lore

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  • Wannabe werewolves featured in Lorebook

    by 
    Samuel Axon
    Samuel Axon
    11.29.2007

    North of the land once known as Arnor (the setting for The Lord of the Rings Online), there is an icy wasteland called Forochel. That grave place is inhabited by savage men who have mostly tended to their own wars and concerns, and who do not participate in the affairs of Middle-earth, except to occasionally sweep south and plunder.Some of those cruel men inhabit Dol Haedir -- a landmark Turbine created in northern Evendim, and the subject of the newest official Lorebook entry. According to the entry, the men of Dol Haedir are savage cannibals called the Gauredain.One of the cool things about Turbine's aspirations of authenticity is its careful use of Tolkien's languages even for newly invented peoples and places. The Sindarin "Gauredain" translates roughly to "Werewolf Men." These guys certainly look the part ... and act it too, what with the eating human flesh and all.

  • Behind the Curtain: Evolving the World of Warcraft

    by 
    Craig Withers
    Craig Withers
    11.29.2007

    Hopefully you read our very own Mike Schramm's post earlier this week (if not, go read it quick and come right back) about Lore and Storytelling in MMOs. I panicked a little when I read it, firstly because he's a better writer than I am, and secondly because I'm going to talk about a similar subject myself – specifically World of Warcraft, and how I feel Blizzard could be doing more to evolve the lore and the story of the game. I'm not a Biologist, but my understanding of evolution is that things change and grow. Certain species die off, to be replaced by newer ones better suited to the environment of the time. With one expansion under its belt, bucketloads of content patches behind it and another expansion on the horizon, WoW certainly hasn't stood still as time has passed. While WoW had hardly become sterile, is adding new content the same thing as evolving the game?

  • Angmar's Hill-people are the focus of a new Lorebook entry

    by 
    Samuel Axon
    Samuel Axon
    11.27.2007

    Turbine's Lorebook continues its focus on Angmar with a new entry on Donnvail, a village of Hill-people (we promise, no Lothar references; whoops, too late!) who live under the oppressive rule of the false king Mordirith. The people of Donnvail are friendly to the players (who arrive in Angmar as representatives of the Dúnedain Rangers) because visitors from the outside are in the position to loosen the yoke Mordirith has around the Hill-people's necks.Angmar is one of the higher-level regions in The Lord of the Rings Online and has been the subject of several of Turbine's recent Lorebook entries. It's a cool place, but it would be nice to see some entries on other areas as well.

  • Lore and storytelling in the MMO genre

    by 
    Mike Schramm
    Mike Schramm
    11.27.2007

    KillTenRats has a good commentary up on lore and its role in MMO games. Story in videogames is a tough thing to get right, and it's even tougher in a world where you don't just have one hero-- you have hundreds or thousands of them. (Sidenote: while it's not an MMO, Portal-- my vote for Game of the Year this year-- deals excellently with story, and you should read this long but insightful debate between N'Gai Croal and Stephen Totilo about it). How do you describe a changing narrative in a place where the world itself is designed to be persistent?The common answer is world events, but those are still so complicated that even their little brothers, instanced events, are still in the stages of infancy. We may be able to clear out a castle in an instance, but can we destroy one? And the very fact that it's instanced means that we can leave, walk back inside the door, and nothing has changed. We chalk it all up to coding right now that the prisoner we just rescued a few minutes ago still remains in his cell, and we simply sigh, resigned to the fact that we're not really changing the world, just leaving it reset for the next group of players.Still, there have to be some ideas floating around that could work to bring around a great story in a persistent world.

  • Ten Ton Hammer's guide to EQ2's pantheon of deities

    by 
    Samuel Axon
    Samuel Axon
    11.23.2007

    Both EverQuest and EverQuest II let players choose deities for their characters. This feature's primary purpose in the first EverQuest was facilitation of role-playing, but in EQ2 a player's choice of deity (a feature added in the Echoes of Faydwer expansion) has gameplay implications as well. It's a really cool idea which was born in the old text MUD days but which finds only rare application in modern games.For those who play EQ2 and want to explore Norrath's vast pantheon of deities, Ten Ton Hammer has a terrific guide. It lists all the deities with descriptions and lists of their alignments, the quests you can do in their names, and the miracles they'll grant you.Walk with Mithaniel Marr, my friend.

