incursion

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  • EVE Spotlight: An interview with CCP Zulu

    by 
    Brendan Drain
    Brendan Drain
    04.15.2011

    EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. It's almost an unwritten rule of game development that someone from quality assurance should never be promoted into a game design role. Game testing and QA are said to be so fundamentally different to design that it's argued the roles require incompatible skillsets. Arnar "CCP Zulu" Gylfason has definitely proven that this isn't the case, successfully migrating from QA to game design and finally being promoted to senior producer on EVE Online. Taking over from CCP T0rfifrans, Arnar has become a very public figure for CCP in the EVE community. Older players will remember Arnar as CCP Zulupark, that horrible guy who nerfed their carriers back in 2007. Alternatively, you may remember a fantastic forum thread from 2008 in which he personally answered countless player questions on game design and balance issues. Since becoming senior producer on EVE, Arnar has been a strong advocate of this kind of heavy communication with players. Through devblogs, interviews and interactions with the Council of Stellar Management, he's helped to fill the information vacuum players have become accustomed to. We caught up with EVE senior producer Arnar "CCP Zulu" Gylfason several weeks ago at the EVE Fanfest. In this EVE Spotlight, I ask him about communication with players, the role of live events in future expansions, and other topics.

  • Newest EVE Online patch pushed live with controversial anomaly changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.06.2011

    The latest update to EVE Online has gone live, with Incursion 1.4 hitting the server today. Like any patch, this one has issues to be ironed out, ones that have already prompted an announced maintenance tomorrow to deploy a fix. But bugs are understandable with the wealth of updates in the new patch, which makes far-reaching changes to several parts of the game including a plethora of quality-of-life improvements. Parts can now be stripped from unpiloted ships, extra outpost information has been added, and you can see the portraits of other pilots in more places as well as zoom in for a hi-resolution look whenever you want. But the patch isn't all cosmetics and convenience; some functional changes have been rolled out as well. Chief among these are changes to the workings of anomalies, which were announced some time ago and caused something of a stir within the community. Whether or not players will be slightly more happy with the changes in actual play remains to be seen; for the time being, EVE Online players will need to start logging in and experimenting with the patch to determine how good (or bad) the net effect has been.

  • EVE Online Fanfest 2011 roundup: Day 1

    by 
    Brendan Drain
    Brendan Drain
    03.24.2011

    Once per year, EVE Online developer CCP Games throws a colossal party in its home country of Iceland. EVE players from around the world fly to Iceland to meet up with other players, talk about internet spaceships and usually get completely drunk. CCP hosts a series of events, round-table discussions and presentations all about EVE, showing what the team has been up to over the past year and revealing plans for the game's ongoing development. Fanfest has typically catered to EVE's most dedicated fans, or at least those motivated enough at the prospect of an EVE convention to brace the Icelandic weather. This year, the focus is much wider, with over 3,000 players in attendance and a huge contingent of press. Day one of the EVE Fanfest has come to a close, and the event is now in full swing. Read on for a roundup of what happened today, along with detailed explanations of a few personal highlights from today's festivities.

  • EVE Evolved: Planning for the EVE Fanfest

    by 
    Brendan Drain
    Brendan Drain
    03.20.2011

    Every year, the developers at CCP Games host the truly massive EVE Online Fanfest. Players from all walks of life and countries will soon gather in Iceland for the world's biggest event dedicated entirely to internet spaceships. Fanfest originally started as a small gathering for the game's most dedicated fans, but over the years, it has grown both in size and in its importance to players. CCP often uses Fanfest to give EVE players a sneak peek of what's to come and to showcase what the company has been working on. We look forward each year to CEO Hilmar's keynote speech, in which the year's big reveals typically take place. Over time, the EVE Fanfest has become an integral part of CCP's feedback-gathering mechanisms. Developers run a series of presentations on game design, work being done at CCP, and the lessons learned from previous projects or expansions. Round-table discussions give players the opportunity to raise questions directly to developers, and Fanfest in general gives players a way to mingle with developers in a very informal way. In this week's EVE Evolved, I look at how to prepare for the EVE Fanfest and how you can get involved even if you won't be in attendance.

