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  • Massively's EVE CSM interview: Incarna and nullsec PvP

    by 
    Brendan Drain
    Brendan Drain
    01.23.2011

    In part one of our interview with EVE Online's player-elected Council of Stellar Management, we asked council member Deirdra Vaal about EVE Gate, the upcoming forum revamp, CCP's microtransaction policy and other topics discussed at the December CSM summit. In three meeting sessions, CCP and the CSM tackled some hard-hitting issues, the biggest of which were Incarna and nullsec PvP. Most of the details on Incarna are currently locked under NDA, but that didn't stop us from asking the CSM about it. Nullsec PvP has also been a hot topic recently with the revelation that levels of PvP have actually been declining since the Dominion expansion. Dominion was intended to open up nullsec for smaller entities, but we still see EVE's political landscape dominated by massive coalitions of alliances spanning several regions. Massively: The CSM expressed significant concerns about the Incarna development plans it had access to. Does the CSM think that CCP is heading in the wrong direction with Incarna? Deirdra Vaal: We feel that the approach taken to Incarna is the wrong one, and we emphasised this to CCP. However, CCPs general idea to set Incarna as an "off the grid" environment where we go for shady deals is something the CSM is reasonably happy with. It's just that so far we haven't really been shown any compelling gameplay. So we think they might be heading in the wrong direction, if they are lazy about it. They might also be heading in the right direction, but so far we haven't seen compelling gameplay that would support this assumption. Skip past the cut for the rest of our interview with EVE's CSM on Incarna, nullsec PvP and the future of EVE.

  • Massively's EVE Online Incursion video devblog roundup

    by 
    Brendan Drain
    Brendan Drain
    01.18.2011

    Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the June CSM summit seemed to suggest that EVE would receive no bug-fixes or iterations on old gameplay features for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current EVE players short in order to focus on Incarna. In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was to wage an all-out war on lag and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though regular technical devblogs and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ. Most recently, a series of 18 developer videos was released leading up to the Incursion expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on CCP's official YouTube page.

  • Via Motors E-REV hybrid trucks power your commute and the job site too (video)

    by 
    Tim Stevens
    Tim Stevens
    12.31.2010

    Hybrid cars have officially jumped the shark, boring drivers from coast to coast as they smugly hypermile wherever they're going. Meanwhile, those with big trucks have been relatively out of luck, having to stop frequently for gas -- and to scrape the remains of those little hybrids out of their fender wells. That's changing soon, with Via Motors taking its rebranded Chevy trucks (dig that flying V on the grille) and offering them to fleets in 2011, with sales to individuals coming two years later (you can get in line now for $1,000 down). Big companies like, apparently, PG&E will be able to roll in these so-called E-REV trucks that offer either 20 or 40 miles of electric range, augmented by an onboard generator. Yes, it's a series hybrid layout similar in theory to the Volt, with the internal combustion engine charging the batteries which, in turn, send juice to the 268hp motor. Interestingly, though, that generator can power other things as well, providing 120 or 240V to tools, lights, maybe even hot tubs if you're a super cool contractor. No word on anticipated vehicle cost nor efficiency, but we're not expecting miracles on either front.

  • One Shots: Calm before the storm

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.24.2010

    When it comes to PvP in EVE Online, there are some rules that any good capsuleer keeps in mind. Hunting with friends is always best, using a scout is important, and never fly anything you're not prepared to lose. With that firmly in mind, we have this gang shot from Maxsim Goratiev, who snagged this screenshot with his fleet. He writes in to tell us more: "PVP is perhaps the central aspect of EVE Online. We were enjoying the scenery while waiting for the opposing team to get ready for a battle that will show whose armor is thicker and guns are longer. The winner gets it all." If you'd like to update us on what you've been up to in your favorite game, we'd love to hear about it. Just email your image and tale to us here at oneshots@massively.com along with your name. Feel free to include corp/guild, server, or anything else of that nature you'd like to add. We'll post them out here for everyone to enjoy and give you the credit for sending it in. %Gallery-85937%