  • Lorebook entry looks at the heart of evil in LotRO

    by 
    Samuel Axon
    Samuel Axon
    11.20.2007

    Carn Dûm -- the seat of evil in western Middle-earth. 'Twas in this fortress that the Witch-king of Angmar reigned as an oppressor of men, elves, dwarves, and hobbits alike until he was chased off by two heroes. It's home to evil men, orcs, trolls, and some evils that do not sleep. In other words, it's awesome, and you can read all about it in Turbine's new official Lorebook entry.Carn Dûm is one of the places that Turbine has expanded beyond what was contained in the books. While Angmar (of which Carn Dûm is a part) was, as the entry says, "only mentioned in passing in J.R.R. Tolkien's The Lord of the Rings," Turbine has filled in the gaps with their own bits of gameplay and lore in The Lord of the Rings Online. The entry also utilizes the Google-based map of Middle-earth that Jeffrey Steefel was talking about in the Ten Ton Hammer interview we covered yesterday.

  • Tigole interviewed by Warcry

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    Warcry posted an interview with Jeff "Tigole" Kaplan (WoW's lead designer) last Friday, and while he doesn't reveal anything super new, he does confirm a few directions Blizzard is headed in with the game-- away from grinds, opening up more endgame content for players, and incorporating daily quests into more facets of player advancement.Kaplan does say that Blizzard thought the progression rate for Burning Crusade was done well, and that they are looking at getting even more players involved in endgame, which, with the coming of Zul'Aman and the lowering of the Heroic reputations, is something we've observed before. He says also that Blizzard is planning to involve reputation more with daily quests, while at the same time making sure it's not a grind (hopefully this will mean gaining reputation from daily quests like the new ones-- attaching instance runs or battleground fights to daily quests, with reputation as a reward). And finally, Kaplan hints at lore in Wrath of the Lich King, specifically saying that "Humans, Dwarves, Tauren, and Trolls will all have their storylines developed further" in Northrend.Sounds fun. He doesn't give any indication of where they are in the development process for the expansion (he does work for Blizzard, after all), but it definitely does sound like Blizzard is hard at work hammering WotLK together.

  • All the World's a Stage: Raiding and RP don't mix, or do they? -- A question of continuity.

    by 
    David Bowers
    David Bowers
    11.18.2007

    All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.The Warcraft storyline is part of a great tradition of fantasy literature, and, as with any form of storytelling, the entire span of WoW lore involves a series of events and changes. Arthas wasn't always the Lich King, Illidan used to be able to wear shoes, and your character was once a little child, with no spells or epic weapons at all. All these things fit together in a single story universe, in which the progressive changes taking place in the story made the world what it is today.But what is it today? Is Illidan now dead or alive? Is VanCleef dead or alive, for that matter? As a gaming environment, any boss you kill today has to be there for me to kill tomorrow. The WoW game world needs to remain basically unchangeable -- but over time this can stifle a roleplayer's sense of immersion in its narrative. To illustrate the impact this sort of immutability has on storytelling, let us take a page from a certain fantasy story you might have read, and see how it might work as a WoW raid instance.Welcome to Mines of Moria! This raid instance will reset in 6 days, 10 hours and 41 minutes.[Raidleader] [Gandalf]: Beware! There are older and fouler things than orcs in the deep places of the world. Follow my glowing staff! [Raidleader] [Gandalf]: ... and um... get ready to pull that first group of orcs. Kill order is skull, x, circle... Gimli, can you offtank that cave troll?

  • The Daily Grind: MMOs that didn't click

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.18.2007

    You know how it goes. You hear about a great idea for an MMO -- perhaps based on a book, movie, or game you loved. You devote time and effort to following forums, reading up on developer notes, and trying to get into the beta. But somehow, the idea translates poorly. Even if it's a good solid MMO, it just doesn't click with you for some reason. Or maybe they looked at the source story/information and then ran screaming in the totally wrong direction with the game's storyline.Personally, such was the case for me with The Matrix Online. I remember chasing every scrap of information I could get about it, watching videos and all of that. I did manage to make it into the beta, and what I saw there both exhilarated me and saddened me. The game was so very cool looking. The ability to decompile items into code and recompile the code bits into other items struck me as being perfect for someone truly aware that they are living in the world of MxO. But despite all the things I loved about it, I just couldn't handle the combat system; I'd describe it as rock-paper-scissors with Bullet Time. I understand they've since reworked it, and I'll probably give it a try again before long knowing how much I love MMOs. Of course, I'd counter with the fact that had they just used a more traditional MMO combat system from the word go, I'd probably never have left in the first place. How about you? Were there any games that you were excited about but just didn't work out for you? What things about them made you step back? What would you change if you could?

