mechwarrior-online

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  • MechWarrior Online serves up community answers on the details of combat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2012

    Whether you're a fan of the original BattleTech tabletop games, a fan of the MechWarrior series, or a fan of both, you know that the details of 'Mech combat are always important. MechWarrior Online is being fortunately developed with an eye toward the fine details, as explained in the latest round of community questions and answers. For instance, the developers are designing LRMs to retain their intended long-distance functionality, with any missiles fired too close to the target simply bouncing off as inert duds. The game is remaining very true to its source in many ways -- for example, location of equipment in a 'Mech will still play a major part in design -- but it's also changing certain elements. One of the team's major goals is to ensure that light 'Mechs are still a threat to assault 'Mechs, making sure that no pilot will ever feel as if his machine is useless in a given engagement. There's a great deal of attention to detail in the project, something that fans of the game should appreciate.

  • MechWarrior Online 'Founder's Program' bonus packages for sale

    by 
    Jessica Conditt
    Jessica Conditt
    06.19.2012

    MechWarrior Online's Founder's Program offers bonus in-game content in three tiers: Veteran, Elite, and today's new addition, Legendary. Legendary runs $120 and includes early access to the closed beta starting August 7, an exclusive founder's tag, three months of a premium account, $80 worth of in-game currency, all four founder's mechs and recognition in the game's credits.Elite costs $60 and includes early access, a founder's tag, two months of a premium account, $80 worth of in-game currency and a choice of one founder's mech. Veteran runs $30 and includes early access, the tag, one month of a premium account and $40 worth of in-game currency. The Founder's Package and closed beta is available in North America only.All three ranks are available for purchase via the MechWarrior Online Founder's page.

  • MechWarrior Online founder's packages detailed

    by 
    Elisabeth
    Elisabeth
    06.19.2012

    If you've got your heart set on MechWarrior Online, today is a good day for you! The founder's program goes on sale today, with an additional tier of awesomeness available. The new $120 legendary tier comes with a three-month premium MechWarrior Online account. Additionally, you'll get four founder's BattleMechs, $80 worth of in-game currency, a founder's tag for extra status boosting, game credits, and early access starting August 7th. The $60 elite package has the same tags, in-game currency, and early access as the Legendary tier, but only two months of premium account access and one BattleMech. If you're not worried about frills, the $40 veteran package will get you $40 worth of in-game currency, one month of premium status, founder's tags, and early access. [Source: Piranha Games press release]

  • Mechwarrior Online system requirements, founder's program teased

    by 
    Jef Reahard
    Jef Reahard
    06.17.2012

    The latest MechWarrior Online dev update features details on the game's founder's program. Piranha Games says that the deal is "a lifetime award and recognition opportunity." You'll get exclusive in-game mechs, a founder's forum tag, and more, details of which will be revealed on June 19th. The dev blog also outlines a tentative closed beta testing schedule for the rest of the summer as well as MWO's system requirements. "Right now a duo core system is our minimum spec machine but it is also our main focus of concern," Piranha says. "It's obvious that a quad core system is the key as even the earliest Core 2 Quad systems run the game very well and it is our goal (since there are still so many out there) to optimize the Core 2 Duo systems to run much faster."

  • Check out Razer's Mechwarrior Online 'Artemis' prototype and other peripherals

    by 
    Jordan Mallory
    Jordan Mallory
    06.09.2012

    Razer's E3 booth was fully stocked with both retail and prototype peripherals this year, the most interesting of which was the Artemis, an experimental controller array designed specifically for MechWarrior Online. The prototype, designed and built in a month, features a flight stick on the right, an array of buttons on the left and a 10 inch screen in the middle. Razer hopes to have a retail version of the peripheral ready sometime this year.The rest of the booth was populated by the company's ambidextrous, 8200 dpi Taipan mouse ($79.99, July), a Battlefield 3-branded, helicopter-style Blackshark headset ($129.99, July) and the Blade laptop, all of which can be seen in the gallery below.%Gallery-157589%

  • E3 2012: Razer reveals concept controller for MechWarrior Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2012

    Atmosphere is important in a game. Sure, when you get behind the cockpit of a 'Mech in MechWarrior Online, you can control everything just fine with a mouse and a keyboard, but that doesn't feel quite right. No, you should have something that feels appropriately like a set of controls for an enormous walking battle tank. Something like the Razer Artemis, in other words. The peripheral manufacturer has just unveiled its concept controller specifically targeting the upcoming game, and like most Razer concepts, it certainly looks right on the money. The demo unit on the show floor is unfortunately non-functional, as it's meant as a proof-of-concept rather than a retail product. Currently the team is looking at the best ways to implement the functionality needed, with the final product in flux as feedback is taken into consideration. If it sparks your imagination, however, you can certainly take a look at the trailer for the upcoming controller just after the break. [Thanks to Space Cobra for the tip!]

