memory

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  • Micron first to market with phase-change memory modules for portable devices (video)

    by 
    Steve Dent
    Steve Dent
    07.18.2012

    Look out silicon and magnetic storage, here comes glass. Micron has announced production of the first commercial cellphone phase-change memory (PCM) modules, a type of flash RAM that works by changing a crystal solid to an amorphous state. The 1Gb chips will share a circuit board with 512Mb of standard volatile memory, just enough to go in feature phones for now -- but the company claims it will eventually offer larger modules for smartphone and tablet storage as well. PCM could scale to much faster speeds than conventional NAND flash, since it doesn't require a time-sapping erase before rewriting -- and with read speeds of 400MB/s, it's already into regular flash territory while still just a first generation product. Once the tech gets even quicker, PCM could even replace volatile RAM, allowing more secure storage in case of a power loss and reducing device costs and power usage. That means the glassy new kid could eventually bump silicon-based storage altogether -- ending its 40-year plus reign as king of the memory substrates. To see some of the ways it trumps NAND, check the video after the break.

  • Lexar XQD memory cards announced, will duel with Sony for Nikon D4's attention

    by 
    Steve Dent
    Steve Dent
    07.15.2012

    Nikon's D4 is currently the only belle at the XQD ball, and until now, Sony was its only memory suitor. However, Lexar's just arrived with a new line of cards to compete for the D4's affections. The Fremont-based company says it collaborated with Nikon to build the PCI Express-based memory, and that they'll hit the market sometime in the third quarter of 2012 -- with no mention of specs or prices so far. Unfortunately, that means we don't know how Lexar's offerings will stack up against Sony's H-series or S-series cards already on the market. That said, while you wait for more details about Lexar's new cards, feel free to check out the lovely data the D4 will be putting on 'em when they arrive.

  • Researchers store memory bit on a lone molecule, could pave the way for petabyte SSDs

    by 
    Steve Dent
    Steve Dent
    07.11.2012

    The Karlsruhe Institute of Technology (KIT) just deflated the size of a bit down to a solitary nanometer -- the length of an organic molecule. The international research team managed it by first embedding a magnetized iron atom into a molecule made up of 51 atoms, then taking advantage of so-called memristive and spintronic properties. By applying a current, they flipped the atom's magnetic charge, altering the resistance of the molecule as well -- which they subsequently measured, storing a bit. Compared to a typical magnetic drive which needs 3 million atoms per bit, a device made this way could theoretically store 50 thousand times as much data in the same size -- and would be an all-electric device, to boot. If the research ever pans out, a terabyte magnetic drive could turn into a 50 petabyte solid state unit -- hopefully ready in time for all those 4K home movies you'll need to store one day soon.

  • Fujitsu starts build-it-yourself PC service, lets you go homebrew without the electrical shocks

    by 
    Jon Fingas
    Jon Fingas
    07.05.2012

    Big PC companies are often seen as being at odds with the concept of custom-built computers: apart from letting us tick a few checkboxes before we order, they'd rather we not fiddle with the internals. Fujitsu is breaking the mold and embracing some of that DIY culture with its upcoming Hands-on Custom PC Assembly Service. The Japanese can take classes that teach them how to install their picks (from a limited range) of processors, hard drives and RAM. While the program doesn't start completely from scratch -- the motherboard is already installed -- it takes would-be assemblers through many of the experiences of building their own PCs from the ground up. Builders can choose how many components, if they're not quite so ambitious, and learn smart practices like wearing anti-static wristbands. While there won't be as many unintentional jolts of electricity as the real deal, the courses should help PC owners feel comfortable working inside a computer -- not to mention save Fujitsu a few technical support calls. The variable-price courses start in Japan on August 9th for multiple Esprimo desktops and a LifeBook portable. We can only hope that American PC vendors take a few hints and encourage everyone's inner technician.

  • Micron scoops up Elpida Memory, 50-percent production boost for $2.5 billion

    by 
    Zach Honig
    Zach Honig
    07.02.2012

    There's no question that Micron has shifted its focus away from PCs in favor of producing components, shipping everything from SSDs to CMOS sensors in recent years, but the semiconductor manufacturer just took a $2.5 billion step even closer to bridging its gap between other companies in the same market, including Samsung, the chip producer's top competitor. Under the deal, Elpida Memory, which is headquartered in Tokyo, will fall within the Idaho-based conglomerate's growing umbrella, netting Micron a 50-percent boost in production capability. That increase did come at great expense, however -- the transaction included $750 million in cash and $1.75 billion in future installments (1,750 easy payments of one million dollars?), which are set to continue through 2019. The acquisition was also paired with a 24-percent stake in Rexchip Electronics for an additional $334 million, which will complement Elpida's investment, yielding a total 89-percent stake for Micron. While the amount does seem quite significant, investors appear to be on board, with Micron's stock ($MU) currently up more than 4 percent since this morning. Both deals will reportedly close within the next year.

