interviews

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  • Chaos Theory: Grand plans for The Secret World's Black Watchmen ARG

    by 
    MJ Guthrie
    MJ Guthrie
    03.27.2014

    Last week we revealed that a new persistent alternate reality game is in the works from Human Equation, the studio that brought us the pre-launch and End of Days ARGs for The Secret World. But that little introduction is just a drop in the bucket compared to what the company has planned for the community. Human Equation has bought the license to operate the Black Watchmen IP from Funcom, and that means TSW players, fans, and puzzle-enthusiasts have much more in store for them than they realize. Although a major premise behind an ARG is figuring out clues and discovering information over time, I sat down and chatted with Andrea Doyon, the chief innovation officer (aka puppet master) for the ARG to bring you the scoop on those very plans. Check out all the details in this exclusive interview, including future job possibilities, and get a peek at two never-before-seen pieces of concept art.

  • Elsword imports crossover character, Elesis, from Grand Chase

    by 
    Bree Royce
    Bree Royce
    03.26.2014

    If you're a fan of KOG Games' Elsword or Grand Chase -- or better yet, both -- then this morning's character launch will be of interest. The studio is bringing Grand Chase character Elesis, who happens to be the sister of title character Elsword, over to the game named Elsword. There's some wibbly-wobbly, timey-wimey stuff in there, we're sure. According to the release, Elesis marks Elsword's first female melee character and a rare crossover promotion for the genre: "Elesis fights with steel and fire. [...] Starting her attacks by swinging her wicked fire-imbued Claymore, she gestures with her off hand for a flame-lash from below, all the while continuing to chain a sinister salvo of fire and blade attack combinations. [T]he more she attacks, the more powerful she becomes!" We spoke to KOG Games about today's new roster addition. Read on!

  • Meet Civilization Online's four civs

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2014

    XLGAMES announced its four civilizations from Civilization Online today, although sadly the Mole People were absent from this list. The four civilizations are China (led by Qin Shi Huang), Rome (led by Julius Caesar), Egypt (led by Hatshepsut), and Azteca (let by Montezuma). Civilization Online will be going into closed beta testing within the next few months and is slated to launch in Asia in 2014.

  • Pirates of the Burning Sea CEO on the economic revamp and a player-driven world

    by 
    Jef Reahard
    Jef Reahard
    03.14.2014

    Pirates of the Burning Sea recently celebrated its sixth anniversary as well as the one-year anniversary of parent company Portalus' decision to strike out on its own following the expiration of its Sony Online Entertainment publishing contract. The dev team is currently prepping a major economic revamp, but CEO Charles Ellis kindly spared a few moments to answer Massively's burning questions. Join us after the cut as we talk about life after SOE, the game's robust economy, and Portalus' future plans.

  • Transformers Universe won't be RuneScape with robots

    by 
    Bree Royce
    Bree Royce
    03.13.2014

    Jagex Chief Creative Officer Alex Horton recently spoke to PC Gamer about the transformation of Transformers Universe and how the "MOTA" title will differ from the MMORPG sandbox Jagex is most famous for. "Whilst staying true to what Jagex is best at (pushing forward the free-to-play, browser-based gaming arena), we moved away from delivering 'RuneScape: The Cybertron Edition' and focused on upping the emphasis on action and the different skills of a collection of Transformers Warriors," he explained. "We've created a collaborative and competitive combat experience with deep MMO heritage. A game for today. The Transformers are the center of the game, rather than the original notion of building your own Transformers warrior that is your avatar." He also addresses balancing the game to appeal to casuals, core gamers, and genre fans.

  • Exploring WildStar's endgame raids and dungeons

    by 
    Miguel Hernandez
    Miguel Hernandez
    03.12.2014

    For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while we're leveling via adventures and shiphand missions and world bosses and even public quests. But there's much more to PvE than that. At last week's press event, I sat down with Lead Combat Designer Chris Lynch and Lead Dungeons and Raids Designer Brett Scheinert to talk about endgame and PvE in the next big themepark.

