MMORPG

Latest

  • SyFy renews Defiance for a second season

    by 
    Mike Suszek
    Mike Suszek
    05.11.2013

    The SyFy network has picked up Defiance for a second season. Production on the 13-episode season will begin in August in Toronto, and is expected to air in 2014. The show also has a companion MMO of the same name by Trion Worlds. It's a popular one at that, as it recently saw its millionth user sign up to play. Plus, Defiance will receive five DLC releases this year, so things are looking up for fans of both the game and the show.

  • Steam adds subscription plans, first is indie MMO Darkfall Unholy Wars

    by 
    Jessica Conditt
    Jessica Conditt
    04.25.2013

    Steam launched a subscription payment plan for MMO-style games today, starting off with Darkfall Unholy Wars, a sandbox MMORPG that made its way through community voting on Greenlight in November.Darkfall Unholy Wars is available for the initial price of $40, and then an auto-renewed subscription of $15 every 30 days. Steam will email subscription plan users with billing details after each transaction, and players can cancel or renew subscriptions at any time. For more information about Steam's subscription plans, check out the FAQ, or dive right into Darkfall Unholy Wars and see where it takes you.

  • The Daily Grind: If SimCity is an MMO, what should we call actual MMOs?

    by 
    Bree Royce
    Bree Royce
    03.29.2013

    Earlier this week, EA president Frank Gibeau doubled-down on his company's earlier claims about SimCity's MMOness, suggesting the game was built as a "massively multiplayer experience" from the beginning. Rather than pick on Gibeau's comments (already done), I want to consider what would happen if we admitted defeat. What if we just accepted that the term MMO has been utterly co-opted for online singleplayer games -- what should we call "real" MMOs instead? My colleagues suggest "persistent massively multiplayer online" -- PMMO, I suppose (would we have to change our name to "Persistently"?). While I like the idea of bringing back an old-school term like "persistent," and while it would certainly separate games like EverQuest from games like Diablo III, I worry it also excludes MMORPGs that make heavy use of instancing (and therefore aren't as persistent as they seem) even as it includes games with persistent characters but not worlds. What do you think -- is it time to give up on the term MMO and adopt something else? Do we retreat to the imperfect label "MMORPG" or begin the hunt for a brand-new acronym? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ask Massively: Defining MMOs

    by 
    Bree Royce
    Bree Royce
    01.03.2013

    Welcome back to Ask Massively, gamely answering your wacky questions since 1738. spacejesus3k wrote, "'MMO' is a watered-down term that means nothing more than 'online game' now. But why report on something like World of Tanks and not Call of Duty? They really aren't that different. Even games like World of Warcraft aren't that different in what they offer. They all have 'lobby like' co-op and PvP content; the only real difference is the single-player campaigns vs. the leveling world (which is often soloed). So here is a good question for Ask Massively: How do you pick and choose what online games you report on? Is there a set of criteria they must meet?" Yes, but I warn you: This is not a scientific process.

  • Twitter-based MMORPG accused of stealing artwork

    by 
    Mike Schramm
    Mike Schramm
    12.28.2012

    Tweeria is a web-based role-playing game that advertises itself as the "laziest MMORPG ever." It uses Twitter to passively power and level up a virtual character set in a fantasy-based world, and has now been accused of stealing art from the World of Warcraft collectible card game.Mike Sacco, a columnist for WoW Insider who also happens to work at WoW CCG owner Cryptozoic Entertainment, points out that artwork uploaded by the Tweeria staff for the title is ripped right off from the cards.Tweeria's creator, a Russian company called Twee Game, claims it's a "mostly experimental" project, and the game has since added a "copyright notice" at the bottom of its pages to try and attribute the artwork to its creators. For now, the game is still up and running, despite user feedback saying that it's unclear just how it all works anyway.