  • Sony S-Series XQD memory cards hit speed record at 168MB/s, starting at $500 for 32GB in Japan

    by 
    Steve Dent
    Steve Dent
    07.02.2012

    Sony's new S-Series XQD memory cards will be the fastest you can buy when they arrive on the Japanese market July 11th, with a transfer speed of 168MB/s -- a boon if you're shooting continuous raw photos or high data rate HD video. The company claims that you'll need a Thunderbolt connection on your computer to take advantage of all that speed, which comes via the PCI Express Gen interface used for the memory cards. The 32GB and 64GB models will also have plenty of space to put all that media, but you'll need to pay for the privilege, to the tune of $503 and $754, respectively. Of course, those prices may not be an issue if you've already plonked down the coin for one of the few devices that support them.

  • Toshiba Storage Products' THNSNF SSDs tap into 19nm process technology

    by 
    Darren Murph
    Darren Murph
    06.05.2012

    32 nanometer process technology feels so... 2009. These days, Toshiba Storage Products is pushing something quite a bit smaller, as the outfit's new THNSNF solid state drives are said to be the world's first to take advantage of 19nm process NAND flash memory. 2012 just so happens to mark the 25th anniversary of Tosh's meddling in NAND, and the new series will be carrying the torch into even more bantam devices. Slates, Ultrabooks and perhaps a phablet or two may end up sporting on of these drives, replete with MLC (multi-level cell) flash. We're told that a trio of sizes will ship: there's a 9.5mm height edition, a 7mm version and an mSATA variant, all of which operate with a SATA 6Gbps interface. Power utilization is pegged at less than 0.1W, and mass production is expected to begin in August; mum's the word on partner companies implementing these into new products, but we're guessing the holiday season will be full of 'em.

  • Visualized: ThreadWatch tracks daily workflow on a Mac, turns the data into eye candy

    by 
    Billy Steele
    Billy Steele
    05.24.2012

    Sure, time tracking comes in handy when trying to make your workflow as efficient as possible. Perhaps you're looking for a more visual indication of how your time is spent on that MacBook Pro. That's where ThreadWatch comes in handy. Thanks to developer Alex Milde, you can visually analyze your daily task habits on a Mac. After a rather quick and painless app download, the tech monitors software being used on the desktop, taking notes on their individual memory and CPU consumption. The collected info is placed in a text file that you'll then upload to ThreadWatch to create the graphical splendor you see above. Each color indicates a different application and you won't have to worry about having your tracked data catalogued. To take the kit for a spin, hit the source link below to start monitoring your procrastination... er, work sessions.

  • Quad-channel DDR3 memory corralled in round-up, Corsair, G.Skill and Patriot take home the trophies

    by 
    Jon Fingas
    Jon Fingas
    05.24.2012

    If you've wanted to build an X79-based gaming PC but were fretting over getting the most out of the quad-channel DDR3 memory you'll want to pair with that Ivy Bridge processor, don't fret: HotHardware has gathered together some of the most common high-speed RAM options and put them to the test. The results aren't clear cut and depend heavily on what you're looking for. Corsair's 1,866MHz Vengeance kit and a similarly clocked G.Skill RipJaws Z set are recommended for striking good balances between low lag and raw speed, while Patriot's Viper X Division 4 is lauded for having the best value and the best stock cooling. That's not to say that Kingston's HyperX line isn't worth it for some speed demons, but the testers suggest hitting the middle of the road to get a good trade-off between speed and the cash outlay you'll need to get there.

  • DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it

    by 
    Jon Fingas
    Jon Fingas
    05.22.2012

    We're entering a world of mainstream 64-bit computing -- whether we like it or not. Just weeks after Adobe started requiring 64-bit Macs for CS6, DICE's Rendering Architect Johan Andersson has warned that some of his company's 2013 games using the Frostbite engine will need the extra bits as a matter of course. In other words, it won't matter if you have a quad Core i7 gaming PC of death should the software be inadequate; if you're still running a 32-bit copy of Windows 7 come the new year, you won't be playing. The developer points to memory as the main culprit, as going 64-bit guarantees full access to 4GB or more of RAM as well as better virtual addressing. Andersson sees it as a prime opportunity to upgrade to Windows 8, although 64-bit Vista and 7 (and presumably OS X, if and when Mac versions exist) will be dandy. Just be prepared to upgrade that Windows XP PC a lot sooner than Microsoft's 2014 support cutoff if you're planning to run the next Battlefield or Mirror's Edge.