  • Battlegrounds, arenas, and warplots: How PvP works in WildStar

    by 
    Miguel Hernandez
    Miguel Hernandez
    03.12.2014

    PvE is a staple of MMORPG gameplay, but if you prefer the challenge and adrenaline rush of fighting against another human being while bashing on a keyboard and circle-strafing to dizzying effect, then you, my friend, are a PvPer. And if you've PvPed in other games, you'll be familiar with WildStar's battlegrounds and arenas. But warplots? What's a warplot? That's just one of the PvP-related questions I asked at a press event last week at Carbine Studios with the WildStar team. Battlegrounds Designer Kevin Lee and Lead PvP Designer Jen Gordy explained to me that PvP is one of the key focuses of the game; all PvP content in WildStar will be on a cross-realm queue. Your level and gear stats will be normalized to provide an equal playing field. WildStar's telegraph system ensures that PvP is extremely reactive, which is typical, but what's not typical is being able to see where your enemy is aiming that AoE or conal attack.

  • Massively Exclusive: Turbine on the future of Asheron's Call and the studio

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2014

    When has putting an MMO into maintenance mode ever signaled a bright future for a game? Even so, that's what seems to have happened for Asheron's Call, which is preparing to not only transition into a maintenance mode phase but drop subscription fees and allow for player-run servers by the end of the year. The announcement was so unusual in the industry that we had to reach out to Turbine to get more perspective on this move. Asheron's Call Executive Producer Rob Ciccolini took the time to answer a few questions about the change for the game, Turbine's recent layoffs, and how the studio is adjusting going forward.

  • New Dungeons & Dragons Online video interviews Forgotten Realms creator Ed Greenwood

    by 
    Matt Daniel
    Matt Daniel
    02.26.2014

    Earlier this month, Turbine announced that it would be partnering with Ed Greenwood, creator of the Forgotten Realms campaign setting for the Dungeons and Dragons pen-and-paper game, to bring his classic module Haunted Halls of the Eveningstar into the world of Dungeons and Dragons Online. Today, Turbine released a new video wherein Community Specialist Jerry Snook sits down with Greenwood himself to discuss the process of bringing his beloved tabletop adventure into the digital realm of DDO. During the interview, Greenwood details the obvious challenges of translating an adventure written for the pen-and-paper game, wherein players have nearly limitless ways of interacting with the world, to its MMORPG incarnation, which is decidedly more limited in its possibilities. Greenwood also speaks a bit about the content that was cut from the original pen-and-paper module, originally written as an entire campaign before being whittled down to a single dungeon, and how the digital remake gave him the opportunity to work in some of that lost material. It's certainly worth a watch, if only to hear a Dungeons and Dragons legend's thoughts on his time in the business and the future of D&D in the digital space.

  • The final battle for Lion's Arch begins in Guild Wars 2's next content release

    by 
    Anatoli Ingram
    Anatoli Ingram
    02.25.2014

    After long months of planning, preparation and manipulation, Scarlet Briar finally made her move on what appears to be her ultimate target: Lion's Arch, the central hub city of Guild Wars 2. Zhaitan's rise flooded it, Risen attacked it, and everything from dead kings to Karka have destroyed its landmarks, but an overwhelming air raid finally reduced L.A. to rubble. In the upcoming GW2 content release, Battle for Lion's Arch, it'll be up to the good people of Tyria to rally, avenge the fallen, and try to reclaim their city. Massively got to chat with ArenaNet's Colin Johanson about the Lion's Arch rescue effort, rewards for good behavior, and what L.A.'s feathery neighbors think about all of the screaming, dying, and carrying on. Click past the break to check it out, along with a brand-new teaser trailer!

  • The Agony of Anticipation

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2014

    This is something that I can personally attest to. Waiting for the details when it's near expansion time can be absolutely agonizing. And yet, wait we must - there's simply no alternative. No amount of speculation, simming based on tantalizing glimpses, or twitter bombardment will force those details from Blizzard before they're ready. @MysticalOS Wait for the details. I'm just letting you know that you don't have the full picture to be able to evaluate what many are. - Celestalon (@Celestalon) February 24, 2014 Those details Celestalon is talking about are item squish related in this case, but it's not even remotely the only thing we're waiting for details on now. People (myself included) are desperate for details on a host of issues (button bloat, new raids, the lore/storyline) that we're simply not being told yet, and I know how maddening it can be. It gets worse after events like last week's press trip, because interviews and articles begin tantalizing us with tidbits of information. We see bits and pieces, but in these pre-beta days we can't see the whole picture. I remember during the end of the Wrath of the Lich King's cycle, waiting for details on Cataclysm, and seeing everyone in my guild speculating on every last thing. The worgen models, the new raids, where would the final raid even be, you name it and we speculated on it. Speculation is fun, it's natural when there's a dearth of info, but it's not something you can hold Blizzard to. Often I see people surprised and upset when an expansion ends up not being what they expected, even if Blizzard never once promised them the thing they built up in their anticipation.

