gamescom2013

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  • Gamescom 2013: a recap of the week's news

    by 
    Sean Buckley
    Sean Buckley
    08.25.2013

    It's true -- we already gave Gamescom 2013 a quick wrap up, but now that the sun has finally set on the show's public days, it's time to look back on the past week and sift through the madness. Upon closing the Koelnmesse's doors, Gamescom announced the show's final numbers: over the course of five days 340,000 visitors from from 88 countries marched across 140,000 square meters of exhibition space. That's a 23 percent leap in attendance over the previous year, and it's hardly a surprise: the event was host to over 400 world premier announcements and gave many attendees their first look at Microsoft and Sony's next generation consoles. Combined with the more humble announcements that came out of GDC Europe, it turned out to be a pretty fantastic week for gaming. Read on for a breakdown of our time in Cologne, a look at the Gamescom 2013 show floor and a group chat between Joystiq and Engadget editors on the show's biggest announcements.

  • Call of Duty: Ghosts head Mark Rubin on creating six different versions of the same game (video)

    by 
    Ben Gilbert
    Ben Gilbert
    08.25.2013

    Call of Duty: Ghosts executive producer Mark Rubin has a lot on his plate. In just two months, he's heading up the launch of one of the (if not the) biggest titles on two next-gen game consoles, not to mention the four other platforms it's landing on. He's got his team at Infinity Ward to manage, as well as the teams at several other studios that are assisting in the development process. And on top of all that, the two big next-gen versions of Call of Duty: Ghosts are headed to hardware that "literally just started showing up" at his company's offices. Rubin explained as much to Engadget in an interview this past week at Gamescom 2013. "Trying to design for something that you theoretically know about but don't physically have is an amazing challenge," he said. Beyond the stress and manpower required to produce so many versions of a single game, it's expensive. "It's required us to bring in a lot more resources than we had planned on in the beginning," Rubin added. And that's money that Infinity Ward's parent company, Activision, won't make up until the next year's Call of Duty game, when the "transition" period between console generations crests and enough gamers move to new game systems. Head past the break for the full extent of what that means for Ghosts and the Call of Duty franchise moving forward, and why Rubin's "hopeful" for the rarely spoken about Wii U version.

  • EA COO Peter Moore: 'We don't ship a game at EA that is offline' (video)

    by 
    Ben Gilbert
    Ben Gilbert
    08.24.2013

    Electronic Arts is a mainstay in the game industry. From early days on the PC, pre-game consoles, to its current role as one of the world's largest game companies, the EA name's been synonymous with gaming. To stay in such a position, the publisher's had to adapt to changing trends in gaming, as games moved from home PCs to game consoles, and now to the internet. The next console generation is no exception, with EA promising two of its largest franchises -- Battlefield and FIFA -- for the launch of both Xbox One and PlayStation 4 this holiday. And that's to say nothing of EA's investment in a nascent game studio composed of the people responsible for the Call of Duty franchise, Respawn Entertainment -- a pretty major coup considering that those folks previously worked at EA's main competitor, Activision. It's with all this in mind that we sat down to speak with EA Chief Operations Officer Peter Moore at Gamescom 2013, not long after Moore held press attention captive in an hour-long presentation. He said his company's current dedication to online functionality in its games is unmatched: "We don't ship a game at EA that is offline," he told us, an echo of his competition's claims about the next generation of game consoles. Head below the break for a lengthy discussion with Moore on all things gaming in 2013.

  • Activision CEO Eric Hirshberg on how Destiny was 'born modern' and why social connectivity will define the next-gen

    by 
    Joseph Volpe
    Joseph Volpe
    08.23.2013

    Successive generations of console gaming have been, historically, defined by improvements in graphics. But Activision CEO Eric Hirshberg envisions a different future for the coming next-gen of gaming and it's all about connectivity. As he told our own Ben Gilbert at Gamescom 2013 this week, "The same way that Xbox Live and PlayStation Network led to the big trend in this generation being multiplayer games, I think that some sort of connectivity and social amplification of games is probably something you'll see a lot of creative activity around [in the next-gen]." Hirshberg offered up Destiny, Bungie's upcoming hybrid FPS / persistent world game as a prime example of this trend, and referred to the title as being "born modern" -- a video game and social network rolled into one. Hirshberg's aware that not all gamers are ready to jump ship from the current console generation. Which is why his company decided to invest in a new engine for Call of Duty: Ghosts to maximize the beauty of its visuals and audio, but still make it a multiplatform, cross-generational title. Activision's even partnering up with retailers to offer gamers incentives (in the form of a minimal upgrade fee) to make the next-gen leap should they initially purchase the PS3 or Xbox 360 version. As for where forward-facing virtual reality hardware like the Oculus Rift fits in, Hirshberg wasn't as optimistic. He's used the VR headset before, but primarily views it as a non-additive layer for gaming that's better enjoyed in "small doses" due to its intensity. For our full interview with Hirshberg and all his thoughts on the next-gen of gaming, click on past the break.