  • Behind the Curtain: Save our bosses

    by 
    Craig Withers
    Craig Withers
    11.15.2007

    Without lore, MMOs as we know them wouldn't exist. Lore means different things to different people. Some of us embrace it, some of us let it define who we are and what we do in-game, and some of us ignore it as best we can. Lore plays an important, central part to any MMO. Central to that lore is the creation of solid, entertaining bad guys – evil, despicable, wicked bad guys that we all take for granted, call out as 'on notice', and sweat blood to chalk up world-first kills for. But you've all been so busy running around taking down bosses left, right and center that it probably never occurred to you that if you're not careful, there's every chance we could run out of bosses to kill.There's a reason that Blizzard aren't removing old world content from WoW, and it's not because they feel bad that the old bosses don't have anything to do with their time it's because they're scared. Scared of what might happen if there were no more bad guys for us to kill. New content only lasts so long when we've got guilds like Nihilum burning through new content in a matter of days (attracting controversy as they go), and as good as the Blizzard developers are, it's not like they're churning out patch-worthy content every week, is it?

  • Inside World of Warcraft #1

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.15.2007

    You probably forgot about it in all the shaman-loving, melee-hating, troll-centric patch fever, but World of Warcraft #1 came out in comic book stores Wednesday. For those of you without access to the book -- or maybe those who want to know the story without carrying around a giant GEEK! GEEK! sign -- I've summarized the plot and characters here. Spoilers follow beyond the cut, so beware!

  • Know Your Lore: Maiev Shadowsong

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.10.2007

    Last week, Matthew wrote about Uther Lightbringer, a good man who abhorred vengeance in all its forms and worked relentlessly for justice and peace. Screw that! Today, we'll be covering someone who adored vengeance in all its forms and worked relentlessly to throw someone in jail for several thousand years. Meet Maiev Shadowsong, Illidan's original creepy fangirl stalker. Who: Maiev Shadowsong. What: Rather tall night elf. History: Maiev and her brother, Jarod Shadowsong, both fought in the resistance against the Burning Legion during the War of the Ancients. She bore a grudge against Tyrande Whisperwind for being elected homecoming queen High Priestess instead of her. When Tyrande disappeared, Maiev took over the office and served well. After Tyrande helped Malfurion Stormrage destroy the Well of Eternity and lead the elves to Kalimdor, she returned as High Priestess and chose Maiev as her second-in-command. Of COURSE having a second-in-command who hates you is a wonderful idea! In Kalimdor, the night elf leaders formed a party to explore the new land of Mount Hyjal. On a mountaintop, they discovered a new Well of Eternity, with Illidan Stormrage standing beside it saying "Dude, I don't know how that got there. I was just fishing for Deviates!" The elven leadership hurried to capture Illidan for creating the new well, but he figured he might as well resist arrest, since a life sentence for immortal beings is like fifty billion years long. Illidan's counterattack killed many of the night elves and put Maiev's brother Jarod in a coma, along with Dath'remar Sunstrider (the ancestor of Illidan's future Best Pal Ever Kael'Thas Sunstrider.) The elves managed to capture Illidan, and Malfurion sentenced him to imprisonment in a barrow den underneath the earth. Malfurion also decided that Maiev needed a new job besides hating his girlfriend, and made her the head of the Watchers and Illidan's personal jailor.

  • Tom Bombadil skips his way into the Lorebook

    by 
    Samuel Axon
    Samuel Axon
    11.08.2007

    Tom Bombadil is one of the most mysterious and bizarre characters in J.R.R. Tolkien's Middle-earth canon. Nobody, not even Tolkien himself, knows exactly what he is or what he represents, but he's depicted in such an impacting way that some readers theorized he might even be a manifestation of Middle-earth's God himself. Most Tolkien aficionados reject this theory, but nevertheless it speaks to the power of the character.Bombadil lives in the game world of The Lord of the Rings Online as an important quest NPC in the Old Forest, and he's the subject of the latest official Lorebook entry from Turbine. The entry matches the excellence of previous ones and is worth a read if you want to know a little bit about this pivotal figure in LotRO's lore.

