input

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  • Swiftpoint's tiny mouse finally up for pre-order, shipping in August

    by 
    Vlad Savov
    Vlad Savov
    07.13.2010

    It's been a long couple of years since we last heard from Swiftpoint, but the company is back with a (tiny) bang and introducing its eponymous ultraportable mouse. Touting a pen-like grip, tilt-scrolling, and a 30 to 40 percent better efficiency than your touchpad, this little thumb accessory wants to be seen as the solver of an eternal problem -- namely, getting all the utility of a desktop rodent without having to deal with its full size. Whether it lives up to that lofty goal will require some fingers-on time to determine, but the Swiftpoint does a very credible job on the battery front: it can turn a 30-second charge into an hour's use and can last 3 to 4 weeks on a fully juiced cell. It all sounds quite appealing, but be prepared for some sticker shock as the pre-order price is £67 in the UK or $70 in the USA... and that's with a 10 percent early bird discount included. We might just wait till these hit the sales before grabbing one. [Thanks, Patrick]

  • Apple applies for 'disappearing button' patent

    by 
    Sean Hollister
    Sean Hollister
    04.30.2010

    You know that little sleep indicator light on the front of your new MacBook Pro -- the one that simply disappears when your notebook is wide awake? Apple wants to do that for buttons, too. Cupertino's latest patent application is for pressure-sensitive, capacitive touchscreen materials it could build right into the surface of its aluminum-clad devices, and identify with laser-cut, micro-perforated holes that let light shine from within. According to the filing, the technology could potentially be used to eliminate existing buttons in favor of a smooth, solid slab, and / or integrate new ones into surfaces that weren't previously considered for use. Engineers imagine light-up controls on a laptop's lid that could be used while closed for things like USB charging and media playback, and local heat and sound sensors that selectively light up interface opportunities when users are in close proximity. Not bad, Apple. As long as you let us keep our nice, springy keyboards, we're all for revolutionizing the rest of modern input.

  • Synaptics extends multitouch Gesture Suite to Linux, Chrome OS included

    by 
    Vlad Savov
    Vlad Savov
    04.20.2010

    Well, it had to happen at some point. After eons of watching Mac OS and Windows users swiping away nonchalantly on their touchpads, Linux laptop buyers can now also join the multitouch fray. Synaptics has announced official Gesture Suite support for a wide range of Linux-based OS flavors -- Fedora, Ubuntu, RedFlag, SuSE, and Xandros get name-dropped, while future support for Chrome OS is promised -- which will all benefit from its set of multi-fingered touch and swipe responses. The infamous pinch-to-zoom is quite naturally included in the Suite, which will come bundled with new installations of those operating systems. We're not seeing any mention of a downloadable update as yet, but we imagine that'll be corrected in due course, whether by the company itself or the resourceful Linux community. Full PR after the break.

  • Multitoe floor shows us the logical next step (video)

    by 
    Vlad Savov
    Vlad Savov
    04.13.2010

    If the toe mouse just wasn't grand enough for you, how about an entire floor to practice your foot-based inputs on? Researchers at Potsdam's (that's in Germany, yo) Hasso Plattner Institut have put together a multitouch floor that recognizes individual users by their shoe pattern and responds to such universally familiar actions as stomping your feet and tapping your toes. The so-called multitoe project works on the basis of frustrated total internal reflection, which allows it to ignore inactive users while being precise enough to recognize foot postures. Follow us after the break to see this back-projected proof of concept in action. [Photo by Kay Herschelmann]

  • Toe Mouse!

    by 
    Vlad Savov
    Vlad Savov
    04.07.2010

    You know what, the more we look at this thing, the less crazy we think it is. While the concept of mousing around your desktop on foot may appear foreign at first, we imagine we can get used to it after a while. Not that it's designed for lazybones like us anyway, as the wireless Toe Mouse concept is primarily intended to help out people with upper limb disabilities, who aren't able to navigate in the usual manner. Just to score some extra flair points, designer Liu Yi also points out it has a "streamline model that symbolizes the motorboat surfing the internet." So it's not just practical, it's also poetic. Click the source link for more pictures of this flip flop-inspired creation.

