john-smedley

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  • SOE alters ProSiebenSat.1 deal to include EQ, Vanguard, and Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2012

    After months of insisting that the deal with ProSiebenSat.1 was locked in, SOE announced that it is expanding the library of titles that the European operator will take over and run for the region. In addition to the MMOs and other titles included with this past February's announcement, ProSiebenSat.1 looks to take over EverQuest, Vanguard, and Wizardry Online as well. All in all, it gives ProSiebenSat.1 the exclusive license to operate these titles in 40 European nations. SOE President John Smedley said that this is nothing but good news for European gamers: "ProSiebenSat.1 is the ideal partner for us to reach an even broader audience in Europe. We are confident that the combination of the media power provided by ProSiebenSat.1 and our expertise in developing high-quality online games will appeal to players in a new and captivating way, creating the perfect prerequisite for achieving great success with our games in Europe."

  • John Smedley on PlanetSide 2's strengths and three-year plan

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2012

    "PlanetSide 2 -- what is it and why do I want to play it?," asks SOE President John Smedley in a recent LiveJournal post (yes, LiveJournal lives!). In a little over 3,000 words, Smedley attempts to make the case for why PlanetSide 2 is a genuine contender in both the MMO and FPS markets. "We're thinking about a game we plan to have running in 2025. Yeah. Really," he writes. John Smedley's selling points on PS2 are as follows: It has a "very deep" certification system, the deepest team-based gameplay of any FPS, an immersive world, no end, a huge community, resourced-based gameplay and territorial control, and familiar gameplay. And it's free-to-play. Smedley also opens up regarding SOE's three-year plan for PlanetSide 2, mentioning possible player-owned bases, harvestable resources, a seamless planet and water vehicles, NPC armies and enemies, e-sports support, and a Mac version.

  • The Firing Line: This is not a PlanetSide 2 NDA violation edition

    by 
    Jef Reahard
    Jef Reahard
    08.10.2012

    For the record, I really, really wanted to write about PlanetSide 2 for this week's Firing Line. Alas, NDAs or some such. Blargle, bollocks, and boo-hiss on all of that. Anyhow, there is more to the MMO shooter space than Sony Online Entertainment's sci-fi sequel, right? Guys? Yeah, OK, as intros go, this one is pretty weak. But like I said, I'd rather be talking about that time when I [edited] a Terran Republic [edited] outside of [edited] but it was [edited] [edited] [edited] Mosquito. That's not all, as we also [edited] and then [edited] [edited] by some [edited]. Oh, right. We can't talk about that just yet, so join me after the cut for this week's most interesting non-PlanetSide 2 shooter news.

  • PlanetSide 2 will be available on Steam

    by 
    MJ Guthrie
    MJ Guthrie
    08.06.2012

    When dispensing news about Planetside 2, John Smedley has been utilizing Twitter quite a bit lately for everything from beta key clarification to keeping eager players notified about the status of the beta test. Now, after being queried about the PS2 launch on Twitter, the Sony Online Entertainment president has announced that the highly anticipated MMOFPS will be available via Steam. He tweeted, "PlanetSide 2 will be on Steam. Yes it will." Closed beta testing for PlanetSide 2 began today.

  • SOE's John Smedley tackles an epic AMA

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2012

    What do you get when the president of SOE steps up to the mic at Reddit and tells the crowd to ask him anything? You get everything ranging from the NGE to former employee critiques to humble origin stories. The crowd didn't waste time getting John Smedley to apologize for Star Wars Galaxies' NGE once again. "Stupid decisions. Complete and utter fail and I am very sorry," he said. After that, the topic quickly turned to SOE's rising star, PlanetSide 2. Smedley said that he's been closely involved with the design of PS2. With the beta beginning on Monday, he also assured the crowd that it should take around two to three weeks to include everyone who has keys. He said that the game's coming along swimmingly: "I play the game three to four hours a day now. It's rough but fun as hell." Smedley also admitted that SOE is working on additional undisclosed IPs. When asked about SWTOR's transition to F2P, he stated, "It is the only way to go for new games. It was the right decision for SWTOR (which is a fantastic game). Wait until you see our next round of games after PS2."