  • Upcoming EVE devblog series to show CCP's lag-busting efforts

    by 
    Brendan Drain
    Brendan Drain
    08.16.2010

    With EVE Online's single-shard universe, the server hardware and game code have to be continually updated to cope with the game's constantly expanding playerbase. Each time the server is upgraded, node stability and lag in large fleet battles improves significantly. Unfortunately, this trend of periodic improvements took something of a wrong turn when the Dominion expansion came along. Before Dominion, fleet battles took place with over a thousand ships on each side and no crippling lag or node deaths in sight. Since the expansion's release, however, fleets of only a few hundred have regularly experienced unplayable conditions. Frustrated by CCP's lack of visible progress in tackling lag, members of the EVE community have been making their outrage known. A recent appeal to the gaming media by a few players resulted in the issue getting very high exposure, which could be bad for CCP's public image. CCP issued a response explaining that lag is a high priority, and that there is even an entire development team dedicated to tackling it. Earlier this week, CCP Zulu expanded on CCP's lag-busting efforts in the first of a new EVE devblog series dedicated entirely to lag.

  • Help EVE's developers get to the bottom of fleet lag this Saturday

    by 
    Brendan Drain
    Brendan Drain
    05.25.2010

    The down side to EVE Online's truly massive single-server design that puts all players in the same universe is that lag has been a constant problem since the game's launch. For the most part, the game runs smoothly and lag doesn't affect the day-to-day lives of players. It's when too many players congregate in one place that the server node they're on begins to grind to a halt. Circumstances can rapidly go from bad to worse, with server nodes collapsing under the strain and database failures occurring. It's been noticed by players that lag in fleet battles has gotten considerably worse since the Dominion expansion came out. To get to the bottom of the issue, CCP Tanis has been scheduling regular test-server events in an effort to replicate the conditions experienced on the main EVE server. By logging a fleet battle in action, CCP hope to find ways to resolve fleet lag and prevent further lag-causing defects from reaching the main server unnoticed. On Saturday 29th May between 20:00 and 21:00 EVE time, CCP will be running an important hour-long testing session. They're asking players to turn up and help out, as they need at least 300 pilots to begin testing and ideally would want over 500. For information on what the testing consists of and how to access the EVE test-server, visit the official mass testing sticky thread on the EVE forums.

  • EVE Evolved: Insurance evolved

    by 
    Brendan Drain
    Brendan Drain
    04.25.2010

    The EVE Evolved column hits its second anniversary in two days on April 27th. To celebrate, last week I gave readers the chance to win an expensive faction battleship of their choice worth around 500 million ISK. You submitted a horde of great ideas for future column posts, which I whittled down to a final list of 49 fantastic ideas that would really suit the column. It was really tough to find one topic amongst them all that I liked best and wanted to write up first. Congratulations go to Massively reader Nanoko for making my personal favourite suggestion. In addition to winning a faction battleship, Nanoko's winning idea forms the basis for this week's anniversary edition of the column on the upcoming insurance changes and the impact they'll have on EVE. Special mention goes to Massively reader Aimlis who came up with a similar idea. It was unfortunately a little too close to Nanoko's suggestion, which came first. Nanoko has been contacted to arrange receipt of the prize! At the end of March, CCP announced that the Tyrannis expansion would include a wave of changes to ship insurance. Currently, players receive insurance payouts for losing a ship based on the value of the minerals that went into its construction. The mineral values used in this calculation are as old as EVE Online itself and over the years have slowly dropped out of step with market prices. As a result, Tech 1 ships are almost free to lose under the current insurance scheme while Tech 2 and 3 losses are barely compensated for at all. Once Tyrannis hits, CCP will periodically adjust the mineral prices used in insurance calculations based on a weighted average of market prices across EVE. This has huge implications for PvP, the composition of fleets and the mineral market. In this speculative opinion piece, I examine the effect the insurance changes could have on everything from ships used in PvP to the mineral market.