  • T9 Trace lets you Swype through your text messages

    by 
    Vlad Savov
    Vlad Savov
    03.24.2010

    You may or may not yet be aware of the Swype virtual keyboard (comes preloaded on the Cliq XT from Motorola), but you'll definitely be hearing about the T9 Trace from Nuance. This is because, although it's fundamentally the same thing as Swype (but from a different maker), the T9 Trace is on offer from the company behind the T9 predictive text dictionary that pretty much everyone from your 7-year old nephew to your octogenarian grandpa has used. The big idea here is that you trace out the word on your virtual keyboard without lifting your finger off, with short stops at each letter you want to add being taken for input. Once you get over the seemingly unintuitive idea of abandoning those woodpecker taps for the grace of tracing, it promises to be a real fun and rapid way to input text. Nuance has bundled the whole thing with error correction, word prediction and auto-completion, while supporting 70 languages. The company has yet to tell us when the T9 Trace will be showing up on phones (touchscreens only, for obvious reasons), but you can check out video of the competing Swype implementation after the break.

  • Skinput: because touchscreens never felt right anyway (video)

    by 
    Vlad Savov
    Vlad Savov
    03.02.2010

    Microsoft looks to be on a bit of a hot streak with innovations lately, and though this here project hasn't received much hype (yet), we'd say it's one of the most ingenious user interface concepts we've come across. Skinput is based on an armband straddling the wearer's biceps and detecting the small vibrations generated when the user taps the skin of his arm. Due to different bone densities, tissue mass and muscle size, unique acoustic signatures can be identified for particular parts of the arm or hand (including fingers), allowing people to literally control their gear by touching themselves. The added pico projector is there just for convenience, and we can totally see ourselves using this by simply memorizing the five input points (current maximum, 95.5 percent accuracy), particularly since the band works even if you're running. Make your way past the break to see Tetris played in a whole new way.

  • Pressure-sensitive touchscreens show up on the not too distant horizon

    by 
    Vlad Savov
    Vlad Savov
    01.27.2010

    Ever heard of quantum tunneling? It's the basis for the latest approach to gather steam in the never-ending quest to endue touchscreens with force recognition, and its promises are as lofty as you'd expect. Developed by UK researchers Peratech, this new methodology revolves around a 75-micrometer (less than a tenth of a millimeter) quantum tunneling composite, which display makers can add to their screens relatively cheaply and painlessly. The pressure-sensing layer consumes no power when it isn't depressed and requires a miniscule two micrometers of movement to register a touch. Japanese display maker Nissha (who counts LG and Nintendo among its customers) has grabbed a license and we're even hearing devices could be coming out as soon as April. Check the Peratech site for more info.

  • MIT gestural computing makes multitouch look old hat

    by 
    Vlad Savov
    Vlad Savov
    12.11.2009

    Ah, the MIT Media Lab, home to Big Bird's illegitimate progeny, augmented reality projects aplenty, and now three-dimensional gestural computing. The new bi-directional display being demoed by the Cambridge-based boffins performs both multitouch functions that we're familiar with and hand movement recognition in the space in front of the screen -- which we're also familiar with, but mostly from the movies. The gestural motion tracking is done via embedded optical sensors behind the display, which are allowed to see what you're doing by the LCD alternating rapidly (invisible to the human eye, but probably not to human pedantry) between what it's displaying to the viewer and a pattern for the camera array. This differs from projects like Natal, which have the camera offset from the display and therefore cannot work at short distances, but if you want even more detail, you'll find it in the informative video after the break. [Thanks, Rohit]

  • HTC HD2 capacitive stylus just around the bend?

    by 
    Darren Murph
    Darren Murph
    11.27.2009

    Ah, ha! Remember that curious patent application that popped up from HTC back in mid-August? You know, the one dealing specifically with a "capacitive stylus?" If UK e-tailer Clove is to be believed, one of those very devices will soon be shipping for the wide-faced HD2, though little else about the product is known. In fact, we're told that "price, specification and availability" are still being confirmed, although a preliminary asking price of £15 ($25) is posted. So, anyone already getting hot and bothered just waiting for this, or what?

