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  • GDC roundup, day two

    by 
    Michael Sacco
    Michael Sacco
    03.11.2010

    The tenth annual Game Developers Conference is in full swing in San Francisco, CA, and our sister sites Joystiq and Massively are on the scene! No matter what kind of games you're into, there's a ton of news on its way out of the convention, and we're compiling some of the stuff that might matter to you in daily roundups just for you. If you want the whole GDC news experience, check out all of Massively's and Joystiq's coverage, or yesterday's roundup. Sony has the power to Move you Though it might look like a black Wiimote topped with a scoop of sherbet, Sony's PlayStation Move motion peripheral aims to take the motion-sensitive gaming field to eleven. Joystiq's got all the Move info you need, and you can dance to it. 38 Studios swings for the fences with two new titles World Series champ Curt Schilling's 38 Studios is developing an "epic single-player RPG" codenamed Copernicus, and an MMO project codenamed Project Mercury. Oh, and fantasy novel fans: R.A. Salvatore is in charge of building the universe where both games take place. Welcome to Poisonville, population 4,000 Bigpoint Studios says their browser MMO Poisonville is the most expensive browser-based MMO to date, with a budget of two million dollars. It certainly seems to have been spent in the right places in this full-featured GTA-alike. It's the DLC Age at EA EA's John Schappert says that Dragon Age: Origins downloadable content has made over a million dollars so far! Digital distribution in total netted them $575 million last year and projections place next year's DD profits even higher. EA is ready with DLC strategies for several upcoming games. Monkey Island 2 Special Edition overflowing with new booty LucasArts' beloved Monkey Island franchise saw a resurgence with the release of a remastered Secret of Monkey Island last year, and now Monkey Island 2: LeChuck's Revenge is getting the same treatment, with new art, developer commentary, and improved controls. Sakaguchi's latest Story looks like a picture book Final Fantasy creator Hironobu Sakaguchi's Mistwalker Studios is hard at work on a new RPG, and they released some truly beautiful artwork of the game's island locale to whet our appetites.

  • OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action

    by 
    Vlad Savov
    Vlad Savov
    03.11.2010

    What's a Game Developers Conference without some sweet new tools for developers to sink their teeth into? Khronos Group, the association behind OpenGL, has today announced the fourth generation of its cross-platform API spec, which takes up the mantle of offering a viable competitor to Microsoft's DirectX 11. The latest release includes two new shader stages for offloading geometry tessellation from the CPU to the GPU, as well as tighter integration with OpenCL to allow the graphics card to take up yet more duties off the typically overworked processor -- both useful additions in light of NVIDIA's newfound love affair with tessellation and supposed leaning toward general purpose GPU design in the Fermi chips coming this month. Lest you don't care that much about desktop gaming, OpenGL ES (Embedded Systems, a mobile offshoot of OpenGL) is the graphics standard on "virtually every shipping smart phone," meaning that whatever ripples start on the desktop front will be landing as waves on your next superphone. If that holds true, we can look forward to more involvement from our graphics chips beyond their usual 3D duties and into spheres we tend to care about -- such as video acceleration. Now you care, don't ya?

  • GDC10: Welcome to Poisonville

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2010

    Fast stolen cars, brutal gang warfare and a large city to explore and conquer -- sounds like Grand Theft Auto, does it not? Actually, it's Poisonville, a new browser-based 3D MMO where you'll jump into a gangster's shoes (it's okay, the former owner totally didn't need them) and join one of four gangs struggling to control the titular city. After a gang indoctrination ceremony, Massively was allowed in Bigpoint's hideout to talk about Poisonville with CTO Jan Wergin and media consultant Erik Reynolds. Bigpoint, the same developer that recently announced their upcoming Battlestar Galactica MMO, claims that Poisonville is the most expensive browser MMO built to date, with a budget of over $2 million. While browser MMOs sometimes get a bum rap, this one looks to be fairly impressive, allowing up to 4,000 players to experience fast-paced twitch battles in the same instance of a city. %Gallery-87929%