  • Researchers develop silicon ReRAM chip, send warning shot to Flash memory

    by 
    Sarah Silbert
    Sarah Silbert
    05.20.2012

    Does the word ReRAM ring a bell? No? Well, the key point is that it's much faster than NAND memory, and it's making its way into chips from Elpida, Sharp and Panasonic. Further proof that ReRAM is on the up and up? Researchers at University College London have used this technology to make a chip that operates at 100 times the speed of standard Flash memory. The device is composed completely of silicon oxide, which improves the chip's resistance, and it doesn't require a vacuum to work (which makes it cheaper to produce). But this new chip is more than just a faster alternative to Flash; its ability to move between different states of conductivity means it can be configured as a memristor, or a device that handles both data-processing and storage tasks. In the long term, researchers hope this technology can pave the way for silicon oxide CPUs -- and UCL is already using this design to help develop transparent memory chips for mobile devices. Need to know more? Feast your heart on the gritty details via the link below.

  • Samsung mass-produces 4-gigabit LPDDR2 memory, aims to make 2GB a common sight in smartphones

    by 
    Jon Fingas
    Jon Fingas
    05.17.2012

    Samsung started making 2GB low-power mobile memory last year, but as the 1GB-equipped phone you likely have in your hand shows, the chips weren't built on a wide-enough scale to get much use. The Korean company is hoping to fix that now that it's mass-producing 20-nanometer, 4-gigabit LPDDR2 RAM. Going to a smaller process than the 30-nanometer chips of old will not just slim the memory down by a fifth, helping your smartphone stay skinny: it should help 2GB of RAM become the "mainstream product" by the end of 2013, if Samsung gets its way. New chips should run at 1,066Mbps without chewing up any more power than the earlier parts, too, so there's no penalty for using the denser parts. It's hard to say whether or not the 20nm design is what's leading to the 2GB of RAM in the Japanese Galaxy S III; we just know that the upgraded NTT DoCoMo phone is now just the start of a rapidly approaching trend for smartphones and tablets.

  • Panasonic preps samples of next-gen ReRAM devices, NAND preps for early retirement

    by 
    Anthony Verrecchio
    Anthony Verrecchio
    05.15.2012

    The Galaxy S III may rock an impressive battery life, but if Panasonic has its way, even greater benchmarks could be on the horizon. The company is ready to start making samples of a new ReRAM microcontroller, and -- like Sharp and Elpida -- it could start mass production as soon as next year. Here's a little refresher: ReRAM is a new kind of memory with re-write speeds far superior to NAND because it doesn't need power to hold onto information. Panny's chip will initially be used in simple devices like fire alarms, but the tech could eventually find its way into our TVs and even smartphones and tablets. But seriously, are we even capable of living in a NAND-free world?

  • Microsoft joins Hybrid Memory Cube Consortium to develop new DRAM standard

    by 
    Sarah Silbert
    Sarah Silbert
    05.09.2012

    Intel unveiled its Hybrid Memory Cube at IDF late last year, and there's already an alliance dedicated to standardizing and implementing the technology. Now Microsoft wants in on the action: the outfit just announced that it will lend its clout to the Hybrid Memory Cube Consortium. To jog your memory, HMC technology promises seven times the efficiency of current DRR3 memory modules and is being vaunted by Intel et al. as the solution for monster systems requiring lower power usage and higher bandwidth. Redmond's joining a well-attended party; IBM, Micron, Samsung and many others are already members of the consortium.

  • Microsoft details memory reclaiming process within Metro-style apps

    by 
    Darren Murph
    Darren Murph
    04.17.2012

    Microsoft has made clear that Metro-style apps will be "suspended" when they aren't the foremost app that's running, enabling the associated CPU to divert its power to more... shall we say, pressing matters. But for those wondering about memory in the aforesaid scenario, there's an entire post now dedicated to explaining precisely that. Microsoft's own Bill Karagounis -- group program manager on the Fundamentals team -- has penned a behind-the-scenes look at how memory will be reclaimed within Windows 8, even when Metro-style apps are suspended. The long and short of it is this: starting with Windows 8 Consumer Preview, "whenever Windows detects memory pressure on the system, it will repurpose nearly all the memory that suspended Metro style apps would otherwise hold onto; [the OS] can reclaim this memory without having to terminate an app." For those seeking an even deeper understanding, the source link has your name written all over it.