  • Not happy with your EVE portrait? Add a few tattoos and scars

    by 
    Brendan Drain
    Brendan Drain
    03.20.2011

    As part of EVE Online's Incursion expansion, developer CCP Games delivered a powerful new character creator. Players have used the new system to create some fantastic new avatars, which will be walking around when Incarna is finally released. Until then, our avatars are limited to tiny posed passport photos. Understandably, players have requested the ability to re-take these character photos or change things about their appearance. In a new devblog, CCP Flying Scotsman has answered those requests for recustomisation. In a future update, character recustomisation will be added to the services tab of space stations everywhere. We won't be able to change anything fundamental to how our characters look, such as race, gender or bloodline. Sculpting and skin options will also be disabled to ensure our characters look like the same person before and after the recustomisation. The list of things we will be able to change includes hair styles, make-up options, clothing, lighting and posing in the final passport photo. Players will also be pleased to learn that new tattoo, piercing and scar features will be added to the recustomisation screen. The lack of small details like these was one of the biggest complaints players had with the new character creator, and it's good to know CCP is taking steps to resolve that. Players can recustomise their characters as many times as they want, and the system will not cost anything to use. Read the latest EVE devblog for the full details.

  • New EVE forums available for testing

    by 
    Brendan Drain
    Brendan Drain
    02.25.2011

    Last month, CCP Alice from EVE Online's web-development team revealed that the official EVE forums would be getting a complete revamp as part of the ongoing Incursion expansion. The new forums will have several advanced features, including a powerful search feature, a "Like" button next to posts, and the ability to subscribe to an RSS feed of search results. The new forums are nearing completion and, in true CCP style, developers have released them for public testing and feedback-gathering before they go live. Developers need your help to make sure the forums are everything you expect. Head over to EVE Gate and sign in to give the new forums a test. If you've noticed anything wrong with the new forum, or even if you just have a suggestion for a change you'd like to see made, leave your feedback in the New Forum Feedback Portal. The web-development team is adding highly supported ideas to a review list for further development. When the new forums come in, the old forums will remain as a locked backup in its current location on the EVE website.

  • EVE Spotlight: An interview with CCP Soundwave

    by 
    Brendan Drain
    Brendan Drain
    02.24.2011

    EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE so that we can highlight the efforts of EVE's most influential people. If you've ever tuned into EVE's annual Alliance Tournament, chances are you've seen CCP Soundwave in action. Through his work on EVE-TV, Soundwave has been a big part of the alliance tournament's studio team. Most players would recognise him for this work on the Alliance Tournament, but he's probably done more for EVE in his normal job than through EVE-TV. As a Game Designer for CCP, Soundwave has worked on some major features like the Tyrannis expansion's planetary interaction. Most recently, Soundwave worked alongside the other members of Team Best Friends Forever to produce the impressive Sansha incursions that are currently hitting New Eden. With the expansion having now been released, the team had been moved on to a project with almost universal support -- the quest to fix all those little issues with EVE that collectively add up to a big headache. In this EVE Spotlight, I talk to CCP Soundwave about the upcoming ninth Alliance Tournament, game design at CCP, the Incursion expansion, and CCP's new commitment to tackling all the small issues with EVE.

