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  • Captain's Log: The lower decks

    by 
    Brandon Felczer
    Brandon Felczer
    06.23.2011

    Captain's Log, Stardate 64977.3... Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do they all have in common? No one knows who the heck they are. In the world of Star Trek, these "unknowns" are the members of the lower decks, people whose work goes unnoticed, whose accomplishments are unacknowledged, and who are often killed off at the end of the episode when you finally do get to know them. While the ships in Star Trek Online currently seem to be manned only by the Captain, his or her Bridge Officers (BOff), and some random crewmen walking around the ship, this is about to change. In the next couple months, get ready to welcome new members to your ship's lower decks. The Duty Officer (DOff) system will be adding a new form of gameplay to STO and give players even more ways to level characters and become immersed in the universe surrounding them. While there are a ton of random pieces of information about it floating out there, I think that Captain's Log is the perfect place to put it all together and give you a more concise picture of how it will work. Ensign, warp 10! It's time to attend your new favorite class, DOffs 101...

  • Captain's Log: Missed dev transmissions

    by 
    Brandon Felczer
    Brandon Felczer
    06.09.2011

    Captain's Log, Stardate 64940.2... Hello, computer (and players)! As we have explored in past logs, the developers working on Star Trek Online are extremely transparent with the community, and this, surprising to some, is actually by design. Since Dan Stahl took over as Executive Producer a year ago come July, he made it his personal mission to make sure that fans of the game knew where the game was heading at all times and what was currently being developed. Due to the success of this open communication, Cryptic as a whole has made a shift to this philosophy for its other announced projects. New details often emerge through several different official sources: the monthly Ask Cryptic and Engineering Report as well as a plethora of interviews. While the previously listed outlets are often marketed and widely known about, there are several channels that I would like to bring to light, ones that seem to fall under the radar. As Twitter is one of the biggest social media crazes, developers are using it to get information and work-in-progress screenshots out to the public. Also, some devs seem to be sacrificing sleep, as we will often wake up to posts in the STO forums that were posted near the midnight hour of Cryptic's time zone. Many feel that the most interesting and drool-worthy information is found in these "leaks," so I would like to share some of them with you. Ensign, warp 10! You might want to grab a towel to wipe up your mouth...

  • The Daily Grind: When do you start getting involved with the community?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2011

    When a new game is on the horizon, people start gathering. It's inevitable, really; long gone are the days when you learned about a new game by seeing it on store shelves. MMOs are frequently announced years in advance, and players will start gathering in anticipation long before a release date is confirmed. Games like Guild Wars 2 and Star Wars: The Old Republic already have large and active communities despite not yet being playable or even purchasable by the many fans eagerly following the news. Obviously, getting involved with the community earlier means getting your name recognized faster and getting an earlier feel for how the game's playerbase will shake down. But there's a downside, too -- if you're in from day one, the game might develop into something you don't wind up liking, be delayed, or be canceled. You also run the risk of burning out from community drama and general debates about a game you aren't yet playing. So how early do you like to get involved in the community of MMOs you're anticipating? During closed beta? Open beta? Release? Or do you like to wait for a couple months to see who sticks around? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Lenovo ThinkPad X220 owners report downthrottling, reduced performance

    by 
    Dana Wollman
    Dana Wollman
    05.26.2011

    No matter how much time we spend with a laptop while we review it, there are some things that are just harder to gauge -- namely, what happens once you've owned the thing for a while and the Sandy Bridge-fueled honeymoon comes to an end. That couldn't be more true of the Lenovo ThinkPad X220, one of our favorite ultraportables at the moment. We're seeing assorted reports from folks whose machines keep downthrottling to 800MHz, even when they're plugged in, set to the maximum performance profile, and not overheating. The result, they say, is slower HDD and SSD performance and reduced random read / write speeds, among other pernicious side effects. Worse, the only reliable solution so far seems to be shutting down the system and performing a cold boot. (For some -- but not all -- disabling Intel Speedstep and / or CPU Power Management in the BIOS works, too.) Judging by the threads in Lenovo's user forum, the company is definitely aware of the problem, though it's unclear if it's found a fix yet. We've pinged Lenovo for comment and will let you know what we hear. In the meantime, how's your X220 treating you?

