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  • Shifting Perspectives: If you were a druid, what would your life be like?

    by 
    David Bowers
    David Bowers
    07.31.2007

    Druids have some of the best lore in the Warcraft universe. Unlike any other class, this lore is often a binding area of common ground between Alliance and Horde druids, and many druids say that they will help each other regardless of their faction. Certainly this is partly because the Cenarion Circle is the official druid organization in which both tauren and night elves work together peacefully, but also this has to do with the spirit of loving nature -- a sense we bring from our real life experience that nature requires her champions to put aside other differences in order to keep the balance. Many of us who play druids in the game share a genuine concern for the environment of the earth, and the symbols used for druids in the game have a real meaning to us. I'm a roleplayer, so learning background information about druid lore and visualizing what my character's life might have been life is useful to me. But for any player, whether you roleplay or not, it can help you get a more immersive feeling out of your game if you can really imagine yourself in your character's skin,... or fur, as the case may be. So, if you were a druid in Azeroth, what would your life be like? The one certainty would be that a strong connection to nature would have been your primary concern from a very young age, whether as a night elf or as a tauren, but your path to becoming a druid would have been very different depending on which race you were, with great changes coming to you and your people in the very recent past.

  • WoW Moviewatch: The story so far

    by 
    Mike Schramm
    Mike Schramm
    07.30.2007

    It seems more clear than ever that we're headed to Northrend in the next expansion. And so, via our good friends at Joystiq, here's a little refresher from the last time we were there.That's our buddy Arthas, wielding Frostmourne and meeting up with (and becoming, most likely) the Lich King during the very last cutscene of Warcraft III. That building he's hanging out in is Icecrown Citadel, which will very likely be a raid dungeon at some point in WoW. The voice saying, "Forget this business" is Muradin Bronzebeard, and the voice questioning Arthas' sanity is Uther the Lightbringer himself, whom Arthas murdered (and whose tomb is found right now in the Western Plaguelands). And of course as far as we know, Arthas is still sitting on that throne, ready to appear.. in a brand new cinematic on Friday at BlizzCon?Excited yet?Update: My fault, I thought both voices were Uther. Should have realized no Human would ever have an accent like that.

  • Breakfast Topic: On schedule

    by 
    Mike Schramm
    Mike Schramm
    07.29.2007

    We got our very first look at what may be the BlizzCon schedule yesterday, so whaddaya think? Are you excited to play Starcraft II? Are you planning to check out the tournaments, or are there any panels that catch your eye? I'm interested to see how they're going to fill a whole hour with Starcraft lore, although it is pretty complicated, I guess. And is there anything missing? They have two full sessions on classes planned, but I'm not sure that'll be enough to hold all the tears from the QQing-- hopefully they have a big ballroom.And even if you aren't going, give us your reaction-- are you more bummed than ever that you're not making the trip, or are you glad you didn't waste your money?

  • Killing off the Horde and their heroes

    by 
    Mike Schramm
    Mike Schramm
    07.24.2007

    Ketsumei of Bleeding Hollow makes a pretty good point on the forums: we're killing off Horde heroes, and Alliance are getting a pass. Actually, the Horde heroes point isn't quite a valid one-- yes, we've taken down Kael'thas, Rend Blackhand, and eventually Zul'jin, but we've also killed off Emperor Thaurissian, the Architect of Stormwind (many, many times), and Mekgineer Thermaplugg, not to mention that eventually we'll be killing the number one figure in Alliance lore, Arthas himself. Oh, and some lady named Katrana Prestor, usually found sitting on the left hand of the throne in Stormwind, has been killed as well. But it's true that more instances, especially raid instances, are featuring the deaths of Horde races rather than Alliance races. Especially in the endgame, we're fighting Trolls, Orcs and Blood Elves, not Humans and Draenei.So what's with the imbalance? This Horde-heavy enemies list is actually a very recent thing-- Scarlet Monastery is full of Humans, as are the Deadmines, and BRD is full of Dwarves. But as we've headed to Outland, the Burning Legion seems to have a thing for recruiting Blood Elves and Orcs, and Zul'Aman will bring about the death of many, many Trolls. Far many more Horde cries of death are being heard lately, and that's just racist.There's only one thing for it-- as players suggest, we should be allowed to kill a corrupted Malfurion Stormrage in the Emerald Dream expansion. No arguing now-- let's say he's gone insane from fighting the Nightmare and he's got to be put down. We need an instance full of Night Elves to kill over and over again. Oh, and while we're at it, let's have Arthas bring Uther back as a Scourge, and kill him, too! And what's the King of Stormwind up to-- isn't time he died, too?

