greed

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  • The Crew hints at 'new PvP mode,' season pass info

    by 
    Jef Reahard
    Jef Reahard
    11.06.2014

    The Crew hasn't launched yet, but Ubisoft is already marketing a season pass for its racing MMO that will include everything from new missions to themed car packs to a "new PvP mode." The announcement doesn't say much regarding the new mode other than that it exists, but there is a lot of info regarding the rest of the obtainables on the game's official website.

  • Is League of Legends greedy? No, says Riot Games president

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2014

    Responding to claims that Riot Games is being greedy and lazy for failing to create an updated client for League of Legends, President Marc Merrill posted a sharp-tongued rebuttal on Reddit yesterday. "It's pretty frustrating when people try to position us as greedy," Merill began, "because look at it from our perspective: We build pretty much the first successful free online game in the west that core gamers actually really like and play. We did this by building a really fun game, constantly investing over and over to grow and improve this game and by NOT selling power or being money hungry." Merill said that "millions upon millions" play the game for completely free, which is completely fine with Riot Games, and that the studio does the right thing in the end such as its response to the e-sports contract controversy. "I completely disagree with your greed accusation and yes, it pisses me off because I've spent the last eight years of my life building this company, game, and team to deliver great value and to treat players well," he wrote.

  • MMO Mechanics: Three fair ways to distribute loot

    by 
    Tina Lauro
    Tina Lauro
    12.25.2013

    I mentioned last week that players throw their precious characters into the MMO meat grinder in the pursuit of higher levels, new achievements, or shinier gear. We gladly jump on the seemingly endless PvE treadmill, cranking up the speed with each new patch in an attempt to catch the dangling carrot of character perfection. Of course, we don't just punish ourselves like this to say we overcame some previously impossible challenge; there's shiny new loot to be had! The best booty usually comes from completing group activities like dungeons and raids, but not everyone can agree on how to share the spoils of joint pursuits. Several different loot distribution methods have been devised over the years to solve the problem of fairly distributing the swag, with most methods starting life as player-made agreements that weren't officially supported by hard-coded game mechanics. Players have long since rolled for gear or took turns to claim items round-robin style, leading developers to implement the most popular methods as actual game mechanics to avoid ninja-looting and then the inevitable public pity parties associated with player-led arbitration. In this edition of MMO Mechanics, I'll break down three of the most equitable loot distribution systems used in MMOs today and look at why this age-old problem doesn't have a one-size-fits-all solution.

  • The Soapbox: Game companies exist to make money

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    I'm going to start this article off with a statement, and it's going to be divisive, but not for the reasons you might expect. A good chunk of you reading this are going to read the line, roll your eyes, and immediately think that I've just written the most obvious thing ever. Some of you might even take to the comments to start calling for my termination just from this line alone. Ready for this? Game companies exist to make money. All right, so it was probably all of you rolling your eyes. This is pretty basic stuff, right? Except I'm willing to bet that some of you who rolled your eyes at that sentence still don't really get it. You understand that companies are trying to make money, but you don't really grasp what that means in a larger sense. So let's just accept that some of you are going to read this article and nod along the whole time without learning a whole lot. The rest of you will head to the comments and start demanding my head.

  • Trion hopes you'll pre-order some Defiance DLC along with your Defiance pre-order

    by 
    Jef Reahard
    Jef Reahard
    03.05.2013

    Trion has yet to release its sci-fi shooter TV tie-in called Defiance, but the firm is already trotting out pricing plans for season pass DLC content. A company press release mentions five DLC packs "rolling out after launch" which are now available for pre-purchase in a $39.99 bundle. Trion says that this represents a 20% savings over the suggested retail price of $9.99 per pack, which begs the question of whom exactly suggests the retail prices that generous game companies subsequently discount. In any event, Defiance is slated to launch on April 2nd. You can of course pre-order it, and if you're feeling especially impatient, you can now pre-order its DLC too. The packs will provide a new playable alien species, additional weapons, vehicles and missions, a lock box, and more. [Source: Trion press release]