  • Xbox at Gamescom 2013: a focus on games big and small

    by 
    Donald Melanson
    Donald Melanson
    08.22.2013

    The launch of a new game console is a fairly unique event in this industry. Unlike a smartphone or tablet, you don't see a new one released every year, or even every five years, and you likely don't have to worry about it feeling outdated a few months after you buy one. This year, we're getting two, with Microsoft and Sony jockeying for position to be the choice of gamers this holiday season. We saw that sparring at E3 earlier this summer, and it was again on display at Gamescom in Cologne, Germany, where Sony made news with a release date for the PlayStation 4, among other things. We didn't get a date for the Xbox One from Microsoft, but the company did have plenty of other things to announce and show off. Read on for a recap -- or a refresher, as the case may be.

  • Ubisoft isn't afraid of mobile gaming, sees a bright future in Wii U and Oculus Rift

    by 
    Joseph Volpe
    Joseph Volpe
    08.22.2013

    Ubisoft's Alain Corre isn't worried about the rise in mobile gaming. On the contrary, Corre, who heads up the company's overseas operations, seems to welcome the uptick in iOS and Android gamers and not resignedly, either. "What we like in mobile gaming is that it's bringing a lot of new people to games," he told us. "Which for us is very good because it's a teaching thing and... at one point, some of them will feel a bit limited with the scope of mobile games and they'll want to experience something different in gaming." Whether it's the limitations of the casual genre or outright boredom, Corre's confident a chunk of these new gaming converts will seek out home console or PC experiences. Something that's more along the lines of a Watch Dogs or Assassin's Creed, perhaps. And with the advent of the next-gen, the timing for this gaming initiation couldn't be better for Ubisoft.

  • Project Spark lets you build the game, add character with Kinect (eyes-on)

    by 
    James Trew
    James Trew
    08.22.2013

    Here at Gamescom -- as you might expect -- you're gonna see a lot of games. Not all of them are finished, but even the beta versions come with complex worlds, and shiny new physics engines. Amongst all of these creations, jostling for our attention, was something a little different. Something we heard about back at E3 initially, and something we've been itching to see in action ever since -- Project Spark. We made sure we got to have a look at how it works, and some of the new features. So, click past the break if you want to know too.

  • Xbox VP Phil Harrison: 'I hope we do have to deal with tens of thousands of games'

    by 
    Ben Gilbert
    Ben Gilbert
    08.22.2013

    Microsoft Xbox corporate VP Phil Harrison isn't worried that making publishing open on Xbox One will flood the console's storefront with junk. In fact, he welcomes the impending flood. "I hope we have to deal with tens of thousands of games," Harrison told Engadget in an interview this week during Gamescom 2013. Harrison and co. unveiled the Xbox One's indie-friendly publishing approach this week, dubbed "ID@Xbox" or Independent Developers @ Xbox, which allows game makers to self-publish on the upcoming next-gen console. After a short approval process, small studios or individual game creators can make their game available digitally via the Xbox Live Marketplace. "That will demonstrate that our platform is a really attractive place for creators to build games for," Harrison added, in reference to dealing with a flood of indie content potentially hitting the Xbox One. "We will measure success by whether new and exciting experiences come to our platform." Head past the break for the full interview with Harrison, where we cover everything from his inauspicious gaming origins (he started developing games at 14!) to the future of Xbox One.

