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  • New Blizzard community website, forums begin testing in November

    by 
    Gregg Reece
    Gregg Reece
    10.27.2010

    The announcement came out this morning on the EU forums that Blizzard is getting ready to roll out its new community website and forums for World of Warcraft some time in early November. Anyone who has been to the community site for StarCraft 2 will already be aware of some of the new features including a more advanced forum system than what we have now. Features will include the ability to report a post for trolling or spam without changing pages, being able to see a quick summary of the thread by mousing over and letting players up- and down-rate responses. The current forums will be set as locked during the beginning of the transition and then will be completely removed toward the end. This means that if there are any old guides, posts or fun things from days of old that you want to see moved to the new forums, you should copy them to your own computer now. One thing that is curiously missing from the announcement is what alternative Blizzard has developed to its original Real ID forums concept since it was thrown out. StarCraft 2 has a centralized handle that is associated with your Battle.net login, and it is the same handle/avatar that's used for multiplayer games. Hopefully, they'll provide more details on issues like this as things start to lead up to the changeover. The full blue post is after the break.

  • Google 'archiving' Nexus One support forum next month, turning it read-only

    by 
    Chris Ziegler
    Chris Ziegler
    10.26.2010

    If you have a Nexus One, you plan on having it for a while, and you want to talk about it, you're going to have to find another place to do it come November 1 -- because that's the day Google has chosen to shut down its own Nexus One support forum, archive it, and make its contents read-only. Seems like an extraordinarily illogical and user-hostile move to us -- especially considering that the phone is still thoroughly modern, runs the latest available version of Android, and was released this year... but if there's a silver lining to this mess, it'd have to be the fact that there's no shortage of third-party sites and forums that will be happy to pick up the slack. Meanwhile, Google, we'd love to hear a reasonable explanation for this, preferably before this rumored Nexus Two breaks loose.

  • Cataclysm raid progression update

    by 
    Matthew Rossi
    Matthew Rossi
    10.26.2010

    Valnoth comes to the rescue of a forum poster wanting clarification on the intended progression path for Cataclysm instances and raids. Since we figure this is information that will interest a few of our players, here it is in pog form! (Note, it's not actually in pog form.) Valnoth - Re: Can we get some info on Cata-Progression Q u o t e: So with raid testing in full swing, i think it's a good time to ask what the planned progression path will be concerning raids. Will we be allowed to directly do heroic-modes or are we forced to do normal first? Will there be any kind of gating? Any Info on Sinestra? Try-limited? Time limited? Not limited, just hard? Also, will there be heroic-mode testing in Beta? Below is the basic progression map. Obviously your mileage may vary, i.e. If you're Paragon or Premonition you will be able to skip some of the below and/or mix and match at your discretion. *Normal Dungeons/Crafting/Questing to get full set of 85 blues (non-heroic) to do Heroic dungeons. *Heroic dungeons to get full set of 85 Heroic blues to do Normal mode raids. *Normal raids to get full set of 85 epics (non-heroic) to do Heroic mode raids. *Heroic Raids to get full set of 85 Heroic epics, which will presumably help a bit on Sinestra and the next tier (when released with patch 4.1.0) *Badge vendors to help fill in gaps at all tier levels. *No real gating to speak of for ship. *Sinestra opens after Cho'gall is defeated on HEROIC mode. No timers or attempt limits, but she will pound you relentlessly. She has better than Heroic epic level gear (half a tier better). source

  • Beta access and more addressed on Rift podcast 17

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.25.2010

    Anyone who has been paying attention to the Rift: Planes of Telara forums in the last while has heard the cacophonous community outcry about the different types of beta keys. One will net you a weekend's worth of playtime at some point during the beta, whereas other VIP codes will net access to the entire upcoming beta. This week, Cindy "Abigale" Bowens, the Senior Community Manager for Rift: Planes of Telara, sat down with Ari from the Rift podcast and talked at some length about alpha and beta access, what Trion considers to be the differences between the two, a bit more on how testers have been selected, and her own experiences in terms of the game. If you've been wondering just how Rift: Planes of Telara is shaping up, or are particularly upset about the beta code situation, then you'll definitely want to give this latest edition of the podcast a listen for some very frank talk on the entire situation. If you're new to Rift, and would like to find out more, then the Rift podcast has you covered too -- you can always start with earlier episodes and catch up quickly!

