gazillion-entertainment

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  • Lego Group purchases Lego Universe and dev team from Gazillion

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.24.2011

    The Lego Group has acquired Lego Universe -- and most of the NetDevil developers who were part of the project. A Gazillion representative explained to Joystiq that before Gazillion's acquisition of NetDevil, NetDevil had already begun Lego Universe as a work-for-hire project, and now Lego has bought the rights from Gazillion for Lego Universe itself. "The transition of members of our team to the Lego Group allows us to conclude the work-for-hire segment of NetDevil's business and lets us expand our internally-published, free-to-play game businesses," said David Brevik, President and COO of Gazillion. "We're proud of the Lego Universe game that our team built, and we are certain that it has a bright future." Gazillion notes there was a "minor staff reduction" at NetDevil, but that most of the staff was retained by Lego. Lego System A/S is expected to take over the space that NetDevil is currently occupying, and the remaining non-Lego-aligned NetDevil staffers are moving to a new building. NetDevil is currently working on Fortune Online, with Gazillion unable to comment on the status of Jumpgate Evolution due to the current legal entanglement. Update: Following up on NetDevil's "minor staff reduction," a Gazillion rep told us: "Less than a quarter of the Lego Universe team was let go with the transition." We weren't able to obtain NetDevil's prior or current head count, but we were told that 40 people are working on the Fortune Online project, which is the studio's key focus.

  • NetDevil lays off large portion of its staff [Updated]

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.24.2011

    When it comes to game development, it's somewhat common to see a layoff or realignment of development team members shortly after the release of a title. However, it appears that NetDevil's most recent round of layoffs came as a complete surprise to its employees. After all, the company's most recent release, LEGO Universe, is well past that initial post-launch phase, having gone live back in October 2010, and both Jumpgate Evolution and Fortune Online are (at least supposedly) under development currently at the studio. There are jobs posted on the hiring page, as well. However, it appears that the developer, owned by Gazillion Entertainment, is on shaky ground as of this morning, according to rumors. The truly horrible thing about this isn't that some developers were laid off -- it's how the affected employees found out. It appears that some of the NetDevil employees were notified that they were going to be laid off via Facebook postings before they were officially contacted by the company, according to a blog posting by Toby Cochran, who worked as a character/creature animator on LEGO Universe. Apparently an image showing a tombstone with the inscription "NetDevil R.I.P. Oct 1997-Feb 2011" started making the rounds on social networking sites shortly thereafter, indicating a far bleaker picture than just that of layoffs. We've reached out to NetDevil and Gazillion Entertainment for comment on the rumors and what, if anything, it will mean for the development of Jumpgate Evolution and Fortune Online. We'll be sure to update this post as soon as we have further information. In the meantime, we hope that all the talented, hard-working NetDevil employees who were affected are able to land fabulous new well-paying spots elsewhere, continuing to do what they love. [Update: We received the following statement from NetDevil: "The transition of members of our team to the LEGO Group allows us to conclude the work-for-hire segment of NetDevil's business and lets us expand our internally-published, free-to-play game businesses based on our own properties and licensed properties. Gazillion is wholly focused on developing, operating, and publishing the next generation of browser-delivered games," said David Brevik, President and COO. "We're proud of the LEGO Universe game that our team built, and we are certain that it has a bright future."]

  • First Impressions: Fortune Online

    by 
    Beau Hindman
    Beau Hindman
    02.18.2011

    You know, there is no shortage of "Diablo clones" out there. We've all played them, and we've probably enjoyed many. It's safe to say that "Diablo-esque" is a real word with real meaning -- something you can say to your gaming buddy and he'll know exactly what you mean. However, as with any other genre, it's very easy for it to become repetitive and boring. The initial thrill of the game or style that inspired the movement tends to pass away if developers continue to regurgitate it in the hopes of profiting from gamer nostalgia. In some cases, it works pretty well. Torchlight, for example, is a lot of fun and easy enough to play -- as evidenced by the success of the game. The fact that it was really nothing new didn't stop us from having a lot of fun with it. The tales of an online version tantalize us, but wouldn't it be nice if we could play a Diablo-esque game that truly offers MMO benefits? It's possible that we can with Fortune Online. I was asked to spend some time with the beta to see how it's going. Is it really a good choice for fans of top-down dungeon grinding? Click past the cut to see what I thought. %Gallery-115609%

