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  • Chaos Theory: The best places in town, Secret World style

    by 
    MJ Guthrie
    MJ Guthrie
    12.11.2014

    When discussing the best things about The Secret World, I'm almost at a loss for where to start. There really is just so much that's great, so many amazing little details woven into the game, that unless you really narrow it down, you could wear yourself out trying to name it all. And you'd still know you missed too much! That's one reason Chaos Theory has recently focused on a few top five/top ten lists. We've already covered compelling missions, the best NPCs, and even my first favorite moments. As integral as those elements are, however, any real estate agent can tell you that one facet can trump them all -- location, location, location! And it's true. The game's setting has a huge influence on the other aspects of the game: Missions are more meaningful and character personalities are enhanced by their surroundings. So as promised, this time around we'll tour some of the best places TSW has to offer.

  • Chaos Theory: Hands-on with TSW's Issue #10 before today's release

    by 
    MJ Guthrie
    MJ Guthrie
    12.04.2014

    Yes, you read that right. When we told you earlier this week that The Secret World's second Tokyo expansion was coming soon, we bet you didn't think it'd be today, did you? Well, neither did we! But that's exactly what Director Joel Bylos shared with me while we we zipping around the newest area of Tokyo during a hands-on tour of Issue #10 Nightmares in the Dream Palace. If all goes according to plan, fans will be able to dig into the new content today -- much sooner than anticipated. And what's awaiting them? That's what this week's Chaos Theory reveals. Don't worry; I promise to warn you of any major spoilers.

  • The Secret World's nightmarish Issue #10 coming 'in next couple weeks'

    by 
    MJ Guthrie
    MJ Guthrie
    12.01.2014

    Content-loving The Secret World fans will be happy to hear that the next issue is just a couple weeks away. Joel Bylos' November Game Director letter has announced that Issue #10 Nightmares in the Dream Palace will go live "in the first half of December." That means more Tokyo locations, a new mission chain, new AEGIS shields, and more interesting characters will soon be available to enjoy. Want to wander the docks and the shipyards? How about prowl around an abandoned quarantine camp or the Orochi tenements? Those locations and more will be available for exploration. Can't wait to hear and see more? Keep your eyes peeled for Massively's hands-on with issue #10 this week! Not all the goodies are dependent on owning the issue, either. The accompanying patch brings quality-of-life improvements including bug fixes, a UI editing mode, and an updated con system to help newer players. And what's TSW without a great holiday event? The letter also introduces this year's new Christmas event, which will run from the middle of the month until just after the new year. Called The Christmas Conspiracy, it begins with an invitation to see a performance of "The Magic Flute" at the Albion Theatre and entails working to stop the Phoenicians from stealing the very heart of Christmas itself. Previous Christmas events will also return.

  • CCP Games kills a fan remake of Vampire: the Masquerade - Bloodlines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    With World of Darkness canned, the closest fans can get to experiencing the source material in video game form comes from Activision's 2003 Vampire: The Masquerade - Bloodlines. Unfortunately, the game was released in a half-finished state and suffers from multiple glitches, balance issues, and general weirdness, not to mention graphics that have aged very poorly. Fortunately, the fan community rallied and set to work on an unofficial remake requiring the original. Double-unfortunately, CCP Games sent that fan remake a cease-and-desist. Although Activision technically owns the rights to the game, the IP remains in the hands of CCP due to its acquisition of White Wolf several years prior. The fans responsible for the remake are attempting to negotiate a way to keep development going, as the remake would have been unplayable without the original game. It's bad news for fans of the flawed but brilliant title and really anyone who would like to play a game based off the franchise any time within the next decade.

  • Chaos Theory: Five fantastic NPCs in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    11.13.2014

    Before I was sidetracked by Sidestories and totally engrossed in the Halloween event, I talked about quests that I felt were top notch in The Secret World. At that time I also promised to give the NPCs of the game their due with their own spot. And here it is! Why would I devote an entire column to singing the praises of Non-Player Characters? Because it is the characters within the story that make the game so compelling! The characters' lives, their mannerisms -- they really bring TSW to life. From deep and perfectly quirky personalities to the top-notch voice acting, it's the NPCs that tie everything together and make missions so memorable. And while all of the characters play vital roles (even those who just pop in for brief appearance as supporting cast), these five stars steal the show.