  • Tangible 3D UI being developed in Japan (video)

    by 
    Vlad Savov
    Vlad Savov
    10.13.2009

    People have been trying to sell us 3D this and 3D that for ages, but for the most part it's always been the same flat surface we're looking at and poking with our fingers. Some restless souls in Japan, however -- including Engadget's very own Kentaro Fukuchi -- have begun developing a way for computers to recognize a person's interactions with real objects and to respond accordingly. The essence of this new technique is to use translucent rubbery objects, whose diffraction of specially polarized light is picked up by a camera. Thus, relatively subtle actions like squeezing and stretching can be picked up by the different light results produced. Still in the early stages of design, the system is hoped to assist in surgery training, though we've got video of its more fun potential uses after the break.[via New Scientist]

  • Nokia interface patent fits like an AR-enhancing glove

    by 
    Ross Miller
    Ross Miller
    07.11.2009

    Okay, you know the drill by now: just because it's in a patent doesn't mean it's happening anytime soon, if ever. With that said, we'd love to see what Nokia had in mind when they concocted this one. As Unwired View recently unearthed, the Finnish phone maker has drawn up a design doc / patent application for comfortable, stretchable material that fits over your skin and is used for device interaction. Gestures and stretches are computed and signaled into nearby computers, phones, or interestingly enough "near-eye displays" -- sounds like we're getting into a bit of virtual / augmented reality territory here -- and they are also tailored to provide feedback via vibration. Again, don't hold your breath on seeing this come to fruition any point in the near (or even long) future, but still, we know what you're thinking: Nokia's gonna have to think of a ton of kooky color descriptions to accentuate any future lineup of input wristbands / fingerbands.[Via Pocket-lint]

  • Accelerometer-dependent text entry patent from HTC sounds like more trouble than it's worth

    by 
    Chris Ziegler
    Chris Ziegler
    05.14.2009

    We're all for closing the gap between our desktop and mobile WPMs, but this might be a step in the wrong... direction (keep reading to understand why that was a miserable, unforgivable pun). HTC has filed for a patent that would have your phone determine which character you meant to type by analyzing its current tilt at the time you press a key, the idea being that a single key could be responsible for entering as many as five different letters and numbers. It seems like that'd make entering a text more like a game of Labarynth than an actually enjoyable (or efficient) process, but hey, we guess some people are really good with their wrists. [Via pocketnow.com and wmpoweruser.com]

  • Brando delivers gaggle of wacky USB hubs

    by 
    Darren Murph
    Darren Murph
    04.10.2009

    Oh Brando, will your wonders ever cease? The company famous for making our days with random, wacky, off-the-wall gizmos has just unloaded a small cadre of new USB hubs, all of which are delightfully eccentric and totally destined for neglected desks the world over. From the Clippy-approved USB Happy-Kid 4-Port Hub to the reading light-infused iteration, there's a hub for practically anyone looking to get more USB devices connected to their PC. Check 'em all out below, and don't feel like you have to pick just one, regardless of what your savings account is saying.Read - Clippy hubRead - Folding light hubRead - 3-port clock hubRead - Unreal watch hub

  • Champions Online wants your feedback!

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.08.2009

    Everyone has an opinion, especially when it comes to making your own superheroic persona to represent you in things like City of Heroes. Cryptic Studios learned this from their experiences and they're taking player feedback into consideration as they continue their work on Champions Online. That's right, you too can be an armchair developer for Champions!If you have some ideas for what you'd like to see in Champions, just drop by the Cryptic website, log in, and fill out their feedback form. Really, it's just that simple. No beating up any thugs or avoiding super death rays. Plus, if you're lucky, you might just find some of your suggestions in the game. Sounds like a good deal to us. We've already stuffed the ballot box asking for rocket launchers that fire flaming chainsaws.