  • Apple.com reveals iLife upgrade, reaffirms MacBook Air refresh

    by 
    Vlad Savov
    Vlad Savov
    10.20.2010

    Ah, it's good to see Apple can leak its announcements ahead of time just like the rest of the world. Overzealous forum mods on Apple's own site have been setting up Discussions sections for products to be announced at today's Back to the Mac event a little early, which has inevitably been picked up by some sleuthing souls over in Poland. A little bit of URL manipulation has revealed separate forums for a new iMovie '11, iPhoto '11, and GarageBand '11, all three of which are core components of the iLife suite, leading us to go ahead and presume that Steve Jobs will be discussing an iLife '11 later today. There's also confirmation of the new MacBook Air with an "MBA (Need official name)" forum emerging, alongside a mysterious "Reserved 20 10" destination. [Thanks, MM]

  • Codemasters comes clean on LotRO EU's free-to-play delay

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2010

    Lord of the Rings Online players are well aware that something has been rotten in the state of Denmark -- and the rest of Europe -- with the lengthy and unexplained delay in rolling out the new free-to-play update in the region. While we've speculated on the cause, Codemasters has been cagey and non-specific during the past month and a half, only promising that a solution was coming "soon." That changed today, as general manager David Solari posted a letter on the LotRO EU forums clarifying the situation. It turns out that the hold-up was due to legal rather than technical obstacles: "As many of you correctly surmised, the issues have been contractual rather than technical. As they were contractual issues, we are bound by confidentiality and you will understand that I can't give you any further detail... Unfortunately a contract was required in order to go free-to-play and this has taken much longer to conclude than expected. The good news is that the contractual issues have been resolved and we are on the home stretch." Solari promised more information later this week, claiming that the F2P launch is "imminent." Codemasters is in charge of operating Lord of the Rings Online in the region while Turbine handles the responsibility in North America. You can read the full letter over at the LotRO EU forums.

  • New Jumpgate Evolution forums now live

    by 
    Rubi Bayer
    Rubi Bayer
    10.03.2010

    Jumpgate Evolution forum members will be happy to hear that the old JGE forums are a thing of the past. The new forums went online today, replacing the old ones that a NetDevil staffer referred to as "broken in many ways." As with many new sites, this one still has a few bugs to be fixed and additions to be made, so the News and Announcements forum contains a welcome post with a list of known issues. That post explains how players can bring their login information to the new forum and gives a list of features that are still in the completion process. The forums and subforums are all functional -- though missing a few bells and whistles -- so check them out for yourself!

  • The Road to Mordor: Pippin's top five plugins

    by 
    Justin Olivetti
    Justin Olivetti
    09.17.2010

    This past week in LotRO's been a bit like riding river rapids: There's been a lot of rapid ups-and-downs, violent lurches to avoid dangerous objects, and a whole lot of noise that's drowning out the calmer waters ahead. For every piece of good news and positive word-of-mouth, there's been a lot of unfortunate bumps, such as server queues, dynamic layers, mouthy trolls and Codemaster's launch delay. However, I believe it's all going to settle down in a couple more weeks, and LotRO will emerge the better for it. So if this is your first week in Lord of the Rings Online, welcome! Find a great kinship, take time to smell the flowers, and hunt some orc for me. Today I'd like to take a look at one of the unsung heroes of the recent content patch -- the ability to create and use plugins (also called mods and addons) to enhance your user interface. While the system is still in beta and has a rough-around-the-edges feel to it, it's already shown great potential, particularly though the creativity that mod designers are pouring into it. While there are only a small number of plugins available as of right now and Turbine has yet to expand the scope of these Lua scripts beyond constrained limits, it's not too early to beef up your UI with these spiffy additions. Read on, free peoples of Middle-internet!

