john-smedley

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  • SOE's Smedley: Sandbox gaming is 'at the core of everything we're doing'

    by 
    Jef Reahard
    Jef Reahard
    02.11.2014

    John Smedley's got a new blog, and he's kicked it off with an explanation of SOE's decision to make sandbox MMOs going forward. If you're already a sandbox fan, much of what he says is restating the obvious, from the belief that content-driven themepark models are unsustainable to the notion that MMOs should be showcasing player-generated content tools like Star Wars Galaxies' storytelling suite or Lord of the Rings Online's music system. Even if you're not a sandbox fan, it's still worth a read if only to understand why the company that created the ultimate grindpark is turning its back on content treadmills in favor of emergent, player-driven worlds. "We're going to take the idea of sandbox gaming and we're putting it at the core of everything we're doing," Smedley says. "We'll obviously still be making awesome stuff for players to do, but we're going to aim very high in terms of letting players be a part of the game systems. The more emergent sandbox style content we can make the less predictable the experience will be."

  • SOE's John Smedley blames Rhode Island government for 38 Studios closure

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.11.2014

    So who's at fault for the 38 Studios debacle? It's a question that's been thrown around a lot with no clear answers. But John Smedley of Sony Online Entertainment thinks that it's a pretty clear case of the state of Rhode Island getting involved in something it shouldn't have and then backing out at the worst possible time. He stated on Twitter that having seen the game himself, it had potential and it could have been something if it had actually made it to release. Smedley agrees with Governor Lincoln Chafee that the funding deal was a bad idea and should never have taken place, but once it had taken place, it was in the state's best interest to aid the studio rather than letting it fail. Chafee's comments and naysaying for the project doomed the chances of the game getting any additional funding, ultimately shuttering the studio altogether. Despite that, Smedley also notes that in the long run it was a bad idea that should never have taken place and that SOE was approached for funding on the game and declined, which he suggests should have been indication enough for Rhode Island not to make the deal. [We've updated the title to make utterly clear that of course we (and Smed) were talking about the government of Rhode Island, not some random people in Rhode Island, many of whom obviously did not vote for said government. After the break, we've also quoted the relevant tweets, among them the one in which Smed declares that but for Chafee's actions, we'd be playing the game right now.]

  • Smedley hints at supposed game for Star Wars Galaxies lovers (yet again)

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2014

    So what exactly will Sony Online Entertainment's love letter to Star Wars Galaxies fans look like? Who knows? Actually, that's a silly question -- John Smedley knows, and he seems to enjoy teasing people about what the game will contain. A recent pair of tweets from the man promise that players who enjoyed sandbox elements of SWG such as player-run towns and bases might well enjoy the new mystery game. Of course, that could still mean almost anything. Will it still have the same science fiction theme? Will it play like SWG? Is it just DayZ with a different name? Can you really make a bigger sandbox than EverQuest Next Landmark is trying to be? Maybe you could offer up a title? But it's a hint, at least. Hopeful fans can keep their eyes peeled for more in the days to come.

  • SOE teases picture of mystery sandbox MMO

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2014

    Behold, ex-Star Wars Galaxies players: This is the first glimpse of the home that SOE is building for you. SOE President John Smedley sent out a pair of pictures on Twitter on January 29th showing screenshots from the unannounced MMO that the studio is creating. The pictures are both of the back of a church or chapel with a fenced-in graveyard next to it. In the second picture, snow is falling. The pictures seem to suggest that the game will take place in a contemporary setting. One of SOE's CMs indicated that these tweets were of the new sandbox MMO described as "dedicated" to SWG players.

  • Free for All: Thoughts on SOE's mass MMO sunset

    by 
    Beau Hindman
    Beau Hindman
    01.29.2014

    Sony Online Entertainment recently announced the upcoming closure of not one or two but four of its titles. Those titles are Free Realms, Clone Wars Adventures, Vanguard: Saga of Heroes, and Wizardry Online. The announcement hit most of us pretty hard, even those who weren't active or interested players. Four titles just feels much more like a move of desperation than one or even two games. And for players like yours truly, MMOs like Free Realms and especially Vanguard hold a very special place in our hearts. Having said that, I will never wager solely on perception. It's my guess that SOE does indeed know what it is doing and that some of this is due to licensing issues, new games from similar developers, or an attempt to streamline an already fat lineup in order to get ready for one or two massive new titles. In other words, there is no conspiracy. It's most likely that this decision was due to boring old business. I decided to break down what each game meant to me in the hopes that the confessional will get me ready for the upcoming sunsets. Here's to hoping.