  • Gazillion's 'Fortune Online' is Diablo-esque, closed beta begins

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.03.2011

    Gazillion Entertainment had an announcement one-two punch with Fortune Online today, not only revealing the game, but also the start of its closed beta. The multiplayer browser-based, free-to-play dungeon crawler looks to be the latest game that's happy as sin to dole out that Diablo fix while Blizzard's sequel takes the hellishly long road to market. Company COO David Brevik, who was part of the team that made the original Diablo and Hellgate: London, says that Fortune Online is a great example of Gazillion's focus on free-to-play, console-quality games for browsers. Check out a video of the Flash-based title after the break, which is looking like a decent descent into familiar loot-obsessed dungeon exploration. Head on over to FortuneOnline.com if you're interested in testing out the beta.%Gallery-115608%

  • Gazillion and Netdevil's Fortune Online closed beta mystery

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.02.2011

    One of the things we love to do here at Massively is to point you to interesting MMO games on the horizon -- especially when it comes to signing up for beta testing! We figure since nerds of a feather flock together, you'd probably enjoy finding out about new games just as much as we do. That's why we admit being to a bit flummoxed by this one. You see, Gazillion Entertainment and Netdevil have just launched the website for their new browser-based game, Fortune Online, which currently offers only a login page or a sign-up for a closed beta spot. However, since you need a code to sign up, you can't currently get further into the site than this page, leaving us to look at its shiny graphics and wonder... what gaming goodness lies beneath? Thankfully, Gazillion Entertainment sent us a pile of screenshots and a video to give us an idea of what the game will be like. Created to play in "any browser released in this century," Fortune Online is a lush, isometric, Diablo-esque action game offering the ability to play with friends in a persistent world. Even more interesting is that the game is flash-based, which will spare us from enormous downloads and give players the ability to jump in from just about any computer they can get access to. The game is also designed to allow ease in inviting friends to play with you. To top it all off? Fortune Online will be free-to-play! So while we wait for open beta, check out the gallery of screenshots below and the action-packed video behind the break! Or, you know, you can go look at the shiny site and click expectantly on the buttons like we did. %Gallery-115609%

  • Former Blizzard executive named president of Gazillion Entertainment

    by 
    Jef Reahard
    Jef Reahard
    01.12.2011

    What's left to do for the man who created Blizzard's seminal Diablo series? A promotion to president and COO of a major gaming company is probably near the top of the list, and Gazillion Entertainment has done just that with former Blizzard North president David Brevik. Prior to assuming his new duties, Brevik served as the project leader for Gazillion's upcoming Marvel Universe title, and also was responsible for lead design and lead programming aspects of both Diablo and Diablo II during his tenure at Blizzard. Brevik dropped a hint as to one possible future for online gaming (as well as Gazillion's focus going forward) in a company press release detailing his appointment. "Gazillion is committed to developing top-tier online games. The future will be defined by console-quality games in the web browser, and we believe we can make this a reality today," he said.

  • Report: Game companies raise record $1.05B in 2010, up 58 percent

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.24.2010

    VentureBeat estimates game funding by venture capital broke $1.05 billion this year, a 58 percent increase from last. It's also a significant growth from the previously recorded high of $936.8 million in 2008. The video game industry – which is now spread across boxed, digitally distributed, mobile and social (i.e. Facebook) products – has obviously given VC firms plenty of places to gamble, er, strategically invest millions of dollars. Big winners this year (at least, those that revealed investments) were Zynga (Farmville) with $150 million from SoftBank (with, possibly, significantly more from Google). Also, ZeniMax Media (Fallout, Elder Scrolls, id Software), also received $150 million. There were also major investments in Gazillion, OnLive and Playdom. Head on over to VentureBeat to see the millions of dollars going to game companies you'll likely never hear of... ever.