  • Drama Mamas: Keep it secret. Keep it safe.

    by 
    Robin Torres
    Robin Torres
    09.17.2010

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. The Lord of the Rings references stop at the title and this sentence. We're talking about drama here, not an all-powerful ring that sucks your soul and -- oops. Now the first sentence is a lie. Anyway, keep your drama out of guild chat to keep your guild a happy place safe from grievances and transgressions that are best handled behind closed, virtual doors. But in order to be successful at this, you absolutely have to deal with what caused the drama or else it's just going to creep back in again. This week's letter isn't so much about handling or preventing drama, but how to make sure guildies know that drama-causing issues are being addressed without extending the brouhaha.

  • Games updated for Game Center (soon)

    by 
    Mike Schramm
    Mike Schramm
    09.08.2010

    As you might have noticed if you've added a few friends in Apple's new Game Center service, the backbone social components are working great. But where, exactly, are all of the games? Developers have actually had access to Apple's service for quite a while now -- it was introduced to them under NDA way back at WWDC. But for some reason, Apple seems to be waiting on approving Game Center-enabled games. Fortunately, they're coming, probably as soon as Apple can approve them. Touch Arcade forum member Project-79 has been keeping track of which games have said that they'll be Game Center-enabled. As soon as updates roll out for games like Field Runners, Flight Control, Super Mega Worm and Angry Birds, you'll be able to jump in and earn achievements with them. Keep in mind that some of the best games on Game Center are still to come: Gameloft's Dungeon Hunter 2 was leaked via a Game Center screen, and of course we're all waiting to see what Epic Games' Project Sword looks like, ever since it was shown off with full GC functionality at last week's Apple event. There are games coming for Game Center, and they should be here soon. Update: Apparently Ms. PAC-MAN is the first game to get updated with Game Center support. You might want to wait, though -- we've heard it's not a very good version.

  • In Brief: Woz' Big Bang Theory episode airs September 30th

    by 
    Mike Schramm
    Mike Schramm
    08.30.2010

    I'm looking forward to the Big Bang Theory episode with Steve Wozniak, both because I'm a fan of the show, and because who doesn't love the Woz? A post on the CBS forums says that the episode with the Apple co-founder is coming up on September 30th, just the second episode of the show's new season. There's no information yet on why Woz will appear with the nerds on the show, but the plot of the episode apparently has wacky physicist Sheldon Cooper trying to put his brain into the body of a robot in an effort to stay immortal. As you can see in the picture to the right, he either succeeds or (more likely) has a sitcom fantasy about succeeding, so maybe Woz will appear in a dream sequence. At any rate, it should be fun -- The Big Bang Theory pretty successfully walks the line of friendly sitcom mixed in with some well-done geek cultural references. I'll be setting my Tivo for September 30th. Thanks to Steaps for the tip!

  • Flameseeker Chronicles: Back to (the other) basics

    by 
    Rubi Bayer
    Rubi Bayer
    08.30.2010

    I had originally planned this week's Flameseeker Chronicles to be a detailed overview of Gamescom and the necromancer. By Friday afternoon, I decided that the subject had been done to death and that more words on it would just be repetitive clutter. There's enough of that on the net already, thanks. Instead, I took my thoughts in another direction: the extreme hype of Guild Wars 2. Guild Wars 2-interest is at an all-time high, thanks in large part to Gamescom and PAX, and more people are beginning to take notice every day. The majority of those people are unfamiliar with Guild Wars and ArenaNet, and they've got a lot of questions. Most of them are the same questions that veteran fans feel like they've answered a hundred times, and since I covered the basics of Guild Wars a few weeks ago, it seemed only fair to give the same kind of attention to Guild Wars 2. I love my fellow crazed-fans, and I promise that next week's column will contain all sorts of treats from PAX, but this week is for the newbies. If you are new to ArenaNet's world and wondering what the deal is with Guild Wars 2, welcome -- I'm so glad you're checking this game out. If you've been around for a while, pass this on the next time you see someone asking what the deal is. There are several good -- and very detailed -- informational sites for the game in existence, and I'll wrap up with a bit of info on those. This one is intended as a starting point to cover the basics, complete with links for proof where needed, because the really extensive ones can get a bit overwhelming. Follow along after the jump and let's get you started.