  • GDC Online announces John Smedley for keynote

    by 
    Elisabeth
    Elisabeth
    07.26.2012

    John Smedley, president of Sony Online Entertainment, has been named for the Game Developers' Conference Online's business and marketing track keynote. In light of SOE's recent paradigm shift to focus on the free-to-play model, Smedley will be talking about how F2P is the future of online gaming. He'll run through how SOE managed to transition its games, how that transition has led to record highs in numbers of players and revenue growth, and what's in store for the future of F2P design. Other track's keynote speakers have yet to be announced, but details of other talks are slowly but surely being filled in. More details, including a schedule builder and an up-to-date list of speakers, are available on the GDC Online website.

  • Smedley takes to Twitter to clarify PlanetSide 2 beta

    by 
    Bree Royce
    Bree Royce
    07.25.2012

    Sony Online Entertainment President John Smedley has tweeted some helpful clues to players anxious about their beta invitations for the studio's upcoming pseudo-sandbox shooter, PlanetSide 2. He posted, There seems to be some confusion about PS1 Vets and the PS2 Beta. Let me clear it up once and for all. There are going to be multiple phases of the beta. Simply put we are adding more people in different waves simply due to capacity. Every single PS1 player who has ever subscribed to the game will have their Station Account activated at some point during the beta beginning with people who actively are subscribers. Again though we can only let in so many people during each phase so invitations are by necessity going to be staggered. So basically if you've ever subbed to the game you're going to be in. However current subs are in the front of the line for that. In addition we have Priority beta keys given out [and] they will be let in in the early phases as well. For people that ask me, "I played from 2005-2007 am I in soon?" the answer is you will be in in an early phase. In other words: patience. You're getting in! But Smedley does warn, "This is a real beta. Not a marketing gimmick." So be prepared to do some actual testing.

  • SOE on F2P philosophy and EverQuest Next silence

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2012

    It's no surprise at this point that Sony Online Entertainment has snuggled up to the free-to-play model and made it its love monkey. Even so, it's interesting to hear from the studio's president just how much SOE is committed to this business model for the future. Gamasutra caught up with John Smedley, who emphasized that the studio is confident that this model is right for the studio -- and the industry: "You're much more focused on the player themselves and listening to what they tell you. When you're at retail, there are two transactions. You are selling your game to the retailer and also selling to the public. Now it's just us putting our games out there and saying 'bring it on.'" When asked about it, Smedley indicated that EverQuest Next would hew to F2P as well. He also said players shouldn't worry that they haven't heard much about this new title because the secrecy is intentional. "We want to get it right," Smedley said. "That's the pillar of our company and we are going to get it right. We're also making the next generation of MMOs, not an evolution -- and everyone says that, but in this case, we're zigging every other company's zag. Everybody's making WoW 1.5. We're doing something else."

  • SOE to bring back Station Cash subscription purchases -- for a week

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2012

    We reported this morning that SOE had quietly removed the option to purchase non-recurring subscriptions in its MMOs with Station Cash. SOE President John Smedley arrived on the EverQuest II forums to apologize for how it was handled and assure players that this purchase option would return for a limited time so that last-minute partakers could take advantage of it: "I'm sorry we didn't do a good job of messaging this. It was handled while we were at E3 and that was bad. Very simply put, we pulled the non-recurring subscriptions because we want a closer look at the numbers and how our overall pricing of subscriptions is impacted by it. I don't want anyone thinking they were pulled because of double SC promotions or anything like that. "We're trying to figure out the right balance of things that make our customers feel great about our pricing and balance that against our customer base as a whole. We aren't saying they are going away for good. We're just looking carefully at the data right now and how we do this right. Please be patient while we figure this out. These non-recurring subscriptions are something we're still working through and we want to make sure we do this right. Obviously as a business we have to make sure the decisions we're making good for our players, and I assure you that's what we're trying to do. "I've asked the team to put them back up for a week to let people buy them with existing SC. I'm not sure when it will be back up. Maybe today or maybe Monday (a lot of our team went to E3)."