  • LEGO Universe content keeps building toward the future

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.20.2010

    With nothing stopping players save for what their imagination can come up with, the worlds of LEGO Universe have been exploding with content since launch. As a matter of fact, in the last month the moderation team has approved over 86,000 different player-created spaces that offer tons of unique and interesting LEGO Universe content so it can be shared with other players in the game. Add to that Netdevil's push for new content including the Frostfell holiday area, as well as special LEGO World Builder League zones, and there's quite a bit of new content in the game since launch. According to information from the LEGO Group and Netdevil, the plans for 2011 are even more ambitious. Future content updates will offer LEGO Unvierse players the chance to interact with the LEGO factional leaders and further help push the maelstrom forces back -- unlocking new worlds and storylines in the process. The other interesting thing of note is the plan to add an all-new LEGO IP into LEGO Universe in 2011. In the meantime, check out the new screenshots and video offering a look at some of the myriad creations players are already enjoying in-game. %Gallery-49493%

  • Codemasters sues NetDevil over Jumpgate Evolution delays

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.07.2010

    Codemasters is apparently sick of waiting on NetDevil to finish Jumpgate Evolution and has sued the developer, along with its parent company Gazillion Entertainment, over breach of contract [PDF link]. The publisher claims to have spent over $1.4 million on the interminably delayed project, which included $1.1 million in advances and $300,000 in "art assets." The suit states that NetDevil was to complete the project for "commercial release on or before February 24, 2009." Law of the Game on Joystiq columnist Mark Methenitis explains, "Codemasters wants their money back, in short, for a product that was never delivered. In a contracts case like this, it's one of your only two options given the fact scenario: Everyone gets back what they put in to act like the contract never happened (rescission) or the court forces everyone to complete the contract as written (specific performance). I doubt Codemasters wants the product at this point, so they're asking for what amounts to a refund." Jumpgate Evolution warped back into development in May 2009 after NetDevil's "Friends & Family" testing brought up issues. A Gazillion representative informed Joystiq that the company has nothing to report on the status of Jumpgate Evolution or its release window at this time, and that the company doesn't comment on legal matters.

  • Codemasters files suit over Jumpgate Evolution delays

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.06.2010

    We have all been waiting for Jumpgate Evolution for quite some time, but perhaps no one quite as much as Codemasters. As a matter of fact, the company is so tired of waiting on the game to come out that it's decided to file a civil complaint against Netdevil and its parent company Gazillion Entertainment for the delays in publishing the eagerly anticipated sci-fi space shooter. While the announcement on Codemasters' official Jumpgate Evolution site doesn't offer anything beyond the generic "yes, we did this, here's what court we filed it in, no other comment at this time" statement, the court document itself makes for interesting (if dry) reading. Essentially, Codemasters charges that Netdevil failed to meet contractual guidelines, which called for the studio to ship the game by February 24th, 2009. During that time, Codemasters paid almost 1.4 million USD to Netdevil to help underwrite the game's development and for "art assets." Codemasters is also seeking compensation due to setting up servers, website, community team, etc. for the European version of Jumpgate Evolution. Ultimately, it boils down to a pretty standard breach of contract that offers Codemasters' share of interest back to Netdevil and Gazillion in return for all monies invested in the project to date. Whether or not this brouhaha will cause any changes to the timetable for Jumpgate Evolution will remain to be seen. We'll keep an eye out as the case progresses. [Thanks, Merketh!]

  • Frostburgh holiday comet headed for LEGO Universe

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.23.2010

    In the mood for a snowy throwdown? Netdevil and Gazilion have just the thing for you LEGO Universe players -- an entirely new wintry wonderland named Frostburgh! The new area is actually situated on an icy comet that will open up on November 30th, offering players a whole new area to explore in honor of LEGO Universe's winter holiday, Frostivus. In fact, there will be a festive new mission every day for the entire month that Frostburgh will be orbiting near Nimbus Station, as well as all new holiday NPCs to meet with. Aside from the new holiday quests, players will additionally have the chance to get into snowball fights, build gingerbread houses, open presents, pick up fun wintry stuff for their minifigs, and tame new reindeer pets. Additionally, the Vertigo Loop racetrack is in for a snowy storm of its own: Icy road conditions and evil snowmen are on the forecast, which will create new challenges for racers. For those who manage to make it through the hazardous road conditions, new achievements and special Frostivus cars await! As a preview of the chilly LEGO Universe fun that kicks offt next week, we've gathered up a handful of screenshots in the gallery below, or you can check out the Frostburgh trailer after the break! %Gallery-49493%