  • Ask the Devs Round 9 wants your tanking questions

    by 
    Matthew Rossi
    Matthew Rossi
    05.25.2011

    At precisely noon today (that's right now!), Ask the Devs Round 9 will be up on the official forums. This time, the devs want to know what you want to know about tanking. Are you interested in the incoming 4.2 change that strips dodge from agility for warrior, paladin and death knight tanks? I'm personally interested in why they bothered to do that. Maybe you're more curious about the general direction of tanking in 5-mans, raids and even tank specs in PVP, or you're wondering about how good mastery is going to be for your paladin tank in 4.2. Whatever your questions are, now is your chance to answer them. So go! Go, my legion of the tanks, go and get the developers' aggro and do not let it go until your questions are answered! The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...

  • The Anvil of Crom: Time to move on?

    by 
    Jef Reahard
    Jef Reahard
    05.01.2011

    Welcome back to The Anvil of Crom, Conan fans. This week I'm going to tackle something a bit off the beaten path. I've been messing around with the Refuge of the Apostate on various toons, and our Choose My Adventure Bear Shaman is holding in his late 30s as I attempt (so far in vain) to get some dungeon time in before moving on to the Field of the Dead. Something's been on my mind lately, though, something that's not entirely unique to Age of Conan but is nonetheless a significant part of the overall fan experience. In a nutshell, I'd like to discuss AoC's community, and at the risk of offending (or more likely, inciting) portions of it, why it's so unfortunate.

  • Global Chat: Big ol' FAIL

    by 
    Rubi Bayer
    Rubi Bayer
    04.24.2011

    I'm taking the opportunity to indulge this week by adding a Global Chat quote from a Massively writer. Justin's Perfect Ten column this week touched on overused forum terms, striking a familiar chord with pretty much everyone who's ever spent more than 30 minutes in an MMO forum. Of course, "fail" was in there -- how could it not be? Justin's commentary on this was both accurate and hilarious: It's annoying just how much the MMO community's co-opted this term to sling at anything that meets its disapproval. Oh, don't tell us why you're upset; just belch out a big ol' "FAIL" and call it a job well done. Bravo. Let's move forward to the business at hand: some of the cool things our readers had to say this week. So follow along after the jump and enjoy this week's Global Chat in between the Easter MMO festivities of your choice!

  • The Perfect Ten: MMO forum terms beaten to death

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2011

    If there's one aspect of MMO culture that I have difficulty saying anything positive about, it would have to be the official forum. No matter how well-moderated and well-intentioned studio forums may be, they're essentially giant signs broadcasting "COME WHINE HERE!" When you witness a 500-page thread that's responding to a badly spelled rant about a nerf we'll all forget about in a month's time, it's hard not to break down and weep at the time and energy lost to such trivial stupidity. And with the forums -- and to a lesser extent, comments on blogs, Twitter, and telegraphs -- comes a shocking array of linguistic conformity. You see, when people are upset or eager to prove a point, they have no time to sit down and calmly think of a way to fully communicate their perspectives. No time! Instead, they reach deep into the well of the same overused words and phrases, give them a hearty kick in the direction of their post, and feel as though they've conjured up a masterful work of literature. So today I'm going to exorcise 10 of the most overused, abused, and tired forum terms seen daily in your local MMO forum. Then I will move on with my life and suggest you do the same.

  • Captain's Log: Warp trails through deliberation

    by 
    Brandon Felczer
    Brandon Felczer
    04.21.2011

    Captain's Log, Stardate 64806.6... Hello, computer (and players)! It has been said that the development of a MMO and the direction it takes can attributed to those who were not afraid to speak out and gather followers who are in support of abstract ideas. As I have preached about since I took over the helm of the Captain's Log, the community has been at the forefront of the Star Trek Online universe. Bolstered by numerous fan sites and thousands of fleets and cemented by transparent developer posts and interviews, STO wouldn't be where it is today without such a passionate community. A lot of this passion takes its form through posts in Cryptic's official forums. Whether the residence of your most beloved troll or the dwellings of your favorite developer, a game's official forums are a place to come together to rant, rave, and be that person who stands out and speaks up. The STO forums are no different. While the past few columns of mine have been about what the developers have said are coming in the future, I thought we should set a course this week for the forums and blaze a trail through the vast expanse filled with wants, desires, and demands. Shields up. Red alert. Ensign, warp 10! What are the players asking for this week?

