john-smedley

Latest

  • SOE Live 2013: Thursday keynote announces expansions, release dates, and more

    by 
    MJ Guthrie
    MJ Guthrie
    08.02.2013

    SOE Live 2013 kicked off in the new Planet Hollywood venue with a keynote full of information as well as frivolity. The night started with a rap performance by a PlanetSide 2 player and continued with plenty of humor and even prize giveaways. Fan favorite Brasse, aka Linda Carlson, then lit up the stage (literally) in her PlanetSide 2-inspired Dwarven armor set and plugged Player Direct, a way for player-made gaming videos to gain more exposure. And then came the gaming news. Although even more details will be forthcoming as the convention progresses, there were some definite highlights shared by SOE CEO John Smedley, EverQuest Producer Thom Terrazas, and EverQuest II Producer Holly Longdale, including expansion announcements, release dates, and even some EverQuest Next tidbits.

  • The Tattered Notebook: Speculation's last stand for EverQuest Next

    by 
    MJ Guthrie
    MJ Guthrie
    07.20.2013

    I found myself in an interesting predicament this week. Today's Tattered Notebook was slated to be my last big speculation about EverQuest Next before I learned the real scoop at SOE Live 2013. However, as many of you know, I actually got the goods in a special preview a couple of weeks back! So until I can talk about what I know, my speculation days are done... at least on the features front, that is. What I can still ruminate on is the hype surrounding the game. After all, who needs concrete information when hype is involved? Hype is a powerful tool, able to work people into quite a frenzy. As often as we've been burned by unfulfilled promises, you'd think we we'd skip the hype boat, but that's not the case; we often book a ticket and hop on anyway. We just can't help but feel our heart strings pulled and hope renewed when a new title comes out flashing our favorite buzzwords. And EQ Next has offered a few: emergent gameplay, sandbox, innovation. From there, every little morsel of news -- no matter how few and far between -- has been like a drop of fuel to the fire, elevating our hopes and building expectations. Is the hype justified? We'll all have a better idea of that soon, though not soon enough. Until then, here's a recap of what we do know to chew on until the main course is served in two weeks. Then you can let your speculation run wild, even if I can't!

  • SOE sends PlanetSide 2 implants 'back to the drawing board'

    by 
    Justin Olivetti
    Justin Olivetti
    07.17.2013

    If you were getting excited about all of the possibilities that implants might bring with PlanetSide 2's GU13, it's time to put a lid on that enthusiasm and shove it back into the fridge so that it won't go bad. SOE President John Smedley said that the team is revisiting the feature due to feedback from the community. "After reading through your comments we have decided to go back to the drawing board on implants," Smedley said on Twitter. "They will not be coming with GU13." Implants were cheap consumables designed to offer specific abilities or bonuses over a short span of time.

  • EverQuest Next teaser photo posted

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2013

    There's your EverQuest Next, boys and girls, straight from the Smed himself. SOE President John Smedley posted a teaser photo on Twitter for the upcoming sandbox fantasy title, saying, "Very excited to show EQN at SOE Live." The photo shows a grimacing character model and various armor pieces on two screens. It's obvious that the screens are a work in progress, as the textures and colors aren't included. Although it's been lightly talked about by the studio for years now, EverQuest Next's full reveal will happen at this August's SOE Live. While we'll have to wait to see what's announced for the title, we have our own wish list of what should be included.

  • PAX East 2013: SOE's Linda Carlson on the state of the community

    by 
    Karen Bryan
    Karen Bryan
    03.28.2013

    How many times have you found yourself asking, "Why won't the devs just listen?!" For any loyal MMO fan, it can be extremely frustrating to see feedback seemingly get ignored, and sometimes it feels as if there's a huge wall separating the fans from the developers. Linda Carlson, SOE's Director of Global Community Relations, spoke with Massively at this year's PAX East to talk about SOE's efforts to break down that wall and improve the relationship between players and developers into something that's more collaborative, rather than contentious. Whether you're the most loyal SOE fan or someone who's vowed never to play another SOE game, you might be surprised at what she has to say.

