lego-universe

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  • Lego Universe revamps website and opens the creation lab

    by 
    Matt Warner
    Matt Warner
    07.06.2008

    One Lego brick after another, you build for months on end in the Lego Universe. You want your creation there with you, physically for your fingers to grapple with. You purchase your creation and an exact replica of every virtual Lego brick you used to mold your online creation is sitting on your desk the following week. That's one of the interesting and genius ideas being planned for Lego Universe, and the website for the game was recently revamped and offers new interactive features for Lego fans of all ages. The one part of the site that stands out is the creation lab. Users can submit their own Lego designs, stories, and even art to help inspire the development team. The Lego Universe is all about user created content, players sharing their own stories through the Lego medium, and the site is already harnessing a strong community. There's also a new Lego Universe logo, and this post that talks about the process the team undertook including tapping into the user submissions and using them as a synergy to get to the final version. The Lego Universe beta is rumored to start in August and those who sign up for the Lego Universe newsletter will be notified when signups go live before the news is announced on the site. Devs, please don't nerf the red bricks in the first patch!

  • Mini-fascist kiddie MMOS are a-ok!

    by 
    Chris Chester
    Chris Chester
    06.10.2008

    Unlike most seasoned adult gamers, whose first introductions to online play were usually in the cut-throat world of the first-person shooter or real-time strategy genres, kids today are largely insulated from the bullying behavior that once typified the online experience. Creating a safe, collaborative environment that still manages to challenge gamers is one of the chief design goals of MMOs aimed at children, as Richard Aihoshi explores in a recent article for The Escapist.Gathering opinions from developers working on titles like LEGO Universe, FusionFall, and Magi-Nation, Aihoshi explores how these titles seek to eliminate anti-social behavior like ganking and trash-talking through calculated design decisions. While Aihoshi establishes something of a consensus among the developers, he doesn't reflect on the potential ills of setting up these "mini-fascist utopias," as they are referred to by LEGO Universe's Ryan Seabury. One wonders whether this digital extension of helicopter parenting is actually desirable at all. Instead of teaching kids that fighting and cursing is wrong, we take away their freedom to do those things altogether. Lesson learned? This blogger doubts it.

  • LEGO Universe announces upcoming features

    by 
    Shawn Schuster
    Shawn Schuster
    05.03.2008

    The upcoming LEGO Universe has recently announced the in-game currency plan they have in store for us. Apparently, you will be able to earn your LEGO bricks by spending more time in the game. "The more you play, the more you get to build things", says LEGO Group director of business and development, Mark William Hansen. The bricks will be traded for coins which players earn in-game.But one aspect of this news that we find particularly interesting is the real-world component that will be introduced. Users will be able to order physical versions of their online creations to be delivered to their homes. These aren't FigurePrints of your WoW characters, these are real LEGO bricks -- potentially up to 6,000 types -- for use in producing your game creations.

  • Behind the scenes with the LEGO art team

    by 
    Chris Chester
    Chris Chester
    03.13.2008

    There's a couple new Behind the Scenes interviews on the LEGO Universe website for the month of March, focusing specifically on the art and visual style of the game. They go through the ropes with Phillip Atencio, the art director for the game as he explains his thoughts and philosophies underlying the art process. One surprising confession on Atencio's part was that not only does he not play games recreationally, but he finds that their visual quality is still pretty low compared to other mediums. We're not really sure if Atencio has actually played any games in, ya know, the last decade, but that seemed like quite a strange point for an art director on a major gaming project to make.The second Behind the Scenes interview (or Behind Behind the Scenes, if you like) with Atencio is available only to subscribers of the free newsletter. It only amounts to another three questions, including an interesting one addressing how they plan to maintain continuity in a game with such disparate locales as a modern city and a Black Knight's castle, so it may be worth signing up to the newsletter, just to get the extra goodies.

  • Lego Universe being built brick by brick

    by 
    Michael Zenke
    Michael Zenke
    03.03.2008

    GDC gave us a few more insights into the bricktastic world of LEGO being constructed by the folks at Netdevil. Marketing tie-ins and the expansion of the LEGO tools into an online world filled our brick-lust last month, but even glimpses at some imagination-fueling concept art isn't quite enough to get a good grasp on what this still in-development title will be like. For that we turn to a recent GamesIndustry.biz interview with LEGO's director of business development Mark Hansen.Hansen walks the reader through the many components that have gone into the concept behind LU. Already an active participant in online communities and videogaming, Hansen makes LEGO Universe seem more like an inevitability than anything else. Pushing aside the concerns of competing with the likes of Club Penguin or Habbo Hotel, the director focuses on the (sometimes fanatical) LEGO community they have already developed. Bringing that group online and introducing brick-building to a new generation of players seems to be their primary motivation. Beyond that, the previously discussed feature that will allow you to purchase LEGO plans for objects you create in game is mentioned; that physical connection to a virtual world is a fantastic idea on par with the figureprints models. It's great to see what could have been just a cheap license-money grab in such good hands.

