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  • Previously on MV TV: The week of August 18th

    by 
    Beau Hindman
    Beau Hindman
    08.26.2012

    Ah, livestreaming. It's not for the faint of heart. Streaming a favorite title requires knowledge of technology, a solid internet pipeline, and the willingness to have your noobnessocity pushed live for all to see. It's not a thankless job, however. We livestreamers get to show viewers our favorite titles or titles that the audience might not have seen before. For me, it's a challenge to find new and interesting games, while the other streamers tend to enjoy showing off classic titles or new parts of modern hits. Variety is the keyword when it comes to our livestream lineup! So what did we show off this week? Well, let's start with MJ running through The Secret World and EverQuest II, followed by our favorite little Piggy taking on an hour's worth of Champions Online. Mike followed up with an hour in his favorites World of Tanks, EVE Online and Drakensang Online. I steered into worlds unknown by streaming some Vendetta Online and followed that up with an exclusive (first!) livestream of Pirate101, KingsIsle's soon-to-be-hit. Check it out, but be sure to bookmark our livestream page so you don't miss a thing going forward! Feel free to add suggestions in the comments section while you're here. We get a lot of our ideas from readers and always love to hear more.

  • Choose My Adventure: Once more into The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    Wow, how time flies. Here it is, the second-to-last Choose My Adventure for The Kingdom of Loathing. I have to admit I am surprised at how much I am enjoying the experience so far. The reasons I am enjoying it might be surprising, but it's possible that my time with KoL is nothing new. After all, the game is one of surprises and twists as well as options for play. I've also discovered that the world of KoL is a steady one. I really expected it to be much more loosely assembled because the variable pace and lazy artwork seemed indicative of a developer that doesn't care. It turns out that quite a lot of care has gone into The Kingdom of Loathing, whether the developers are aware of it or not. Judging by the podcast they host twice a week, I suspect they are too consumed by developer details to notice just how deep their own world goes. (Developers often get a bad case of tunnel vision.) I find the communication each week to be refreshingly different from what I see from many other developers. Most seem too afraid to say anything at all, much less to host a scheduled podcast on which they curse and discuss game mechanics. So in this last vote of the run, be sure to make your voice heard! Give me advice!

  • Free for All: RaiderZ's Mark Hill talks punching, slashing, and beta

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    I was first introduced to RaiderZ back at E3 2011. The game has been in testing since then and has apparently grown a lot. I've had some time now to try the beta and chop up some monsters, and I have to say that the action is frantic but the open-world is not something I am used to from action-based MMOs. Mark Hill, Senior Producer for RaiderZ, answered my questions and explained just why we should be excited for this new free-to-play title. I'll let you read his answers, but I'd also ask that you try it out when you can. It really is a nice step forward from other action-based titles, but you can judge that for yourself. And after all, we love non-instanced combat, right?

  • Why I Play: Mabinogi

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    How do you define a sandbox MMO? In my opinion, sandbox MMOs are often described in ways that are much more complicated than they deserve. To me, they are simply MMOs that allow players to play how they want by providing systems -- real, game-impacting systems -- that foster unique character growth. These systems can be represented in a lot of different ways, however. You might grow a unique city in an MMORTS or customize an avatar in a social sandbox like Second Life. The general rule is that there are no rules in a sandbox, within the limits of the particular game, of course. Even then, sandbox players can be some of the most stringent rule-makers and followers. Just ask a Darkfall or EVE Online player how to get the most DPS and she'll rattle off a series of rules, essentially providing a class cheat-sheet. In other words, sandboxes are much like their themepark cousins, only with many more choices for character development. The themepark rules might be left out of a sandbox, but the sandbox communities often fill the void with new guidelines. Mabinogi provides so many systems to grow a unique character with that it's ridiculous. I can easily log in and spend an hour just decorating my avatar, crafting goods, exploring new areas, flying around in the hopes of stumbling across trouble, or growing my character by leveling any one of the possible hundreds of skills. However you describe a sandbox, Mabinogi should be one of the first on the list of examples. Let me show you three reasons why.

  • Choose My Adventure: Out of breath but not out of meat in The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.15.2012

    Here we go into another week of The Kingdom of Loathing, a wacky, free-to-play, browser-based MMO published by Asymmetric Publications. The community proved on the first day of voting just how strongly its members feel about this stickman world, and I've learned over my short time in playing the game that the community is really the game's number-one feature. Sure, there are tons and tons of items to collect, adventures to go on, areas to explore, and terms to memorize, but the community really binds the game together. Without its help, I am convinced my time in The Kingdom of Loathing would have been a confusing blur. I am slowly getting the hang of the pace of the game. Last week's votes showed that most players enjoy the game at about the same pace I do. It's only an hour or so a day that many of us play, but that's because of how the game is built. I can guarantee that a lot of that time is spent hanging on the forums, chatting it up with other players, and generally staying connected to the game while not necessarily playing it. It's a good pace, especially for someone like yours truly who cannot sit for several hours a night playing a single title. So let's recap the last week and get to voting!