  • The extremes of technology customer service: how common sense and empathy create unmatched loyalty

    by 
    Darren Murph
    Darren Murph
    09.24.2012

    Allow me to explain how two discussions started off in very similar ways, and ended... shall we say, differently. This is me, attempting to muster any sort of pleasantness in my voice at some ungodly hour of the morning on a Google Voice connection from Dubai back to the US: "Hey! I'm having to cut a trip short due to an emergency back home. I actually purchased a trip protection plan when I checked out online -- would it be possible to provide a refund for this flight now that I need to cancel it?" From here, I was told that this was too vague. That I would need medical proof of an injury or illness, and that if it were a pre-existing condition -- something like reoccurring cancer -- that simply wouldn't do. Oh, and if it's a home emergency, you'll need proof from your home insurance company that your abode is "uninhabitable." "So... I'm basically hosed here? This trip protection plan doesn't really protect very much, does it?" "... Do you want to file the claim?" "No. That's okay. Thanks for your time." It doesn't have to be this way.

  • Pony up $25 for TERA's new Night Mare mount

    by 
    Jef Reahard
    Jef Reahard
    06.26.2012

    Remember when everyone was a lot of gamers were outraged that Blizzard dared to charge 25 bucks for a cash shop item in a subscription game? Well, times have changed, folks, because now such behavior is generally expected. Sony Online Entertainment jumped on the bandwagon shortly after the sparkle pony tipping point, Funcom followed suit, and dozens of other companies have done the same in recent years. The newest member of the double-dippers club is En Masse, which is offering up a fiery-hooved TERA Night Mare steed for $24.99. Frugal players can take solace in the fact that their half-the-price-of-the-whole-game mount is available to all the characters on their account, and you can read further details about the beast at the official TERA website.

  • The Soapbox: Games-as-a-service sucks for the consumer

    by 
    Jef Reahard
    Jef Reahard
    05.29.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you pay close attention to game industry marketing-speak, you've probably heard of something called games-as-a-service. It's an initiative that's been gaining momentum in recent years, as publishers and development houses look to increase revenue, strangle used game sales, and clamp down on both PC and console piracy. It's also championed by a few of our more clueless game "journalists," more often than not due to their (desire for a) cozy relationship with the aforementioned industry players. Put simply, games-as-a-service seeks to change both the definition and the public perception of the phrase "video game" from a product that you buy to a service that you rent, thereby granting developers and publishers complete control over the end-user's experience. If that sounds somewhat nefarious, that's because it is. It's also something that MMORPGs have been doing for two decades.

  • Yesterday's gritty, gutsy style makes us excited for tomorrow

    by 
    Jessica Conditt
    Jessica Conditt
    02.24.2012

    Welcome to the Renaissance.The point-and-click adventure is back and it has nothing to do with Tim Schafer, Double Fine or Kickstarter. This particular revolution is being led by Pendulo Studios' gritty, stylized PC thriller, Yesterday, which marks a departure from the developer's previous title, The Next Big Thing, in a few crucial and exciting ways: Yesterday is not a comedy, though the dialogue retains a brilliant wit. It has nothing to do with the film industry. It involves the psychological analysis of a homeless man who believes his son, who was definitely killed in a tragic subway-tunnel collapse, is still alive.Maybe you have to be just as disturbed as Pendulo's fictional homeless man to really appreciate that last one, but if you are -- boy is it a treat.Pendulo has a solid track record in the point-and-click adventure genre -- they liked it before it was cool, even -- with the Runaway series and The Next Big Thing, but the studio had something to prove when it boldly announced that it was giving up comedy to offer an original, dark thriller with Yesterday. The game retains Pendulo's trademark art style, exaggerated features and colors that appear hand-painted over 3D models, and it is just as appealing as it was in 2003. This time around, however, not just the story is darker, but the palate is as well, with much of what I played taking place in a derelict, abandoned subway channel (I bet you can guess which one).

  • The etiquette of rolling on gear in groups

    by 
    Michael Gray
    Michael Gray
    01.12.2012

    Dungeons drop gear. For many players, that's the whole point of going into an instance, whether it's a 5-man dungeon or a huge raid instance. We're locked in the ever-expanding search for better gear, and you have to kill bosses to get your sweet, sweet loot. Most guilds use one or more various systems to make sure loot distribution is fair. Some employ a basic rule of civility; once you get gear in an a raid, it's polite to defer further drops to other guildmates. Others use complicated but effective point systems, assigning dropped gear a point value that members can bid against. No matter what the general system for rolling on gear, the foundation of the system is based on all group members' being part of a common team. Pickup groups and Raid Finder groups possess no such commonality. The teams comprise random folks thrown together by Blizzard's behind-the-scenes group-building algorithms. Basic roles are filled, a few rules followed -- but basically anyone can get thrown together into a group. Random groups rarely agree on loot etiquette before getting started. We all say we should agree on loot rules beforehand, but that rarely actually happens. Instead, most folks charge ahead into the dungeon operating under only a few basic assumptions about how loot will be divided. With that in mind, let's review the basic etiquette of rolling on gear in groups.