  • The Game Archaeologist: When dead MMOs come back to life

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy). But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing. Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

  • SOE president John Smedley announces that all players will be able to play on any server

    by 
    Matt Daniel
    Matt Daniel
    02.27.2012

    It's no secret that Sony Online Entertainment has been in more than a little hot water in the wake of the recently announced region locks that were to be put in place following the studio's deal with ProSiebenSat.1, but there may still be a silver lining on the horizon. SOE president John Smedley tweeted earlier today that the studio has "come up with a plan to allow ALL players to play on any servers they want." While details are still to come, this should be incredibly welcome news for players of SOE titles who weren't looking forward to playing without their international friends. Smedley promises us that there are "more details to follow," so stay tuned and hopefully we'll have some idea of what's in the works before too long.

  • The Game Archaeologist chats with John Smedley about EQMac's salvation

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2012

    A week ago I sat here writing up what I thought was going to be the epitaph for EverQuest's odd foray into an Apple-only product, EverQuest Macintosh. The word came down from on high that with the coming of free-to-play, EQMac's diminutive server population would be ushered out the doors as Al'Kabor got sent to the retirement home. That was a week ago. Boy, what a difference a week makes, right? Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO? For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.

  • Reports of EverQuest Mac dying have been greatly exaggerated

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.14.2012

    Nothing gold can stay, it seems. EverQuest on the Macintosh, affectionately dubbed EQMac, was announced as facing a shutdown in wake of the game's impending free-to-play transition. John Smedley confirmed this, players mourned, and our own stalwart Game Archaeologist lamented its passing. And so, as the game approaches its final month, Smedley has... apparently rescinded the entire thing via a late-night Twitter post that has taken the entire EQMac community by surprise. Yes, there is apparently both a Santa Claus and a Tooth Fairy, because John Smedley has stated that not only are the EQMac fans "a wonderful group of players," the game will be left running. Better yet, it will continue to run as-is and with no subscription fees. If you're part of the fanbase, no, you don't need to pinch yourself, this is actually a thing that is happening. Further details are to be announced soon, but just the facts alone should make fans very happy.

  • The Game Archaeologist mourns the end of EQMac

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2012

    In 2003, Sony Online Entertainment tried an experiment to reach out to the (then) small-but-growing community of Mac users. The company released EverQuest Macintosh Edition -- quickly abbreviated to EQMac -- which incorporated the core game and the first four expansions of EverQuest: The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, and The Planes of Power. Because EQMac was a separate version of the game, SOE segregated Apple players on their own server called Al'Kabor and then, for all intents and purposes, abandoned them as the "real" EverQuest continued to expand and advance. While the population didn't exactly explode, especially as the progression of time rendered EQMac stuck in a type of video game amber, a singular community of dedicated, helpful players formed, and they became proud of their hardcore home. According to many of them, EQMac was the way EverQuest was always meant to be played, frozen in time at the release of one of the game's best expansions. It was a mark of pride to say that you played on Al'Kabor, especially now as massive AAA MMOs dwarf the original EQ -- to say nothing of this odd EQ spinoff. Yet, as SOE posted, "all good things must end," and with the news that EverQuest is being prepped for free-to-play, EQMac players learned that they would not be joining the rest. Unless higher powers intervene, on March 29th, Al'Kabor will be turned off for good. As such, I felt this was a good time to look briefly at the history of this unique title and the testimonies of its passionate fans.

  • EverQuest Mac fans fight for survival; SOE responds

    by 
    Justin Olivetti
    Justin Olivetti
    01.31.2012

    While many players are celebrating the announcement of EverQuest's upcoming free-to-play transition, there is one EQ community that was crushed by the news. The small but dedicated fanbase of EverQuest: Macintosh Edition found out that with F2P, EQMac and its one server would be sunsetted on the same date. EQMac fans have begun to stage a campaign to save their favorite game, but it looks like there will be no budging SOE's mind on the matter. SOE President John Smedley took to the forums today to answer specific questions about the shutdown. "It breaks my heart to have to do this," he laments, before admitting that it's a done deal. Smedley cites the fact that the codebase is so ancient that only one SOE programmer knows how to work it, the player population is too small, and SOE was never that "proud" of the version. However, Smedley promised that he will run a poll to see if there's enough interest in a Mac port of the current version of EverQuest. If the response is big enough, he says, the company will consider doing it. Meanwhile, the game will be available for current players free of charge until the March 29th shutdown. SOE has a celebration planned for its final hurrah. EQMac came out in 2003 and was unique for remaining "frozen in time" in the years since, receiving no further active development or expansions. We will be covering this game and its shutdown more in-depth in a future Game Archaeologist column, so stay tuned.

