juggling

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  • It's time to crowdfund the first step towards giant car-juggling robots

    by 
    Mat Smith
    Mat Smith
    07.30.2014

    A robot that can juggle cars. And without any involvement from Michael Bay. That's the dream. Well, maybe it's just our dream, but a new Kickstarter project is trying to make it happen. It's (giant robot-sized) baby-steps to start with with: the initial prototype, costing $50,000, will only be juggling weights up to a 235lb (107kg) cannonball. This early model will use the same controls and hydraulic components as the car-juggling final model, just scaled down. The robot's interface is a wearable sleeve and glove, which will control the robot through user movement and provide haptic feedback, offering a "proportional force" when the robot catches heavy weights. If you want an idea of what Dan Granett's BugJuggler will eventually look like, there's a car-hurling render video right after the Kickstarter pitch -- both are right after the break. And if you're willing to stump up more than $5,000 you'll even get the chance to through cannonball hoops with the early prototype.

  • Perfect Ten: Strategies for juggling multiple MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2014

    Among my friends, I have a reputation for being "that guy who plays all the games." People are constantly asking me how I manage to handle so many MMOs simultaneously on top of work and family, as if I've managed to clone myself or I never sleep. The truth is far more mundane: Work and family get top priority with my time, and what I have left for gaming is simply spent wisely. The thing is that I'm just always enamoured with so many MMOs that I can't just play one and nothing else. I have to be a "juggler:" a player who balances online worlds. With limited time at my disposal and a desire to be in three or four MMOs at any given time, I've done a lot of experimenting with different ways to juggle titles. There is no one best way, I've found. It depends on how "fair" you want to be to your MMOs and whether it's a priority to you to give each of them more or less the same attention and time. Each of the following strategies has pros and cons, and if you're trying to handle two or more titles, you're simply going to need to figure out what works best for you and your allotment of time.

  • Quadrocopters can balance, juggle poles in mid-air now (video)

    by 
    Jamie Rigg
    Jamie Rigg
    02.22.2013

    Play-time at quadrocopter boot camp.

  • Disney Research robot plays catch and juggles with humans, won't replace their parents (update: cameras explained!)

    by 
    Jon Fingas
    Jon Fingas
    11.22.2012

    It's entirely possible for robots to juggle or play catch. They've usually been relegated to playing with their own kind, however, which is as good an excuse as any for Disney Research to experiment with a ball-tossing robot tailored to games with humans. The animatronic creation uses a depth-aware motion camera -- there's conflicting mentions of using both the Microsoft Kinect and ASUS' Xtion Pro Live that we're hoping to sort out -- to track any mid-air balls as well as throw them back to a human participant. Disney's robot does more than just move the robot's arm to account for imperfect tosses, too, as it knows to feign a dejected look after a botched reception. The company suggests that its invention would ideally bring two-way interaction to theme parks, so it's more likely to show up at Disneyland before it stands in for a parent in the backyard. It's just as well; when the Robopocalypse comes, the last thing we'll want at home is a machine that can toss grenades. Update: Team member Jens Kober has filled us in on just why both cameras are mentioned. The team started off using the Kinect and switched to the Xtion Pro Live, once it was available, to get hardware-synced timing between a regular camera and the depth camera. The project didn't require the panning motor or microphone array of Microsoft's system.

  • University of Calgary's Fat Thumb trick allows one-handed phone use, jugglers are thankful (video)

    by 
    Jon Fingas
    Jon Fingas
    07.05.2012

    Everyone's let it happen at some point -- that moment where we're desperately trying to use our smartphones in one hand while juggling groceries or coffee in the other. There'll be no way to recover those social graces, but six researchers at the University of Calgary have developed a software technique, Fat Thumb, that should at least keep the contortions and dropped phones to a minimum. As the name implies, it's all based around pressure: a light touch performs the usual commands, while squishing the thumb's wider surface area against the screen allows the equivalent of a multi-touch gesture, such as a pinch to zoom. The advantages for comfort and grip virtually speak for themselves; what's surprising is that Fat Thumb may well be faster than other one-handed gestures. Work on the project is so far confined to a research paper stemming from experiments with an iPhone, although it's easy to see this spreading to other platforms and real products before too long. Catch a glimpse of the cleverness in action after the break.

  • Chiba University's one-armed robot juggles balls, is not a Juggalo (video)

    by 
    Joseph Volpe
    Joseph Volpe
    05.17.2012

    Two balls, one hand? In this case, that's a definite yes, although the end result is much more appropriate for all ages. Furthering our slow creep towards engineering's Uncanny Valley, comes a cybernetic effort out of Japan's Chiba University that's made to mock our most precious clown-past time: juggling. The one-armed, three-fingered robot, shown off at the 2012 IEEE International Conference on Robotics and Automation, utilizes a high-speed camera to track a ball's flight at 500fps and help coordinate its repetitive movements with eerie precision. The current setup's not without hitches, though, considering the bot's fixed shoulder joint can only carry out successful catches on a 2D plane before, quite literally, dropping the ball. Refinements are apparently on the way to expand the cyborg limb's range of motion which, of course, will only serve to defeat us in the end. Robot apocalypse, we're looking at you.