  • Captain's Log: Fleet actions, the Crystalline Entity and you

    by 
    Ryan Greene
    Ryan Greene
    04.01.2010

    Ahoy, ensigns and admirals! Welcome back to Captain's Log, our weekly dose of Star Trek Online news, tips and unfounded personal opinions straight from the final frontier. After Friday's look at the ups and downs of Season One, today's Captain's Log assumes its regular Thursday stardate. At least until his masters at Massively make good on their threat to reassign your humble captain to Q-tip quality control. On Ferenginar. This week, let's take a look at Fleet Actions. Some are a rewarding change of pace from the often solitary grind of patrol and exploration. And some -- well, okay, just one -- is the bane of Starfleet's existence. We'll get to that in a minute.

  • EVE Evolved: The faction warfare mission debacle

    by 
    Brendan Drain
    Brendan Drain
    12.06.2009

    When faction warfare went live with EVE Online's Empyrean Age expansion back in the summer of 2008, It was a magnificent success. It was intended as a way for newer players to get into PvP and as a stepping stone from the safe haven of empire to full-on sovereignty warfare. It wasn't long before large fleets were duking it out in low security space and for a time, it was great. Eventually, problems began to come to light that demanded developer attention. Capturing exploits and a lack of rewards were causing players to leave the war and after a year with no development, faction warfare was looking abandoned. Rewards were eventually implemented in an attempt to revitalise the ageing faction warfare system and promote PvP. With the Dominion expansion came the most anticipated of those rewards - new tier 1 navy battleships available only from the faction warfare loyalty point store. Since the announcement that they were coming, mission-runners have been farming faction warfare missions like crazy for loyalty points. The promise of unique rewards from the missions was intended to revitalise the game and give pilots something to fight over. But did the rewards really improve faction warfare and promote PvP or was it a huge mistake? In this three page exposé, I run down the history of faction warfare missions, from the development mistakes to the EVE corp that made almost enough ISK to build a titan. Did the mission buff revitalise faction warfare or did it put the final nail in its coffin? And just how did mission-runners make billions of ISK?

  • EVE Evolved: The faction warfare mission debacle, page 2

    by 
    Brendan Drain
    Brendan Drain
    12.06.2009

    The save came in the form of the previously mentioned unique items limited to the faction warfare loyalty point store. LP was given out for kills against the enemy militia and completion of missions. The hope was to get more people back into the war and give them some incentive to do faction missions that put pilots at risk of PvP.

  • EVE Evolved: The faction warfare mission debacle, page 3

    by 
    Brendan Drain
    Brendan Drain
    12.06.2009

    Certain missions that required the collection of an item from a wreck or killing a lot of ships were eliminated as they would take extra time or pose extra risk. With intense practice, missions ended up taking as little as 30 seconds each and at most a few minutes. By using a strong PvP presence to lock down the systems in which they took missions by force they were able to keep their mission-runners safe and run 45 missions in an average of one and a half hours.

  • EVE Evolved: Has faction warfare been abandoned?

    by 
    Brendan Drain
    Brendan Drain
    05.18.2009

    EVE Online's Faction Warfare system was released almost one year ago with the Empyrean Age expansion and was initially a complete success. It provided a stage on which thousands of players waged war. From fleets of over a hundred players to gangs as small as two or three pilots, everyone found their own place in the conflict. After the initial wave of success, questions began to arise on the lack of rewards to offset the cost of losing ships in PvP. In addition, while the point of faction warfare initially revolved around capturing systems, holding an enemy system provided no benefits beyond bragging rights. Almost a year on from its initial release, faction warfare has barely changed, prompting very real concerns from players that EVE's developers CCP have entirely abandoned it. These issues have even made it as far as the Council of Stellar Management.In this article, I take a retrospective look at how faction warfare has (or hasn't) progressed in this past year and ask the question "Has Faction Warfare been abandoned?".