  • Everquest 2 sees 300% player increase after going free-to-play

    by 
    Richard Mitchell
    Richard Mitchell
    01.13.2012

    Proving once again that more people will try your product if they don't have to pay for it, Sony Online Entertainment president John Smedley has announced a huge player increase for EverQuest 2 since it went free-to-play in December. Smedley revealed on Twitter that the player base has increased by 300 percent, with daily logins going up by 40 percent. Smedley also revealed that item sales have gone up 200 percent, proving another, more modern adage: More people will buy your product if they don't have to buy all of it. Fascinating!

  • This Week in MMO: Lawsuits edition

    by 
    Matt Daniel
    Matt Daniel
    01.12.2012

    It's that time again, folks. Gary Gannon and guests Mike B. and Mike Schaffnit bring you this week's edition of This Week in MMO, and today the spotlight is set on the Bethesda-Interplay lawsuit, which was recently resolved in Bethesda's favor. Meanwhile, console gamers everywhere are surely pleased to hear that they won't be left out of Blizzard's upcoming Diablo III, as it was recently confirmed that the game will be making the jump to consoles as well as PC. And finally, to top it all off, the guys have a chat about SOE CEO John Smedley's thoughts on the free-to-play business model and PlanetSide 2's newest trailer. If you've got an hour to kill, just click on past the cut for the full episode.

  • John Smedley: EverQuest II seeing 'amazing growth' following F2P

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2012

    Following a rocky and often-troubling year for Sony Online Entertainment in 2011, it's got to be good to have a clear win for the team. So we certainly can't begrudge SOE President John Smedley from climbing to the mountaintops to trumpet EverQuest II's success following its full free-to-play transition last month. According to a series of tweets, Smedley says that the numbers are looking impressive: "We are seeing some amazing growth in EQII. 40% increase in daily logins since going F2P, 300% increase in new players, and 200% increase in item sales. Plus we have added a lot of new subs. All during the time that some really good competition hit the market." Smedley also says that SOE is "very excited" with its partnership with ProSiebenSat.1, which grants exclusive publishing rights in Europe to eight of the studio's titles, including EverQuest, DC Universe Online, and Star Wars: Clone Wars Adventures.

  • SOE's John Smedley expresses regrets over SWG mishaps

    by 
    Justin Olivetti
    Justin Olivetti
    12.21.2011

    Star Wars Galaxies may be no more, but its legacy lives on in memories, discussion, and hindsight analysis. Sony Online Entertainment's John Smedley had a frank talk with Industry Gamers in which he owns up to the mistakes of how the studio handled the title, particularly surrounding the much-maligned Combat Upgrade and New Game Enhancements. What would Smedley do if he could go back and give it another try? His first regret is launching the game before the space combat system was done, and his second is that SOE didn't talk and listen to its players more. "We would have encouraged more in-depth discussion with the community surrounding the idea of any game modifications," he said. Smedley is highly optimistic for the studio's future, particularly in its fervent belief in the free-to-play business model: "We think that 'Free to Play, Your Way' is our future. Giving players choices is the theme of how we're moving forward as a company, which means greater flexibility for our player base."

  • John Smedley gives interesting tweets on DC Universe Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2011

    DC Universe Online is one of the most recent games to make the business model change over to free-to-play, but that alone isn't an assurance of a game's success. The proof, as they say, is in the pudding. And according to the latest Twitter posts by John Smedley on his feed, that pudding is exceptionally rich; Since the business model switch, the game's revenues have been up an astonishing 700% per day, with 53% of the revenue coming from the PlayStation 3 players. The playerbase is growing, as well, with about a 6% increase per day. Apparently, 85% of players are returning players, and it would seem that many of them are happy with what they see judging by the growth in both revenue and total population. Enough to purchase more characters, even -- extra character slots are one of the most popular items in the cash shop, with the Vanguard of the Heavens skin being the other most popular item. It's an interesting set of numbers, showing that the proof is most certainly in the pudding -- and it's quite a lot of pudding.