  • Addon Spotlight: Loot addons 2

    by 
    Mathew McCurley
    Mathew McCurley
    12.15.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. There's a whole lotta loot going around these days, if you haven't noticed. New loot, loot that looks like tentacles, armor pieces, armor set pieces, transmogrification gear, upgrade gear, heroic gear, Raid Finder loot ... you name it, it's dropping. As players complete the Dragon Soul raid on every difficulty, they are learning what a nightmare loot can be in a raiding environment. Let's make loot a bit more manageable, yes? Loot addons are a fun category of addon to talk about because they don't really clog up your screen or add much to the user interface in a notable way -- well, until you open up a chest full of loot and you get to clicking. teksLoot Yes, teksLoot still works. Sure, it hasn't been updated in almost a year. It's still one of my favorite addons, dammit. I'll be using teksLoot until it horribly falls apart in my hands, reduced to a small mound of dust at my feet ... clinging to the last, hopeless rolls I will make in the Raid Finder for that cool sword off of Madness of Deathwing.

  • Free for All: The real damage of botting, in the words of a botter

    by 
    Beau Hindman
    Beau Hindman
    11.02.2011

    I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming. The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as one person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, one person at a time. I want to shine some light on just how damaging botting can be. Click past the cut.

  • Patch 4.3: Raid Finder loot rules updated

    by 
    Mathew McCurley
    Mathew McCurley
    10.07.2011

    Blizzard has just posted a detailed explanation of how loot rolls will work in the forthcoming Raid Finder feature in patch 4.3. With the new feature, players whose currently assigned class role, be it DPS, tank, or healer, will get a +100 added to their loot roll. Loot rolls for items with parry or dodge on them, for instance, will award the tanks in the group who roll need +100 to their roll. The system will only be looking at class role and not spec yet, but Blizzard is considering adding to the system and even potentially implementing this type of roll bonus to the Dungeon Finder as well. We will have more information as it becomes available, but at first glance, this system seems to fit very well within what Blizzard is trying to go for in terms of Raid Finder accessibility. Tanks get to roll on tank gear, DPSers get to roll on DPS gear, and healers get to roll on healing gear. Greed rolls are still available for off-spec gear and do not function like the need rolls, so if no tank needs something, for example, the greed roll system will still work as intended. I think these will be positive changes.

  • The Soapbox: Subs and cash shops - Two great tastes that taste awful together

    by 
    Jef Reahard
    Jef Reahard
    08.30.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Hoo boy, The Secret World. On the one hand, I was really looking forward to it. On the other hand, it's now joined the likes of EVE Online, pretty much every Sony Online Entertainment title ever made, Star Trek Online, Champions Online, and Funcom's own Age of Conan in my personal double-dipping doghouse. Yeah, The Secret World is going to have a subscription model (hooray) and a cash shop (boo, hiss, and zomgwtf). This should surprise no one, really, since game industry devs have been going all Gordon Gekko on us for a while now, but it was nonetheless a disappointing reveal on several levels. Equally disappointing are the folks who defend the subscription-plus-cash-shop model and erroneously refer to it as an example of consumer-friendly choice.

  • Explore Faxion Online's seven deadly sins

    by 
    Justin Olivetti
    Justin Olivetti
    01.11.2011

    Does the angel on your right shoulder take a lot of union-approved time off, so much so that you end up listening to the devil on your left shoulder more often than not? Then Faxion Online has a temptation that's right up your alley -- seven sinful zones, each revolving around one of the classic seven deadly sins. Taking heavenly and hellish themes with a strong dose of humor, Faxion Online's world becomes a literal battleground for the soul. By taking each of the deadly sins and turning them into a zone to be fought over and conquered, Faxion has created a unique twist on the genre. If the forces of heaven take over a zone, it turns nicer, and if the forces of evil are triumphant, then there will be hell to pay. UTV True Games' Frank Lucero says that the PvP over these areas will keep players transfixed: "These zones offer all of the competitive combat play that players desire including PVP, innovative territory control and an ability ranking system that will keep players engaged in the timeless struggle of good vs. evil." Hit the jump to read up on Faxion's themed zones and see for yourself what your sins have wrought!

