 'I don't think your company makes good games' to the personal assault level," he says.

  • Mythos closed beta date announced

    by 
    Jef Reahard
    Jef Reahard
    01.24.2011

    Add another title to the standing-room only MMO beta crowd crammed into the first few months of 2011. HanbitSoft has just announced that its free-to-play hack and slash Mythos title will slice and dice its way into closed beta on February 8th. Beta signups are currently ongoing at the game's official website, and the devs have also let slip that a special sneak peek event will take place for registered beta participants between January 27th and 31st. During testing, Mythos players will be able to explore the Greenreach and Bloodbristle Desert regions as well as level their characters to 27. Mythos was originally developed by the now-defunct Flagship Studios before being picked up by and completed by HanbitSoft. Frogster is handling publisher duties for the game's European launch.

  • The Perfect Ten: Halloween MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2010

    We're only a few days away from Halloween, and already the Massively office staff is dressing up in anticipation. Shawn's post-apocalyptic gear is at odds with Rubi's tastefully modest Guild Wars Elementalist outfit. Greg's Squig is in the corner battling it out with Larry's Chewbacca. Bree is dudded up as a giant red corrective marker; Jef's free-to-play outfit requires microtransactions to view in full; and Kyrstalle is photographing it all with her Poloroid One-Shot camera. I think Eliot showed up in full plate armor and riding a mechanical bull, but that just may be his normal work attire. So as everyone else is goofing off in the spirit of the holidays, it remains to me, your lovable intern, to hack out a top 10 list in honor of All Hallow's Eve. It's the least I can do since they're paying me in candy. While every MMO incorporates horror at some point (even, yes, Hello Kitty Online's Cat-Tastrophie zone), and it's nearly impossible to escape a clutch of giant spiders in any game you visit, I've picked out 10 MMOs that best deliver a slice of October 31st. Some are old, some new, some canceled and some yet to come, but these are 10 of the spookiest MMOs in the world.

  • Frogster releases Mythos cinematic

    by 
    Jef Reahard
    Jef Reahard
    07.30.2010

    Looking to get your Mythos fix prior to the game's 2011 release? Look no further than the just-released trailer courtesy of Frogster. The video, which runs a little over a minute and a half, serves as both a teaser and the upcoming free-to-play MMO's opening cinematic. Mythos, a throw-back dungeon crawler, has somewhat of a checkered history, given that it was originally developed by now-defunct Flagship Studios before being shuttered and subsequently kick-started by HanbitSoft. The game is now being published by Redbana in North America and Frogster in Europe, and it features solo and group PvP, three distinct classes, and a unique visual style inspired by comic books. Check out our interview with the Mythos dev team and don't forget to sample the trailer after the cut.

  • NZXT Phantom proves there's still life in chunky desktop towers

    by 
    Vlad Savov
    Vlad Savov
    07.29.2010

    Did the recent reappearance of the Phantom console spark a tiny bit of nostalgia in you? If so, you'll be happy to hear that NZXT has picked up the moniker for its latest full tower chassis, and it's a fittingly futuristic-looking beast of burden. The angular steel enclosure provides tool-free access to five 5.25-inch drive bays plus the room to fit in 7 HDDs, 7 fans (up to a mammoth 230mm size), and a dual radiator within its walls. A top-mounted mesh window is accessorized with a slightly more useful array of USB, E-SATA and audio ports, while the innards are specifically designed to accommodate the bulkier graphics cards and CPU coolers out there. Sounds like a winner to us, and the $139.99 price seems about right for a flagship product that aims to tick all the boxes -- see the Phantom on video after the break and expect it to arrive, in all its glorious hues, this September.

  • New Mythos concept art shows signs of life

    by 
    Griffin McElroy
    Griffin McElroy
    07.21.2010

    It's been some time since we've seen proof of the existence of Frogster and Hanbitsoft's European relaunch of Flagship's canned action-MMORPG, Mythos. Today, the new developer revealed the game does indeed have a pulse, as evidenced by a handful of recently released concept art renders.