  • Ents march again in latest LotRO lorebook article

    by 
    Chris Chester
    Chris Chester
    11.02.2007

    Everybody likes trees. They give us shade on a hot summer's day, they provide the raw materials that help us build homes and shelter, and they provide all kinds of fruits and nuts that help add a special flavor to our everyday diets. In a similar way, everybody loves Ents. They are the shepherds of the forest, they regale us with tales long-forgotten by even the most erstwhile elf, and perhaps best of all, they smash in the heads of any orcs or wood-trolls who would do us harm. In their latest lorebook article, Turbine gives the low-down on the Eavespire, the first (and presumably only) location that players can get a glimpse of the mighty Ents in Lord of the Rings Online. Perhaps more interesting than the lorebook itself is the player reaction on the official forums; there is some disagreement as to whether the Eavespire's remoteness lends itself to the lore, or whether it just means most players will never experience the content due to a lack of travel options. An interesting debate if ever there was one.

  • Totem Talk: The Fury of Drek'Thar

    by 
    Matthew Rossi
    Matthew Rossi
    11.01.2007

    Totem Talk is the column for Shamans. Matthew Rossi, our humble yet proud correspondent, feels that there are lessons we as shamans can take from Drek'Thar, Thrall's instructor and one of the most famous shamans in the World of Warcraft. One of those lessons is 'spam disarm on him before he whirlwinds' but that's less a shaman lesson and more a dead night elf warrior lesson. Then again, as shamans, we can all get behind a lesson that leads to dead night elves, right? Well, okay, maybe not those of us with tentacles, but everyone else in the shaman union probably doesn't have a problem with it. And admit it, draenei: you don't really mind when the night elf dies trying to tank Drek with a two hander.Ah, Drek'Thar. Before he moved into Alterac Valley and killed himself a mess of alliance, he was chieftain of the Frostwolf Clan, the first teacher who brought Thrall along the path of the Shaman, blind Far Seer and one of many who had to redeem himself after falling for Ner'zhul and Gul'dan's warlock tricks. I'm sure, as shamans, we can all relate to falling for warlock tricks, right? Stupid Death Coil... anyway, we all know that Drek'Thar was one of the standard bearers who kept the traditions of shamanism alive during the dark period of the Old Horde, who kept the Frostwolves intact in the Alterac Mountains long enough for Thrall to grow to manhood and find them, and today he spends his time killing a whole lot of alliance folks and taking trips to Outland to watch Thrall's home videos of the Orc Cinematics from Warcraft III. Drek is a trend-setter for us. He was dual-wielding before it was cool. Heck, he was dual-wielding before it was possible. He's just that cool. Think of him as the Saurfang of shamans, except with a lot larger body count. That's right, I'm saying Drek has killed more people than Saurfang. Drek kills a lot of people. I'll admit this column so far is kind of turning into a lore-nerd festival, and I can't really help it. After writing the big paean to Uther yesterday I kind of feel like I need to balance it out with a testimonial to an awesome horde NPC, and this is the shaman column, so a great shaman should get some press. But I don't want to turn this into Know Your Lore, inasmuch as we already HAVE that column. So, then, why talk about Drek'Thar at all? Because he serves as a model of what shamans should be, and therefore, gives us ideas to discuss about the future of the shaman class.

  • Know Your Lore: Uther the Lightbringer

    by 
    Matthew Rossi
    Matthew Rossi
    10.31.2007

    I have never been able to get a paladin past level 50 in game.Oh, I've tried to do it. My first character was a paladin, back in the days after release: my wife had been playing since Beta and wanted me to try the game out, and I often played paladins in other games. I got him to his mid 30's or so before I realized that, unlike in other games I was used to, paladins in WoW are actually very capable healers and are often expected to heal in runs. Since at that time I had no desire to do so, I rerolled warrior and the rest is history.But as I became somewhat of a lore nerd, there were certain characters that I found out about who inspired me to go and try new classes. I played a druid because Malfurion is pretty damn awesome. I tried a warlock because of how unrepentantly evil Teron Gorefiend is. And I keep going back to paladins, thinking this time will be the time I get to the level cap, because of one man.Uther. The Lightbringer. The first paladin of Azeroth, who lived his whole life in the shadow of orcish armies and demonic invasions, who fought for what little peace he knew in his lifetime, who died at the hands of his own student, a man who should have been as great as he was but whose flaws drove him down a road even Uther couldn't follow to save him. He lived and he died as the Light in him demanded, a hero who would not kill the innocent, would not take the path of expediency over honor and justice, would not put down his hammer even when it was death to hold it up.Who has frustrated me time and time again by luring me back to playing a paladin even though I'm just no good at it, now that I think about it. But that's just how cool Uther was. You watch him in the WCIII cinematics and next thing you know you've rolled a paladin. You can't stop yourself. So who was this man who has caused me to swear bloody murder at my screen and yet keep going back for more?