  • February will be a big month for PlanetSide 2

    by 
    Beau Hindman
    Beau Hindman
    02.21.2014

    PlanetSide 2 continues to gain updates and new content. It's still pushing itself to be the best place to find massive battles with the most players, and a recent host of tweaks, fixes, updates and changes have made many MMOFPS fans very excited for the rest of the year. So what's happening to the MMOFPS in the month of February? We asked Matt Higby, Creative Director for PlanetSide 2, to explain just that.

  • Talking the past and present of MMOs with Brian 'Psychochild' Green

    by 
    Shawn Schuster
    Shawn Schuster
    02.20.2014

    If you've been MMO gaming for more than a few years, you might be familiar with Brian "Psychochild" Green. Approaching his 15th year professionally developing in the genre, Brian started out with Meridian 59 and most recently headed up the Storybricks team. But now that he's back to being a free agent, we jumped at the chance to sit down and talk shop. Follow along after the jump for Brian's thoughts on modern MMOs, how the genre may be enjoying a rebirth, and which game he'd save if given the chance.

  • 15 Minutes of Fame: Flower power pollinates leveling for true neutral pandaren

    by 
    Lisa Poisso
    Lisa Poisso
    02.20.2014

    Crazy metagaming projects are among my favorite topics here at 15 Minutes of Fame. It's impossible not to catch the excitement of someone who's figured out a new way to spin Azeroth. Take for instance the curious case of Doubleagent , the "neutral" pandaren who's managed to make it to level 80 and still climbing without ever leaving the pandaren starting zone. In his case, staying put also means never having chosen a faction; Doubleagent is neither Horde nor Alliance but instead remains a neutral party. And the method to his madness? Flowers. Lots and lots of herbalism and flowers. Ticking through level 83 when this article was posted, Doubleagent continues to drift through the gentle fields leading to level 90 and beyond -- because oh yes, this is one player who plans to take his leveling project all the way to the top in the coming expansion as well.

  • Previewing Final Fantasy XIV: A Realm Reborn on the PS4

    by 
    Martin Waterhouse
    Martin Waterhouse
    02.19.2014

    The original release of Final Fantasy XIV in 2010 and subsequent updates received a poor reception from the public with significant criticism over quality and stability. After several years of fundamental redevelopment including a new game engine, Final Fantasy XIV: A Realm Reborn was successfully launched on the PC and PS3 in 2013, receiving strong accolades from players. Buoyed by the strong relaunch, it is now is set for a full PS4 launch on April 14th in most parts of the world including Europe and North America. This will be quickly be followed by a launch in China sometime in the summer of 2014, followed by Russia, Taiwan and the Middle East. I recently had a chance to preview the game on the PS4 and chat with Square-Enix's Naoki Yoshida.

  • 15 Minutes of Fame: Converting all of Azeroth to raid by the thousands

    by 
    Lisa Poisso
    Lisa Poisso
    02.13.2014

    You know the new guild on the scene is making a impact on the community when other players offer it up as a solution to other players' woes. Take a look at this excerpt from the comments of a recent Drama Mamas column, wherein a player was unhappy with the way her new raid guild membership was unfolding: janet.houck I think you need to leave your current team, do some research to find a good match, and move. Aerie Peak has the CTR uber guild, and we're sitting at over 90 raid teams. You can always find a team for you. If you can't, you can build it. MarshallGlenn @janet.houck wth is CTR uber guild? janet.houck @MarshallGlenn @janet.houck Convert to Raid, the podcast, has a greenwall'ed guild on Aerie Peak-US A. I think there's 8 sub-guilds at the moment. We tend to attract an older and more serious crowd, so for a 45-year old player, it might be a nice place to check out. :) TaxmanCDN @janet.houck @MarshallGlenn All of my toons are in the CTR guild. Best guild I've ever been in. I'm on two raid teams, and on my off-nights if I feel like doing a flex there's always someone looking. Great community there, and I've found it to be a better class of raiders (in general) than on other realms. Liopleurodon @MarshallGlenn @janet.houckConvert To Raid is a popular WoW podcast. They have a series of raiding guilds on Aerie Peak, because there's a cap to the number of people you can have in a guild. I was also under the impression that there were 'steps', like the more casual guild splinter vs the hardcore one to make it easier to find your niche but I'm not entirely sure about that. There are a few other mega/meta-guilds similar to this around, too. MarshallGlenn @Liopleurodon @MarshallGlenn @janet.houck ahhh very cool. Edit bluefer I had something like this problem and I transferred my toons to Aerie Peak and joined CTR. I suggest you roll an alt on Aerie Peak. AT L15 you can join CTR mega guild and find a ton of teams to choose from with good people and lots of raiders who treat each other pretty well. Best of luck. While Bluefer sent our letter-writer off with a "best of luck," we don't suspect the Convert to Raid success story has anything to do with luck. We suspect it has everything to do with Pat Krane.