  • Smedley confirms EverQuest Next will arrive on PlayStation 4

    by 
    MJ Guthrie
    MJ Guthrie
    01.27.2014

    Although CEO John Smedley's Reddit AMAA last Friday was to address the closures of four SOE games, he also fielded questions about other titles. And one tidbit that Smedley slipped in was that EverQuest Next will definitely be available on the PlayStation 4, a fact that he all but assured players last November but stopped short of confirming. For those who weren't following the AMAA (or maybe lost that brief announcement in the conversation), it was also officially tweeted when the AMAA closed.

  • The Daily Grind: How much would you pay to keep an MMO alive?

    by 
    Jef Reahard
    Jef Reahard
    01.25.2014

    So here's something that bothers me about this whole SOE MMO armageddon thing. When CEO John Smedley took to Twitter to sympathize with upset Vanguard fans yesterday, he implied that the firm has done all it could to keep the long-running fantasy MMO afloat. "I realize the Vanguard players are upset," he tweeted. "We waited a long time to do this and ran it well past economic viability." The phrase "past economic viability" is odd since SOE has literally been giving Vanguard away for nearly two years now. The other part of the equation that doesn't add up is why SOE -- or any other firm that insists on closing down a license-free MMO -- doesn't first reach out to the affected playerbase and offer them a chance to save the day. It might go something like this. "Dear Vanguard player, we thank you for your support and we regret to inform you that the game is not doing well financially. In order to avoid shutting it down, we require you and every other current player to pay a $50 monthly subscription fee." Sure, 50 bucks is an arbitrary number that I just made up and a large number for an MMO sub. But can anyone credibly state that loyal players wouldn't gladly pay $50 or more if it meant saving their game? How would we know since no MMO company can be bothered to try it? Which leads in to today's Daily Grind question. How much would you pay to keep your favorite MMO alive? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Smedley: SOE's new unannounced MMO is dedicated to SWG players

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    It's been a roller coaster day for fans of SOE and the firm's MMO catalog. Earlier we learned that four of the company's titles, including the flawed but much-loved fantasy title Vanguard -- will be shutting down later this year. CEO John Smedley took to Reddit to answer questions following the announcement, and while it makes for a sobering read if you're a Vanguard, Wizardry Online, Free Realms, or Clone Wars Adventures fan, there was a hopeful nugget buried in there for sandbox lovers and more specifically, fans of Star Wars: Galaxies. "SWG players, our next game (not announced yet) is dedicated to you," Smedley wrote. "Once we launch it... you can come home now."

  • Smedley is on a 'personal mission' to explain SOE's business decisions

    by 
    Jef Reahard
    Jef Reahard
    01.07.2014

    John Smedley's been in the headlines a lot this week thanks to SOE's all-access plans and its subscription-benefits switcheroo. Now, the SOE CEO has taken to Reddit to explain the company's philosophy when it comes to monetization and game-making in general. Smedley says that in the wake of this week's PR firestorm, he's "going to make it one of [his] personal missions to explain the thought process behind [SOE's] business decisions." He wrote, "I want to be able to have an honest enough dialog that I can actually tell you 'yeah this is important to our bottom line... that's why we did it'... and have you at least not question whether that's the real reason. [...] You may disagree with it, but at least you'll be able to make a reasonably informed judgment as to whether or not we're the greedy company some of you seem to think that we are, but at least you'll hear the why." He says that while SOE is clearly a for-profit business, the firm's ultimate goal is to make good games first. He cites EverQuest Next Landmark as an example, saying that SOE rebooted the title three times, which led to a "massive delay [that] hurt [the studio] financially," even though it "was the right thing to do for [SOE] and for the industry."