  • Oculus Rift's Palmer Luckey and Nate Mitchell talk VR as a platform, the new Share program

    by 
    Ben Gilbert
    Ben Gilbert
    08.22.2013

    Sony's PlayStation 4 and Microsoft's Xbox One may be the big next-gen stars at this year's Gamescom, but Oculus Rift is here as well, continuing to draw our adoration with news of a developer portal called Share. The portal facilitates easy distribution and cataloging of apps for current Oculus Rift dev kits, essentially centralizing the software world of the Rift in one convenient place. Company co-founder and Rift creator Palmer Luckey told us during GDC Europe this week that Share is just the tip of the iceberg -- a precursor to the future consumer portal of VR applications that'll exist alongside the eventual consumer model of the VR headset. He and product VP Nate Mitchell sat down with us for a candid interview, touching on everything from the future of Share, to VR as a platform (and the challenges therein), to why mobile is the next space to watch for virtual reality (seriously!). Head past the break for the full video...and for a peek into the future of gaming's most innovative product in, well, maybe ever?

  • Sony's Shuhei Yoshida takes a quick tour through the PS4 dashboard (video)

    by 
    Richard Lawler
    Richard Lawler
    08.22.2013

    Just in case you missed it during Sony's Gamescom 2013 presentation (and our live coverage), the company kicked things off in a fresh way, letting the PlayStation 4 experience do all of the talking. No words were necessary as Mr. @yosp himself, SCE prez Shuhei Yoshida, casually sat in a chair flipping through the new UI and loading up a quick game of Killzone Shadow Fall. Whether you have loved or loved to hate the PS3's XMB, this nearly three minute-long demo should fill in many blanks about what life will be like if you pick up one of Sony's $399 boxes on or about November 15th. Check out the video embedded after the break plus a list of launch window games while you weigh the pros and cons of pre-ordering.

  • Mad Catz's Force Feedback Racing Wheel for Xbox One: only straight ridahs need apply

    by 
    Edgar Alvarez
    Edgar Alvarez
    08.21.2013

    With the next-generation Xbox and PlayStation nearing their release dates, third-party peripheral makers are now working full force to launch gaming products that can be used alongside the new consoles. Mad Catz, for one, has already shown us its Arcade Fightstick, and now we can add the Force Feedback Racing Wheel to the company's lineup of Xbox One add-ons. The newly announced driving rig comes with twin Force Feedback motors, a replaceable wheel face and an adjustable pedal set, making it easy for gamers to fine-tune it to make it as comfortable as possible -- because you need to feel extra cozy during Forza Motorsport 5 time. Pricing and availability for the Force Feedback Racing Wheel are still unknown, but surely we'll find out those details as we get closer to the holiday season.

  • Wrapping up Gamescom 2013 with Engadget and Joystiq (video)

    by 
    Ben Gilbert
    Ben Gilbert
    08.21.2013

    There are still a few more days of Gamescom 2013 coverage coming to you from both us and our sister site Joystiq, but we're out of the thick of it and almost into the public days. Those are the days when nearly 300,000 people descend on quaint and historic Cologne, Germany for the largest public gaming event on the planet. It's pretty serious business! There's a campground and everything. Anyway, we've gathered up a quartet of editors to tackle the past few days of big news: the PlayStation 4's launch date, Microsoft's Xbox One indie push, and EA's love for all things FIFA. Join us below for a casual look into the the latest major game industry event in video form.

  • State of the PS Vita: Sony's portable gets a second lease on life

    by 
    Joseph Volpe
    Joseph Volpe
    08.21.2013

    Consoles don't ever really come back from the dead, they just usually become niche. But the PlayStation Vita, Sony's redheaded portable stepchild, is currently having its Lazarus moment more than a year after release; a solid second chance at relevance. It's a resurrection owed entirely to the indie community, a fact Sony's more than happy to acknowledge -- just look at the company's recent marketing and Gamescom presser for proof. But before we talk Vita 2.0 and the promising future ahead, let's rewind a bit to examine the missteps that almost pushed Sony's powerhouse portable off a cliff.

  • Sony at Gamescom 2013: the story so far

    by 
    Jamie Rigg
    Jamie Rigg
    08.21.2013

    Miss our liveblog of Sony's Gamescom press conference yesterday, or the wealth of news we've covered on all things PlayStation? Well, we forgive you. After all, there's a whole lot to digest. Now, chances are they'll be more Sony tidbits appearing as the German gaming event runs its course, but for now we've collected, compiled and condensed everything we've learned in one handy place: right after the break.