  • Still clicking: Our exclusive interview with the Mythos dev team

    by 
    Bree Royce
    Bree Royce
    07.15.2010

    Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the images suggests that the game has come a long way since we last checked in with the team; although many players might once have pigeon-holed Mythos as "just another Diablo clone," it's now maturing into a hybrid MMORPG that seems to have as much in common with Blizzard's other fantasy game as with the click-fests of yesteryear. Curious, we commandeered the team at Redbana in order to ask about the progress of the game. Meet up with us after the break as we discuss the transition to Redbana, overcoming the Diablo stigma, camera perspectives, map travel, character customization, and the likelihood that Mythos will be free-to-play. Oh, and did I mention you can play satyrs and cyclopes?!

  • Redbana releases Mythos screens, relaunches website

    by 
    Jef Reahard
    Jef Reahard
    06.23.2010

    Redbana has let loose a little bit of new information regarding their upcoming Mythos MMORPG. Along with revamping the game's official website, the North American publisher has released five new screenshots of the title in action. The shots show everything from the user interface, to the in-game map, to dungeon and outdoor combat. Mythos, a Diablo-esque dungeon crawler, was originally produced at Flagship Studios before being acquired by HanbitSoft, and features a classic isometric perspective along with a deep itemization system. Check out the new screens that we've collected for you in the gallery below, and don't forget to stop by the game's new website. %Gallery-10781%

  • Mythos reveals Pyromancer art

    by 
    Jef Reahard
    Jef Reahard
    04.16.2010

    Redbana has released new artwork of the Pyromancer class in their upcoming Mythos MMORPG. The title, originally developed by Travis Baldree (FATE, Torchlight) at Flagship Studios but now the property of HanbitSoft, is a Diablo-style dungeon crawler, complete with isometric perspective and high levels of itemization and randomization. Redbana is the North American publisher for Mythos, and has released the Pyromancer screens as the first of what promises to be a steady stream of information that will lead up to the beta tests and full release later this year. The Pyromancer, as you might expect, relies on fiery magic to burn enemies into submission, and fans can get a leg up on checking out the sorcery and other game elements by signing up for the Mythos newsletter at the official website. %Gallery-10781%

  • Former Blizzard dev starts Atomic Operations game studio

    by 
    Mike Schramm
    Mike Schramm
    03.26.2010

    Industry veteran Chris Millar has been around -- he's been with Blizzard since the WarCraft II days, and has worked on everything from Black and White 2 to Fat Princess – but now he's off to head up his own company called Atomic Operations. In this quick Q&A with Gamasutra, he says that the company will be a grab-bag of methods and products, all using "an evolved production method similar to that of movies." They've already got a project out the door, too: Atomic is the company that's supporting Fat Princess, with the bugfixes released the other day and presumably more to come. Millar and Atomic Operations join the multitude of other Blizzard veterans off working on their own companies. Let's see, there's Keith Lee and his crew at Booyah, the ex-Blizzard folks at Red 5 Studios, the unfortunate souls at Castaway Entertainment and Flagship Studios (now Gravity Bear and Gargantuan Studios), new WoW TCG licensees Cryptozoic, and a few other little developers and divisions headed up by ex-Blizzard devs. Whew, that's a whole lot of babies -- Blizzard is like the Zeus of gaming studios lately. What are they serving in the cafeteria over there, startup cola?