  • Lego MMO to feature real-world integration, legos

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    02.26.2008

    Wired's Earnest Cavalli had a chance to talk shop with LEGO Universe developer NetDevil at GDC, and came away with a few sparse but interesting details about the game, as well as some totally hardcore pieces of concept art. While the game isn't expected out until 2009, NetDevil discussed what they hope to be the core features of the game, like having players living amongst LEGO's impressive backlog of building sets, able to construct vehicles, buildings, and more for their avatars. The game will also feature the standard MMO quests, based on LEGO sets like Knights vs. Dragons, and Sailors vs. Pirates. Perhaps most interesting is LEGO Universe's proposed integration with real-world LEGOs, with players able to create anything they wish in-game, and being given the option to order the exact pieces required to assemble their creations themselves. With a concept like this, the game could not only become a fairly successful MMO, but also help to revitalize the LEGO empire (we're already tempted to dig through our old bins). Check out Wired's piece for more concept art and details. [Via Penny Arcade]

  • Comic Watch: Penny Arcade bricks up LEGO Universe

    by 
    Akela Talamasca
    Akela Talamasca
    02.26.2008

    Oh, Penny Arcade, is there nothing you can't do? The fancy lads have taken on the news of in-process MMO LEGO Universe and applied conventional wisdom to the announcement. To wit: what if LU played like any other combat-oriented MMO?What strikes me most about this strip is the attention to detail -- all the typeface work, the player avatars, the account holder names -- this is why they consistently rise to the top of most people's 'best comic' list. Enjoy!

  • MMOGology: Build your own adventure

    by 
    Marc Nottke
    Marc Nottke
    02.25.2008

    I hope all of you got to check out Elizabeth Harper's great preview of the upcoming LEGO Universe MMOG by NetDevil. I'm personally a huge fan of LEGO and proudly admit to playing with those little, plastic blocks well beyond the recommended age rating. There's just something great about a product that gives you the tools to create without limiting the possibilities of your imagination. When it comes down to it, LEGO is simply another medium like clay or paint. It's up to the artist/designer to manipulate the medium into something unique and meaningful. NetDevil's product will allow us to partake in that enjoyment in a digital fashion, although, unlike creation in Second Life, it appears as though artists and designers will not have free reign over content creation. In the context of an all ages game, the choice to place limits on creativity seems like a valid one. Allowing users to create anything they wanted with LEGO obviously opens up a Pandora's Box of offensive possibilities. I'll take the high road for now and refrain from mentioning the many examples of naughty things you could create in LEGO. But beyond potentially offensive things, creating absolutely anything you wanted in a game could potentially destroy the game from a design and gameplay perspective. User-created content brings up a variety of questions. To what extent can users shape their worlds without breaking them? To what extent can they expand and add to the content without altering the original vision of the developers? What role can user-generated content play in the future?

  • GDC08: The how, what, and why of LEGO Universe

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.24.2008

    Though anyone who has played the existing LEGO games would understand their charm, from an outside perspective you might be wondering why LEGO needed to go to the massively multiplayer scale. At GDC this past week, Mark Hansen, Director of Business Development for LEGO, explained the ideas behind their MMO to be, LEGO Universe. It's all about playing with LEGOS, of course! Playing and building with LEGOs is a creative experience, an imaginative experience -- and LEGO wanted a version of their product that would relevant for children of the 21st century who had grown up (and are growing up) around computers and technology.%Gallery-16723%