  • EVE Evolved: Making a better avatar

    by 
    Brendan Drain
    Brendan Drain
    02.20.2011

    Since the game's release in 2003, EVE Online's character creation has served a very limited role in the game. Customisation was limited to a head and pair of shoulders, and the final output was nothing but a small passport photo to go next to our names in chat and our posts on the official forums. Despite this, our avatars have always had a big impact on the way we formed communities and interacted with each other. On the rare occasion that the portrait image server went down, the forums turned from a discussion amongst acquaintances into a sea of faceless and emotionally anonymous posters. There's a lot of personality in those little icons, and they produce an instant recognisability that a name on its own just doesn't accomplish. I'm a firm believer in the idea that seeing the icons next to someone's name in the in-game chat channels helps to form closer associations between players. After seven years of EVE, however, those portraits were beginning to look a little outdated. With the Incursion expansion, we finally got our hands on a new, powerful, full-body character creator. Characters can be created in minute detail by manually deforming areas of the face and body, not just by dragging slider bars. The resulting avatar is still currently used to create a portrait, but when the Incarna expansion hits, each avatar will be walking around inside stations in all its full-bodied glory. In this week's EVE Evolved, I give a run-down of the new character creation process and share a few personal tips I've picked up on making a better-looking character.

  • One Shots: I'm walking into spiderwebs

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.20.2011

    New Eden, even on a good day, is a place that is rife with dangers galore for pilots -- wardecs, pirates, scammers, liars, and more, all ready to make your life hell. With the addition of Incursion to EVE Online, you can add Sansha's Nation to the deadly mix as well. Unlike players, who might consider sparing you if you can offer a sweet enough bribe, these AI forces are only out for one thing: total destruction. It's not all doom and gloom, though. There are sweet rewards for pilots willing to risk their hulls in the fight against Sansha's invading forces. This exciting EVE Online One Shots was sent in to us by Lopsy Lu, who snapped the image in the heat of battle. Lopsy writes in: "Captured here is the final assault on a Sansha mothership in the Yulai system during an Incursion." In the mood to show off the large fleet battle you've been part of recently? Get a particularly sweet kill-shot? We'd love to see it. Just email your screenshot to us here at oneshots@massively.com along with your name, the name of the game, and a note telling us about what we're seeing in the picture and why you chose that image. Your picture could be the next one we showcase here on Massively! %Gallery-112285%

  • EVE Evolved: Incursion guide -- Combat strategies

    by 
    Brendan Drain
    Brendan Drain
    02.13.2011

    With the final release of EVE Online's Incursion expansion, Sansha fleets began invading constellations across New Eden. Hell-bent on revenge against the empire nations that rejected him, Sansha's unholy army of borg-like cybernetic soldiers is united in a singular goal -- to bring his disturbing brand of order to the galaxy. The incursions have been running for several weeks now, and players are quickly adapting to EVE's latest group PvE challenge. In last week's EVE Evolved, I began a series of guides to tackling incursions with an article on fleet composition and group tanking strategies. Even with a well-composed group, it's still possible to fail encounters if the fleet doesn't exercise good target-calling and combat strategies. With some Sansha ships fielding remote repairers and others throwing ECM, energy neutralisers, and massive torpedoes at players, taking on an encounter isn't just a matter of tanking it and flinging missiles in all directions. Fleet commanders must be able prioritise the enemy ships in order of the danger they present to the fleet. Clear target-calling will help a fleet to focus fire and get targets down quickly, and good prioritisation of targets can mean the difference between victory and defeat. In this week's second part of the EVE Evolved guide to incursions, I explain two popular target-calling strategies and look into prioritising targets in order to minimise the risk to your fleet. I end with a list of high-priority NPCs with special abilities that you'll need to keep an eye on.