  • Escape for Google Glass brings casual gaming to explorers (hands-on)

    by 
    James Trew
    James Trew
    08.21.2013

    You know what's not new? Android games. You know what is new? Games for Google Glass. There has been the odd attempt so far, but french-based game developer AMA is porting one of its bonafide titles over to the small screen for real. Escape! is a simple puzzler, the sort that we're all familiar with on our phones, that is being squeezed into the wearable format. While games on the hardware might be something of an inevitability, we managed to get our eyes inside a pair to take a better look for ourselves. Head past the break to see how it worked out.

  • Here are the PlayStation 4's 33 'launch window' games, from Knack to Minecraft

    by 
    Ben Gilbert
    Ben Gilbert
    08.21.2013

    Between the PlayStation 4's November 15th launch at retail and December 31st, Sony claims 33 games will be available. That includes heavy hitters like Knack, Watch Dogs, Minecraft and Battlefield 4, as well as smaller properties like N++ and Contrast. We've dropped the full list just after the break for your perusal / approval. Now all we need to know is when Rime is coming out!

  • CCP's Oculus Rift demo becomes EVE: Valkyrie, space dogfighting due in 2014 (video)

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.21.2013

    We've been waiting for a proper Wing Commander successor for ages and it looks like EVE: Valkyrie could be it -- if you don't count Star Citizen, that is. What was originally demoed as EVR back at EVE Fanfest and on the Oculus Rift at E3 is now a multiplayer space dogfighter set within developer CCP's longstanding EVE Online universe. Details are as scarce as Megacyte, but, according to the Icelandic dev, it's coming out in 2014. It's a sure lock for a PC release, but CCP's history with the PS3 EVE spin-off Dust 514 and Sony's amoré for the Rift makes us wonder if consoles are in its future. Hopefully this means we'll be able to play on PS4 at some point, but instead of holding our breath, we'll just keep watching the trailer below on repeat.

  • Sony's DualShock 4 coming in 'Magma Red' and 'Wave Blue' at launch in Europe, North America to follow later

    by 
    Edgar Alvarez
    Edgar Alvarez
    08.20.2013

    Colors! Who doesn't love colors, right? Well, if you were planning to snag a PlayStation 4, you'll be happy to hear that the console's DualShock 4 won't be available solely in black. As has been the case with previous generation PlayStations, Sony will be offering different color variations of its DualShock controller, this time in "Magma Red" and "Wave Blue." Both models will be available when the PS4 launches in Europe and in North and Latin America later in the year, where they'll cost £54 and $59, respectively. So, don't worry, it looks like you'll be able to add a bit of hue to your next-gen gaming sessions.

  • Minecraft coming to PS4 (update: PS3 and PS Vita, too)

    by 
    Jon Fingas
    Jon Fingas
    08.20.2013

    Talk about cryptic teasers: Sony has just announced that Minecraft is coming to the PS4 at launch. And... that's about it. There's no other details. Still, those who want to build blocky worlds on next-gen consoles won't be limited to the Xbox One. Update: Notch has chimed in after Sony's event with word that Minecraft will also reach the PS3 and PS Vita.

  • PlayStation 4 hitting shelves on November 15th in the US for $399, November 29th in Europe and Latin America

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.20.2013

    There isn't much we don't know about the PlayStation 4 at this point. Sony has let the details slip out in drips and drabs, dragging out the mystery as long as possible. But now, the last remaining blank spot in our dossier -- the release date -- has been filled. At today's Gamescom 2013 press event, the electronics giant revealed that the PS4 will hit shelves on November 15th in the US. On that day you'll be able to run out and grab one for $399 and immediately start waving your yellow tentacles in Octodad or slaughter rooms full of people in Hotline Miami. Europe will follow shortly afterwards (with a €399 or £349 price point) on November 29th. In total Sony expects to launch the PS4 in 32 countries before the end of the holiday season. That's pretty ambitious, but with 1,000,000 preorders already in the bank, we'd say the company has plenty of reason to be optimistic. Microsoft is already losing the pricing war... now we just have to wait and see if it can get the Xbox One out the door before Sony gets a head start with early adopters. Update: Our colleagues over at Engadget Spanish have found that Latin America will see the console on November 29th as well. Update 2: If you're looking for a few more details about where exactly the PS4 will be launching, Sony has announced that the next-gen console will debut in Canada on November 15th alongside the US. On the 29th, Australia, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, the United Kingdom, Argentina, Brazil, Chile, Colombia, Costa Rica, El Salvador, Guatemala, Mexico, Panama and Peru will join the party. We've added the complete PR after the break.