  • The Soapbox: The demise of the core gamer

    by 
    Beau Hindman
    Beau Hindman
    08.14.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The MMO audience seems to be undergoing a change. It's been slow enough to pass as a typical shift in the market, and it might be. I'm no analytical expert, and I certainly do not have access to the inside of every game studio. What I do have is at least 13 years experience as an MMO fan. I've not only covered them but been obsessed by them for that time. I have always been interested in new titles, movements, and changes in the market. It's a hobby turned job turned fascinating social investigation. I think there are generally three types of gamer: casual, core, and hardcore. Feel free to correct my terminology in the comments section or in an email, but let the discussion that ensues be proof that the shift is real. It seems as if the great mass of MMO fans -- not shooter fans or MOBA fans or fans of mobile, single-player games but fans of MMOs -- has split itself in the middle and pushed to both sides. The fandom has become more extreme, moving to hardcore or to casually hardcore. The core gamer is a thing of the past.

  • Choose My Adventure: Disco dancing through The Kingdom of Loathing

    by 
    Beau Hindman
    Beau Hindman
    08.08.2012

    It's been a fun week so far in The Kingdom of Loathing, but I know I have just barely started. The hardest part of this adventure is going to be deciding what to put up for a vote next. There are so many choices and so many ways to play that I might have to put up a vote just to see which area of the game I should put into the real vote! After all, the poll must run for the next several days, so I basically have to predict what I might be considering doing in the future. Future-self, help me! I thought it would be a good idea to ask a range of questions in order to buy myself a little more time with the game as I level up some more and get my bearings. But before I do that, I'll tell you what I think about the game and community so far. Spoiler warning: Both are... interesting, to say the very least.

  • KingsIsle discusses Wizard101, pet upgrades, PvP, and pirates

    by 
    Beau Hindman
    Beau Hindman
    08.02.2012

    If you've found yourself going crazy over raising pets in the hugely successful Wizard101, worry no longer! We called up Fred Howard, KingsIsle VP of Marketing, to discuss some of the upcoming changes en route to one of the most popular activities in Wizard101. These pet changes are underway thanks in large part to a very passionate, informed community of players who have been asking for specific tweaks for quite a while. Pets aren't just for looks in Wizard101; they can level, aid in combat, and be hatched from eggs. There's even a fan-made Petnome Project to break down each pet and its abilities. We also virtually twisted Fred's arm and got a few comments about Pirate101, KingsIsle's next MMO. Fans of PvP will also be pleased at what he had to say. Just click past the cut and we'll break it down for you.

  • Hyperspace Beacon: It's time for free-to-play, SWTOR

    by 
    Larry Everett
    Larry Everett
    07.24.2012

    I'm a positive person, generally. I'm loyal to my favorite franchises even when George Lucas can't make up his mind about who actually shot first. But I don't like it when my loyalty to a product is taken advantage of when I'm told I will get one thing but am ultimately sold another. That's why I say to EA and BioWare, "Make Star Wars: The Old Republic free-to-play already." When EA was voted the worst company in America by the Consumerist, it was not because the products suck. If a customer has a constant feeling that she is not going to get what she pays for from a specific publisher, then it will start to wear on her. Now whenever someone from EA speaks, we have to ask ourselves whether there is any double meaning to what was said. I believe SWTOR will be free-to-play by the time the first expansion comes out, and not directly because of subscription numbers or rumors. My evidence comes from those who speak for SWTOR and the actions of BioWare's management. I can also guess as to how the studio is going to spin it.

  • MMObility: Glitch's beta grows, charging along the way

    by 
    Beau Hindman
    Beau Hindman
    07.20.2012

    If you have been fortunate enough to be included in the Glitch beta, then you might be aware that the developer, Tiny Speck, has really been tweaking, twisting and pushing the game into shape over the last few months. Not only was housing recently redone, but fantastic new housing pieces have come along as well. You can now craft store booths, cash registers, and signage. This means that styling your personal space has become one of the most popular pastimes in the browser-based sandbox. There are new hairstyles, new skills, and ways of showing off your wonderful new profile, including "snaps" -- snapshots taken from in game to be shared, social-network-style. There's so much going on in the game, I am beginning to wonder a couple of things. First, why aren't they inviting new players in yet? Second, why are they charging for this "beta"?