  • Robots master delicate art of juggling, prep for clown college (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.01.2011

    Not to be outdone by their flying cousins, some less mobile bots are taking on the challenge of juggling. After the break you'll find a pair of vids, including one featuring a creation from the Czech Technical Institute in Prague that can launch five balls between its two "hands" with the aide of a high-speed tracking camera. The other clip stars the "Blind Juggler," a somewhat more impressive machine that has no sensors or cameras. Instead, it relies on mechanical feedback and some fancy math to control the trajectory of the ball and keep it airborne. The Blind Juggler debuted back in 2009, but creators Philipp Reist and Raffaello D'Andrea introduced an interesting wrinkle for version 2.0 by turning the entire thing into a pendulum that passes the ball to itself. Clearly, the next step is face paint and red, foam noses -- bringing our most bed-wetting of night terrors to life.

  • Quadrocopters juggle balls cooperatively, mesmerize with their lethal accuracy (video)

    by 
    Vlad Savov
    Vlad Savov
    03.28.2011

    You've seen one quadrocopter juggle a ball autonomously while gliding through the air, but how's about a pair of them working cooperatively? Yeah, we've got your attention now. The Zurich-based lab that brought us the piano-playing and ball-bouncing quadrocopter is back with a simply breathtaking display of robotic dexterity and teamwork. Like all mad scientists, they call their Flying Machine Arena research "an experiment," though we see it a lot more as a Pong-inspired dance of our future overlords. We all know how far video games have come since two paddles batted a ball between one another, right?

  • Get a beta key, be divine: We have Divine Souls keys for you! [Updated]

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.19.2010

    Do you miss the days of the fighting, combo-driven brawlers? Do you like pounding your hand on a keyboard/joystick, trying to rip off intense combos that make your friends jealous? Do you hope that one day, your combo-riffic skills could be seen by the world, so you could be hailed for your amazing finger dexterity? Well, that day may have arrived with the coming of Divine Souls, Outspark's new action/MMO hybrid. Sure, you can team up with your friends to take on dungeons, a la Phantasy Star Online, but now you can do it by literally beating the hell out of everything that walks in front of you. If you want more information, or a key to this new type of MMO, come and join us after the break!

  • Around Azeroth: The juggling Pally

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.28.2008

    Little did we know the Draenei racial ability in Patch 2.4 was going to be juggling! No, not really, just a clever screenshot utilizing an ooze corpse that died at an interesting angle. Still, that juggling thing would be pretty sweet, eh?Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it's a sunrise in new Patch 2.4 lands. We'll take those anytime.%Gallery-1816%

  • Warlock soloes the Horseman

    by 
    Mike Schramm
    Mike Schramm
    11.01.2007

    Well I sure thought it would have been "some ambitious Paladin," but nope-- turns out it was an ambitious and crafty Warlock that brought the Horseman down all by his lonesome. As you can see in the video above, Deadmasters on EU Blackmoore has gone in SM with some amazing stats, and claimed all the epics off the Horseman for himself.So how'd he deal with tanking? Unfortunately, it seems like the whole thing is based on a pathing exploit-- the player can jump up on that ledge at the end of the fence, but the Horseman can't, so he basically "juggles" the bad guy back and forth while dotting and nuking him. The job gets harder when the pumpkins show up, but it's the same thing-- jump up and then jump back down when the Horseman gets close. If Blizzard had known about this, they probably could have fixed that pretty easily.But I don't mean to downplay Deadmasters' achievement-- clearly he's geared up right for the fight (look at those Affliction DoTs go!), and by the outtakes at the end, you can see that juggling the mobs just right was no easy task. It'll be interesting to see if Blizzard makes changes in the encounter next year, though-- by then, we may be level 80, and who knows what horrors will lie in the SM GY?[ via incgamers ]

  • Wii remotes + devil sticks = WiiSticks

    by 
    Kyle Orland
    Kyle Orland
    01.11.2007

    We've featured more than our fair share of Wii hacks on this site, but while using the remote to simulate drums or air guitar is pretty cool, it doesn't hold a candle to the ultimate Wii remote killer app: Virtual devil sticks! WiiSticks, currently available in beta, makes the obvious intuitive leap of using Wii remotes as stand-ins for the two control sticks used to balance and flip a virtual baton. A video of the program in action shows how the on-screen sticks move almost perfectly in sync with the actual remotes, though there does appear to be some jumpiness when the remote moves too quickly. The program also only seems to support up-and-down movement, making some of the more complex devil stick tricks nearly impossible. Still, an impressive proof of concept and an interesting new direction for the Wii hacking community. Now all we need is Wii remote support for a juggling simulator and the the Wii-controlled circus can finally begin in earnest. [Via Digg]