  • Razer unveils Artemis prototype controller for MechWarrior Online, we go eyes-on

    by 
    Michael Gorman
    Michael Gorman
    06.05.2012

    Over that past couple years, we've found that Razer's usually good for a surprise or two at any trade show it attends, and today at E3 we got to lay eyes on the latest product to emerge from the company's skunkworks. Called Artemis, that lovely bit of kit you see above is a prototype Razer's cooked up for MechWarrior Online aficionados. It features modular construction with one section housing 12 mechanical keys and sliding throttle input, a central unit housing an 8-inch LCD display (to serve as a secondary screen during gameplay) and an adjustable force-feedback flight stick module.%Gallery-157237% Naturally, what we saw on the show floor wasn't functional, but Razer told us that all of the controls are integrated and will be fully customizable -- so key/button combos can be used -- when it hits the market. Razer informed us that, while they do plan to sell Artemis in some form, for now they are simply soliciting feedback on this initial design so that it can be tailored to player preferences before being sold. The prototype took around five months to construct, so with the iterations that are likely to ensue after E3, it's safe to say that Artemis won't go on sale anytime soon. But, the game it's built for isn't even out of closed beta yet, so it makes sense for Razer to take its time and get it right. While you wait for version 2.0, check out our gallery of pics above and the press shots and promo video after the break.

  • MechWarrior Online announces closed beta and founder's program

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    Turn over the engine and light up the jet thrusters because MechWarrior Online is stomping into closed beta this week. Anyone who registers on the official site has a chance to check out the hot 'mech action before the rest of the crowd. While the beta is currently limited to North America, there is no IP blocking, so anyone can jump in as long as he or she doesn't mind a little lag. Perhaps of more interest is Piranha Games' announcement of its founder's program, code-named Operation Inception. Yes, we guess the devs saw the movie too. While MWO will be free-to-play with optional microtransactions, Operation Inception lets players invest their money up-front to get special goodies and an early start to the game. Players can buy into the founder's program starting June 19th. It will come in two tiers: a $30 veteran package and a $60 elite package. The veteran package includes $40 of in-game currency, a month of premium account status, a founder's tag, and early access. The elite package includes $80 of in-game currency, two months of premium status, the founder's tag, early access, and an exclusive BattleMech. Early access for MechWarrior Online begins July 17th.

  • MechWarrior Online dev Q&A covers beta, grouping, and combat damage

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2012

    MechWarrior Online's devs aren't quite ready to disclose specifics on the game's minimum specs or beta process, but news for both is coming "soon." These vague assurances were the anomaly in a recent community Q&A, during which Piranha Games President Russ Bullock and Creative Director Bryan Ekman spilled on all of the minutia that fans were dying to know. The duo said that they're "working very hard" to get MWO servers into every major region and that information about beta will be coming next week. They did confirm that there will be an open beta at some juncture, however. Other details disclosed included the fact that players can form groups of up to 12 'Mechs, that legs cannot be blown off (but can be immobilized), and that the launch matchmaking system will be very basic and won't take into account player skill or records.

  • New MechWarrior Online trailer has no music, just giant robots

    by 
    Jessica Conditt
    Jessica Conditt
    05.13.2012

    When your game involves giant robots with massive rockets, lasers and high-tech HUDs, you don't need epic rock music drowning out the sound of metallic hellfire and thundering footsteps, as MechWarrior Online demonstrates with the above teaser trailer.You also don't need dubstep, but that's only because no one ever needs dubstep. That's right, not even you.%Gallery-155258%

