mantle

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  • A photograph of Mars' surface from the InSight lander probe

    NASA's InSight probe reveals the first detailed look at the interior of Mars

    by 
    Steve Dent
    Steve Dent
    07.23.2021

    NASA's InSight lander arrived on Mars in 2018 to learn about its interior by monitoring "marsquakes," and now the project is starting to really pay off.

  • China Global Television Network

    China’s rover finds mysterious minerals on the far side of the moon

    by 
    Christine Fisher
    Christine Fisher
    05.17.2019

    Early this year, China's Chang'e-4 lunar lander made history when it became the first spacecraft to touch down on the far side of the moon. Now, according to a study published in Nature, the lander's rover, Yutu-2, may have detected the first signs of lunar mantle material. If the minerals it found prove to be part of the moon's mantle, the discovery could help scientists better understand how both the moon and the Earth formed.

  • Yuri_Arcurs via Getty Images

    Scientists plan to drill into the Earth's mantle for the first time

    by 
    Mariella Moon
    Mariella Moon
    04.09.2017

    We'd know a lot more about what's under the Earth's crust if Jules Verne's Icelandic volcano weren't but a figment of his imagination. Japan's Agency for Marine-Earth Science and Technology's (JAMSTEC) largest drilling ship called "Chikyu" is very real, though, and a group of international researchers plan to use it to drill into the Earth's mantle for the first time.

  • Microsoft teases DirectX 12 reveal for GDC, rumors pit it against AMD's Mantle

    by 
    Sean Buckley
    Sean Buckley
    03.05.2014

    That death knell AMD has been ringing for DirectX? Microsoft's having none of it. The software giant is now teasing the next version of the Windows graphics API, inviting developers to join it at GDC for the official reveal of DirectX 12. The splash page reveals little besides the version's numeric and announcement time, but it does feature partner logos for Intel, Qualcomm, Nvidia and, of course, AMD. AMD's disdain for the platform helped birth Project Mantle -- a competing API that gives developers lower-level access (and as a result, more leverage over) PC graphics hardware. One of Microsoft's GDC sessions suggest that something similar is in the works for its own development platform: "You asked us to bring you even closer to the metal... ...so that you can squeeze every last drop of performance out of your PC, tablet, phone and console," reads the description for one of the firms DirectX presentations. "Come learn our plans to deliver." It sure sounds similar, and indeed, it meshes well with recent rumors. Sources close to ExtremeTech say that while the two APIs will have different implementations, both should offer the same benefits. They also say that Microsoft's "close to the metal" lower-level access API is a relatively new project in Redmond, meaning it probably won't muscle in on Mantle's territory until sometime next year. Between that, and the fact that Microsoft has recently taken to limiting Direct X upgrades to Windows upgrades, it's possible that we might not see DirectX 12 in access until we're installing Windows 9.

  • Battlefield 4 gets even prettier with new AMD drivers

    by 
    Sharif Sakr
    Sharif Sakr
    02.03.2014

    If you caught our recent coverage of the huge Star Swarm demo, you'll know that AMD's Mantle programming tool has already proven itself capable of radically transforming a real-time strategy game. But the console-inspired API has been claimed to deliver performance benefits in FPS games too, starting with Battlefield 4, and the first independent evidence of this is now starting to trickle out. AnandTech and HotHardware have used almost-final Mantle drivers to achieve frame-rate gains of at least 7-10 percent in BF4, rising to 30 percent with some configurations, by doing away with the need for Microsoft's relatively inefficient DirectX drivers. In general, it looks like systems with weaker CPUs stand to benefit the most, because Mantle uses the graphics processor in such a way as to reduce CPU bottlenecks. We'll get a better idea of the size of the improvement once Mantle is released to the public and tested on a wider variety of systems, including laptops and desktops with low-end or integrated AMD GPUs, but nevertheless, these early results bode well for those who are trying to eke better frame rates out of older, cheaper or smaller gaming rigs.

  • Next-gen strategy game engine lets you control an army of 5,000 units at one time

    by 
    Sharif Sakr
    Sharif Sakr
    01.14.2014

    Every real-time strategy game has some kind of population cap, limiting the number of units that can be placed simultaneously on a player's terrain. This limit can stem from the designers' need to balance competition between armies, but ultimately it'll also have something to do with the underlying hardware in a PC or console, because a processor will slow down if it's asked to simulate too many independent, physical 3D objects at once. Some RTS games set the limit at 50-70 units, while others can cope with as many as 500, but a new game engine called Nitrous takes things up a level: It uses AMD's Mantle programming tool to speed up communication between the CPU and GPU, allowing up to 5,000 AI- or physics-driven objects (i.e., not mindless clones or animations) to be displayed onscreen at one time. Coming up, we've got a 1080p video of Star Swarm, a demo simulation that shows off what Nitrous can do, plus an explanation of how Oxide Games, the company behind Star Swarm, made this possible.