  • Global Chat: Why we blog

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2014

    Why an MMO player decides that he or she needs to take up an additional hobby of writing about these games isn't much of a mystery. We may all blog about a huge variety of topics, but the impetus behind it tends to be very common: We have so many thoughts about and so much love for these games that we can't hold it in. To blog is to open up and share experiences, observations, and hopes. It's to connect with others and to perhaps give another layer of meaning to the time that we spend in-game. We don't blog because we have to; we blog because we simply could not not blog. So let's see a few examples of what MMO bloggers couldn't keep inside of them! From spooky stories to rapturous tales of exploration, it's a testament to the power of words and goofy rejoinders.

  • The Secret World's Issue 10 characters, locations, and shield upgrades

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2014

    First things first: Funcom's Joel Bylos is still not revealing the release date of The Secret World's Issue 10, so don't get your hopes up when you read through today's October game director letter. However, if you can get past that disappointment, you'll find a treasure trove of information about Issue 10 details, such as the descriptions of four key NPCs that players will meet and four fascinating locations that players will explore (love palace, anyone?). Bylos also discusses how players will be able to wield AEGIS technology to create protective shields of their own. The Secret World's Halloween event will continue through November 13th and be followed by a scenario bonus weekend.

  • Chaos Theory: Exploring the Halloween that almost wasn't in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    10.31.2014

    Funcom just about blew it. I have cut The Secret World plenty of slack for hiccups and bumps over the years (and I am willing to do so in the future because it just doesn't have an equal in the MMOverse and it does what it does so well), but this last one can't be brushed off. This latest misstep could have cost TSW dearly in good will, patience, and even players. You don't take the holiday that the game is essentially based on and not celebrate it! Luckily, TSW's much-anticipated Halloween event did finally show up, albeit 10 days late -- barely in time for the holiday. I am betting that the delay has cost the company some cash. The build-up to this holiday is a huge part of the excitement; the weeks preceding All Hallows' Eve is the perfect time to get people who are in the Halloween mood to return to the game or dive in and try it for the first time> Not to mention it's the time when folks are more apt to buy costumes! Funcom squandered that. And why the delay, anyway? During my Issue #8 tour last year, Creative Director Joel Bylos teased, "Our Halloween next year is going to be amazing! I wrote it for this year, but we didn't get done in enough time." Wasn't 12 more months enough time? We've been waiting with bated breath! So after all that wait, and then even more, is the event worth it? My answer is...

  • PSN Sale of the Dead is 2 weeks of spooky game discounts

    by 
    Jessica Conditt
    Jessica Conditt
    10.21.2014

    PSN is a scary place right now. The Sale of the Dead starts today, offering discounts of up to 65 percent – and 80 percent for Plus members – on a lineup of games over two weeks. On sale in the first week's round is Dante's Inferno ($6.50, $3.90 for Plus), Dead Space 2 ($6.50, $3.90 for Plus), Dead Nation Apocalypse Edition ($7.50, $6 for Plus), Plants vs. Zombies Garden Warfare on PS4 ($26.50, $19.90 for Plus) and Tiny Brains on PS4 ($5, $4 for Plus), among others. Week two begins on October 28 and includes Castlevania: Symphony of the Night ($5, $4 for Plus), Catherine ($10, $7 for Plus), Corpse Party: Book of Shadows ($10, $9 for Plus), Guacamelee: Super Turbo Charged Edition ($10.50, $7.35), Manhunt ($5, $4 for Plus), Outlast ($10, $5 for Plus) and Silent Hill Book of Memories ($15, $12 for Plus). Week one of the sale concludes on October 27, and week two ends on November 3. There's also a lineup of horror movies and television shows on sale during both weeks. [Image: Sony]

  • Learn to fear The Uncle Who Works for Nintendo

    by 
    Danny Cowan
    Danny Cowan
    10.17.2014

    Author Michael Lutz has released The Uncle Who Works for Nintendo, a short work of interactive fiction revolving around that one kid you knew in school who supposedly had an industry insider relative. The story begins with players sleeping over at a friend's house on a rainy night, and recalls commonly shared experiences with the Nintendo 64 and tall tales that once circulated regarding Pokemon's infamous Mew. Things take a sudden turn as the in-game clock approaches midnight, however, leaving you questioning the nature of your boastful childhood friends and their always-nameless Uncles. There are multiple endings, and experimenting with alternate story paths pays off in a big way. Make sure you wear headphones, too. [Image: Michael Lutz]