  • It's the 57th anniversary of Steve Jobs's birth

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    02.24.2012

    Today would have been Steve Jobs's 57th birthday. In memoriam of the man who inspired us to think different, we've assembled a few of Jobs's most memorable moments. Get out the tissues as we remember the life and achievements of the Apple co-founder in the videos below. For even more memories, you can visit the Computer History Museum's tribute page to Steve Jobs, the Ultimate Steve Jobs Collection and Folklore. Steve Jobs introduces the Mac Steve Jobs talks about thinking differently after his return to Apple Steve Jobs and the Death of Mac OS 9 Steve Jobs' 2005 Stanford Commencement Address Steve Jobs visits a Palo Alto store in 2007 Steve Jobs and Bill Gates on stage together at AllThingsD 2007 Steve Jobs: One More Thing And Boom! Steve Jobs's Funniest Moments

  • Sony VP in UK and Ireland talks Vita pricing, says bigger memory cards on the way

    by 
    Mike Schramm
    Mike Schramm
    02.22.2012

    Sony's Vice President and Managing Director from the UK and Ireland, Fergal Gara, talked with Eurogamer at the PS Vita launch last night in London, and said there's a lot more in store for the new handheld console. The current pricing and memory concerns are the results of "early days."On price, for example, Gara says that the system is priced as low as Sony could get it on launch day, "not a lot above an iPod and a hell of a long way below a good tablet." Given the hardware included, Gara says Sony "priced it as attractively as we could afford to, frankly," with an eye toward creating a lasting product over the next few years.Gara also admitted memory is a concern, with hefty downloadable games filling memory cards up quickly. Having learned from the Japanese Vita release, he says, Sony is already securing memory, chips and deals to release bigger cards in the UK, and presumably in North America as well.

  • SanDisk makes 128-gigabit flash chip, crams three bits per cell, takes afternoon off

    by 
    James Trew
    James Trew
    02.22.2012

    SanDisk has developed a chip that earns it membership in the exclusive 128-gigabit club. Not content with simply matching the Micron / Intel effort, SanDisk and its partner Toshiba claim their new memory uses 19- rather than 20-nanometer cells in the production process. Shrinking the size is one thing, but SanDisk's new chips also use its X3 / three-bit technology. Most memory stores just two bits per cell; cramming in another means fewer cells, less silicon, more savings, cheaper memory, happier geeks. Analyst Jim Handy estimates that the price per gigabyte for the tri-bit breed of flash could be as low as 28 cents, compared to 35 for the Micron / Intel equivalent. Full details in the not-so-compact press release after the break.

  • Samsung's new SD cards look too good to hide inside a DSLR

    by 
    Daniel Cooper
    Daniel Cooper
    02.17.2012

    We've never been too fussed with how our storage looks -- it's rare that our SD cards linger too long outside the camera anyway. However, for you genius-level aesthetes who demand your internals are as beautiful as your externals, Samsung's got your back. It's releasing a line of SD and microSD cards with a stylish brushed metal body in silver or black that, frankly, looks shinier than whatever they'll be nestled inside. Just like Ryan Gosling, the cards are both pretty and pretty tough -- able to withstand 24 hours in water, 3,200 pounds of pressure or being left in an MRI machine with a power of 10,000 gauss, which we're always doing. After the interval, we've got pricing and stats for each unit (speed improves greatly if you plump for a 4GB card or higher) plus a little PR paperwork.