  • PAX East 2013: SOE's Dave Georgeson on EQ Next and the future of online gaming

    by 
    Karen Bryan
    Karen Bryan
    03.25.2013

    If there's one pastime that MMO fans share, it's making predictions. Which games will succeed, and which ones will struggle? Which will go free-to-play, merge servers, or even shut down? And will there ever be an MMO that's crowned as the WoW-killer? But what about the bigger picture of online gaming in general? We've seen it come a long way over the past decades, and it's not always easy to see where it's headed. SOE's director of development of the EverQuest franchise, Dave Georgeson, sat down with Massively at PAX East this year to prognosticate on the future of online gaming. And of course, part of that future includes EQ Next, and while he still can't talk specifics, he did shed some light on the philosophy behind the game's design, with some hints about what players might see when it's revealed at SOE Live this summer.

  • PlanetSide 2 rocks: An interview with composer Jeff Broadbent

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2013

    In this post-Halo age, it's hard to imagine any sort of galactic ground battle happening without a stirring score at your back. So the challenge to the SOE audio team and Composer Jeff Broadbent was formidable: PlanetSide 2's soundtrack had to rock so hard that it would bring tears to the eyes of combat-hardened troops. Whether or not the musicians and audio team succeeded is, of course, your personal opinion, but it's hard not to be impressed with the end result. Broadbent's worked on a variety of projects spanning video games, TV, and film, but PlanetSide 2 is his first crack at scoring an MMO. We talked with Broadbent about his inspirations, experiences on the project, and his take on the end result. Read on and be enlightened!

  • SOE lawyering up in its fight against PlanetSide 2 cheaters

    by 
    Jef Reahard
    Jef Reahard
    02.27.2013

    SOE prez John Smedley took to the Reddits yesterday to elaborate on the firm's banning policy as it relates to PlanetSide 2. Smedley dispelled the myth of the 7-day ban, saying that there are week-long suspensions for rule-breaking, after which SOE GMs more closely monitor the miscreant to "make sure we're satisfied they are cheating." Smedley also says that the cat-and-mouse routine is here to stay. "The fight against cheaters is not a war we will ever be finished with," he said, before explaining that the reason it takes longer to ban cheaters than some honest players might like is because the devs "don't want to falsely accuse people without solid proof." Finally, Smedley hints that SOE is lawyering up against the major cheat-producing sites. "We have the resources to fight this fight and we will keep doing it," he wrote.

  • The Game Archaeologist: Origin stories of modern MMO studios

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2013

    A good origin story always captivates me, especially when it gives me a new perspective on something I've come to appreciate over the years. I love looking back at actors' first few films or hearing about how, say, Atari and Microsoft got their start. With MMO studios, these origin stories abound and are equally fascinating to me. For example, who would've known that the makers of a couple of SNES titles would one day be running the largest MMO in the world? Or what if few gaming hobbyists in the '80s hadn't created MUDs and then gone on to revolutionize online PvP play? Today we're going to go back to the very beginning of several modern MMO studios to see when and how they came into being. Who knows... it might change how you see them forever.

  • Smedley announces PlanetSide 2 server merges

    by 
    Elisabeth
    Elisabeth
    02.20.2013

    PlanetSide 2's servers are going to get a bit cozier in the not-too-distant future. SOE CEO John Smedley announced upcoming server merges on Twitter today. "Server merges soon. Info coming by Monday. No server transfers coming till after that's done. Wouldn't be right doing it the other way around." While we'll have to wait for more information, Smedley did say that "too many people went to some servers and not as many went to others" and that this should in not be seen as a sign that the game hasn't been as successful as might have been hoped.