  • AMD says its next PC chip trumps Intel with 12 'compute cores' and smoother gaming

    by 
    Sharif Sakr
    Sharif Sakr
    01.14.2014

    A decade ago, AMD brought us the first dual-core x86 processor. Then, starting in 2008, the company came out with tri-core and quad-core designs in quick succession, leading up to octa-core chips in 2011's FX range as well as in the latest AMD-powered game consoles. Today, we're looking at a fresh leap forward, albeit one that will take a bit of explaining: a desktop and laptop chip called Kaveri, which brings together up to four CPU cores and eight GPU cores and gives them unheard-of levels of computing independence, such that AMD feels justified in describing them collectively as a dozen "compute cores." Marketing nonsense? Not necessarily. AMD is at least being transparent in its thinking, and besides, if you've been following our coverage of the company's HSA project, and of GPU compute in general, then you'll know that there's some genuine technology underpinning the idea of GPU cores being used for more than just 3D rendering. Nevertheless, even if you don't go for the whole 12-core thing, AMD still makes some down-to-earth promises about Kaveri's price and performance -- for example, that it matches up to Intel chips that cost a lot more (the top Kaveri desktop variant costs just $173, compared to $242 for a Haswell Core i5), and that it can play the latest games at 30fps without the need for a discrete graphics card. These are claims that can -- and will -- be put to the test.

  • Battlefield 4 Premium double XP event today, AMD 'Mantle' update this month

    by 
    Richard Mitchell
    Richard Mitchell
    01.03.2014

    A recently delayed Battlefield 4 double XP event for Premium members has been rescheduled. Originally supposed to take place on December 30, the new date for the event is ... today. It began at 8am ET this morning and will run for a total of 58 hours. If you've had your eyes on a particular unlock, now would be the time to log on. Here's hoping you can stay logged on. In other Battlefield news, the "Mantle" update for AMD-powered PCs has been delayed. It was meant to launch in December, but AnandTech reports that Electronic Arts and AMD now plan to release the update in January. Mantle is expected to offer a hefty performance boost for machines packing AMD hardware.

  • Battlefield 4 won't get AMD-powered frame rate boost until later in January

    by 
    Sharif Sakr
    Sharif Sakr
    01.03.2014

    The company known affectionately as Advanced Micro Delays has just confirmed something we already knew: the intriguing Mantle update for Battlefield 4, which promises a "significant" frame rate bonus for PC gamers running AMD hardware, has been postponed. It didn't arrive in December like it was supposed to, but is now officially meant to be on track for release sometime in January. The gossip is that the source of the delay isn't actually on AMD's side, but rather on EA DICE's, since the game developer has been swamped with bug-fixing chores and hasn't had time to focus on luxuries. Meanwhile, other developers tell us that they're getting on well with Mantle, thanks to its ability to circumvent DirectX and make better use of AMD's Graphics Core Next and octa-core CPU designs -- and that's something that we expect to be able to prove, one way or another, in the next few days.

  • AMD's graphics card comeback: the new R7 series, R9 series and Mantle

    by 
    Sharif Sakr
    Sharif Sakr
    10.08.2013

    It's been a tricky couple of years for AMD's graphics card division. Not because the last batch of Radeon HDs were bad, but because the competition's offerings were often better -- and because improvements in integrated graphics have hurt demand for discrete GPUs in general. However, as was revealed a couple of weeks back, AMD has a plan. The company's latest R7 and R9 cards don't only notch up the FLOPs, but also come with support for something called "Mantle" -- a programming tool which unifies game development across PCs and consoles, and which promises superior visual performance so long as developers make AMD-specific versions of their games to exploit it. We'll look at Mantle in greater detail in a moment, but for now what matters is that all of AMD's new cards support it -- from the lowliest R7 240 right up to the huge R9 290X -- and that's why they're each worthy of a detailed breakdown.

  • AMD unveils Radeon R9 and R7 series video cards, unifying graphics code for PCs and consoles

    by 
    Jon Fingas
    Jon Fingas
    09.25.2013

    Graphics cards aren't normally our go-to choices for audio processing, but we may have to make exceptions for AMD's just-unveiled Radeon R9 and R7 lines. The R9 290X (shown above), R9 290 and R7 260X (after the break) will support TrueAudio, a new programmable pipeline that enables advanced audio effects without burdening a PC's main processor or a dedicated sound card. Not that the range will be lacking in visual prowess, of course. While the company isn't revealing full specifications, it claims that the R9 290X flagship will have five teraflops of total computing power versus the four teraflops of the previous generation. The boards will ship sometime in the "near future," with prices ranging from $89 for an entry R7 250 to $299 for the mid-tier R9 280X. AMD isn't divulging the R9 290X's price, but pre-orders for the card will start on October 3rd. The firm has also revealed a new programming interface, Mantle, that makes the most of the Graphics Core Next architecture found in many of its recent processors and video chipsets. Developers who build the low-level code into their games should get better performance from GCN-based devices without having to re-optimize for each platform -- a title meant for Radeon-equipped PCs should still behave well on a PlayStation 4 or Xbox One, for instance. Mantle will debut on Windows through a December update to Battlefield 4, and should spread to other platforms in the months ahead.

  • Scientists propose a 'journey to the mantle of the Earth'

    by 
    Donald Melanson
    Donald Melanson
    04.01.2011

    This particular "journey" may not involve any humans descending into the Earth, but that doesn't mean it isn't still plenty ambitious -- a pair of scientists are now proposing to drill to the Earth's mantle and bring back some samples, effectively picking up where the first attempt to do so left off some fifty years ago. Of course, the key word here is "proposing," but the scientists, Damon Teagle and Benoît Ildefonse, say that we now have the technology and knowledge necessary to do so, and that drilling could begin by 2020 if everything goes as planned. They're looking to get things underway well before that, however, and are already planning an expedition in the Pacific as soon as next month where they say they will "bore further into the oceanic crust than ever before."