  • This weekend's golden in The Secret World

    by 
    Jef Reahard
    Jef Reahard
    10.09.2014

    Got MMO plans for your weekend yet? If not, you might want to check in with The Secret World, since Funcom is hosting what it calls a Golden Weekend with "massive bonuses" and a "gilded rage event." Yes, you can hunt down that rampaging golden Guardian of Gaia, and you can also enjoy double AP as well as 30 percent extra Funcom points on every purchase. Get all the event details via the links below!

  • The Secret World adds new mission for the Halloween season [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2014

    The Secret World's Halloween offerings are expanding this year with a new mission chain called The Broadcast on October 20th that sends players to investigate mysterious radio signals affecting the dead. Funcom said that it will also be offering "a new loot setup" for the holiday as well as the return of the Cat God and Spooky Stories missions. Today's newsletter also announced a special double AP golden weekend starting on October 9th that will feature the encore of the golden guardian fight. Producer Joel Bylos spent some time in the letter discussing Issue #10, of which he said that the team is working on a nightmare monster section for Tokyo, postponing the release of the new auxiliary weapon, and allowing players more freedom to customize their user interfaces. [Update: Funcom has delayed the Halloween events but expects them to go live before Halloween itself.]

  • Pre-order Alien: Isolation digitally, watch it download in terror

    by 
    Mike Suszek
    Mike Suszek
    09.30.2014

    Digital pre-orders for Creative Assembly's frightful first-person game Alien: Isolation are now available. Players can put money down in advance of the game's impending launch in one week on Steam, PSN and Xbox Live to pre-download the game and pick up its season pass. Xbox One players can pre-purchase the game's Nostromo Edition on Microsoft's store, which includes the full game as well as the "Crew Expendable" bonus content. PS4 and PS3 players can scoot over to PSN to pre-order either the Nostromo Edition or the Season Pass bundle, with individual passes available on launch day, October 7. Likewise, the Nostromo Edition as well as the Digital Deluxe Edition are available to pre-purchase on Steam, the latter of which also includes the game's season pass. The $30 season pass give players access to Alien: Isolation's survivor mode map packs. [Image: Sega]

  • Chaos Theory: New Sidestories show The Secret World's innovative side

    by 
    MJ Guthrie
    MJ Guthrie
    09.25.2014

    When I talked about 10 of the most compelling missions in The Secret World last time, I purposefully left out the new Sidestories mission packs. One reason is that I've already spoken a bit about Further Analysis; the other is that the third and latest pack was slated to arrive soon and I intended to talk about all of them together. As it turns out, it actually released the same day that Chaos Theory did! Since then, I've had the chance to dive in and experience some of those missions. As usual, I was not disappointed. Besides providing the expected interesting new characters and great stories, The Last Pagan highlighted something else: TSW continues to be innovative!

  • Chaos Theory: Ten compelling Secret World missions

    by 
    MJ Guthrie
    MJ Guthrie
    09.11.2014

    One thing that The Secret World does extremely well is story. Few would argue that point: It's compelling, surprising, even chill-inducing, packing enough emotional punches to leave you stunned on occasion but always eager for more, which is what makes doing missions in TSW so much more enjoyable than many other MMOs. And it isn't just the overarching main story line, either. All the missions spread throughout the zones, from investigation to sabotage to even the piddliest of little side missions, tie into the story in some fashion. So missing a mission means you might miss some tantalizing tidbit. Fortunately, you needn't be a completionist to have a drive to seek out and experience every single mission. Instead of being faced with the usual desire to just move on ahead once you've "out-leveled" a zone, you literally scour to make sure you don't leave any task undone lest you miss out on any of the story. Now that said, there are some missions that are just jaw-dropping for one reason or another, ones that stop your heart or tear at it. All missions have merit, but some are just so amazing you wish you could do them for the first time over and over. There's even a grieving period when you know you can never relive that initial rush! Here are just a few of the missions that I'd personally recommend that all players experience (with as few spoilers as possible).