  • The Tattered Notebook: What I want to see in EverQuest Next

    by 
    Jef Reahard
    Jef Reahard
    02.09.2013

    I was going to update you fine folk on my adventures in rolling my 17,000th EverQuest II alt for this week's Tattered Notebook, but SOE decided to drop a Fan Faire Live date on us, which sort of mucked up my nefarious plans. Why do we care about SOE Live? Well, there are multiple reasons, but the most important one is that instead of having to wait until October, we now get to see (and touch!) EverQuest Next in early August!

  • SOE's Smedley and Higby on PlanetSide 2's e-sports evolution

    by 
    Jef Reahard
    Jef Reahard
    01.26.2013

    Yesterday we told you about SOE's new PlanetSide 2-focused partnership with Major League Gaming. Following the announcement, Joystiq scribe Mike Schramm managed to corner principals from both companies at Friday's PlanetSide 2 Ultimate Showdown event in LA to ask what, exactly, is in store for fans of Auraxian e-sports. Join us after the break as CEO John Smedley, creative director Matt Higby, and MLG's Sundance DiGiovanni give us an early look at PS2's competitive evolution.

  • Smedley talks players as content, hints at EQNext 'actual release version'

    by 
    Jef Reahard
    Jef Reahard
    01.24.2013

    SOE CEO John Smedley recently talked to Gamasutra about his company's free-to-play business makeover and a new focus on players-as-content. "Everybody is content for everyone else," Smedley said. "That's the core of our strategy moving forward. A simple way to put it is: By allowing players to interact with each other, we're providing tools. It's like we're building a gladiator arena and throwing in the swords... We might bust the tigers out or bring in new kinds of weapons, like a tank. In my opinion, the days when companies can make content [generation] the number one strategy, in the kinds of games we make, are over, because we can't win the war. Star Wars:The Old Republic proved that. Players bought it, loved it, and they played the game. Then they left." Smedley also hinted that SOE's long-awaited EQNext project may be closer to fruition than many folks expect. While we've known for some time now to expect a playable demo of the fantasy sandbox at this fall's SOE Live convention, Smedley's comments to Gamasutra will probably invite plenty of speculation. "Players will get their hands on an actual release version of what we're doing late [this] year -- and I don't mean a beta," he said.

  • Some Assembly Required: Six reasons to love sandboxes in 2013

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    What a difference a year makes, amirite? This time twelve months ago, I was licking the wounds brought on by Star Wars Galaxies' unceremonious and premature departure from the MMO scene. It was bad enough that a profitable title was sacrificed in order to clear a path for one of 2012's biggest disappointments, but it was worse that said title was the premier sandbox in the genre's history. Frankly, the last few years have been abysmal for fans of non-linear MMOs and player-generated content, but thankfully, 2012 righted the ship and gave us more than a bit of hope for 2013.

  • The Perfect Ten: My biggest gaming moments in 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2012

    I am a complete sucker for three things: novelty soft drink flavors, Tom Servo's singing voice in MST3K, and end-of-the-year lists. Egads, I love the end of the year just for the lists alone. Everyone does them (copycats!), and I like to see how my opinions stack up against them. Plus, often I learn of cool things that happened or came out during the past year that I missed. So this is my list. My end-of-2012 list. I am devoting the 26th Perfect Ten of 2012 to the top 10 moments in MMO gaming and blogging. It was a rollercoaster of highs and lows, and looking back, I don't think I could've predicted half of the major events that happened in this industry. That's what I like about this gig: It keeps me on my toes.

  • 70% of DCUO's revenue on PlayStation 3, Smedley mum on PlanetSide 2 console port [Updated]

    by 
    Jef Reahard
    Jef Reahard
    12.19.2012

    Would you believe that 70% of DC Universe Online's revenue comes from the PlayStation 3 version of the game? According to the UK version of the official PlayStation magazine, the superhero title and Sony Online Entertainment's Free Realms could possibly be joined on the PS3 by PlanetSide 2 in the future. When asked directly about the possibility of the new sci-fi MMOFPS showing up on a console, SOE president John Smedley offered an artful deflection. "What I'd say is -- SOE has proven that we can bring our games to the PS3, and it's fair to say that we've got some other stuff out there cooking. I can't tell you what platforms it's for, but we're really excited about it." [Update: We have corrected the 70% figure quoted directly from PlayStation magazine. According to SOE, Smedley intended to say that the percentage refers to DCUO's revenue, not SOE's revenue as a whole.]