  • GDC 2010 roundup, day one

    by 
    Michael Sacco
    Michael Sacco
    03.10.2010

    The tenth annual Game Developers Conference is in full swing in San Francisco, CA, and our sister sites Joystiq and Massively are on the scene! No matter what kind of games you're into, there's a ton of news on its way out of the convention, and we're compiling some of the stuff that might matter to you in daily roundups just for you. If you want the whole GDC news experience, check out all of Massively's and Joystiq's coverage! Sword of the New World: Let's get political GamersFirst's achingly pretty MMO import Sword of the New World, née Granado Espada, is getting new content in its Political PvP system, allowing players to "run for office, control the colonies, and be a tyrant" in the SotNW universe's bizarro-America. Battlestar Galactica MMO on its way to your browser TV space opera Battlestar Galactica follows in the footsteps of that other popular space show and gets its own MMO -- right in your browser. That's right, you can be a forsaken and a Cylon at the same time if you so desire. Somebody knows their audience. Massively gives it an in-depth look right here. Indie Fund wants to help your indie game get off the ground Ron Carmel of 2D Boy -- creators of indie superhit World of Goo -- unveiled plans for Indie Fund, an innovative funding and mentoring system for indie developers who might not have the capital to get a game completed and published on their own. Taikodom blasts its way to America Taikodom takes the mine-space-rocks economy of EVE Online and throws in a dash of twitch shooter for flavor, and GamersFirst is launching it stateside, with plans for a closed beta by summer and a release by year's end. Fallen Earth iPhone app is, well, basically Fallen Earth Icarus Studios wants you stay connected to their post-apocalyptic romp Fallen Earth, and to that end, they're developing an incredibly comprehensive FE experience on the iPhone, allowing you to check out your inventory, browse the auction house, chat with friends, and even craft items, all on the go. Civilization V is bringing hexy back Firaxis' latest entry into the Civilization series doesn't want you bogged down worrying about stuff like cardinal directions. You don't even need most of those anyway! Civ V goes old-school with its hex-based grid. Oh, and they also built a whole new engine from the ground up. Hug that DX11 card.

  • GDC 2010: From concept to Top Paid with Unity iPhone

    by 
    Mike Schramm
    Mike Schramm
    03.09.2010

    Unity Technologies hosted the sponsored lunch panel during GDC 2010 today, and their "product evangelist" Tom Higgins gave a quick rundown of the software platform that enables developers to assemble and release games extremely quickly on multiple platforms. The company was actually founded in Denmark, but has since expanded around the world with just two products: Unity Pro and Unity iPhone Pro. The second product, as you might imagine, allows developers to put together an application that can then be exported out into an Xcode project and released on the App Store. Higgins said that they've had over 90,000 people download the software since it was released for free last fall, and that more than 500 games in the App Store were authored by Unity. He also ran a short demo of the software at the panel. While some of the coding got a little technical (the system allows you to create and change variables on in-game objects even while the game is running in the engine), the coolest feature was the way they simulated iPhone controls: by using a real iPhone as a remote. They've released a free app on the App Store that will connect via Wi-Fi with a copy of the development tool running on your Mac, and as you touch and turn the iPhone, the editor reacts, and sends the (slightly lower resolution) output to the iPhone's screen. You can also make changes to your code as the game runs in that mode, so you can be playing and coding at the same time.

  • GDC 2010: Ngmoco explains how Eliminate was built

    by 
    Mike Schramm
    Mike Schramm
    03.09.2010

    As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the toughest nut of all: the networking code.

  • Save the date: GDC 2011, Feb. 28 - March 4

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.09.2010

    This year's Game Developers Conference has barely started and already we're anticipating the inevitable sequel, which promises to feature bigger news, improved visuals (we're all working out for the next year) and dynamic crowd motion. According to event organizers, GDC 2011 will run from February 28 through March 4, 2011 at the Moscone Center in San Francisco. That's five days of gaming bliss (six if you're a malfunctioning PS3). As much as we'd like to express further enthusiasm, we should probably get back to covering GDC ... 2010. Which is going on, like, right now.

  • Palm unleashes webOS PDK beta on the public

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.09.2010

    If you've been looking to get in on some of that red hot game development action that Palm's been all about lately, check it out: among the announcements at this year's GDC, Palm has announced the release of its public beta PDK for webOS. This bad boy promises to let devs "use C and C++ alongside the web technologies that power the SDK and mix them seamlessly within a single app," just the thing for porting game titles to the webOS platform. And it's available now! Hit the source link to get started -- and maybe someday we'll finally get to play Mr. Jelly on our Pixi. We can dream, right? [Thanks to everyone who sent this in]

  • GDC10: DCUO debuting Mass Animation contest preview trailer

    by 
    Kyle Horner
    Kyle Horner
    03.08.2010

    Question: What happens when SOE holds a worldwide contest wherein they provide a special edition of Autodesk Maya 3D -- accessed through the Mass Animation application on the DC Universe Online Facebook fan page -- replete with every asset required to animate in-game characters, then ask the community to submit their best efforts for the chance to see their work in a trailer for the game as well as win glorious prizes? Answer: SOE announces that submissions came in from over 28 countries and that half the winning submissions were from participants beyond the United States. Considering that most contests are limited to the US (and sometimes Canada) this is a refreshing change of pace. Also, we're guessing that several "dudes" sent in animations specifically designed for Power Girl. The actual identities of the winners is still unknown, but we're guessing SOE is saving that news for GDC10 proper in order to maintain some extra suspense.