  • Wasteland Diaries: Passing the time

    by 
    Edward Marshall
    Edward Marshall
    08.27.2010

    With what looks to be a brand-new combat system on the way, there is a lot of anticipation for the next few incarnations of Fallen Earth. Well, I'm anticipating them, anyway. Dave "Archangel" Haydysch himself says the team will be "gutting" the combat system, for one. There are bound to be some major changes to Fallen Earth in the coming months. These changes include, but are not limited to, the combat system, factions, and PvP objectives. Not to mention that Icarus has verified that we will be getting PvE group instances to romp around in. There's a lot of goodness on the way, but it's still several weeks or a couple of months off in the future. We will know more with the September state of the game announcement. In the meantime, many of us are at the level cap (I have three level 50 characters myself), and many of us are running out of things to do. Even with PvP-flagging, which allows PvP anywhere, there is very little endgame PvP. Most of the action seems to be in sector 2. I blame the combat system for that, but that's another story. With Deadfall looking like a ghost-town, sometimes the apocalypse can be a lonely place, at least for those of us who have hit the level 50 brick wall a couple times. After the cut, I'll throw you some ideas to pass the time until the next content update.

  • Anti-Aliased: Don't hate the playa, hate the developa

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.19.2010

    So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my own life experiences with games. It's an idea that's pretty misinformed on how the industry works. It's the idea that the developers behind any given game are an idiots. According to commenters, they're all blind, non-gamer morons, bumbling around in the dark without the slightest sense of what game mechanics are actually fun. Why are these bumbling morons in the industry? Why don't they listen to the endless array of golden ideas that pop up on game forums? Don't they realize that these revolutionary ideas will turn every game into double-rainbow-crapping unicorns? Why haven't 15% of my readers (a totally accurate statistic, mind you) figured out how sarcastic I'm being at this point in the introduction? This week we're going after some of the common misconceptions about developers and game design, and how making a game as complex as an MMO is really never as easy as you claim it is.

  • The Road to Mordor: Near-Death Adventures (NDA) lifted!

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2010

    var digg_url = 'http://digg.com/pc_games/Lord_of_the_Rings_Online_F2P_player_beta_impressions'; In case you were wondering, I'm part of the crowd that doesn't really believe in non-disclosure agreements (NDAs). Oh, if I agree to one I'll stick to it and keep my word, don't get me wrong. What I mean is that I don't believe in the usefulness of NDAs, particularly in a day and age when all the information is available anyway -- this is, after all, the omniscient internet. Not to mention that by trying to keep a lid on testers and prevent them from sharing their experiences, companies tend to suppress the positive accolades (those are the people who want to keep playing, after all) while letting the badmouthers escape to tell their tale (they don't care if they break the NDA, because they're not going to play anyway). But my personal feelings aside, the brief NDA lockdown on the upcoming LotRO F2P edition (hey Turbine, can we get a name for this yet? LotRO Unlimited? Free-Range LotRO?) has lifted and testers have swarmed out from under its veil to share their stories and thoughts. I'd be remiss if we didn't spend some time this week looking at what people have to say about all of the changes, additions and updates to the game -- not to mention the looming specter of the LotRO store. Let us see what is to be seen as we scout the forums and blogosphere: LotRO exposed, uncovered, dissected and digested for the good of all. I've pulled salient quotes to help give you an idea how the beta is progressing thus far -- and remember, it is still in beta. Everything here is quite subject to change by the time LotRO II: Hobbit Boogaloo launches.

  • Love's developer requesting player input for bug fixes

    by 
    Rubi Bayer
    Rubi Bayer
    08.04.2010

    Eskil Steenberg is a busy man, but that's not stopping him from retaining his title as the world's only One Man Traveling MMO Development Studio. Hey, he should get that trademarked! For those following the progress of Steenberg's Love MMO, you are fully aware that the man stays on top of constant improvements to the game. His Twitter followers are fed a regular dose of update notes and he's not shy about appearances in his own Teamspeak channel. This week, as he returns to the states for Siggraph 2010, he asks his loyal fans for their input on bugs that need squashing. The compiled list will be addressed this weekend, with another aim at a Teamspeak visit as well. Check out his most recent forum post for all the details.