  • Smedley: MMOs are stuck in an EQ-inspired rut, 'nothing more than a movie set'

    by 
    Jef Reahard
    Jef Reahard
    12.18.2012

    John Smedley's MMO revival tour continues, with the latest stop being an interview at Polygon. The SOE CEO lends some context to impressive numbers recently released by the firm touting the success of its new business model intiative, and he also evangelized about the future of the company and EverQuest Next. Since switching to F2P across its extensive MMO portfolio, SOE has seen DC Universe's daily revenue increase by 700%, EverQuest II's registration numbers triple, and EverQuest's registration numbers tick up by 350%. Oh, and PlanetSide 2? It's seen 1.6 million players registered thus far, 250,000 of whom log in daily. "Free-to-play is just too good of an idea," Smedley says. "The idea is just so simple. It democratizes and capitalizes, makes true capitalism out of the MMO gaming space." He goes on to say that the MMO industry is stuck in a rut that SOE helped create via design choices made in the original EQ. "We need to change the way we do this," Smedley says. "We're building a sandbox and giving players the tools to help shape the world that they're in. That's the direction we're going in with EverQuest Next; trying to make a world that players create while being in a living, breathing world around them. It's not just a prop for them to walk around in, which is really what all of today's MMOs are. Their worlds are nothing more than a movie set."

  • PlanetSide 2 releases first update, promises tutorial and player input

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2012

    Even though the best-laid plans are thrown out the window in the first moments of battle, PlanetSide 2's devs are forging ahead the best they can. The team released the first update for the game yesterday, adding horns to vehicles, allowing players to make multiple characters on a server, and inserting seven new weapons for all of the factions. That's only the tip of the update iceberg, according to SOE President John Smedley. Speaking with PC Gamer, Smedley said that the future development of the game will largely be guided by player input. "We've changed so much about the game based on player feedback," he said, "so we're definitely going to do the same thing with our six-month plans. Players are paying the bills, so as far as I'm concerned that puts them in the driver's seat." Smedley said that we'll be hearing more of PlanetSide 2's next stage come January. He did drop news of one important feature: a tutorial that should be hitting the game in February. Also, some clever players dug up an interesting secret: PlanetSide 2 will offer triple Station Cash points Friday, December 21st. Smedley confirmed this on Twitter. [Thanks to Steve for the tip!]

  • Smedley on EverQuest Next and defining the next generation of MMOs

    by 
    Elisabeth
    Elisabeth
    12.14.2012

    The new design for EverQuest Next has recently been shared internally with SOE staff, bringing the game closer than ever before to being A Thing. SOE President John Smedley talked with PC Gamer about his hopes for the game. Two previous designs for EQ Next have been scrapped because they were too close to the source. Smedley said that "the previous designs [SOE] had for the next EverQuest were cookie-cutter, they were 'me too.'" He admitted to being nervous before showing off the newest designs to the staff but that in the end, he felt "vindicated" by SOE's warm reception. "We're not trying to make [World of Warcraft] 2 or EverQuest 2.5 -- we're making something that we think will define the next generation of MMOs."

  • Smedley: Social network games not in SOE's future, PlanetSide 2 doing 'very well'

    by 
    Jef Reahard
    Jef Reahard
    12.12.2012

    How successful is PlanetSide 2? "I can't give away revenue numbers, but it is doing an order of magnitude greater revenue daily than any of our other titles," SOE president John Smedley tells GamesIndustry.biz. "It is really doing very well." He also hints at SOE's future, which is not likely to include social games or Facebook titles. "I gotta tell you, I'm not a fan of the Facebook game. To me, they're monetization vehicles and not the kind of games I want to play or make. That's just me personally. So we'll stick to what we do best," he says.