  • EVE Evolved: A stealth bomber adventure

    by 
    Brendan Drain
    Brendan Drain
    05.11.2009

    Stealth bombers were originally advanced frigates aimed at an ambush predator role. They launched cruise missiles at foes from a distance and dealt very high damage to small ships like cruisers and other frigates. With the changes in the recent EVE Online expansion, they've been re-focused into an anti-battleship role. They now fling massive torpedoes that deal impressive damage to large targets but poor damage to smaller ships. In addition, they were switched from an ambush predator role intended to use normal cloaking devices to a pack hunter role able to warp while cloaked using a covert ops cloaking device. It's all very well to speculate, but how well do the new stealth bombers actually perform? I took a gang of stealth bomber pilots out on the town for a tense PvP test drive. In this gallery article, I show a visual record of our adventure and go on to give my opinion on the new stealth bombers after a night of EVE PvP. %Gallery-63120%

  • One Shots: We move as one

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.21.2009

    Whether tales old or new, the danger in EVE Online is clear - only the brave, the smart, those willing to take the chances will survive. Whether by superior strategy or superior numbers however, it takes something more than that to truly thrive. Today's old-school EVE Online shot sent in to us by Franky B, shows off one such scene from New Eden. Franky writes in: The back story is pretty clear in my head still. Every ship you see on the screen was flown by a pilot of a 150 strong pre-emptive strike fleet (pretty big back in the day :D). We were gathering around a planet in the VFK system while the fleet formed a convoy for the supply freighters (the big brick slightly off to the left centre of the screen). All ships had been flying and aligned to the first jump gate for quite a while so we were all itching to get bring the pew pew. the focus of the shot is a Flycatcher interdictor which was also flying in formation with the rest of the fleet.We love to hear about old-school tales of daring. So if you'd like to show off the cool things you've experienced, send some screenshots to us here at oneshots AT massively.com along with a brief description of what we're seeing in the image, your name, and the game it's from. We'll take care of the rest and give you the credit!%Gallery-9798%

  • EVE Evolved: Gear up for wormhole exploration

    by 
    Brendan Drain
    Brendan Drain
    02.09.2009

    In EVE Online, large alliances of corporations lay claim to the lucrative 0.0 security rating areas of the game and smaller corporate operations generally don't stand a chance against them. Corps who want to claim a little corner of space for themselves are forced to join an existing alliance or compete with them for space. With the recent news of 2500 new star systems coming to EVE with the release of wormholes in the march expansion, small corps may find themselves able to carve out their own little corner of space to live in without being squashed by the big alliances.How will wormholes work? The information we have so far suggests that wormholes into one of the 2500 new hidden star systems will open randomly in all security levels of system. Wormholes will have a diameter that restricts the maximum size of ship that can enter it and a mass limit that restricts the total mass of ships that can use the wormhole before it collapses. Once the wormhole collapses, the chances of finding another leading to the same system are astronomical so choosing which ships you bring in carefully is a must.Read on as I describe how wormholes could allow corps to more safely own systems and go on to describe what equipment and ships you'll need to take up residence in your own system.

  • EVE Evolved: Electronic Warfare, part 3

    by 
    Brendan Drain
    Brendan Drain
    09.21.2008

    In the first two parts of this three part guide, I explained the basics of electronic warfare in EVE Online and examined the skills and equipment you'll need as an electronic warfare specialist. In this final section, I tackle the tricky issues of battlefield operations and survival.Survival:An unfortunate fact about being part of a fleet's electronic warfare crew is that you'll almost certainly be a high priority target for your enemies. To make matters worse, specialist electronic warfare ships tend to have very poor defensive capabilities. Fitting any kind of tank on an electronic warfare ship can waste vital module slots and severely impact the performance of your ship. This is particularly true in the case of ECM jamming ships where the low slots should be used for signal distortion amplifiers.What can you do to keep your ship safe on the battlefield and what should you do to help your fleet be victorious? Join me as I answer these questions in a thorough tactical overview of electronic warfare in EVE Online.