  • Download nightlies of Firefox OS, get your own hands-on

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.19.2012

    Well, you can't get Firefox OS on a phone yet, but you can fire it up on your computer and give the HTML5 and JavaScript mobile platform a try for yourself -- right now! Mozilla has begun uploading nightly builds of the project formerly known as Boot to Gecko to its FTP servers. You can pull down a nicely wrapped package for Windows, Linux or OS X, or you download the source and build your own. It's not as simple as installing an app, there is some configuring you'll have to do, but the process is relatively simple and you'll find complete instructions at the more coverage link. Obviously the OS is still in the very early stages and is can't be considered representative of what the final product will be like. Still, its a nice glimpse at the progress Mozilla has made in just a single year of development. So, go get your own hands-on time with the next player on the mobile scene.

  • Previously on MV TV: The week of July 7th

    by 
    Beau Hindman
    Beau Hindman
    07.15.2012

    Ah, what a week for Massively's livestreaming crew. We spent a lot of time flying through space, attacking pirates on the sea, destroying monsters, and pretty much going through all levels of heck to bring you some fantastic live entertainment. It's a hard, wonderful job, but we're glad to do it. What's that? You say you missed a bunch of our wonderful streams because you were busy elsewhere? Well, we'll forgive you this time, but only if you bookmark our livestream guide and check back on it every so often to keep up with the new stuff! Here, allow me to recap just some of our best moments below. We'll start with a bit of EVE Online and World of Tanks with Mike, then we'll move on to some SMITE with Richie. Piggy takes up some of The Secret World's newbie areas, followed by MJ with her EverQuest II, The Secret World and Aion streams. Overall, not a bad week! Just click past the cut, grab a pop and some Twizzlers, and you'll be good to go!

  • MMO Blender: Beau's portable, accessible, and casually immersive mashup

    by 
    Beau Hindman
    Beau Hindman
    07.13.2012

    I've been pretty excited to take my turn at the MMO Blender wheel. Sure, we all have ideas about how we would build our dream MMOs by mixing up different parts from favorite games, but honestly, I wanted to use my time here to make a point: MMO gaming needs to climb outside of the box, soon. Since there is more and more emphasis on mobile and casual gaming, my game will take that in into consideration. But games have to be fun too, right? I think they can be fun, immersive, and casual all at the same time. I'm hoping that my examples will show how other developers have combined the three such that players can access the game from anywhere. It's also important to me that my game be simple to play and accessible for players with disabilities, so let's just say that I have included all of the proper features like adjustable colors for the color-blind, resizable text, and maybe even audio cues to help those with sight issues. I've been given a budget of one million-billion internet bucks, so let's get to it... this game is not going to build itself!

  • Free for All: The old becomes new on Ragnarok's classic server

    by 
    Beau Hindman
    Beau Hindman
    07.04.2012

    Ragnarok Online might seem very familiar to many of my readers. In fact, if you are from a certain age group, the group that grew up with the internet instead of watching it come into being while you were already living on your own, you might have played Ragnarok Online. I can often tell a Ragnarok fan as well. They're OK with the grind as long is it pays off in the end, and they usually have a pretty exact way of looking at MMOs. I have yet to find a Ragnarok player who is over 30 and who roleplays more than anything. In other words, Ragnarok has affected almost an entire generation of MMO gamers. Personally, I always enjoyed the graphics of the game when I got a few chances to play it, but the overwhelming world and gameplay was a bit too much, and I didn't really enjoy the entire experience. Well, good news for me! I can now roll on a brand-new, old-school server that promises to be more like something from the early days of the game. The best news? All players will start off on the same page. Want to know more? Keep reading because I sat in on a conference call with Ragnarok producer Jason Koerperich to talk about all of the changes.

  • Previously on MV TV: The week of June 23rd

    by 
    Beau Hindman
    Beau Hindman
    07.01.2012

    Whoa, what a week! It's possible that this last week of livestreaming was the greatest week of all of time! OK, sure, that's open to interpretation, but it is possible that you might have missed the greatest stream ever and never knew it. Luckily for you, I have collected some of the last week's highlights and assembled them into an easy-to-digest pill. Just to be sure to take them on an empty stomach and rest afterward. This week we have some Champions Online and EVE Online action with Mike; Star Wars: The Old Republic PvP with Psykopig; and adventures in Vanguard: Saga of Heroes, EverQuest II and Age of Conan with MJ. I round it off with a livestream of Divina, a new free-to-play Anime title. Be sure to bookmark our livestream guide so you'll never need to ask "What game is this?" in the chatroom again!