  • Runes of Magic Chapter III to debut at GDC

    by 
    Rubi Bayer
    Rubi Bayer
    03.02.2010

    Frogster unveiled their next expansion for Runes of Magic back in early February, announcing that Chapter III -- The Elder Kingdoms will be arriving in May. Now we have even better news: if you're planning to attend GDC next week you're going to get a first look at Chapter III. Frogster announced today that they are planning to give a peek at the first features of The Elder Kingdoms at Game Developers Conference. We know that the expansion will feature a fair amount of new content -- new dungeons, instances, PvP battlegrounds, and more, so it will be interesting to find out what area they choose to show off first. In addition to a look at the new features, Frogster is promising a surprise for GDC attendees as well: "a new product to expand the RoM universe into a new business field." That's certainly got our curiosity aroused -- stay tuned to Massively during GDC next week for the full scoop on what Runes of Magic has up their sleeve!

  • OnLive, PlayStation Motion Controller and others getting GDC panels

    by 
    Griffin McElroy
    Griffin McElroy
    02.16.2010

    The latest salvo of announcements for panels and presentations taking place at the Game Developers Conference was recently launched, revealing sessions focusing on a wide range of topics. Said topics include OnLive, Shadow Complex, the Smithsonian's admittance of video games, Blizzard's philosophy on game design, and a panel titled "Introducing the PlayStation Motion Controller." We're pretty sure we're already acquainted, thanks -- though we wouldn't mind if you'd finally tell us the damn thing's name. Check out the full list of scheduled speeches on GDC's interactive site. Just don't look too hard for that special session which allows you to dine on the finest of breakfast cereals. That one will be at the other March gaming convention.

  • Penny Arcade to be honored by Game Developers Choice Awards

    by 
    Griffin McElroy
    Griffin McElroy
    01.29.2010

    To the far, far outside observer, a comic strip which frequently features a tiny robot who commits sex crimes against citrus fruits wouldn't seem like the most altruistic venture. We know the truth, however -- that Penny Arcade's Jerry Holkins, Mike Krahulik and Robert Khoo have been putting a generous, entertaining face on the gaming industry for over a decade. For this, the three men will soon receive a special honor during the Game Developers Choice Awards -- the "Ambassador Award." Man, that sounds prestigious as hell. According to a press release announcing Penny Arcade's decoration, the award is given to folks who have "helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art." Yes, Penny Arcade has done both of those things, while still finding time to make hilarious comics about sentient juicers.

  • GDC attendees getting free Droid or Nexus One, perfect for Palm's training session

    by 
    Chris Ziegler
    Chris Ziegler
    01.23.2010

    Unless you're press or a booth worker, major industry trade shows can be educational, enlightening, relaxing... dare we say even fun events that actually don't fill you with dread at their mere mention. Of course, the trade-off is that you (or your employer, if you're lucky) are then responsible for fronting the hundreds, sometimes thousands of dollars that organizations command for passes to those events. So what do you get in return apart from a few days of schmoozing with some of the most important people in your line of work and the opportunity to play with cool stuff and steal as many promotional pens and USB sticks as you possibly can? In the case of GDC this March, attendees who sign up for either the Mobile / Handheld Summit, the iPhone Summit, or the Independent Games Summit will be gifted with their choice of a Droid or Nexus One, representing the hottest, latest Android gear from Motorola and HTC, respectively -- potentially prime targets for the yet-to-be-tapped 3D gaming market on the platform. With Palm onsite, it should make for some interesting dynamics -- but then again, they're giving these things to people at an event called the "iPhone Summit," for crying out loud.

  • Palm suddenly means business with games, heading to GDC this year

    by 
    Chris Ziegler
    Chris Ziegler
    01.20.2010

    That was a quick turnaround, wasn't it? Palm wasted no time in retailing 3D games that are as visually engaging as the best the iPhone has to offer just as soon as it made the big announcement back at CES, and now it's taking things to the next level by heading out to GDC in San Francisco this March. The Game Developers Conference is -- as gaming goes, anyway -- what you'd call a Big Deal, so the fact that Palm is leading a session there to educate interested parties in its Plug-in Development Kit is a promising sign that these guys are taking the concept of webOS as an entertainment platform very, very seriously. Of course, it would've been nice to see this kind of drive about a year ago -- but better late than never.

  • Mega64 makes GDC sound much, much cooler than it is

    by 
    Griffin McElroy
    Griffin McElroy
    01.15.2010

    Once again, Mega64 has allowed us to look through a window into an alternate universe, where the Game Developer's Conference isn't just a series of panels, roundtables and presentations about recent trends in video game development. Rather, in their world, it's a series of panels, roundtables and presentations about recent trends in video game development, held in the middle of a non-stop all-night Jersey Shore-esque club party. Check out the video after the jump to see the beautiful vision we'll longingly hearken back to after sitting through three hours of "Death and the Duality of Man: How Games Make Us Rethink the Concept of Morality and Mortality." Eeeauugh.

