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  • Steal in-game stuff, earn real-world money in The Castle Doctrine's crazy contest

    by 
    S. Prell
    S. Prell
    01.22.2014

    Who says (virtual) crime doesn't pay? Jason Rohrer, developer of controversial house defense and burglary game The Castle Doctrine, is taking $3,000 from the game's alpha-period earnings and offering it up as a bounty to any and all players during a special contest to celebrate the game's impending January 29 release date. The current exchange rate is $146 in-game dollars to $1 real-world dollar, so the more money you have in game, the more money you can claim. While the $3,000 bounty will be divided amongst all players, only the best (worst?) criminals can also win some other real-life prizes. The top eight players will receive various items that touch on Rohrer's personal history. Sixth through eighth place will receive a $50 gift card to Custom Cartridge, a guns and ammunition store Rohrer visited, second through fifth place will receive an anti-burglary device known as a Door Devil, while first place gets a dog club - "the club that started it all," as Rohrer describes it. Each of the top eight players will also get to have their favorite in-game painting become a real-life, 20x20" giclee-printed canvas. Players have until 5 p.m. Pacific on Monday, January 27 to amass their virtual fortune, at which point Rohrer will take a snapshot of the server database. The top eight players will be ranked according to their house value, so long as that house is on the public house list, and not kept private. You can read more about the contest, as well as its rewards and rules, on the official Castle Doctrine site.

  • One step closer to legitimacy: Bitcoin payment live on Overstock

    by 
    Jon Fingas
    Jon Fingas
    01.09.2014

    While it's legal to pay with Bitcoin in the US, the digital currency hasn't been very useful for mainstream shoppers. However, that's changing today -- Overstock has just become the first major American online retailer to accept Bitcoin. You'll still see prices listed in old-fashioned dollars, but you can choose the newer payment method at checkout. CEO Patrick Byrne tells Wired that he made the move for both pragmatic and idealistic reasons: Bitcoin doesn't cost as much to accept compared to credit cards or PayPal, and its nationless nature reduces the chances that a failed bank or country will create problems. It's tough to tell whether other big e-retailers will follow suit, but we can't imagine that competing shops will want to leave that much virtual money on the table.

  • The Daily Grind: Do you track your progress?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2014

    For most of my time in MMOs, I have had a spreadsheet. It tracks my levels in various game-relevant categories, it tracks my income over the past several days, it tracks my assets, and so forth. At a glance, it tells me everything I know about where I am in a given game... even if I know that it's largely irrelevant and I should really just be having fun and not worrying so much about transcribing every relevant bit of financial data. In a game like EVE Online, of course, there's a lot of benefit to keeping close track of your money and making sure that you know exactly how your assets are allocated. This is slightly less important in, say, Wizard101. But there's still a sense of fun to be found from tracking your progress in the game as a whole. So do you track your progress? Do you have a spreadsheet? Do you keep a list? Or do you just play the game without worrying too much about that sort of thing? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Zynga adds Bitcoin to payment options, Bitcoin value soars

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.06.2014

    Casual games publisher Zynga is now testing the use of Bitcoin in its games, a decision that has had a drastic (if temporary) impact on the overall value of the virtual currency. "In response to Bitcoin's rise in popularity around the world, Zynga, with help from BitPay, is testing expanded payment options for players to make in-game purchases using Bitcoin," Zynga representatives wrote on Reddit. "The Bitcoin test is only available to Zynga.com players playing FarmVille 2, CastleVille, ChefVille, CoasterVille, Hidden Chronicles, Hidden Shadows and CityVille." Despite that relatively short list, the games mentioned are Zynga's most popular, flagship offerings, demonstrating that the company has quite a bit of faith in Bitcoin, an open-source, peer-to-peer substitute for real-world cash that has achieved impressive fame in the wake of numerous international economic catastrophes. Following Zynga's announcement, the value of Bitcoin immediately jumped to a high of $1,093 per Bitcoin, according to the Los Angeles Times. It has since receded to $955.60, and continues to drop, though overall Bitcoin value remains about $50 higher than it was immediately prior to Zynga's revelation. (Image: Coin Desk)