  • Barad Glaran entry added to LotRO Lorebook

    by 
    Samuel Axon
    Samuel Axon
    10.31.2007

    Turbine has gone to great lengths to stay true to J.R.R. Tolkien's gigantic library of Middle-earth lore in The Lord of the Rings Online. Regularly updating the official Lorebook is one of the ways they've tried to appeal to gamers who are fans of the literature.Every now and then they write up a new entry to fill us in on the story behind a place or person in the game world. This week, it's the high-level instance of Barad Gúlaran in Angmar. Barad Gúlaran used to be the fortress of the dreaded Witch-king, chief of Sauron's Nazgúl. When a few heroes chased the Witch-king away in the name of the free peoples of Middle-earth, the fortress was left open for plundering ... but it's still not exactly safe.Turbine included a couple of really nice screenshots of the dungeon, as well. And if lore isn't enough for you, you can learn a bit about the gameplay experience of Barad Gúlaran at the unofficial LOTRO-Wiki. That is, if you can tear yourself away from grinding Deeds!

  • WoWWiki reaches 45,000 articles

    by 
    Mike Schramm
    Mike Schramm
    10.30.2007

    Kirkburn from the great WoWWiki (I like their one line description of us, and yes we do link to them all the time) writes to tell us that they have cracked 45,000 articles on their site as of last night. From Arathi Basin to Zul'jin, they now have over 45,000 articles on everything having to do with World of Warcraft. Congrats to them!I've only ever created one over there (and it was for a joke), but all of us here at WoW Insider have nothing but respect for all the diligent archivists over at the Wiki. They have a terrific resource over there, and it is as clear an authority as they come, especially on a lot of the lore and background information on the game. Great job, all, on 45,000 articles, and keep up the good work.Kirkburn also tells there are updates due over there as well-- sometime before the end of the year, they're planning an update to MediaWiki 1.11. And they're also going to incorporate more with the Wikia network, which runs all kinds of niche wikis like this one, by creating a single logon across all the sites. Sounds like things are jumping over at WoWWiki, and we're glad to hear it.

  • Know Your Lore: Sargeras

    by 
    Matthew Rossi
    Matthew Rossi
    10.17.2007

    Hard to believe that this friendly soul over to the right stabbing what appears to be an entire planet was once not just a good guy, but indeed, the goodest of the good guys, huh? (Goodest of the good guys? What, am I a drunken five year old all of a sudden? Sheesh, that's just horrible.) But it's true: the ultimate big bad guy in the Warcraft Universe, the ultimate evil, the guy who comes up with plans that involve possessing babies was once the champion of the Titans themselves, before he started stabbing planets and possessing babies.I guess there's no evil, be it big or small, that Sargeras won't engage in personally. He's a real hands on villain.So what's the deal with Sargeras, exactly? How did he go bad? Why did he assemble the Burning Legion in the first place? And what's he up to nowadays? With the Legion running around being killed for loot and Marks of Sargeras in Outland (seriously, what is the big plan for Outland, exactly? So far all the Legion seems to be doing is being mad at Illidan because he promised to be Kil'Jaeden's BFF and then went back on it. Did they pinky swear? I bet they pinky swore. That seems like the kind of thing Kil'Jaeden would do) you'd think ol' Sargy would be in the thick of it, but instead his sidekicks are running the show and he's nowhere to be found. Why?It doesn't help that some of Sargeras' history has changed in the telling. (Hey, I like the Draenei a lot, but you guys really changed the lore around.)Well, you may have a hard time believing this, but it turns out that his whole baby possession scheme wasn't such a good idea after all. I know, I know, how could picking on an infant have gone so horribly wrong? But rather than dwelling on that, why don't we start talking about Sargeras' early days.

  • The return of Varian Wrynn

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2007

    Is that him in the WoW comic book, or is he going to be in Northrend?The answer, according to Stormgaard of Se7en Samurai, may be 'both'. And to be honest, I agree with him. Not because of the strength of his evidence, good as it is, but because his argument makes sense. One of the things we've seen with World of Warcraft tie-in media like the manga series and novels is that they all flow back into the MMO, help develop and direct the lore forward. As much as players like to chant 'lorelol' it is clearly important to the folks at Blizzard, and Stormgaard's argument that the comics and movie may well be setting up a new age of hostility between the horde and the alliance centered around a new lore figure who is connected to, if not the 'star' of the Missing Diplomat quest makes a lot of sense to me.Plus, having the comic star a human who washed up without his memory on the coasts of Durotar... well, if you look at the map you'll see why that could well lead to the exact scenario Stormgaard posits. It makes sense to me. What do you guys think?