  • Are MMORPGs addictive? East Carolina University wants to find out

    by 
    Fox Van Allen
    Fox Van Allen
    11.10.2012

    Certainly there's a lot of anecdotal evidence that people are addicted to the Internet, and even more specifically, addicted to World of Warcraft. But what leads people to spend 10, 20, or even more hours per week playing WoW? Is the urge to play a very specific addiction, like that of a drug, or is it just an outlet for human beings who harbor an innate tendency towards addiction? The Department of Addiction and Rehabilitation Studies at East Carolina University (the crown jewel of the State of East Carolina's educational system) wants to find out. Clinical instructor, WoW player, shadow priest, and WoW Insider reader Andrew Byrne is running a study on gaming addiction as part of his Doctoral dissertation. He needs to survey 200 respondents (some kind of Nate Silver nonsense), so if you want to do your good deed for the day, head on over to mmorpgresearchstudy.com and take the questionnaire. Research participants needed for a study on healthy and unhealthy use of Massively Multiplayer Online Role-Playing Games like WoW. Your identity will not be collected. If interested, please click on this link: http://www.mmorpgresearchstudy.com/ The survey is a set of 20 questions; completing it takes about five minutes. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Razer gives away custom Star Wars-themed Blade, may turn friends Imperial Guard red with envy

    by 
    Jon Fingas
    Jon Fingas
    10.18.2012

    Razer has been big on Star Wars gaming gear, but never quite like this. Enter a free contest and there's a chance to win a completely unique Star Wars: The Old Republic version of Razer's Blade gaming laptop. The winner sees the system's normally black shell replaced with a matte, laser-etched aluminum gray and the green backlighting dropped in favor of a subtler yellow matched to the MMORPG logo. Anyone who brings out this portable at a bring-your-own-computer gaming party is inevitably going to be the center of attention, although we have a feeling some would almost prefer the second-place bundle of peripherals -- at an estimated worth of $15,000, the Star Wars Blade might be too precious to carry for all but the most well-heeled of fans.

  • Fallen kingdom: 38 Studios' collapse and the pitfalls of using public money to support tech companies

    by 
    Jason Hidalgo
    Jason Hidalgo
    09.07.2012

    In a career filled with many clutch throws from the baseball mound, former Boston Red Sox ace Curt Schilling's main calling card was a gutsy post-season performance made even more memorable by a blood-soaked sock. It was a pitch made by Schilling outside of Major League Baseball, however, that would prove to be his most daring one yet. In 2010, Schilling convinced Rhode Island officials to give his video game company, 38 Studios, a $75 million loan guarantee. A self-professed fan of massively multiplayer online role-playing games (MMORPG), Schilling's dream was to create a worthy competitor to Blizzard's MMORPG juggernaut, World of Warcraft. In 2006, Schilling started Green Monster Games, which was later renamed 38 Studios. Luring the company away from Massachusetts was supposed to bring in more than 400 jobs and serve as the linchpin for launching a new tech-based industry in Rhode Island. Instead, the state's taxpayers found themselves left at the table with a multimillion-dollar tab.

  • Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)

    by 
    Jon Fingas
    Jon Fingas
    08.07.2012

    We had a fun time trying Sony's SOEmote expression capture tech at E3; now everyone can try it. As of today, most EverQuest II players with a webcam can map their facial behavior to their virtual personas while they play, whether it's to catch the nuances of conversation or drive home an exaggerated game face. Voice masking also lets RPG fans stay as much in (or out of) character as they'd like. About the only question left for those willing to brave the uncanny valley is when other games will get the SOEmote treatment. Catch our video look after the break if you need a refresher.

  • Amazon Game Connect links free-to-play, MMO games to store accounts, turns 1-Click into way too many

    by 
    Jon Fingas
    Jon Fingas
    07.12.2012

    Amazon must have a lot of free time for gaming during its summer vacation: just a day after unveiling GameCircle as a cloud infrastructure, it's trotting out Game Connect to make buying game content that much easier. Once it's integrated into a title, the new platform will let customers buy content in free-to-play games, or subscribe to massively multiplayer online games, directly from their Amazon accounts -- no copy-and-paste juggling involved, even if the game account has to be made on the spot. A handful of game developers have already lined up, including Super Monday Night Combat creator Uber Entertainment and World of Tanks' Wargaming.net. If you're engrossed in gaming enough that you'll need 1-Click to buy virtual goods and MMO renewals that much faster, Amazon has you covered... although you may also want to slow down and relax.