  • Ask the Devs round 6 open for your guild advancement questions

    by 
    Mathew McCurley
    Mathew McCurley
    04.18.2011

    Ask the Devs has been a pretty good look into the development process and future of feature development in World of Warcraft. Round 6 is going to focus on guild advancement and, presumably, the future of the guild leveling system now that guilds are at the cap. You can submit your own guild advancement questions in the Ask the Devs thread. Currently, the only available thread is for EU players, with a US thread opening soon. I know what my question about guild advancement is: Is the guild reputation cap too low? I always feel like after I reach the cap (very quickly through raiding) that there is no reason for me to continue doing dailies or other guild reputation activities when I just don't earn any reputation. After honored or revered, can we get the cap removed, much like when guilds hit level 23, their guild experience caps are removed? Read all of WoW Insider's previous Ask the Devs coverage: Ask the Devs Round 1: Questions and Answers Ask the Devs Round 2: PvP Ask the Devs Round 3: UI and macros Ask the Devs Round 4: Weapons and armor Ask the Devs Round 5: Achievements Blizzard's full announcement after the break.

  • RIFT world event fizzles, Trion reevaluates approach [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2011

    What could have gone out with a bang turned out to be a mild whimper. RIFT's first world event, River of Souls, moved into its final phases today but experienced several difficulties. Players in both Europe and North America reported lengthy queue times to access the game. These queues were possibly exacerbated by the additional trial players joining for the weekend, although Trion Worlds claimed that subscribers had priority access. On top of that, some servers saw the second and third phases pass by so quickly that many players simply were not there to see it, while other servers experienced unexpected intermittent outages. As you may expect, player discussion about RIFT's world event has heated up in the forums, blogosphere (NSFW), and elsewhere. In the middle of the event rollout, Scott Hartsman wrote a forum post in which he addressed some of these issues. Hartsman promises that those who missed out on the final portion of the event would be compensated: "Since we are very likely to end up in a situation where we have people queued who could not participate, and people who could not make the finale at all, we're already making sure we have a way to reward people appropriately after the fact." Trion assured players that it is using the lessons from this world event to shape upcoming ones. "We're already taking what we've learned over the last week and today into account as we work on the next set of world events, and will be designing them such that full-server-population flashmobs aren't quite as likely to occur -- both for fun factor and performance," Hartsman said. "Equally importantly for the future, we'll be ensuring there are more phases that each last longer, and a more clear progression, to maximize everyone's chance of participating." Let us know your own experience with this event in the comments below! [Update: Scott Hartsman posted a follow-up to the event as well as a list of compensation rewards for those unable to participate.]

  • Ask the Devs round 5 achievement questions answered

    by 
    Mathew McCurley
    Mathew McCurley
    04.13.2011

    Ask the Devs, Blizzard's developer community question and answer feature, continues with round 5, an in-depth look at achievements detailing the difficulty of changing achievement, making certain rewards account-wide, and whether removed content is ever going to be a part of the game again. Check out the full question and answer session after the break. Quote: Q: When will achievements finally be awarded account-wide? – Larosh (Europe [German]), Eneia & Payasos (Europe [Spanish]), Rageudder & Kellgros (Europe [English]), ??????? (Europe [Russian]), Nyn (North America/ANZ), ?????? (Korea) A: Making achievements Battle.net account-wide is something we'd like to do, but it's not a goal we could provide a current timetable for. All of the original World of Warcraft coding was done with the expectation that the data on every realm would always be independent. Now that we are trying to make as many things as possible account-wide, we're having to rebuild all of those systems. It is absolutely something we want to do, but it will take a lot of time away from other features. source

  • Enter at Your Own Rift: Evaluating events

    by 
    Karen Bryan
    Karen Bryan
    04.06.2011

    If there's one color that sums up my RIFT experience lately, it's purple. Purple loot, purple dye for my armor, and of course, the purple glow of a death rift on the horizon. One month after launch, players are faced with the decision of whether to subscribe and continue the pursuit of purple or leave Telara's struggles to another Ascended. Of course, Trion was all-too-ready to help influence that decision. With a one-two punch, the devs unveiled two big events this past weekend: The River of Souls world event and The Allies of the Ascended weekend. The world event highlights RIFT's first major game update, and it unfolds in a series of phases over the next couple of weeks. Allies of the Ascended was essentially a "recruit-a-friend" trial weekend, and players were given codes to pass along to their friends and guildmates. It's probably not a coincidence that these two events were launched together at a time when MMOs normally start to face a dip in population. So did these events deliver? Read on for a closer look!