  • ASUS' Eee handwriting pad evokes the Dreamcast, flannel shirts

    by 
    Joshua Topolsky
    Joshua Topolsky
    06.11.2008

    Apparently ASUS thinks that people will want a tiny computer which they can delicately slip into their back pocket, but would also be interested in carrying around a slew of cabled peripherals. Hence the creation of this USB "handwriting pad" for the Eee -- not to be confused with a steam-rolled Dreamcast controller (VMU included, of course). Honestly, when the plastic takes up more space than the screen, things might not be as "handy" as you suspect. Guys, Sega and 1998 called, they want their design back.[Via Pocket-lint]

  • Control WoW with your eyes

    by 
    Eliah Hecht
    Eliah Hecht
    05.06.2008

    Adding one to the list of things I've never thought of that are actually pretty cool, scientists at De Montfort University in the UK have developed a way to control WoW with your eyes. The system uses existing LED eye-tracking devices, and essentially the cursor just goes where you look. Looking offscreen in various directions can trigger different modes (for combat or travel, for instance). The intention behind this project is to help people with disabilities that prevent them from using traditional input devices. So far, judging by the video, the interface is not up to par with clicking or key-pressing, but I think it does have potential for situations where it's required. The research team hopes to begin trials next year.[via Wonderland]

  • DIY hand-based 3D input

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.14.2007

    If you've ever felt the burning desire to give your index finger a little more prominence in your day-to-day computing exercises, here's your chance. A DIY'er has combined an IR-based, homemade tracking system with a piece of software that he's coded which can translate the IR data into 3D navigation. So far, the system can track the movement of two hands using six individual points (we assume one per axis, per hand). Details are scarce on the project right now, but the prospect of manipulating onscreen images or spaces in three dimensions with a cheap and simple solution is definitely enticing. Check the video after the break to see a finger in action.

  • Samsung patent application reveals touchscreen ruler interface

    by 
    Donald Melanson
    Donald Melanson
    11.05.2007

    Samsung looks to have found a solution to the small problem of adding some dedicated input buttons to a device that fills up its face with a touchscreen although, as you can see above, it's still on the drawing board. Samsung's answer, according to a recent patent application, is to use a sliding ruler that hovers over the screen and provides a touch pad for the most often used functions. That also has the added benefit of being able to divide the screen into two separate areas, which could apparently be adjusted at will depending on the application. Of course, there's no indication as to when such a device might become a reality but, as Unwired View points out, it's certainly possible we could be seeing one sooner rather than later.[Via Unwired View]

  • Videogames and the iPhone SDK

    by 
    Mike Schramm
    Mike Schramm
    10.19.2007

    Now this is what I like to see-- Wil Shipley's mind is already working overtime dreaming up fun stuff to do with the iPhone's SDK when it drops in February ("times nicely," he says, "with my being done with Delicious Library 2 and looking for something to do before I start on v3"). As good as a game like Battlefleet is (and it is good-- I finally got my iPhone last weekend, and I've been playing Battlefleet quite a bit), browser games aren't going to cut it. We need games that take advantage of that multitouch screen to track dynamic input, games that take advantage of the fact that we're carrying little computers capable of great graphics around in our pockets, and games that take advantage of the fact that these phones can network like no other.A platform like the iPhone was made for casual, persistent gaming. I want a little virtual pet in my iPhone, ready for me to take care of and level him up at a moment's notice, polished with quality and creativity. I want awesome little pick-up-and-play games that save my progress and track my stats. Shipley's idea of a virtual collectible card game, or the networking game in which "pets" on iPhones close to each other start fighting is perfect.I like what the iPhone devs have done so far-- the NES emulator was one of the first iPhone apps that really "caught on," and as soon as it can be done "legally," it probably will be. But this is a system that, if given the right software, could compete with the most popular handheld systems. Even the DS doesn't have multitouch. If the right folks have the right ideas and implement them the right way on the iPhone (and why wouldn't they?), this little gadget is going to become one of the best handheld software platforms (for gaming or anything else) ever made.