  • Massively's in-depth interview with SWTOR Community Manager Stephen Reid

    by 
    Larry Everett
    Larry Everett
    11.18.2010

    Last Friday, Star Wars: The Old Republic finally revealed the Crew Skills crafting system. In a slightly less important announcement, BioWare also announced its new Community Manager, Stephen Reid. OK, I'm teasing. It is very important announcement. Since Sean Dahlberg stepped down, the community team has been without a face and voice to the community. Those left behind had to put in extra effort into providing the fans with the latest releases from the SWTOR news room, and for a while, the community was unsure who, if anyone, would be able to fill the shoes. Now, Stephen Reid has taken the helm of the massive community starship. Now since we have a new voice of the SWTOR community team, Massively thought it would be interesting to get his thoughts on the game, on the community, and on how we, the fans, could best make Star Wars: The Old Republic the game it should be. Massively Senior Editor Brianna Royce sat down with Stephen at a recent LucasArts event for an in-depth interview -- join us past the break to see what he had to say!

  • An animated video diary from the team behind Super Hero Squad Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2010

    Animation is responsible for a lot in an MMO. A lot of the visual personality of the game is conveyed through animations, both the mechanically important ones for special abilities and the ubiquitous flavor emotes such as dancing. So Super Hero Squad Online has both an advantage and disadvantage for the development team -- they're working with characters who have a lot of established personality, but that means there's even more emphasis on getting everything just right. A new video development diary from the team shows off the process of bringing a character to life in the game, with Wolverine getting the starring role. The video moves step-by-step from the initial modeling and texturing process through the skeleton modeling and manipulation, while also showing off several of the animations that Wolverine will (presumably) be sporting in the final game. There's a great deal of attention to detail and the fine points of what makes each character tick, so if you're looking forward to Super Hero Squad Online, click on past the break to see how the team is putting a lot of expression into little movements.

  • LEGO Universe publishes new World Build League zones

    by 
    Jef Reahard
    Jef Reahard
    11.15.2010

    LEGO Universe hasn't been out that long (it launched on October 26th to be exact), but NetDevil and the LEGO Group are already expanding the family-friendly MMO with three new zones developed by the World Build League. The WBL, formerly known as LEGO Universe Partners, is a group of LEGO fans from around the world who have partnered with NetDevil to create professional-quality player content. To access the new content, travel to Starbase 3001, jump on the launch pad, and select the new area of your choice. DeepFreeze, MoonBase, and Portabello await. As you might expect, DeepFreeze is a winter-themed zone where you can build a snowman or ride a Zamboni. MoonBase is designed to delight your inner sci-fi geek, as the low gravity atmosphere lets you high-jump to your heart's content while you're keeping a wary eye out for alien encounters. Portabello brings a fantasy feel to the game complete with dragon quest-givers and other genre staples. Check out the video after the break, and hit up the official website for more details.

  • Gazillion raises another $60 million

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.11.2010

    MMO publisher Gazillion Entertainment, which recently launched Lego Universe and c urrently has at least three other MMOs in development, has raised another $60 million in its latest round of funding. Gamasutra reports the funding is intended to assist the company as it enters "a key phase of expansion." Gazillion's next release should be Marvel Super Hero Squad Online sometime in 2011. The company is also working on Marvel Universe and the interminably (not terminally) delayed Jumpgate Evolution.

  • LEGO Universe launch day roundup

    by 
    Rubi Bayer
    Rubi Bayer
    10.26.2010

    Many of us at Massively have been looking forward to the launch of LEGO Universe, and we're pretty sure a lot of you have too. Most of us never really outgrow LEGO bricks, so translating them into an MMO format seems like a recipe for fun. The months leading up to today's launch have been full of opportunities to check out the game -- we took multiple trips into the world of LEGO Universe to check out different areas and report on what we found. In between were interviews, some awards, and an avalanche of images and trailers. Follow along after the jump for the highlights of the past months, from the launch date announcement to the heaps of just-before-launch-day goodies!