  • EVE devblog tackles CCP's committment to fixing small issues

    by 
    Brendan Drain
    Brendan Drain
    02.11.2011

    Several months ago, EVE Online forumite Akita T began the "thousand papercut project." The aim of the project is to collect a list of all those tiny issues that irritate players about EVE. Putting aside any large balance or mechanic problems, Akita T suggested that all the little issues developers have put off dealing with are now all adding up to have a huge negative impact on players. Supporters of the project will be pleased to know that CCP has taken notice. In a new devblog, game designer CCP Soundwave has explained plans to work on a long list of small issues during the current development cycle. Having previously worked mainly on large projects like the Sansha incursions, CCP Soundwave's development team "Best Friends Forever" has already been hard at work on a variety of small issues, bugs and improvements that will be deployed soon. Among the many changes are improvements to the recently deployed incursion mechanic, including a much-needed change to deny the use of remote armour repairers and shield transporters on criminals. This closes a loophole griefers were using to trick incursion fleet logistics ships into being destroyed by CONCORD. Incursions should also last longer in highsec, and Sansha's forces shouldn't recapture lowsec or nullsec systems as quickly when encounters aren't being run. Head over to the devblog for a list of the first round of small issues tackled so far by CCP Soundwave and friends.

  • EVE Evolved: Incursion guide -- Fleet setup and tanking

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    In last week's EVE Evolved, I gave my first impressions of EVE Online's newest group PvE activity based on a cautious first night spent at an incursion in Obray. The Sansha incursions have been running for over a week now, and players have come up with some clearly effective strategies for clearing the sites. Many groups are now tackling the incursions in relative safety, and yet every incursion still sees several ill-prepared fleets decimated at the hands of Sansha's ships. Incursions throw some difficult challenges at players, with focus fire melting vulnerable targets, energy neutralisers and ECM disabling your support ships, and bomber frigates wreaking havoc on large hulls. In some encounters, Sansha's Nation will even use deployable remote repair platforms and other structures to its advantage and will call in random reinforcement waves if your group is too slow. With the right fleet composition and strategy, however, all of those challenges can be overcome with ease. It seems that what players need most right now is a solid guide to tackling incursions. Over the next few editions of the EVE Evolved column, I'll be smashing my way through EVE's incursions to compile a comprehensive guide from the ground up. In this week's first part of the guide, we get the ball rolling with vital information on incursion fleet composition and tanking strategies. This part of the guide is aimed mainly at those interested in Vanguard-level sites, but the fleet setup and tanking strategies described are fundamental to all encounter sizes. In this week's EVE Evolved, I tackle the fundamentals of incursion fleet design and tanking, which should be enough to help your group jump right into 10-man Vanguard encounters.

  • EON Magazine issue 22 tackles Incarna, surviving the EVE fanfest and more

    by 
    Brendan Drain
    Brendan Drain
    01.31.2011

    These days it seems like every MMO has some form of microtransaction system or merchandising deal. It's clear that players don't seem to mind spending a little extra on their MMO hobbies now and then, whether it's for an in-game item to cut out some of the grind or a geeky T-shirt to show off to friends. Several online games even have their own dedicated magazines, and EVE Online is no exception. Published four times per year, EON magazine by MMM Publishing provides guides, interviews, sneak peeks at upcoming expansions, fan-written chronicles, and big news from across New Eden. Issue 22 of EON popped through my letter-box a few days ago, and I've spent most of today thoroughly absorbed in its pages. This quarter's mag focuses on the Sansha incursions happening across EVE and the upcoming Incarna expansion with its long-awaited walking-in-space feature. Also in this edition is a featured look at the rise and fall of the Band of Brothers alliance, a guide to surviving your first time at the annual Fanfest in Iceland, and all the usual features. This issue will be the first officially released under the name EON -- the previous name of the magazine being E-ON. Skip past the cut for a roundup of what you'll find in EON magazine issue 22 and my impressions of its content.