  • Turbine lifts The Lord of the Rings Online beta NDA

    by 
    Rubi Bayer
    Rubi Bayer
    08.02.2010

    "Please be aware of what and where you are posting! Any mention of Beta or related topics outside of the Private Beta forums may result in your removal from the program! " That's been the warning at the top of the Lord of the Rings Online forums for a while now, reminding beta testers that they're under NDA. That's all about to change, as the NDA lifted this morning. Have you been dying to talk about your beta experiences? You can finally do so, and Turbine has even provided an extra outlet in the form of the Beta Journals. Beta participants will be submitting their thoughts on a given subject each week, and Turbine will post the journals for all fans to get an overview of certain areas of the game. The first entry, all about the starting areas and tutorials, is available now, and you can find plenty of general beta discussion on the LotRO forums.

  • Blizzard chalks up Real ID kerfuffle as a learning experience

    by 
    Griffin McElroy
    Griffin McElroy
    07.28.2010

    Though some might consider Blizzard's quickly retracted decision to adopt the "Real ID" system (which would require forum users to identify themselves using their real names) to be a failure, Blizzard exec Michael Ryder disagrees. "We were able to take that feedback, reconsider, consider all the factors, of which feedback was one," Ryder explained to Eurogamer. "Ultimately we decided we would not go in that direction for the time being, and see if there were other ways we could address the objective we had, which was to improve the forums generally." Ryder later added, "So, all in all, the process worked. We put the word out. We got the feedback. We reconsidered. We made a change." We know exactly what he's talking about. Just the other day, we were planning on pressing our hand onto our sizzling-hot griddle, and then we told our friends about it, and then we put our hand really close to it, and then our friends were like "no, don't do it, you'll burn yourself terribly," so we didn't do it, and our hand didn't get burned. That's a victory in our books, as well.

  • Star Trek Online adds more C-Store options and controversy [Update]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.18.2010

    There's a pattern that seems to repeat itself every time Cryptic adds new items to Star Trek Online's C-Store -- or at least, a sequence of events wherein players are at first excited, then angry or annoyed when the prices are revealed. A bunch of new items have been added to the store: two additional costume slots (not on the website at the moment), two additional ship slots, and two additional bridge officer spots. The trouble arises with the handling of the upgrades, particularly with the new costume slots, as they're counted on a per-character basis. A similar upgrade is available in the store for Champions Online, for the exact same price -- but it increases the number of costumes available on every character rather than just the character it's purchased on. The per-character upgrades, coupled with a reduced importance for costumes in Star Trek Online, all help make many players feel a bit shorted by the price tag. Others are arguing that the add-on is only $2.50, an argument that's gone on at length on the official forums. Controversy is nothing new to the game, but this much debate over a fairly minor item leads one to be a bit curious about what reception future items might find. [Update: Cryptic has contacted us with news on upcoming changes to this system, "We're going to change the way the costume slot purchases work so they become account-wide rather than per-character. And, of course, our customer service department will be able to assist anyone who purchased the upgrade multiple times to cover multiple characters."] [Thanks to Cap for the tip!]

  • Music, audio, webcomics and more: It is super-reveal Friday for SWTOR's fans

    by 
    Larry Everett
    Larry Everett
    07.16.2010

    With Comic*Con less than a week away, BioWare is passionately preparing for the stellar event. And to tease us into wanting more, the development team threw us a gigantic Fan Friday for Star Wars: The Old Republic. What secrets were revealed in the newest issue of the Blood of the Empire? What can be divulged in a Developer's Blog about audio? How do we discover this secret the SWTOR Community Manager wants to tell us? And music in an MMO? Is that important? The Developer's Dispatch wants to show us. All of these and other important questions will be answered if you click the little "Read more" button below.