  • Dress up in new costumes with Super Hero Squad Online!

    by 
    Larry Everett
    Larry Everett
    10.25.2010

    Children of all ages (yup, that includes most of the adults out there) have dressed up for Halloween as their favorite super hero. The Super Hero Squad Online from Marvel and Gazillion is giving out new costumes for the kids (and adults) this trick-or-treat season. We all know what the classic Spider-man costume looks like, right? Well, why not try the black costume? Or maybe a red Hulk fits you better? Whatever best helps you to hero up! Each costume is not just a cover to wear over your existing costume, but they are full-fledged heroes with their own emotes and superpowers that are different from any other hero. After the costume try-ons are over, go play the amazing online trading card game or save Super Hero City from evil. What? You haven't signed up for beta yet? Well, get over there an do it now, and while you're at it you can sign up your children, too. Gazillion is looking for a whole range of different testers! And if you haven't seen the "spooky" Halloween trailer, you can watch it by hitting "Read More" below. 'Nuff said.

  • LEGO Universe releases lots of launch goodies

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.22.2010

    The doors to the LEGO Universe have been thrown open in the EU as of today, where LEGO maniacs are starting their own journey into the lands that NetDevil created. Meanwhile, those in North America who didn't get in on the Founder's pre-order must continue to wait for the launch on Tuesday, October 26th. But have no fear, Massively readers. If you're looking for more information on the game beyond the First Impressions piece we published yesterday (and the two smaller impression pieces on the Gnarled Forest and Forbidden Valley prior), then we've got you covered. Indeed, NetDevil sent us a veritable deluge of new stuff, including trailers, a literal "making the DVD" video, the opening cinematic (voiced by Sir Patrick Stewart, even), and a plethora of screenshots -- you know, in case the 131 screenshots we took for our First Impressions weren't enough. For those awaiting their copy of the game, this should help pass the time a bit. You'll find all the shiny LEGO Universe video newness tucked behind the break, and the bricktastic gallery below. %Gallery-49493%

  • First Impressions: LEGO Universe

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.21.2010

    Playing. It's one of our earliest lessons from childhood, and one that we as gamers hold on to with gusto. Let's face it -- in just about every gamer out there is a kid who, at least in some small way, refuses to grow up entirely. We love to play. It's that love, coupled with childhood memories of clicking tons of brightly colored LEGO blocks together, that has made the idea of LEGO videogames a huge hit. Now have a new contender to the LEGO gaming play-space: LEGO Universe. It's a game that has the potential to offer all the things we as MMO gamers would love: an open-ended world, a great known IP that reminds us of youthful days, and the social aspects many of us enjoy. Aside from this, LEGO Universe also offers many things that parents of young gamers will value. As someone I spoke with recently asked: "What's stopping people from building offensive adult-themed content with LEGO bricks that my child might see?" The answer lies in LEGO Universe's moderation team, known as the Mythran (a shadowy group actually written into the lore of the game), which personally reviews personal free-build areas for compliance. The Mythrans also oversee character and pet names. When combined with a speedchat and whitelisted word chat system, it makes for a very workable solution to keeping kids safe online. Curious about a look into LEGO Universe? Join me behind the break as I take a more detailed look at this colorful game, and be sure to check out the extensive gallery below! %Gallery-105603%

  • Oh my! A Jumpgate Evolution leak -- not really

    by 
    Larry Everett
    Larry Everett
    10.20.2010

    Earlier today an unannounced video slipped onto YouTube claiming to be a "Jumpgate Evolution Play Test." The JGE forums lit up with speculation as to the source of the video, yet the true source was not even known to the JGE forum moderator, Alpha. In the thread regarding the leak, Alpha said, "I don't know where this video is from (or how old the footage is, or indeed anything about it), but really, given that the team is really small right now, the devs are going to know who shot that footage." She was correct, because just a few hours later, OhSnap (Kara Kroupa, Marketing Coordinator at NetDevil) replied with a detailed explanation of what exactly happened. According to OhSnap, the video "showed up on youtube first because I asked the emissaries to spread it around before I made the video announcement. With all intention to explain the details here later." Unfortunately, Alpha had not read the information regarding the video when she first replied to the post, so she treated it as a breach of the NDA. Fortunately, there was no real issue, and no damage was done save to Alpha's keyboard, which now has OJ sprayed on it from her laughing at finding out the "leak" was intentional. Now, after months of quiet, we have some Jumpgate Evolution footage! Take a look after the break at this "leaked" real footage of gameplay of the citadel. [Thank you, Notturno for the link to the video]