  • Breakfast Topic: Is WoW science fiction?

    by 
    David Bowers
    David Bowers
    07.16.2007

    Yesterday we talked about similarities between World of Warcraft and other fantasy franchises. Commenting on that post, Baluki noted that "Warcraft is also somewhat unique in mixing some sci-fi elements into its fantasy universe." But not everyone thinks that's a good thing: back around the time that Burning Crusade previews were coming out, the draenei and the naaru caused quite a bit of stir among lore fans who felt that "space pallies" and "interdimensional ships" like Tempest Keep were going too far.One poster to the forums linked to this screenshot and said, "When did this turn into a friggin space game... Draenei, Exodar... hell this battleground feels more like UT Facing Worlds map than an RPG..." Drysc replied: "I believe you may be creating your own idea of what Warcraft is and has been, while it's been anything but a traditional medieval fantasy setting. The lore and history is full of interstellar travel and themes one may consider 'sci-fi'. There are warp gates that link various worlds together, planets blowing up, space traveling demons who enslave entire planets, inter dimensional ships, time travel, etc. "You say '[this] feels more like UT Facing Worlds map than an RPG... ', when RPG simply stands for Roleplaying Game. Warcraft has and always will be beyond a singular tolkienesque world, and I think those who know and understand the lore and history are more apt to recognize and accept how the story is progressing as 'clearly Warcraft'."What do you think? Are the "sci-fi" elements minimal enough that WoW still doesn't count as "science fiction" or even "science fantasy?" Or do World of Warcraft and The Burning Crusade launch the lore off the Tolkienenque fantasy homeworld and into the anomalous nebulae of Stargate, Alien, or even Transformers? Personally, I think WoW gets the balance right -- I'm happy to see some creative mixing of different themes that breaks the traditional fantasy molds. I'd like to see more sci-fi elements in future expansions too, though I doubt that's likely. WTB more WoW Lightsabers!

  • Breakfast Topic: Lore and fantasy comparisons

    by 
    David Bowers
    David Bowers
    07.15.2007

    You've been reading Know Your Lore for a long time now, and since then, you've started checking out the WoWWiki's lore information. You've read the World of Warcraft encyclopedia and history. You've even gone out and bought all the Warcraft novels, comic books and table-top roleplaying games, and previous Warcraft games, just so that you could go through and feast your eyes on more WoW lore.Or... maybe you've just read some of the quest texts every now and then. Everyone's got at least some idea of Warcraft lore just from playing the game, with some sense of what the story is about. Chances are you've also encountered many other fantasy stories of one sort or another, and perhaps started thinking about how WoW is different, or how it is the same. What are some of the similarities and differences you see between the Warcraft lore and the lore of other great fantasy stories? Do you think it's just a cheap ripoff of Lord of the Rings? Or do you think it brings its own unique contribution to the genre of fantasy storytelling and cannot be fairly compared to any other story lore? Perhaps it even draws the most inspiration from a certain religion or philosophy! What do you think?