  • HanbitSoft acquires worldwide publishing rights for Hellgate: London

    by 
    James Egan
    James Egan
    01.18.2010

    It's been a long and turbulent ride for Hellgate: London, stretching all the way back to its rather troubled Halloween 2007 launch under the banner of the ill-fated Flagship Studios. This stretched through a bewildering morass of licensing disputes, general misinformation, and mixed signals (like continual English press releases for the game in a non English-speaking market. *ahem*) in the wake of the Flagship Studios closure and subsequent legal wranglings between T3 Entertainment/HanbitSoft and NAMCO BANDAI. Still, despite some of the flaws both in terms of business decisions made and the game itself, the title has its fans and many were sad to see Hellgate: London's servers in North America and Europe go dark. Liken it to a yo-yo, a roller coaster, or what have you -- it's been confusing, but there have been glimmers of hope of the game one day returning to Western regions. An official release from Hellgate: London's license holder HanbitSoft today is perhaps the most solid bit of info we've received about the future of the game outside of Korea. In HanbitSoft's own words: "HanbitSoft Inc., announced today that the company has obtained the publishing rights for Hellgate in North America, Europe and Japan from NAMCO BANDAI Games America Inc.. HanbitSoft and NAMCO BANDAI Games America, the formal owner of the publishing rights in these regions, have entered into an agreement for the game to be distributed by HanbitSoft in the future."

  • Massively's interview with Mythos: gearing up for launch

    by 
    Shawn Schuster
    Shawn Schuster
    12.01.2009

    Today marks another milestone for the almost-forgotten Mythos MMO. As we mentioned a few months ago, the Diablo-esque game has been resurrected and we can now report that it has been picked up by Redbana US. New closed beta registration was started in August and we're well on our way to actually getting this game launched. With this new information, we assembled some questions (thanks to former Managing Editor, Michael Zenke for most of these questions) for the Mythos team on this special occasion. So the milestone at this stage of the game's life is a newly-revamped website, just released and announced today. Check it out for a teaser video, lore entries, their brand new forums and much more!

  • Gravity Bear comes out of hibernation

    by 
    Randy Nelson
    Randy Nelson
    10.26.2009

    Late last year, Diablo 2 art director and co-founder of Flagship Studios, Phil Shenk, set out to form a new company: Gravity Bear. As CEO, he brought along Hellgate: London senior software engineer Kevin Klemmick to serve as the new studio's technical director. Both men subsequently vanished. Until yesterday, that is, when Shenk updated the Gravity Bear blog with news the dev will make its "first 'official' press announcement in a few days."The company's first game -- recently tested by "friends and family" according to Shenk's Twitter feed -- will be for "social platforms" (read: Facebook and the like) but its exact nature is unknown. We're hoping for a Diablo-like dungeon crawler announcement "in a few days," but that unfortunately wouldn't really be in keeping with Gravity Bear's cutesy mascot. (Unless said cartoon bear has a thirst for blood ... and you should never underestimate those guys.)

  • An insight into the art of Torchlight

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.10.2009

    While many eyes are glued to the revitalization of the Mythos IP, many other eyes are looking in the direction of Runic Games's Torchlight. For those not in the know, Torchlight is being made by the original Mythos team -- the ones who were on staff at the time of Flagship Studios's untimely closing -- while Mythos is now in the hands of HanbitSoft, the publisher who had a massive stake in Flagship.While Torchlight won't be ready for the MMO scene anytime soon, the developers are still coming up with the single-player game that will be the base component for the MMO edition. With that in mind, we'd thought you'd like to check out this Gamasutra article that focuses on the art style and history of Torchlight and how exactly Mythos has impacted that style. It's a great read (although it's a little long at six pages of narrative) and a must see for all fans of the upcoming action RPG.

  • The Daily Grind: FPS 'mah MMO?

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.21.2009

    Combat systems are always an integral part of games, as they provide the main source of conflict and challenge for most players. Lately, however, we've been seeing a change in how our MMOs handle combat. Traditional systems have always been based on click targeting and skill usage, but a number of MMOs have opted to utilize new technology and integrate aiming and elements of first-person shooters into their systems. PlanetSide has been one of the first (as it's built to be a first-person shooter MMO, obviously) but other games like Darkfall, Face of Mankind, Hellgate: London, Huxley, APB, and others have embraced the aiming concept. Our question to you today is what do you think of this shift? Do you like having to aim in your games, as it presents a new level of skill-based gameplay, or does the aiming just not work for you, as lag and other factors can give some players a hefty disadvantage? Take your thoughts, pull them out of your head, smash them against your keyboards, and let them land on our webby page. We're used to these sort of things.