  • SOE cancels previous subscription changes, rolls out a bigger all-access pass

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2014

    When Sony Online Entertainment first announced its changes to the way subscription benefits would work from February on, players weren't happy. One of our columnists explained the reasons why the changes were a bad idea in great detail. SOE listened, stepped back, and according to a post on Reddit by John Smedley, is revising the plans again to better fit player needs. The subscription reward will still be in the form of Station Cash on a monthly basis rather than a single free item worth up to 2000 SC. Under the new system, subscribing to the company's all-access pass will be priced at $14.99 a month, and subscribing to any PC title makes you an all-access member automatically. You still get 500 SC every month, and you can still stockpile it as before, but you will need to claim that benefit on a monthly basis rather than see it automatically dropped into your account. For more of the fine details on children's games with subscriptions and console games, take a look at Smedley's full post.

  • SOE considering an one-subscription-covers-all plan for $14.99 a month

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    SOE President John Smedley took to Reddit today to address the "fear, uncertainty, and doubt" that's been swirling about regarding the subscription changes made to its games, most notably PlanetSide 2 and EverQuest II. While he lists several reasons why the studio is doing this, the main reason is a big change in the works: SOE is considering implementing a one-subscription-covers-all plan moving forward. "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only, by the way) all for the current $14.99 a month," Smedley wrote. "That's a benefit most companies simply can't offer because they don't have our portfolio of games. The goal would be to let you pick an item in each game you play." He implied that this plan will also cover EverQuest Next Landmark and EverQuest Next. Other reasons for the subscription change include helping players buy larger items on the marketplace, internal issues regarding people stockpiling Station Cash, and disparity between computer and console promotions. For a more in-depth look at the subscription plan changes, read our recent Norrathian Notebook column.

  • EverQuest Next Landmark alpha coming 'last half of January'

    by 
    MJ Guthrie
    MJ Guthrie
    12.19.2013

    Remember back when SOE said that EverQuest Next Landmark's alpha would happen on or before February 28th, 2014? According to CEO John Smedley, players will likely be seeing the game a month (or more) sooner than that. Smedley tweeted, "It's looking like our alpha for EQNL is going to start sometime in the last half of January." That's some pretty good news for folks who are excited to get in and test the building tools in the sandbox for themselves.

  • Norrathian Notebook: The EverQuest franchise through the ages

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2013

    Our notebook is tattered no longer! We've filled so many pages over the years that it is time to set the dog-eared, fraying sheets aside and take up a fresh new notebook with plenty of room for all the upcoming adventures. And on this fresh new slate, you will see a slightly different focus from that of its predecessor. As you may have noticed, over the past few months, The Tattered Notebook dipped into coverage of more than just EverQuest II. As of this moment, it is official: Our notebook now chronicles Norrath, in all its shapes and forms. These pages will fill with all things EverQuest, from the original game to the next incarnations. On top of the franchise focus that includes four major titles, the notebook is moving back to a weekly time slot every Saturday, so you'll get your Norrathian news more frequently. To kick things off, let's a look at the history of Norrath, from start to sequel to sandboxes, and everything in between.

  • SOE president 'can't wait' to see EverQuest Next on PS4

    by 
    Mike Foster
    Mike Foster
    11.18.2013

    In an interview with GamerHubTV, Sony Online Entertainment president John Smedley hinted at a PlayStation 4 release for the studio's next big MMO, EverQuest Next. Smedley was coy on the details, explaining, "We haven't announced technically that we're putting it on the PlayStation 4, but it's fair to say that we're a Sony company, so I say that with a smile on my face. Can't wait to see it on PS4." Smedley cited the PS4's eight gigs of ram and connection to the PlayStation Network as major strengths for the SOE development team, claiming that developing for PS4 is like "developing on a really super high-end PC." SOE is no stranger to console MMOs; the studio brought both DC Universe Online and Free Realms to PlayStation 3 and is porting both DCUO and PlanetSide 2 to PS4 with the former already live.

  • Planetside 2: boots on the ground for PS4 in early 2014

    by 
    David Hinkle
    David Hinkle
    10.30.2013

    Sony Online Entertainment head honcho John Smedley says his studio's free-to-play MMO shooter, Planetside 2, is coming to PS4 "early next year." Jump to the 1:10 mark in the Bloomberg video interview for Smedley's comments on porting DC Universe, which is due on PS4 in November, and Planetside 2. Planetside 2, which launched on the PC nearly a year ago, won't support cross-platform play on either platform. Sony confirmed neither game would require a PS Plus membership to play. Earlier today, Sony issued the launch day lineup of retail and downloadable games for the PS4, which is set to make its debut in the US on November 15. The games list was accompanied by a massive FAQ on the PS4, which included more than a few revelations - like the inability to publish videos on YouTube at launch.