  • EVE Evolved: Electronic warfare, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.14.2008

    In part 1 of this guide, I delved into the world of electronic warfare in EVE Online. In this second segment, I examine the skills and equipment you'll need to be an electronic warfare specialist with special regard to ECM jammers, remote sensor dampeners and tracking disruptors. Contrary to popular belief, new pilots with few skillpoints can still be extremely useful in this area of PvP. The entry-level skills and equipment for electronic warfare specialists can be obtained within days of starting the game.Entry-level ships:Although electronic warfare modules can be fitted to any ship, each race has its own set of specialised ships that get bonuses to them. Ranging from cheap expendable frigates up to expensive force recon ships, there are specialist ships for players of all skill levels and in all price ranges. The Caldari race have ships that specialise in ECM jammers, the Gallente specialise in remote sensor dampeners and the Amarr make good use of tracking disruptors and energy neutralisers.Read on as I examine the skills and equipment you'll need to be one of the most effective electronic warfare specialists in EVE.

  • EVE Evolved: Electronic warfare, part 1

    by 
    Brendan Drain
    Brendan Drain
    09.07.2008

    Whether you're taking part in faction warfare, pirating, fighting a dirty corporate war or defending your homeland in 0.0, chances are you'll be engaging in a lot of fleet warfare. Although a lot of newer fleet commanders prefer all fleet members to be in ships that deal a lot of damage, the optimum setup makes better use of a variety of ship types. A strong fleet in EVE Online is typically composed of three main groups. First you have the tacklers who intercept and warp-scramble enemies, then the damage dealers who kill the enemy and finally you have the electronic warfare crew.What is electronic warfare?:Electronic warfare involves the use of modules that debilitate the enemy indirectly rather than attacking them head-on. This includes using target jammers to cause the enemy to lose his active target locks, sensor dampeners to decrease his lock range and energy neutralisers to deplete his capacitor. A good electronic warfare ship has the potential to remove several enemy ships from the battle, cutting the effectiveness of the enemy fleet down significantly. For this reason, a good electronic warfare wing in your fleet can be seen as a force multiplier, allowing your fleet to engage much larger forces and succeed.In the first part of this guide, I cover the basics of electronic warfare in EVE and show just how important this often underused portion of a fleet is.

  • EVE Evolved: Setting up your overview, part 2

    by 
    Brendan Drain
    Brendan Drain
    08.25.2008

    In part 1 of this guide, I examined the usefulness of the overview system in EVE Online and explained the various customisation options available to players. In this final part of the guide, I look at the best ways to set up your overview for PvP, mission-running and a few other tasks. No matter what you do in EVE, this guide should offer some helpful hints and tips on getting the most out of this useful tool.Default settings:The default overview settings that exist when you first log in are less than optimal. They can fill your overview with extraneous information that make it difficult to find what you want. No matter what activity you're undertaking, you'll benefit from creating a new default settings list. With the overview settings menu open, click the "select all" button on the states tab. This will enable everything that can possibly appear on your overview, allowing you to manually deselect those things that are useless in your everyday life in space.Read on for detailed instructions on setting up your overview for everything from mining to PvP.

  • Jumpgate Evolution trailer depicts grand struggle

    by 
    James Egan
    James Egan
    08.23.2008

    Fans of the sci-fi MMO genre have been looking for a game that fills a niche in the industry, somewhere between the complexity of EVE Online and the dynamic 'hands-on' starship piloting of many PC and console games. NetDevil might just be creating the title these gamers have been waiting for -- Jumpgate Evolution. Jumpgate Evolution's Games Convention 2008 cinematic trailer is narrated to a series of fleet engagements and dogfights in space. The footage sets the tone for the game's backstory with its conflicts between civilizations, and the struggle for survival against ancient and powerful beings who would 'extinguish their light forever.' You can check out the video after the cut.