  • Ask the Devs Round 4: Weapons and armor questions answered

    by 
    Mathew McCurley
    Mathew McCurley
    04.05.2011

    Ask the Devs, the ongoing, in-depth Q&A series focusing on specific aspects of World of Warcraft, continues with round 4 answers to your questions about weapons and armor. As in the past, the devs hand picked user questions and gave detailed answers, shedding new light on some of the design intricacies that go into creating the World of Warcraft. There are some interesting questions this time around, as always, and even some more interesting answers. Highlights include the need for more armor models, a cool idea about buying quartermaster outfits, the drop rate of the legendary shards for 10- and 25-man raiding, and an interesting fix to prevent players rolling need on items in the random dungeon finder only to throw them up on the auction house. The full Q&A is after the jump.

  • Addon Spotlight: From raid leader tools to Ask the Devs discussion

    by 
    Mathew McCurley
    Mathew McCurley
    03.31.2011

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. Addon Spotlight is here to brighten up your day, illuminate your soul, and add to your already impressive interface folder. Welcome, friends. This week, Blizzard's Ask the Devs round 3 focused on user interface questions and answers, and after my quick addon picks for the week, I want to delve into some of my own personal analysis of those answers. I think the Ask the Devs style is a good one, and I was pleasantly surprised at their answers this time around. I think it is easy to ask softball UI questions, but we actually got some cool answers. However, we also like to spotlight addons in this column as well. Raiding is fun, right? Of course it is. Raid leading, however, is probably less fun -- herding cats and all that. I've got two quick picks for raid leaders, and then we'll jump into some Q&A.

  • Ask the Devs round 3 UI questions answered

    by 
    Mathew McCurley
    Mathew McCurley
    03.28.2011

    Ask the Devs Round 3 questions are already answered! We've been getting some quick turnaround on the Ask the Devs questions lately, and the third batch based on user interface questions is no different. A lot of the answers are great and informative, giving us players an interesting look into the design philosophy as it pertains to addons. One question really stood out -- looks like we're going to be getting the ability to change the order of our characters on the select screen come patch 4.2!

  • Ask the Devs Round 2 PvP questions answered

    by 
    Mathew McCurley
    Mathew McCurley
    03.22.2011

    After the first set of Ask the Devs questions were answered just last week, we've already got another set of questions and answers available. Immediately after the first set of answers went live, a call went out for PvP questions specifically for the next round. Check out the questions and answers!

  • Black Prophecy blasts off in Europe today

    by 
    Jef Reahard
    Jef Reahard
    03.21.2011

    T-minus three, two, one... and that sound you hear is the latest space-based MMORPG lifting off the launch pad, heading for the stratosphere and the stars beyond. At least, that's what gamigo and Reakktor are hoping when it comes to Black Prophecy, which officially takes a bow in Europe today. Beta characters, clans, and clan sectors will be wiped for the kickoff, and Black Prophecy will initially feature both an English and a German server. Snowcrash (no, not that one) has posted a note informing customers of impending forum downtime and has also let us know that game updates will be available via the launcher application while the launch-day forum restructuring is in progress. "This is not an end. It's a beginning; the foundation is laid and we will now move forward with the continued development of Black Prophecy after its release," says assistant production manager Chris "Snowcrash" Schutt. While you're waiting to log in -- or stuck at work -- check out our coverage roundup after the cut and get caught up on the biggest Black Prophecy news items from the past few months.

  • RIFT adds Coin Lock to improve security... probably

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2011

    Getting your account stolen in an MMO is generally accepted to be about as much fun as having your car's engine fuse into a solid block of melted parts or getting bamboo slivers shoved under your fingernails. RIFT's newest patch, 1.02, includes a new feature designed to fight precisely that dreaded eventuality, with the new "Coin Lock" system restricting use of a character if the parent account logs in from a different location. While locked, the characters cannot access the auction or trade functions until the player verifies his or her identity. While the system is a great idea in theory, several players are reporting that the coin lock system is not working as intended, with supposedly "locked" characters remaining accessible and capable of using all features freely. There are also several threads devoted to claims that account hacks are still taking place, although as with any account security issue, culpability is difficult to determine. While RIFT's Coin Lock is an excellent idea, it remains to be seen whether it's actually accomplishing the stated goals. [Thanks to Simon for the tip!]