  • EVE Evolved: Incursion in progress

    by 
    Brendan Drain
    Brendan Drain
    01.30.2011

    In a blaze of fire and glory, Sansha Kuvakei's fleet clashed with players in a major offensive in Yulai. Although his AI-controlled Sansha battleships numbered in the hundreds, the sheer force of capsuleer defense initiatives was brought down on Kuvakei's fleet like a hammer. With the Sansha ships under heavy fire, the fleet opened additional wormholes to call in reinforcements. Amidst the busy buzz of lasers scorching hulls, capsuleers hurling missiles, and CONCORD rescue operations, space itself warped as several massive Sansha supercarriers emerged from the incoming wormholes. Sansha Kuvakei played his biggest and most fearsome card as a show of the incredible forces he now commands. And capsuleers burned them to ashes in defiance. Since the battle in Yulai, Sansha's Nation has begun launching full-scale occupations of constellations across New Eden. Many players dove straight into the fray without adequate preparation, and Sansha's forces were not forgiving. While most NPC pirate ships found in EVE Online are weak with a very basic AI, the new Sansha ships are both smart and deadly. They use everything from ECM and energy neutralisers to stealth bomber technology and logistic support. Thousands of player ships were destroyed in the first day of fighting as people worked out, through a system of trial and error, how best to tackle EVE's latest supervillain. As the dust settled, I began to get a solid impression of how well the feature is working and whether it really is the breath of fresh air EVE's PvE has been sorely lacking all these years. In this week's EVE Evolved, I give my first impressions of the Sansha incursions in an attempt to demystify some of the discussion surrounding them and share some basic tips for getting involved.

  • EVE planetary interaction improvements deployed

    by 
    Brendan Drain
    Brendan Drain
    01.30.2011

    When EVE Online's Tyrannis expansion was first released, developers promised that a team would be assigned to iterate on the core planetary interaction feature. Numerous user interface tweaks have been deployed since then in hotfixes, but the biggest gameplay improvements so far have just arrived with last week's final Incursion expansion deployment. Developers Kristinn Þór Sigurbergsson and Cat Pinson discussed the major updates in a series of video devblogs leading up to the expansion. In a new devblog, CCP Omen has provided a more detailed explanation of the improvements and how you can take advantage of them. A welcome change for players is the ability to upgrade a control center without tearing down the entire industrial chain attached to it. The biggest changes are with the resource extraction process, which has received a complete overhaul. Individual extractors have been replaced with a central Extractor Control Unit, from which movable drill heads can be deployed. Resources also now deplete when they're mined, so you'll need to move your drill heads around periodically to keep the operation running smoothly. Head over to the official devblog for the full details.

  • Sansha incursions have begun in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    01.25.2011

    The moment EVE Online players have been waiting for has finally arrived. Sansha's Nation has begun its plan of regular incursions into known space. Using terrifying advanced technology suspected to be of Sleeper or Jovian origin, the Nation has begun sending masses of troops through controlled wormholes into constellations across New Eden. The powerful new Sansha ships found in these sites are controlled by a borg-like hive mind composed of the millions of citizens abducted from planets during last year's Sansha raid events. The Sansha ships are even named after the system their crews were abducted from, an eerie reminder that we could do nothing to prevent the Sansha raids. To find out where the nearest incursion to you is, open your mission journal and go to the incursions tab. If you can't see any incursions in the global report after refreshing it several times, you may need to clear your cache. To do this, press the escape key to open up the game options, go into the "Reset Settings" tab and click the button next to the text "clear all cache files." This will restart your game and the incursions will be visible. Once you arrive at a constellation that's under siege, a new chat channel will automatically open to help coordinate resistance efforts in that constellation. Players who are thinking of getting into the incursions are urged to proceed with caution and use only ships they would be willing to lose, as these upgraded Sansha ships are deceptively powerful for their size classes. If you'd like to take part in the incursions with other Massively readers, join the Massively channel in-game for instructions on how to get involved with the official Massively Mob corporation. To give some background to the events taking place right now all over EVE, CCP has released a new video trailer putting the Sansha threat in context. Skip past the cut to watch the video, embedded in HD.