  • The Daily Grind: Which of the deadly sins have you committed in MMOs lately?

    by 
    Justin Olivetti
    Justin Olivetti
    11.24.2010

    You know the seven deadly sins, right? The "Devil's Most Wanted" that pop up in Morgan Freeman movies from time to time? If nothing else, the seven deadly sins are an instructional list of words like "sloth" that nobody uses on a daily basis. Since we tend to take our real-world failings into virtual space, it stands to reason that our bad habits follow as well. So which of the seven deadly sins have you committed in MMOs as of late? Let's run down the list: Wrath: Have you wigged out on your guild, engaged in nerd rage, or cussed out your PUG? Greed: Are you never satisfied with your wealth and gear, but always need more, more, more? Pride: Do people know you as "that player who's always waving around his or her e-peen"? Lust: If there's a naked elf dancing on a mailbox, do you stop to look -- and take screenshots? Sloth: Are you too lazy to get off your butt and finish that major project in game that you've been putting off? Envy: Do you constantly find yourself on edge because other players have the cool uber-loot that you lack? Gluttony: Have you played a little too much -- OK, way too much -- when you know you have other things to be doing? Confess, my child. Confess and clear your virtual soul! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Frozen orbs to be greed only in patch 3.3.3

    by 
    Basil Berntsen
    Basil Berntsen
    03.12.2010

    Well, this is a welcome change -- now that Frozen Orbs are going to be the new crafting tokens, exchangeable for Frost Lotus and Eternal Fire, among other things, Wryxian announced that they will be greed only in the upcoming patch. Wryxian No, you won't be able to exchange Frozen Orbs for Emblems of Frost. Yeah it just takes one person to press Need after everyone's pressed Greed on the Frozen Orbs and you miss out. But the good news is that in patch 3.3.3 this won't be the case anymore -- the roll for Frozen Orbs will be an automatic Greed roll. Rejoice! source I wonder whether this is now some sort of flag in their database that they could use for other items. Like Books of Glyph Mastery. Nothing is more annoying than someone ninja looting jerk looting something that everyone gains equal benefit from. Edit: Ninjas are cool. People who steal from their peers are not. Stop calling them ninjas. Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

  • Being in it for the money

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2010

    We might fight a lot of enemies in our MMOs, but a number of players will agree that there's one enemy that is bigger than anything else: the company that makes the game. Blizzard, Square-Enix, Funcom, Bioware -- according to this branch of the playerbase, they don't care at all about the people playing their game. All they're concerned about is making money. They just want to get your money by any means necessary. However, the people who claim that say that like it's a bad thing. Nobody ever smiles and says "boy, I'm sure glad Sony Online Entertainment is in this for the money." Oddly enough, when you start to think about it, the fact of the matter is that it's not only transparent that these companies are in it for the money, it's a good thing. We should be happy that most of these companies are there to get our money by any means necessary.

  • Disenchanting in dungeons in patch 3.3

    by 
    Adam Holisky
    Adam Holisky
    10.28.2009

    Enchanting is probably the number one most complained about thing in patch 3.3 (or at least was until last night's nerf bat got the undead and paladins in an uproar). But hopefully this is all going to cool down a bit with what Bornaak just posted a short while ago. His full statement is after the break. But the key line from the release: To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained. More after the break.

  • Dante's Inferno 'Greed' promotion is the least offensive yet

    by 
    JC Fletcher
    JC Fletcher
    09.09.2009

    click to epic poem-sizeAside from the special totally metal wallpaper image made for the occasion (and downloadable in our gallery), the latest Deadly Sin-inspired promotional tactic for Dante's Inferno fails to offend our sensibilities at all. Maybe this was the reason for the fake protest, repugnant booth babe contest and arm-shaped cakes -- to make us feel not just relieved, but grateful for marketing that doesn't make us ashamed of our industry.So what is the "Greed" promotion? According to EA, pre-ordering the game tomorrow from GameStop will get you savings of $6.66 (get it?). Is it even greedy to spend $53.33 instead of $59.99? That's a lot of money coming out of your pocket either way. Taking advantage of a small discount like that sounds prudent to us. Almost virtuous.%Gallery-45836%