  • Aeria Games releases seafaring expansion for Grand Fantasia

    by 
    MJ Guthrie
    MJ Guthrie
    06.19.2012

    Shiver me timbers! Aeria Games has announced a new pirate-themed expansion to its free-to-play fantasy MMORPG Grand Fantasia titled Journey to Condemned Island. And more than just some "avast ye!" taunts and parrots, this massive content update includes new advanced classes, new epic gear, pets, and an increased level cap of 90. Along with the increase in the level cap comes the new lands of Heirloom Peninsula, Frostfire Pass, and Aurawhisp Hamlet to adventure in. A level 90 dungeon with 12 new world bosses to defeat and plunder also awaits all players wanting to begin their adventures on the high seas. [Source: Aeria Games press release]

  • Logitech G600 mouse targets button-craving MMO gamers, social life costs extra (video)

    by 
    Jon Fingas
    Jon Fingas
    06.14.2012

    If you thought that Logitech was just going to let Razer's Naga MMO mouse go unanswered, you've got another thing coming. The G600 MMO Gaming Mouse matches the Naga's 12 side-mounted buttons and one-ups the rival across the aisle with a toggle that gives each key a second function -- if you can't bind it to a mouse button, odds are that it doesn't belong there. Just in case the prospect of spending an evening programming a mouse isn't all that enticing, the G600 has three profiles right from the start, two for online role-playing and one for when you'd rather play a Call of Duty shooter instead. Of course, the laser tracking and USB response times are fast enough to keep up when you pull aggro from monsters. Gamers willing to wait until July can drop $80 for a G600 in black or white, although we'd also set aside the costs of stepping outside every now and then.

  • SOEmote brings your facial expressions to EverQuest II, lets fellow gamers know when you stub your toe

    by 
    Brian Heater
    Brian Heater
    06.03.2012

    So, you love you some EverQuest II, but how much of you is really in that Ogre character of yours? Sony Online Entertainment has unveiled a new way let players put a bit more of their own personal stamp on the game, in the form of the SOEmote. The new feature, unveiled a few days ahead of E3, uses a computer camera to track facial movements, bringing player expressions to the characters themselves. Also new are voice fonts, allowing players to tailor the timbre of their speech, so your character can sound a bit more like the killer in Scream, just as you've always imagined.

  • SWTOR is on sale, happy Star Wars Day

    by 
    Mike Schramm
    Mike Schramm
    05.04.2012

    EA has put Star Wars: The Old Republic on sale for Star Wars Day, which is today, May the fourth (as in, "be with you" -- geddit?). Bioware's massively multiplayer Jedi simulator has been discounted from from $59.99 to $34.44 for the standard edition, or $44.44 for the digital deluxe edition, which includes some in-game digital goodies.The sale lasts until Sunday, May 6. If you need it longer than that, you should have had more midichlorians, people.

  • Browserquest: an MMO tech demo made to work in browsers everywhere

    by 
    Mike Schramm
    Mike Schramm
    03.29.2012

    Browserquest is a game put together by Mozilla (the company behind the popular Firefox browser) and intended to show off WebSockets, a technology that allows constant communication between your browser and a server online. But outside of the tech, it's a nice little streamlined MMORPG. There's no story to speak of, but you can explore a beautiful world, meet NPCs, and kill creatures while upgrading your items.Browserquest is also impressive because it's as cross-platform as these things get -- even just resizing your browser screen will change the way the HTML 5 game is displayed, so it works great on your big-screen monitor, mobile devices, or anything else you run it on. If you happen to be a coder, the full source is also available on Github, so you can see how it's all done, and even use that code to build your own games.The graphics and gameplay are charming enough that you'll wish it was filled out more, but Browserquest already works as a template for what browser-based games might be like in the future.

  • The Soapbox: My MMORTS is more MMO than your MMORPG

    by 
    Beau Hindman
    Beau Hindman
    03.09.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Have you ever played an MMORTS? No, I'm not talking about a single-player PC strategy game or city sim; I mean an MMORTS. There are so many to choose from that it would be hard for me to even begin to list them all, but I'll try. There's Illyriad, Ministry of War, Evony, Call of Gods, Dragons of Atlantis, Thirst of Night, 8Realms, Lord of Ultima, Golden Age and many, many others. Either you recognize some of those titles or you do not. Oddly enough, I've found that many standard, three-dimensional-world explorers do not consider MMORTS titles to be MMOs. I'm not sure why, but every time I stream an MMORTS live or write about one, I have to answer, at least once, the concern from the audience that what I am playing is not really an MMO. The reality is that the MMORTS, as a design mechanic, genre, and style, is very much an MMO. I'd like to explain why in the hopes that many of you might grow to enjoy the genre as much as I do and that some much-needed light shines on the fact that the MMORTS is actually one of the last true MMOs around. I think the task is to define "MMO" and to show how MMORTS fits in. We've attempted it before, but for a quick refresher, let's go over what I consider an MMO to be. You can add your own definitions in the comments section. I have no problems admitting that my definition could probably use some tweaking.