  • The upcoming death of Zul'jin

    by 
    Mike Schramm
    Mike Schramm
    07.13.2007

    Ever since we heard for sure at E3 that Zul'jin was going to be the final boss of Zul'Aman, there's been a little grumbling going around. Well, actually there's a lot of grumbling about this game, but this grumbling sounds a lot like this: another one of our heroes is going to die at our own hands.People said the same thing about Illidan when we found out that he was going to head up the Black Temple (and for a while, Blizzard pushed the rumor that we might not kill him, but we eventually did, us murdering bastards). Zul'jin's roots go all the way back to Warcraft II, when he united with the Horde against the incursions of the Human Alliance. Even now, trolls (both NPC and some players alike) revere him as "Great Chief."There is one big difference between Zul'jin and Illidan, however, and that's that Zul'jin is technically already dead.. kind of. You could only beat a mission in Warcraft II by killing him, and trolls everywhere ask for "Vengeance for Zul'jin," which implies that he's been killed. But a captured Hakkari troll from Zul'Gurub says Zul'jin is "probably dead," and even after the Warcraft II mission (in which he was supposedly killed) Zul'jin apparently was seen in the Alliance internment camps. So even if we do kill Zul'jin in Zul'Aman, it likely won't be the first time we've done it.Oh, and there's one more catch. WoWWiki says, under Speculation, that "Zul'jin," according to the WoW RPG, is actually a title, not a name. So there's a chance that the Zul'jin, head of the forest trolls in Zul'Aman, isn't even the same guy that allied with Doomhammer against the Alliance.

  • Know Your Lore Special: The top ten lore quests, part 1

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    07.12.2007

    Questing in WoW can be a dull experience. Go out and kill ten harpies, go out and retrieve ten elephant tongues, go deliver this letter to a guy standing five feet away because I'm a lazy ass and can't be bothered to move. Eventually, you get bored, turn on Instant Quest Text, and start following objectives instead of storylines. But, as Amanda pointed out in June, sometimes it pays to read the story. Many of the quests mentioned in that article's comments are miniature lore storylines in themselves -- Rakh'likh the Defiler, Linken's quests, all the really annoying chains in Eastern Plaguelands that I never finished because I enjoyed wearing the Scarlet Crusade disguises too much. A lot of these don't have much to do with the main lore of Azeroth. But sprinkled in-between are a couple of quests that really get deep into the heart of WoW, bringing in heavy-hitting lore figures and major events in the Warcraft universe. They're the quests everyone should do simply to see what happens. And so, Know Your Lore presents: The Top Ten Lore Quests in World of Warcraft!

  • Breakfast Topic: Killing the lore

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.12.2007

    Instance after instance, Blizzard introduces us to new and exciting bosses -- usually figures of high lore, that we'd previously considered undefeatable. Yesterday at E3 we were given a first preview of Zul'Aman, in which we've learned we'll also be killing a major figure of lore: Zul'jin. Zul'jin, a leader of Troll infamous for his raids against Quel'Thalas, will be the instance's final boss. So soon enough, yet another figure of lore will be permanently removed from the lore by virtue of a world first. On a practical note, I wonder if there will come a time when in-game instances contain all of the universe's major figures of lore and we'll be completely out of things to kill. But considering storyline, I wonder -- when we're powerful enough to kill bosses such as Kael'thas, Archimonde, and Illidan, what challenges could the rest of Warcraft lore pose for us? And does being able to kill them weaken the lore associated with them?

  • Why do we raid?

    by 
    Amanda Rivera
    Amanda Rivera
    07.03.2007

    It's a question that comes up more and more as I talk to my friends in the game. Why do we raid? The topic comes fairly close to home because I am in a situation where raiding is not quite on the horizon. Sure we have our Kara keys, but the coordination of an actual run has been far from successful. In addition to whatever challenges we have in my guild, there is the fact of my class. I am a mage, and currently the best gear I can reasonably attain is crafted, not found in an instance. So why am I pushing to raid Karazhan when I can get gear made that is better than what I'll find? Quite simply put, I want to know. I want to know what it is like to experience the instance. The more I see of the Warcraft universe, the more I come to appreciate the complex beauty of it as a whole, with rich and deeply laid foundations of story and lore that intrigue me. If the game were a novel (and I've read the novels too, this is just a metaphor) I would sit down at the beginning and read until the end. Raiding is the climax to the story as it has been told, since the pivotal plot points are told in the raid instances. It is in Mount Hyjal that players finally face Archimonde, and in the Black Temple where they can best Illidan, providing they are uber uber leet. In order to read to the end of the story, you must raid. I guess what I'm saying is that I want to raid not only for the chance for sweet gear, and I'm sure there is some still out there for me, if only in the form of weapons. I want to raid because of experience itself. But many are disillusioned with the game since TBC, and some say raiding is broken. Why still do players charge out into the 25-man instances, if they feel that the accomplishment has lost its grandeur despite the game elements becomin more difficult to overcome? Why do we raid? [via James]