  • GDC08: LEGO Universe more than mere child's play

    by 
    Chris Chester
    Chris Chester
    02.21.2008

    When we first heard that NetDevil was beginning development tentatively titled LEGO Universe late last year, our minds boggled at the creative possibilities. After all, creativity is really what LEGO is all about, using one's imagination to take a mere thought or idea and recreate it with multi-colored blocks. Sure, the game is being aimed primarily at youngsters between the ages of 8 and 12, but that's never stopped me from enjoying or getting excited about the franchise before. The game's main mechanic will essentially give players more blocks to play with and more real estate to play with it the more of the game's colorful work they explore. They describe a world where one player can build a fortified LEGO castle and try and stop a friend from invading it. They make it sound so simple one wonders what's taking Warhammer Online so long?What's perhaps more interesting is the clever merchandising tie-in being planned for the game that the team is talking about at GDC. According to their director for business development, players will be able to order real, packaged LEGO sets based on their virtual creations. While this has the potential to be extremely cool for savvy youths and eccentric adults alike, it also betrays LEGO's ulterior motive. Not content merely with fistfuls of money from software sales and further brand exposure, now they want to sell you stuff in the game too. Again, there is a potential for something really cool here, but only if their focus is on a fun MMO experience and not on working on a device that prints money. When your director for business development is described as the "guiding force" behind the game instead of a crummy old designer, you've already made the first step towards turning my LEGO-loving heart to stone.

  • The Daily Grind: Comedy MMOs?

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.06.2008

    One of the things that came up last night in a round of "what would you like to see" was the concept for a "comedy" MMO. Now I have to admit, I've never really considered that at all, but there are certainly elements of the silly or absurd in some of the games that we already play -- so why not a "comedy" mmo? If you run around in WoW, you'll find many many truly silly things. By way of example, think of the Winterspring Yeti quest, wherein you release a wee tiny mechanical yeti that goes chasing people hither and yon. You can almost hear the Benny Hill music in the background. If you look at different bios in CoX, you'll find many have written some awfully funny (and fun) ones to go with their character concepts. Also, there are things like Lego Universe and even Cartoon Network's FusionFall coming out that really would lend themselves to funny-business. Now, all that said -- our favorite concept we came up with through throwing names around was a Monty Python MMO. You could have PvP/RvR castle sieges involving French Taunting, catapulting cows, and the witty usage of wooden trojan badgers. (The rabbit, after all, not being a so-witty usage.) Epic battles? Take on the Killer Rabbit, or go head-to-head with the motorcycle grannies. If you feel like soloing, you can level up your skills in How Not to be Seen, or practice your Silly Walks! With all that silliness aside, we'd like to ask you -- do you think comedy would work as a major "plot element" beyond just the one-off quest? Would you play an MMO that spent most of the time with tongue firmly in cheek? Are there any other wickedly funny properties that you think might make for a good MMO to play with friends? (Even if just in a java-based browser game like Runescape.)

  • Building a LEGO Universe logo

    by 
    Amanda Rivera
    Amanda Rivera
    11.21.2007

    If you are like me, then you have fond memories of building tall towers made of brightly colored plastic blocks to protect your knight in shining armor as he battles a vividly green, if slightly angular, dragon. Now that NetDevil's LEGO Universe is starting its development cycle, those of us who built worlds with our hands will get a chance to build an entire universe online. Like much about this project, the development team is opening up the design of the game's logo for fan input. They are asking the question what would make a good LEGO Universe logo, and even accepting concepts from young and old alike. A logo is a tough project to undertake, especially for an MMO, because it must convey the spirit of the project at first glance. When asked about the type of logo they are looking to create, Phillip Atencio of NetDevil mentioned that it must be something that conveys the creativity and energy of LEGO Universe, Fiorella Lee of LEGO.com brought up the phrase "global identity," and Matthew, and 10-year-old focus group participant talked about "lots of colors that shows what is going to happen in the game." So color, energy, and global identity. Well, that should be simple enough. Just draw a LEGO planet orbited by a LEGO cheetah, and throw in my LEGO dragon for good measure. I expect my check in the mail.

  • LEGO MMO dubbed 'Universe,' bricks internet early 2008 [update 1]

    by 
    Ross Miller
    Ross Miller
    06.07.2007

    The LEGO Group has announced today that their upcoming MMO will be called LEGO Universe. The game, in development by NetDevil, is slated for release in the first quarter of 2008.According to the press release, the game is poised to "provide a child-safe alternative to other MMOGs on the market. As a player, you'll be able to customize your mini-figs and interact in the universe as any character you choose, providing unique opportunities for players to expand and explore with their creations."We get the impression that there won't be an option to freely build with LEGO bricks in the world, given the possible NSFW imagery that one could (and undoubtedly would) create. The world of LEGOs has proved to be profitable in the games industry with LEGO Star Wars; also due in 2008 is LEGO Batman.[updated to reflect newest information.]