  • Mad Catz Cyborg M.M.O.7 gaming mouse now on sale, F.R.E.Q 5 headset hits pre-order

    by 
    Mat Smith
    Mat Smith
    01.30.2012

    Gamers looking for some hardware assistance can breathe a sigh of relief; Mad Catz's latest eye-catching forays into gaming mice and headsets are almost, if not already, upon us. The Cyborg M.M.O.7 mouse ($130) manages to offer up 78 definable commands beneath those eye-catching metallic hues and is available to buy now, while its F.R.E.Q 5 headset ($150) has hit pre-order on the manufacturer's site. Acronym-loving thrill-seekers can check out both at the source below.

  • The Daily Grind: How do you define MMO?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2012

    Defining "MMORPG" isn't difficult: it means "massively multiplayer online roleplaying game." It's an acronym. But drawing the line between what is and is not an MMO is significantly more difficult. Guild Wars has persistence and shared areas, for instance, but as soon as you leave a town, you're in an instance unique to you and your party. There are elements of persistence in games like League of Legends. Heck, there was a time when people wondered if you could call World of Warcraft an MMO with its instanced dungeons and lack of housing. As with a lot of subjective categories, there's really no right or wrong place to draw the line, but pretty much everyone seems to think that there's a line to draw. More often than not, it's not even a matter of quality so much as a set of consistent characteristics. So what about you? Where do you draw the line between an MMO and something else? How do you define a game as being an MMO instead of a similar sort of game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Which matters more, graphics or gameplay?

    by 
    Kelly Aarons
    Kelly Aarons
    01.10.2012

    Graphics have come a long way in the last 20 years. We've gone from simple white squares on a screen to photorealistic cutscenes and gameplay. We used to have monochrome backgrounds, and now we've got lush, textured environments. Most players come upon a game with an expectation of what level of graphical advancement they would like to see. Likewise, gameplay has evolved in leaps and bounds. We no longer suffer extreme death penalties, and we can find random people to run dungeons and raids with by only clicking a couple of buttons. New gameplay ideas are being presented seemingly with each patch, and to a lot of success -- a simple gameplay hook can keep people coming back and playing a game for months, even years. But are the two mutually exclusive, and have they become so? Obviously, in an MMO, no one wants to run around an ugly world populated by trees that look like pipe cleaners, but is it a deal breaker? Would you rather play a fun, fulfilling game that looks a bit dated or play the most gorgeous, graphically stunning MMO that may lack good mechanics or an involving story?

  • Garriott talking with EA about Ultima Online 2 [update: apparently not]

    by 
    Griffin McElroy
    Griffin McElroy
    12.13.2011

    There's been a lot of talk lately about new and bold MMOs, ones which feature angel-people, Jedi and pandas. But what about games that feature real-ass gaming industry visionaries operating under a pseudonym? More specifically: What about Lord British? His reign may not have come to an end quite yet: In an interview with Eurogamer, Richard Garriott explained that he's currently talking to EA about publishing a new entry in the Ultima Online franchise. "I would love to have access to the Ultima property," Garriott explained. "We've had discussions at very high levels with Electronic Arts about access to the property." He explained that "counter-forces" at the company have been hesitant about such an undertaking, adding, "So far we've not put a deal together, but of course, yeah, I would be very open to it." Check out the full interview for what Garriott has in mind besides medieval real estate and spaceships. Update: EA head of corporate communications Jeff Brown recently contradicted Garriott's statements to IndustryGamers, explaining, "I'm not sure what Richard Garriott is referring to. But no one at EA is discussing partnership or licensing opportunities related to the Ultima Online franchise." A spokesperson for Garriott further clarified, "Richard is not CURRENTLY having conversations at high levels with Electronic Arts regarding the Ultima franchise. He never said that he is. I can assure you, however, that those conversations have taken place in the past." This seemingly contradicts Garriott's sentiment that "We're in discussions with Electronic Arts even now about a possible marketing and distribution relationships and things of this nature," though we suppose he could have been talking about his Ultimate Collector project, the title of which does start with "Ultima."