  • Why I Play: RuneScape

    by 
    Beau Hindman
    Beau Hindman
    05.30.2012

    It's hard to explain exactly why I enjoy playing RuneScape. Heck, it can sometimes be hard enough to find gamers my age who would even give the game a try. Many are dead set on maintaining a state-of-the-art gaming machine, so why waste it on a browser-based game? Actually, there are so many reasons, I hope I could get to it all in one piece. Bear in mind that I really have no "main" game to call home. I have browser bookmarks for literally over 100 games, and I'm always on the hunt for more. If I am gaming, it's usually for the sake of writing about the game. RuneScape is one of the few titles that I find myself coming back to when I don't need to game, when I am just looking for something fun to do or a world to explore. RuneScape has it all, to the point that it can almost be too much.

  • Previously on MV TV: The week of May 19th

    by 
    Beau Hindman
    Beau Hindman
    05.27.2012

    Missing livestreams is so 2011! There's no excuse now, what with the livestream schedule page going up every week, the constant reminders across Twitter, and the super-cool regulars we have who hang out in the chat room with us. But, alas, some of you do occasionally miss a stream or two and need someone to point out what you might have missed. That someone would be me, and this column is the place to go. Last week we had all sorts of cool stuff. Some of the highlights? First we had Richie with some Diablo III Hell-smashing action, MJ deciding to run some dungeons in EverQuest II and Aion, finishing up her Choose My Adventure run in City of Heroes and checking up housing decorations in Vanguard. I'm known to run a stream or two as well, and this week I showed off the new fully voice-acted quest Song from the Depths in RuneScape. Click past the cut and enjoy!

  • MMObility: The pros and cons of Tibia's browser version

    by 
    Beau Hindman
    Beau Hindman
    05.04.2012

    Tibia is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past and have enjoyed the simple graphics and slower-paced gameplay. I like how NPCs chat with you, old-school EverQuest-style, and how there seems to be a lot more to the game than meets the eye. There are plenty of eyesores, however. The developers recently released Tibia in a beta browser form. While the client was always easy enough to download and run on my multitude of devices, I always prefer to just jump into my browser and load it up. I found a lot of neat little systems but also quite a few bugs or odd design choices. Colors and layout can be a problem, and I am not the biggest fan of Flash-based MMOs. Still, I am enjoying myself so far and look forward to more. Let's talk about what I found over these last several hours with Tibia's browser-based version.

  • Free for All: New browser-based converts shine light on issues

    by 
    Beau Hindman
    Beau Hindman
    04.25.2012

    I recently threw out a prediction that within five years, most of our MMO content will be coming through our browsers. To be more specific, I think that most players in the United States will be enjoying their favorite MMOs within a browser. That can mean several things but does not refer to games like Free Realms, a client-based game that is only signed-into at the browser level. As with any discussion about genres, mechanics or styles in the MMO world, I have to be very specific. It's pretty likely that a very large percentage of the US playerbase is already playing browser-based games. Look at the American market for games like RuneScape, Battlestar Galactica Online, Club Penguin, Drakensang Online, Evony, and Ministry of War and you might just find millions of players. Next we need to consider that there are more games coming into the browser market. This new batch is essentially a group of standard, client-based MMOs that are porting themselves to the browser. I tend to be a little skeptical about some of these in the short-term, for several reasons.

  • Previously on MV TV: The week of April 14th

    by 
    Beau Hindman
    Beau Hindman
    04.22.2012

    So you accidentally missed your favorite MassivelyTV livestream featuring your favorite Massively personality or writer? Don't worry; we'll forgive you as long as you promise to bookmark our MassivelyTV guide and check back on this weekly recap. That way you are sure not to miss another stream, and you wouldn't need to come back to us, begging for a link. You could also follow Massively on Twitter, one of the best ways to be alerted to new things. This week we featured a Tboo Thursday, one of our most popular livestreams, which stars resident APB: Reloaded expert Taryn. We also had some more World of Warcraft Mists of Pandaria action from Richie, a bit of newbie content in EverQuest II with MJ at the helm, a quick introduction to skybox building in Second Life hosted by me, Mike's return to EVE Online in his shiny new Drake, and Adventure Mike's leap back into Final Fantasy XIV. Pretty exciting stuff if you're into giant rats, explosions, beautiful sunsets, and piles of bullets.