  • Game Developers' Conference to include iPhone Games Summit track

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    01.13.2010

    Macworld reports that the 2010 Game Developers' Conference will include an 8-class track on iPhone games. The iPhone Games Summit, which takes place over two days, replaces an older format where panels on the iPhone were mixed in with those on gaming for other mobile platforms or independent development. Classes appear to be aimed toward niche development ("A Big Dash of Success: How to Capture the Female iPhone Gamer") and utilizing social networking and multiplayer capabilities for iPhone games. The two most interesting classes to me is a case study of one company's year in the App Store and a class aimed at covering the finer points of the iPhone contract. Given that this is their first year, it'll be interesting to see how these are attended and what changes they make next time around as well. The Game Developers' Conference will be held March 9-13 at the Moscone Center in San Francisco.

  • Blizzard developers to speak at GDC 2010

    by 
    Michael Sacco
    Michael Sacco
    12.17.2009

    Following the pattern held in previous years, Blizzard will again be loaning out some of their top developers for panels at this year's Game Developer's Conference in San Francisco, CA. WoW's former Lead Producer Jeff Kaplan, a.k.a. Tigole, presented the keynote speech at last year's GDC, and this year two top developers will be on tap to give horribly esoteric panels. Brian Schwab, Blizzard's Senior AI/Gameplay Engineer, will be presenting a lecture on AI architecture ... "AI programmers rarely use a pure architecture such as a State Machine, Planner, or Behavior Tree in isolation. Rather, several symbiotic architectures are mashed together, resulting in an overall architecture that is unique and powerful in its own way. This lecture is designed as a series of three mini-lectures where you will hear about several mashed up AI architectures along with intriguing lessons and insights." ... and Erin Catto, Blizzard's Principle Software Engineer, will be presenting a workshop on physics engines. "This one-day tutorial continues the 10-year tradition of the Math for Programmers and Physics for Programmers tutorials by bringing together some of the best presenters in gaming physics. Over the course of a day they will get programmers up to speed in the latest techniques and deepen their knowledge in the topic of physical simulation." More information, including panel times and availability, can be seen on BlizzPlanet's writeup of the announcement. This is basically total nerd talk -- it's very unlikely that we'll have any new WoW-related info from these panels, unlike Kaplan's keynote, but anything is possible. We'll keep you posted.

  • GDC 2010 schedule and speakers partially revealed

    by 
    Griffin McElroy
    Griffin McElroy
    12.12.2009

    Though it lacks the glitz, glamor and booth babes of consumer-based expos, the Game Developer's Conference has plenty to capture the attention of the cerebral game enthusiast. The event's official site recently posted a smattering of the lectures, roundtables, and panels which will take place from March 9 - 13, showcasing the efforts of the creators of Brütal Legend, Uncharted 2 and Braid, to name a few. These events are broken into tracks representing the various types of work that go into making a game. For instance, Naughty Dog's Richard Lemarchand will be leading a post-mortem of Uncharted 2 as part of the Production Track. Double Fine's Peter Demoreuille and Drew Skillman will be talking about crafting the visuals of Brutal Legend for the Art Track. And Jonathan Blow is leading a discussion on implementing time travel in games as part of the sparsely populated Quantum Physics Phenomena Track. [Via Gamasutra]

  • Crytek exec Avni Yerli joins GDC Europe advisory board

    by 
    Jason Dobson
    Jason Dobson
    05.22.2009

    Like momma always said, if you're gonna effect change, the best place to be is on the inside. Avni Yerli, managing director and co-founder of Crytek, has joined the GDC Europe advisory board, where together with existing members he hopes to "create a conference that will hit the industry's nerve." GDC Europe's Frank Sliwka put it another way, offering hope that Yerli's membership will "elevate the conference to a whole new level." Let's just hope the board's processors can handle the stress without -- dare we say it -- crying.

  • GDC09: Spending time with the cruise director of Azeroth

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.01.2009

    At GDC09, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in World of Warcraft.Warcraft has come extremely far in terms of their UI design and quest implementation since the game launched back in 2004. Just between 2007 and 2009, Kaplan revealed that over 8,570,222,436 quests have been completed, while the daily average was 16,641,409. With those numbers in place, it's safe to say that World of Warcraft players are driven by their questing.Kaplan's panel revealed a few tricks of the trade, as well as his beliefs regarding questing, so without further adieu let's get into the meat of his panel.%Gallery-49071%