  • MechWarrior Online unleashes a torrent of new screenshots, plus new teaser trailer

    by 
    Matt Daniel
    Matt Daniel
    05.11.2012

    Piranha Games has spent the last few weeks inundating us with information on the various gameplay mechanics and customization options that players can expect from its upcoming free-to-play 'bot-battling title, MechWarrior Online, but today the studio has unleashed a deluge of screenshots and a new video that shows what the game's really about: big robots and even bigger explosions. Also, lots of lasers. Pew pew! The screenshots showcase a variety of 'Mechs -- including the first in-game screens of the Dragon -- going at it with everything from lasers to long-range missiles and everything in between, plus there are quite a few showing off the game's MechLab customization features. The video, meanwhile, gives players yet another look at the game's combat, which, judging by the number of lasers flying around, could double as a (potentially fatal) light show. But enough words; go on and click through the gallery below and feast your eyes on all the giant robot goodness. [Source: Piranha Games press release] %Gallery-154551%

  • MechWarrior Online unloads six preview videos

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2012

    With all the talk about how MechWarrior Online will play, potential players have no doubt been itching to see the game in full swing. We only recently got a peek at the first in-game screenshots, but today a veritable cascade of new information is available. Not one, not two, but six preview videos have been released, showing off the general gameplay, all four 'Mech weight classes, and the interface for customizing your 'Mech before you march it into battle. Aside from a variety of gameplay footage (clearly unpolished but still encouraging), the videos give some insight into the game's design goals. Rather than following the route of the classic MechWarrior games that placed the heaviest 'Mechs at the top of the food chain, MechWarrior Online wants all machines to have a place on the battlefield depending on player style and battlefield objectives. But why read about it when you can watch it in action just past the break? After all, that way you're learning the same information and watching giant robots shoot at each other.

  • MechWarrior Online reveals the first in-game screens of the Catapult

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2012

    Battles in MechWarrior Online are not about subtlety; they are about unloading huge amounts of firepower on enemy machines as fast as possible. That is the sole purpose of the Catapult, a 'Mech loaded with long-range missiles to pummel enemy units into submission. But the Catapult has another distinction -- it's the first 'Mech to receive screenshot treatment, showing the heavy support 'Mech off in all its jumping, missile-heavy goodness. Fans familiar with previous games in the MechWarrior franchise or the BattleTech board game will know the Catapult quite well. It's just barely into the heavier weight class. sporting jump jets and medium lasers to help it move out of dangerous engagements or disable lighter units. And, of course, there are its twin missile banks, effective as a direct-fire weapon or for use as artillery with an assisting spotter unit. The game's screenshots also show off the classic variant replacing the missile banks with PPCs, high-powered energy cannons designed to fry targets at extreme range. [Source: Piranha Games press release] %Gallery-154551%

  • MechWarrior Online devs field 'Mech customization queries

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2012

    If you had four developers of a hot upcoming title trapped in a room and could ask them any question you wanted, what would it be? (Please note that if you actually are in this situation, Massively advises releasing the hostages and surrendering to the police.) While there might not be a filthy underground lair involved in MechWarrior Online's latest community Q&A session, the principle is the same. A good bulk of the 27 questions thrown to the four members of Piranha Games' team revolve around 'Mech customization. MechWarrior Online will be pretty flexible in this regard, although not as flexible as pen-and-paper fans might hope. For example, custom decals won't be in the game at launch, as their inclusion would require too much monitoring. Still, if you're trying to get a sense of the scope of MWO's 'Mech customization, this Q&A might impress you. Just because the community could ask doesn't mean that Piranha had to answer, however. When queried about the in-game economy, Creative Director Bryan Ekman put the answer off until later: "We're not ready to go into details on the economics of the game. We plan to cover this in greater detail in the next couple of months via our dev blogs."

  • Step inside MechWarrior Online's MechLab and choose your weapon

    by 
    Matt Daniel
    Matt Daniel
    04.04.2012

    Over the past weeks, we've been seeing a steady drip of information about MechWarrior Online's various BattleMechs and the customization options available to players to make each 'Mech unique. Today, Piranha Games is giving players an inside look at the MechLab, which is the in-game interface players will use to modify their machines of death and destruction. The MechLab uses what the studio calls a hardpoint system, which essentially means that weapons can only be swapped out for other weapons of the same type. For instance, energy weapons can be swapped only for other energy weapons, while ballistic weapons can be changed out only for other ballistic weapons. 'Mech customization also relies on a weight system meaning that each 'Mech has a maximum weight that it cannot exceed, so players will have to pick and choose between numerous lightweight enhancements or fewer, heavier ones (or some combination thereof). The full system, as fans of the series undoubtedly expect, is quite robust, so hop in the cockpit and jump-jet your way over to the official dev blog for the full details.