  • The Secret World adds a new set of side missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.11.2014

    Are you ready for more Tokyo action in The Secret World? A sextet of side missions is now available for owners of the Issue #9 content, kicking off with a bank heist and moving on to handle rockabilly gangs, surveillance cameras, and a Flappy nest. It's a full dose of sabotage, investigation, and the usual joy of finding supernatural creatures and beating them down with your own supernatural powers. So what do you get for all of these antics? A free Deep Mystery Box, which is nice, but you also get the Lorenzian Fabricator, which allows you to move to Tokyo from anywhere in the world. That's quite useful if you've got places to be and problems to solve elsewhere. This update also allows players access to the new Efficiency and Proficiency skills to improve AEGIS mastery, so owners of the game's most recent major update will want to hop on board and start exploring the new missions.

  • Neverending Nightmares is horrific, repulsive and true

    by 
    S. Prell
    S. Prell
    09.08.2014

    Caution: Some of the following content contains graphic descriptions of violent thoughts that Gilgenbach has experienced in real life. Those sensitive to such information should read with caution, and contact their nearest mental health care facilities if needed. In the US, the national suicide prevention hotline is 1-800-273-8255. Neverending Nightmares is a "Trojan horse of sorts," independent developer Matt Gilgenbach told Joystiq at PAX Prime. At first glance, the game appears to be a stylized horror game full of genre tropes: creepy little girls, old dolls with dead eyes, haunting visions of gore and violence. However, the truth is that Neverending Nightmares is actually an intensely personal exploration of Gilgenbach's own thoughts, intended to communicate the awful feelings someone with depression might experience. It has the potential to be a tool for empathy as much as it might elicit late-night scares.

  • The Secret World announces Sidestories: The Last Pagan mission pack

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2014

    The summer content drought for The Secret World is almost at an end, as Game Director Joel Bylos announced today that the game will be releasing a new mission pack "in the next couple of weeks." Sidestories: The Last Pagan will contain six additional missions to the game, including two investigation quests. These missions will all be located in or around Tokyo, and when all six are completed, they will reward the players with a teleport to Tokyo from anywhere else in the game. Bylos said that the team is also making improvements to the AEGIS system with two new skills and installing an on-screen notifications system to facilitate communication between the game and the player. It also looks as though TSW will be selling emotes, hairstyles, and makeup unlocks in the store as well as adding them as mission rewards. Past the sidestories pack will be Issues #10 and #11, the latter of which will contain a unification of the raiding experience.

  • YouTube and Guillermo del Toro to make one director's nightmare a reality

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.03.2014

    Want a shot at filmmaker Guillermo del Toro (Pacific Rim, Pan's Labyrinth, Hellboy) peeking over your macabre masterpiece? Sure you do. Come September 22nd, YouTube Spaces is opening its doors to Partners with over 10,000 subscribers and giving them access to a handful of del-Toro-inspired sets as well as pro-grade equipment, in part, to find new voices within the genre. It's also a promo for del Toro's upcoming horror flick Crimson Peak. Del Toro (above) will review the finished products and the best one will get the push to either a digital series or fully-fledged movie. As Variety points out, this runs along the lines of the apparently popular competition Legendary Pictures held to help promote the Godzilla reboot earlier this year. Let's just hope the end results for this contest skew more toward Lights Out rather than, say, #GodzillaProblems. [Image credit: Getty Images]

  • Funcom's revenues decrease in Q2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2014

    Funcom has released its second-quarter financial results for the year, and it's not a glowing success story. Revenue dropped roughly $600,000 compared to Q1, a drop attributed to weaker in-game item sales over the quarter. Despite this, the report indicates that the company remains on-track as a whole, with the overall pattern of expenses not significantly changed. All of the major MMOs in the studio's portfolio are stated to be cash-flow positive, which is good news for fans. While the company launched several marketing attempts to draw more players into its titles, The Secret World was the most successful at bringing in more players via its most recent major update. The company projects good results for LEGO Minifigures Online when it releases in October. Interested players can look at the full report, which is less overwhelmingly positive than might be ideal but hardly paints a picture of doom.