  • Know Your Lore: Garona Halforcen

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    06.28.2007

    Most classes in WoW have some sort of lore hero that signifies everything that is good about their class. Druids follow Malfurion Stormrage, mages can look up to Jaina Proudmoore, and even the brutish warriors have Grom Hellscream and his axe. But what of the poor, misunderstood rogues? Where is their WoW hero? Dead? In hiding? Waiting for a raid invite? Stealthed somewhere and AFK? The truth behind Azeroth's most famous rogue may be stranger than you can imagine. So quickly, before she kills you, meet ... Who: Garona Halforcen. What: Half-orc, half-something. We'll get into this more later. History: Garona came of age before the First War, when the Burning Legion was beginning to form the orcs into an army to attack Azeroth. As a young woman, Garona traveled throughout Draenor and learned much about the local culture. The warlocks of the Burning Legion-controlled Shadow Council realized that they could have a use for an intelligent, well-versed orc, and they inducted her into the Stormreaver Clan. She quickly rose through the ranks to become a prominent member of the Shadow Council and the personal spy of its leader, Gul'dan.

  • The WABAC Machine takes you to early Azeroth

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    06.25.2007

    For those of us who got into Warcraft lore through WoW, looking back at what the world used to be like can be shocking. Kurdran of Aegwynn stunned the WoW Forums with a map of the Azeroth of twelve years ago. Not too many people are still able to play Warcraft I, so it was nice to see how the map originally looked. It looks vaguely like the middle of the Eastern Kingdoms today, with Stonard, Stonewind/Stormwind, the Deadmines, Moonbrook and Northshire Abbey in roughly the same places as they are in WoW. Rockard and Temple of the Damned have disappeared off the face of the planet, and "Orc Camp", "Medivh Tower", and "Grand Hamlet" turned into Grom'Gol, Karazhan and Darkshire. I also enjoyed looking at this map from Warcraft II. Apparently Azeroth has been undergoing some strange tides, because a lot of the land that would make up Silverpine Forest, Hillsbrad Foothills and Arathi Highlands seems to be underwater. Kul Tiras, as shown on these maps, seems to have disappeared in WoW, and the Dark Portal migrates south every new game. Checking out these maps makes me realize how tough it must be for the designers to reconcile the previous Warcraft geography with WoW. Now that Azeroth has gone from a place of isolated campaigns to a huge world you can run across, they had to retrofit all the lore locations into an accessible, unified form. Making Outlands must have been a big relief in comparison. What do you think about how Azeroth has changed? What locations from previous Warcraft games would you like to see in WoW?

  • Refighting the Second War

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    06.25.2007

    The WoW general forums have been on a bit of a nostalgia kick lately. First, someone posted old maps of Azeroth from WC1 and 2 for discussion. Now, Aest of Twisting Nether asks, "If somehow, the Horde and Alliance broke out into all out war, who would be left standing?" He also mentions that the Burning Legion, the Illidari and the Scourge have all taken a holiday, so they can't interfere. Of course, the first time this happened, the humans banded together and took down the orcs after losing Stormwind. But like Aest mentions, things are different now. The Horde has been on a consistent upswing since the Second War, and is strong and united under the leadership of Thrall, whereas the Alliance has lost High Elves and have a very divided high command. Sure, the Blood Elves and the Forsaken are in the Horde less for "Yay, Horde" and more for "Let's get revenge on our enemies", but that works okay, especially since the Forsaken are in the weapons of mass destruction business.