  • Unity 3.5 available now, with new effects and performance updates

    by 
    Mike Schramm
    Mike Schramm
    02.14.2012

    There are quite a few ways to make and build iPhone and iPad apps and games, but one of the most popular tools to create iOS games is the Unity engine, and that system has released version 3.5. The new version offers a number of improvements and upgrades, with lots of new particle and lighting and rendering effects to make games look better than ever, as well as improvements in the standard AI and pathfinding code for enemies, and lots of improvements to performance and memory. The new kit also now supports a preliminary version of export to Flash, and there's also an option to create a "native" client, which can be played in Google's Chrome browser without the use of the Unity web add-on. There are some iOS-specific updates, including support for cameras, microphone, compass, and gyroscope, as well as support for Apple's iAd program. There's Game Center support as well, though for leaderboards and achievements only -- matchmaking and voice will still require Apple's official SDK. It all sounds good, and it means the tools for developers to use to make games for iOS and other platforms are getting better and better, which of course will eventually lead to better games for players. Unity's SDK can be downloaded for free from the company's website, and of course there are pro subscription programs for bigger developers. Show full PR text Unity Technologies Releases Unity 3.5 SAN FRANCISCO, CA--(Marketwire - Feb 14, 2012) - Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce that Unity 3.5 is now available for download. This latest update is one of the biggest additions to Unity since its inception and includes major new features and a multitude of improvements, tweaks, and optimizations. Unity 3.5 is a free update for all developers using version 3.0 or higher of the Unity development platform. "This is one of the most spectacular additions we've ever made to Unity," said David Helgason, CEO, Unity Technologies. "Recognizing that Unity was being pushed harder and harder, we launched our initiative to upgrade Unity with high-end capabilities that larger studios are accustomed to and smaller studios usually don't have access to. We want to make Unity the best choice for everyone and Unity 3.5 is a massive demonstration of our commitment to that goal." The Unity development platform, one of the most popular in the world with more than 800,000 registered developers globally, combines a powerful engine with an intuitive set of development tools in one complete package. "We are incredibly proud of this release and I think it's our strongest yet," said Nicholas Francis, Chief Creative Officer, Unity Technologies. "A year ago, we took a deep dive and began working on developing features for more complex projects and larger teams. It took hard work to do this while preserving the intuitive and usable design that makes Unity so popular, but we are sure that developers using Unity will be as happy with the improvements as we are." Throughout its history, Unity Technologies has continued to rapidly enhance Unity and the 3.5 update provides a long list of additions and improvements: Effects New in Unity 3.5, the highly optimized Shuriken particle system provides artists and programmers with complete control over particle-based visual effects. Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities that allow for many particle systems to stay synchronized. Pathfinding and Obstacle Avoidance Improvements to AI provide accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and let Unity's high-performance path-finding and crowd simulation take over at runtime. Lighting and Rendering Developers can create jaw-dropping visuals with linear space (gamma correct) lighting and HDR rendering, and render them faster than before with Unity 3.5's brand new multi-threaded renderer. Also new to Unity 3.5, light probes add life and realism to lightmapped scenes without the high cost of typical dynamic lights. The addition of light probes to Unity's lighting system allows for baked lighting on characters and other dynamic objects. New Platforms Unity 3.5 supports Native Client as a new deployment platform. Native Client allows for near native speeds within the Chrome browser, without the need for installing the Unity Web Player. Unity 3.5 also ships with the preview release of the Flash deployment add-on, which has already been used by 50,000 developers. Performance Improvements Unity 3.5 includes a completely re-written integration of Umbra's occlusion culling system. The result is incredibly fast and works with terrains and dynamic obstacles such as doors. When combined with Unity's new built-in level-of-detail support, it gives large-scale games the performance boost that they need. Better Collaboration Tools The Asset Server license, Unity's add-on for teams and collaboration, has been enhanced with new features that add greater performance and flexibility. The addition of Unity's cache server dramatically speeds up collaboration on projects of all sizes, and a new developer API for third-party version control solutions, such as Subversion and Perforce, allows larger teams to work more efficiently. To reflect these changes, the product has been renamed the "Team License," and made available as an add-on for all Unity users. Additional Improvements The update includes other improvements such as a new GPU profiler, a fully pluggable Social API to implement social gaming, and low-level audio buffer access to create music games, and directional lightmaps support to name but a few. For a complete list of additions and improvements, please visit http://unity3d.com/unity/whats-new. Pricing and Availability This is a free update for all Unity 3 users. Pricing otherwise remains the same. The entry-level product, Unity, is free for commercial use. The premier product, Unity Pro, remains $1500 per developer seat. For a complete list of products and pricing, please visit http://unity3d.com/shop. To download the free and feature-packed Unity for creating games and other interactive applications, visit http://unity3d.com/download. About Unity Technologies Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of 800,000 registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, Denmark, Lithuania, Sweden, the United Kingdom, Japan and Korea. For more information, visit: http://unity3d.com. Facebook: http://www.facebook.com/unity3d Twitter: http://twitter.com/unity3d Unity and all other product names are trademarks of Unity Technologies or its subsidiaries or affiliates. All other product names and trademarks belong to their respective holders.