  • EVE live developer chat tonight to discuss Incursion game design [Updated]

    by 
    Brendan Drain
    Brendan Drain
    01.24.2011

    In years gone by, EVE Online developers CCP Games interacted with the game's playerbase very directly through the forums and live audio developer blogs. As EVE's subscriber-base has grown, developers began to take a more hands-off approach to forum discussions and the live dev blogs gave way to solely written blogs. Back in July, reactions to the June CSM summit highlighted problems with CCP's approach to communicating with players and the way feedback was collected. Since then, CCP has been making an absolutely colossal effort to communicate more with players through focused technical devblogs and a recent series of video blogs. Tonight, CCP is kicking that communication up another notch with the first of a new monthly live audio developer chat series. The first live dev blog will begin in just two hours at 22:00 EVE time (GMT/UTC). The discussion will focus on game design in the Incursion expansion, with EVE's lead game designer CCP Hammer being joined by senior game designer CCP Flying Scotsman and game designer CCP Omen. During a question an answer segment, players will have an opportunity to ask specific questions on the new character creator, Incursion game design goals and improvements to the planetary interaction feature. To join in, just log into EVE and join the chat channel "Live Dev Blog" and join EVE Voice. [Update: CCP has contacted us to tell us that it's received far more questions via the forum than the devs can answer in today's Q&A session, so the team will be unable to take additional questions from the live chat channel.]

  • CCP extends promotional EVE accounts until 31st Jan as a show of good faith

    by 
    Brendan Drain
    Brendan Drain
    01.19.2011

    Back in November, CCP was gearing up for the release of EVE Online's entire Incursion expansion. Although the expansion wasn't quite ready, CCP's developers felt committed to their planned release schedule. Player feedback on the issue was in strong opposition, with players worried that the expansion might be released in an unfinished or rushed state and then not be revisited for months to come. In a promising move, CCP opted to switch to a staged release plan. Parts of the expansion that were ready were released immediately, with a further release in December for parts that had been completed that month. The final phase of the expansion was released yesterday, containing the impressive new character generator and all the content and mechanics for the upcoming Sansha incursions. The modified release schedule has been good for current EVE subscribers due to the added quality and polish of the expansion's features, but there's one group for whom the new release date was less than fair. Several months ago, CCP mailed out a five-day free reactivation offer to thousands of expired accounts. These players were also offered the special deal on game time with the intention of letting them experience the Incursion expansion. Since the expansion's release schedule had been pushed back, many of the players who took up this offer with the intent of trying out Incursion would not have been able to take part. To ensure those affected could take part in the Sansha live events and the invasions that will follow, CCP has extended over 5,000 of these promotional accounts until 31st January, free of charge. When contacted for question, a CCP representative gave the following statement: "This is a one-time thing. It seemed really unfair to me we'd sell that content in an offer then move part of it within a week like that, thus not honoring what we sold someone on. The goal is to actually honor the offer we made, in writing, to these people."

  • Massively's EVE Online Incursion video devblog roundup

    by 
    Brendan Drain
    Brendan Drain
    01.18.2011

    Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the June CSM summit seemed to suggest that EVE would receive no bug-fixes or iterations on old gameplay features for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current EVE players short in order to focus on Incarna. In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was to wage an all-out war on lag and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though regular technical devblogs and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ. Most recently, a series of 18 developer videos was released leading up to the Incursion expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on CCP's official YouTube page.

  • EVE Spotlight: An interview with CCP's trailer team

    by 
    Brendan Drain
    Brendan Drain
    01.18.2011

    EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. With its impressive graphics and deep-space setting, there's no doubt that EVE Online produces some stunning visuals. Players have produced some incredible videos over the years using only in-game footage and video-editing software. The official game trailers are often even more impressive, with some fantastic cinematic trailers preceding every expansion. Occasionally, CCP's trailer team pumps out an absolute gem of a trailer like The Butterfly Effect and Causality that showcases the game's sandbox nature and gives a taste of the unique things you can achieve in EVE. With the impressive Incursion trailer still fresh in our minds and Sansha Kuvakei's impending revenge drawing ever-closer, we took the opportunity to talk to CCP's trailer team. Skip past the cut for our interview with CCP Loxy from the EVE trailer team and a behind-the-scenes video look at what goes into making EVE's epic trailers.