  • 15 Minutes of Fame: Japanese players build their own community in World of Warcraft

    by 
    Lisa Poisso
    Lisa Poisso
    02.06.2014

    What does World of Warcraft sound like from an entirely different cultural perspective? Jump to about 8:30 in the above video and listen to the last moments of this heroic boss kill -- the point at which terse expletives usually bristle from from even the most disciplined, well-oiled raiders, the whole thing followed by a deafening avalanche of shouts and cheers when the boss finally falls. Contrast those expectations with the understated pleasure here of CAVAG, a guild of Japanese players on Proudmoore (US-Horde), and you'll gain a sense of just one of the more outward cultural differences between this group and the typical American raiding guild. Welcome to the world of #wowjp, a network of Japanese WoW players who've learned English primarily through playing the game. You can find localized versions of World of Warcraft in Korea, mainland China and Taiwan, but Japanese players are left to their own devices -- no dedicated servers, no language localization. To solve those challenges, Japanese players have banded together to create their own Japanese game guides, share addons and tips for typing in Japanese within the game, and form a network of Japanese-language guilds across several North American realms. Bringing us this interview with two Japanese WoW players is the Sha of Happiness, herself a native Japanese speaker and a member of the #wowjp community. But before we begin, a simple and heartfelt message from the Japanese players: The wowjp community wished to tell the readers/Blizzard: "Thank you for providing the Hippogryph Hatchling for the tsunami relief efforts. Thank you for all of your donations."

  • SOE opens 2014 G.I.R.L. scholarship submissions

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2014

    SOE has begun its 7th Gamers in Real Life Game Design Competition, inviting aspiring game developers to apply for a possible $10,000 college scholarship and a 10-week job as a paid intern at the studio. To apply, you'll need to be enrolled in an undergraduate program that has something to do with video games, have a 3.00 GPA or higher, be 18 or older, and be a legal resident of one of the 50 United States or District of Columbia. The application includes concept artwork, captions, and an essay. Interested participants need to submit their application by March 19th. We interviewed the 2013 winner, Esther Wu, last October about her experience with the competition, which is worth a read if you're interested in participating.

  • Georgeson on Landmark's crafting specializations, NDA, and roadmap

    by 
    MJ Guthrie
    MJ Guthrie
    02.04.2014

    You might have heard a wee bit about this little thing called EverQuest Next Landmark this past weekend. With the surprise dropping of the NDA not even a full day after the alpha was launched, it's been the talk of MMO town. Along with the first impressions pieces, livestreams, and plenty of news, there is a quite a cacophony of chatter about the new sandbox on everything from forums to Twitter. And yet that's still not enough, so we grabbed Director of Development Dave Georgeson to learn even more. Although currently busy with a slew of EQN Landmark work (if you doubt that, follow him on Twitter), Georgeson sat down with me to talk a bit about the game's alpha and the plans moving forward, revealing some promising tidbits about incoming crafting specializations, fast travel options, landownership, and the upcoming alpha roadmap. He also expounded on the world's shortest NDA.

  • Civilization Online is 60% done

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2014

    XLGAMES' Civilization Online is 60% completed, Jake Song said in a recent interview. Song said that the multiplayer online version of the classic Civilization series is more than halfway done in preparation for its open beta. He also announced that testing should commence in the first half of this year. One interesting tidbit that came out of the interview was a classification of Civilization Online as a more casual spin on the series that won't require as much time invested as the single-player variants. [Thanks to Dengar for the tip!]