  • Know Your Lore: Rexxar

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    06.14.2007

    Rexxar's a bit of an oddity in WoW. Prior to the Burning Crusade, he and his bear Misha wandered through Desolace and Feralas, with nothing to identify him but the title "Champion of the Horde" and no way to pass his time but to help Horde players with their Onyxia keys. As a player new to the Warcraft universe, I always wondered who he was and why he was a hero to the Horde. It was only later that I found out about his past, his true race, and his connections to the rest of the Horde. Oh, and so Big Red Kitty doesn't yell at us, we'll cover Misha and his other "pets" too. Ready? Let's go. Who: Rexxar, Last Son of the Mok'Nathal, Champion of the Horde. What: A Mok'Nathal, which is a tribe of half-orc, half-ogre humanoids. History: Officially, Rexxar was "born of a union of orc and ogre" -- but since we get to meet his dad and his dad is also a Mok'Nathal, he's probably the son of two half-ogre parents. He grew up in a Mok'Nathal village in Blade's Edge Mountains. He was a happy child with a peaceful life, but as he grew older, he realized that there was no future for him in Draenor. So when the local orcs came calling with their plan to go through a portal and invade a new world called Azeroth, he joined up with the Old Horde against his father's wishes. But after going through the Dark Portal and seeing the activities of the Old Horde in the First War, he decided that he would be better off on his own. He took off and wandered through the wilderness and communed with nature, kind of like a hippie but with less weed and bad jam band music. He made friends with several animals while he roamed, most notably Misha, an enchanted bear who he became fiercely attached to. But the wilderness of Azeroth was still too close to civilization, and he could not escape the fighting between the Alliance and the Horde. Misha and Rexxar set sail for Kalimdor, where they roamed the Barrens for fifteen levels until they were finally able to finish their quests and go to Thousand Needles.

  • Know Your Lore: Kil'jaeden

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    05.24.2007

    The Burning Legion are probably the villains that we fight the most in WoW. Sure, the Scourge put up a good battle in a few instances, and the spawn of the Black Dragonflight dominated the level 60 raids, but the Burning Legion has really come into its own in the (duh) Burning Crusade. From Hellfire Peninsula to Shadowmoon Valley, we're constantly fighting demons. But who's leading the Crusade? We never see any of their higher-ups, unless you count Balnazzar (the secret mastermind behind the Scarlet Crusade) and Kazzak, who doesn't really do much but sit on his new throne and yell. With that in mind, allow me to introduce the current Lord of the Burning Legion and a hell of a guy, Kil'jaeden! Who: Kil'jaeden the Deceiver, acting Supreme Commander and Lord of the Burning Legion, former Special Operations and Recruitment Manager for the Burning Legion. Much like evil organizations everywhere, the Burning Legion has tons of bureaucratic titles.

  • Know Your Lore Special: Tales of Kalimdor

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    05.10.2007

    var digg_url = 'http://digg.com/gaming_news/Know_Your_WoW_Lore_Tales_of_Kalimdor'; Kalimdor, the ancestral home of the Night Elves and the current home of the New Horde, is at once both the oldest and newest part of Azeroth. Ten thousand years ago, the remnants of Night Elven society swam there from their sundered city to build a new world for themselves. And only five years past, Thrall and Jaina Proudmoore heeded the summon of the prophet Medivh to come to Kalimdor. Today, Kalimdor stretches from the forbidding slopes of Mt. Hyjal to the creepy bug caves of Silithus. And, as always, the land tells many stories ...

  • Know Your Lore: Teron Gorefiend

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    04.23.2007

    Sometimes you don't have to slay a dragon, topple a kingdom or save the world to be famous in Azeroth. Sometimes you can just be a total bastard. So today we're featuring Teron Gorefiend -- Death Knight, deceptive questgiver, Black Temple boss and all-around badass. Who: Teron Gorefiend. What: Formerly an orc warlock, now an orc warlock's spirit in the body of an undead human knight, aka a Death Knight. History: Teron Gorefiend was a member of the Shadowmoon Clan of orcs, based in Shadowmoon Valley. Along with his clan's leader, Ner'Zhul, he turned from the shamanistic legacy of the orcs into the dark teachings of the warlocks. Eventually, Ner'Zhul broke a pact he had made with the Burning Legion demon lord Kil'Jaeden and went on to a bright future as the Lich King. His apprentice, Gul'Dan, took up where he had left off and organized the orc clans into a single entity with a council of powerful warlocks supporting it, known as the Shadow Council. Gorefiend joined up with the Council. During the first war against the Alliance, Gorefiend and the Shadow Council manipulated events from behind the scenes, including the assassination of King Llane Wrynn. But Gul'Dan overreached when he tried to gain secrets from the mind of Medivh, ending up trapped in a coma when Medivh died. Orgrim Doomhammer, chief of the Blackrock Clan, figured that it was time for a coup. Doomhammer killed the Shadow Council's puppet warchief and slaughtered as many Shadow Council warlocks as he could -- including Gorefiend.