  • EverQuest Mac shutting down (again)

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2013

    After a stay of execution last year, EverQuest Mac will be shut down on November 18th. SOE cited the need to devote its resources to upcoming games as a reason for the sunset. "After much review and consideration, we have made the decision to sunset EverQuest Mac," the studio posted. "EQMac was originally scheduled to sunset in early 2012, but we kept the game up and running following the passionate feedback received from the community. As we align development resources towards our upcoming slate of games, we cannot justify the resources required to continue to support EQMac. The remaining EverQuest titles (EverQuest, EverQuest II, EverQuest Next, and EverQuest Next Landmark) will not be affected by this closure. We appreciate all of your contributions over the years and hope to see you in other EQ games." SOE President John Smedley added his condolences: "Please know that this was not a decision that was taken lightly. It was a hard call to make, but we know it's the right thing to do." EQMac is a Mac-only version of the game that's been effectively frozen in time since the Planes of Power expansion. You can read our history as well as veterans' stories of the title. The last EverQuest game to be shut down was EverQuest Online Adventures in March 2012.

  • The Tattered Notebook: EverQuest Next Round Table roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.14.2013

    Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. Since then, EQ Next devs have thrown out new questions each week for players to vote on and discuss. Utilizing polls and forum discussions in a special section of the main site labeled Round Table, important topics like bearded female dwarves and armor appearance customization are delved into and player desires and feedback are gathered. After collecting the data, the devs respond, sometimes in video form. Today, The Tattered Notebook is going to round up all those roundtables, giving you a summary of which way the community is leaning on these different topics as well as the dev input. I'll even throw in snippets of their opinions as well! Of course, if you haven't added your thoughts to the mix and you'd like to, you still have time to do so as all the polls are still active.

  • Brad McQuaid working on 'secret' MMO since leaving SOE

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2013

    You may or may not have been aware that former Senior Game Designer Brad McQuaid was let go from SOE this past August, but either way, do not fret. The McQuaid cat has landed on his feet and is working on a "secret" MMO in conjunction with his former studio. McQuaid's personal page hints at the project: "Brad left SOE in August 2013 as part of a huge [reduction in force]. With so many jobless developers in the area and so many exciting game design ideas in his head, Brad intends to start something. He's run the ideas by John Smedley, who was visibly excited. More info will be made available on this site and elsewhere when the timing is appropriate." Meanwhile, on Twitter McQuaid set his status as "Working on sekret MMO. That is all for now." He also mentions that "going forward I intend to work as closely with [SOE] as possible." [Thanks to Marianne and Matt for the tip!]

  • John Smedley takes to Reddit to answer SOE layoff questions [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    08.29.2013

    In response to the question about how the recent SOE layoffs will affect PlanetSide 2, CEO John Smedley took to Reddit with a few answers. He specifically stated that layoffs will not impact the development of the MMOFPS and that there is still a large team working on it, even though some from that team were let go. "It won't impact the game because we have other people who are going to take the load over. Simple as that... We carefully planned and are distributing tasks appropriately to other people on the team." Smedley also dismissed the idea that devs were let go because of the integration of Player Studio as absurd. What about the other games in SOE's portfolio? Smedley announced that a full status report on all games is planned for next week. [Update: Polygon has posted excerpts from an SOE email, quoting Smedley calling the layoffs a "horrible, sickening experience" and explaining that personnel shifts were a result of budgetary necessity not poor game sales. In fact, he hopes to rehire laid-off employees. He also promises that work on EQ Next will not slow down: "In fact you can fully expect it to ramp up and a lot of people will end up helping to make the most amazing thing we've ever done as a company."]

  • EverQuest Next confirms cross-region play

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2013

    Amid all of the revelry surrounding EverQuest Next's announcement are a few grumpy faces concerned that SOE was looking to region lock the upcoming title. President John Smedley took to Twitter to address the confusion. "Clearing up a few misconceptions about EverQuest Next in Europe and UK," Smedley tweeted. "All players -- including ones from Prosieben -- can play on all servers. If you are from the EU or UK you will go through Prosieben, but [you] will be playing on SOE servers." So there you have it: We will soon be one happy family with an infectious case of the voxels.