  • The MMO Report: Shut up and take my money

    by 
    Bree Royce
    Bree Royce
    03.15.2012

    This week on The MMO Report, Casey cheers for the Double Fine Kickstarter effort, MechWarrior Online's first gameplay footage, and Guild Wars 2's preorder bonuses. "Shut up and take my money," he commands ArenaNet. He also heckles TERA for its new level cap and discusses Star Wars: The Old Republic's free play weekend before getting a bit confused about just how World of Warcraft's revamped scroll of resurrection works (it does not, in fact, work on fresh accounts). The Beard ends with a dip into the mailbag and a geeky commercial that involves "8bit animation, puppets, and beer" and must be seen to be believed. And you can do so after the break!

  • Center your sights with MechWarrior Online's latest dev Q&A

    by 
    Matt Daniel
    Matt Daniel
    03.14.2012

    MechWarriors, start your engines. It's time for another Q&A session with the fine folks at Piranha Games, the studio behind the upcoming free-to-play MechWarrior Online. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken some time to answer players' burning questions. The Q&A covers topics ranging from the game's reticle convergence mechanics to how exactly one goes about disabling an enemy 'Mech, and just as there's more than one way to skin a cat, there are myriad methods with which to bring destruction to your foes. Players will be able to bring down an enemy BattleMech by destroying the head, disabling the torso, or literally bringing the 'Mech to its knees by crippling its legs. But of course, that's much easier said than done. The game's reticle convergence system will require players to aim their shots well and time them even better if they plan to survive for long. The full details, for those interested in the mechanics of combat, are available for perusal at the official MWO site.

  • Mechwarrior Online gameplay trailer: online

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.13.2012

    Specific details about MechWarrior Online's free-to-play machinations are still months away from being discussed, but here's some of the gameplay we got to check out at GDC 2012. As fans are sure to notice, the game looks like an updated MechWarrior, which is exactly why we're overheating with anticipation for more info!

  • Scope out MechWarrior Online's high-octane action

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    It's one thing to hear about how exciting an upcoming game might be, but it's something else to see it for yourself. While we were certainly impressed with what we heard and saw about MechWarrior Online from this past week's GDC, we weren't able to show you how the game actually plays. Until now, that is! Piranha Games just released its first public video showing in-game footage of MechWarrior Online. In it, three 'Mechs -- an Atlas, a Jenner, and a Hunchback -- are duking it out in one of the game's wilderness arenas. While the video is short, there's plenty of sweet details to pick out, such as a barrage of missiles arcing toward a foe, battle-damage on enemy 'Mechs, and serious-looking warnings that pop up on the player's HUD. MechWarrior Online is slated for a summer 2012 release. You can check out the gameplay video after the jump!

  • GDC 2012: Locking on to MechWarrior Online

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2012

    The notion of strapping oneself into a massive battle robot chassis and duking it out with other 'Mechs appeals to the inner child in all of us (or it should), so it's hard not to feel a tingle of excitement when the makers of MechWarrior Online promise that we'll soon be able to do just that. We caught up with the Piranha Games crew at GDC to become one of the very first non-studio witnesses of MWO's in-game footage and to hear why this is a title that should be on all of our radars. The team is filled with huge fans of the MechWarrior and BattleTech franchises, so the devs were eager to construct a proper MechWarrior title when Piranha got ahold of the license this year. The studio seized upon the free-to-play model early on as the best way to draw in as many potential 'Mech pilots as possible. It also snagged the CryEngine 3 to provide the best possible graphical fidelity for its product. Unfortunately, it's going to be hard to categorize MWO as "massively," as its non-persistent arena maps will host up to only 24 players in 12v12 fights. Setting-wise, MechWarrior Online begins in 3049, but that date will keep tempo with the real-world calendar (so tomorrow it'll be March 9th, 3049, and so on). As events happen in the story according to the game's canon, the game will change to reflect that in real-time. Read on to hear what the devs had to say about two of the game's four pillars: mech warfare and role warfare.