  • Know Your Lore roundup

    by 
    Barb Dybwad
    Barb Dybwad
    04.02.2007

    As many of you know, our Know Your Lore feature regularly presents quick and dirty biographies and histories of some of the most famous names, places and events in Azeroth. Here's a quick recap of what we've covered so far, for your reference: Important figures The Alliance Expedition Arthas Menethil Grom Hellscream Illidan Stormrage Kael'thas Sunstrider Lady Vashj Medivh Neltharion Sylvanas Windrunner Geography The Eastern Kingdoms What other historical figures, places or events would you like to see covered in a future Know Your Lore?%Gallery-4102%

  • Know Your Lore: Lady Vashj

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    03.27.2007

    This is the first in a Know Your Lore twofer this week, since we missed it last week. We also have to get these two lore figures down quickly, before someone kills them and makes us all look like fools. FOOLS I TELL YOU! Anyway, first up is a slimy, wily maiden with a deep sense of loyalty and devotion to anyone who commands her. Who: Lady Vashj. What: Formerly a Night Elf, now a Naga. History: Vashj was born over 10,000 years ago in the city of Zin-Ashari at the height of the Night Elves' power on Azeroth. She was of the Quel'Dorei, or the Highborne caste of Night Elves, who would eventually become the High Elves and then the Blood Elves ... I think. It's kind of confusing. As a Highborne, she quickly rose through the ranks of public service and became a handmaiden of Queen Azshara. Unfortunately for Vashj, Azshara liked the High Priestess of Elune -- Tyrande Whisperwind, future ruler of Darnassus and love object of Illidan and Malfurion Stormrage -- better than her, and offered to make Tyrande her majordomo. (No, not the guy with the adds in Molten Core. Read!)

  • The Caverns of Time... of the future!

    by 
    Mike Schramm
    Mike Schramm
    03.08.2007

    Kermras of Khadgar wonders what I'm sure a lot of players have: what exactly is behind that boat in the Caverns of Time? Along with Escape from Durnholde, the Black Morass, and the currently unfinished Mount Hyjal instances in there, there's also a huge pirate-looking ship in there, with a portal that is "perhaps" (according to Drysc) going to be a future instance. Yup, one word. That's all he gave us.Fortunately for you, we're better at speculation than that. The Keepers of Time in front of the portal say the ship is a "Kaldorei vessel," which points directly to the Night Elves. Now, the Night Elves are not exactly a seagoing civilization, but there is one time in which lots of them perished at sea, and that's during the War of the Ancients and the ensuing fight over the Well of Eternity. I'll let Elizabeth give you the details in one of her great Know Your Lore features, but suffice it to say that Malfurion Stormrage (the greatest druid ever and Illidan's brother) stormed the old continent of Kalimdor to fight against the insane Aszhara and close the Well for good. In the process, the Well of Eternity was destroyed, Illidan did some evil stuff and escaped away, and lots of elves drowned (in fact, some of them became the Naga, and the Well itself became what we know of as the Maelstrom). So while we're not sure exactly what event the portal revolves around, it very well could be somewhere in there-- either fighting alongside Malfurion, helping Illidan escape (so we can fight him in the Black Temple), or helping the Kaldorei find their way out of the war to their current stomping grounds.Still other guesses from players (about this and other upcoming instances in CoT) have to do with Illidan's treachery (any of it), the Theramore invasion fleet, or even a visit to the past of the Deadmines (lots of players want to see a pirate instance, I guess). Of course, there's always the chance that the Instance is just a placeholder, and that the boat is a red herring. Either way, Blizz has made it clear that the CoT is going to see a lot more action, wherever (and whenever) it takes place.