  • Q-Games' income reportedly doubled by Steam Holiday Sale

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.31.2013

    PixelJunk Eden developer Q Games has had a very happy holiday, thanks to the ongoing Steam Holiday Sale allegedly doubling the studio's income to date. During one of the periodic community vote events, the PC iteration of PixelJunk Eden was chosen by users to receive a 90 percent discount. At only 99 cents the game began to sell very quickly. Once the dust had settled, PixelJunk Eden had sold "phenomenally well," according to designer Dylan Cuthbert. "[W]e just made our income to date, again, in just 8 hours," Cuthbert later tweeted. "[I]t was a huge success." A success that becomes even more impressive when you consider that the "8 hours" Cuthbert mentioned were in reference to the period of time in which community vote discounts are active. In other words, Q Games saw its income jump by 100 percent in roughly the same amount of time it takes to fly from New York to London. We've attempted to contact Cuthbert for further details on just how successful this sale was, and what this success might mean for the future of Q Games. We have yet to hear back.

  • The Daily Grind: If you were given $100 to spend on MMOs, what would you buy?

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2013

    Today a fun hypothetical: Let's say your awesome Aunt Irma visited you for your birthday and gave you $100 with a strict stipulation. She doesn't want to see you spend it on drugs or subscriptions to the New Yorker; instead she demands that you spend all $100 on MMOs that very day. What would you buy? Would you purchase a few MMOs that have been on your wish list? Would you splurge on an indulgent cash shop purchase? Would you add another character slot or pay for subscriptions for the next six months? Think carefully, as you have only $100. How would you spend it on MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • China warns banks against using Bitcoin

    by 
    Daniel Cooper
    Daniel Cooper
    12.05.2013

    We're pretty sure no Government is entirely thrilled at the idea of Bitcoin, but China's now made its feelings very explicit. The nation's various regulators have barred banks from dealing in the electronic currency, saying that it doesn't have legal status and shouldn't be allowed to circulate in the market. While big institutions won't be able to use the digital money, individuals are still entitled to buy and sell BTC off their own backs -- albeit with the heavily coded warning that they do so at their own risk.

  • Star Citizen reaches $31 million, no wait, make that $32 million

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.26.2013

    The stack of cash crowdsourced by Chris Roberts' upcoming space epic, Star Citizen, continues to grow, with the latest tally putting the game over the $32 million mark. As with all new Star Citizen milestones, topping $32 million means that Roberts Space Industries has unveiled a new ship to be included in the game. This time around the reward is the Aegis Surveyor, an "industrial-quality salvage ship" designed for deep-space exploration and the salvage of derelict ships. It's low on firepower, but comes equipped with heavily reinforced hulls making it ideal for transporting large amounts of cargo that you'd rather not see blown to pieces in the inky void of space. Devoted Joystiq readers will notice that we seemingly stopped keeping close tabs on the sum raised by Star Citizen in September, when the game topped $18 million. Not because the game's crowdsourced success is unimpressive, but because Star Citizen continues to break new funding goals on a daily basis. Only three days ago the game was breaking the $29 million mark, and it's now well on its way to $33 million.

  • GTA Online stimulus package delayed, persistent bugs to blame

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.25.2013

    Grand Theft Auto Online players will not be receiving a $250,000 infusion of virtual cash this week, despite Rockstar announcing such plans only a few days ago. That $250,000 deposit marks the first half of a payout designed to soothe the rage of players after the rocky launch of Grand Theft Auto Online earlier this month. Four days ago Rockstar claimed it would be issuing these piles of virtual cash to players this week. That never came to pass, and now Rockstar has offered another announcement regarding the stimulus package. "We know many of you are anxiously waiting for us to show you the GTA$ Stimulus Package money we announced a couple weeks back," reads the Rockstar Games website. "As mentioned in that post, we of course want to ensure that game progress loss issues are sufficiently sorted before distributing the GTA$ to everyone. We have a few more tweaks and fixes to make in a new title update that will hit sometime next week and then we will distribute the cash." Rockstar has offered no word on when we can expect the newly-delayed payout.

  • GTA Online players to see $250,000 payout this week

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.21.2013

    Apparently crime does pay, as Rockstar is rewarding Grand Theft Auto Online players with the first installment of a $500,000 in-game payout later this week. This sudden infusion of $250,000 serves as a mea culpa for the rocky GTA Online launch. Reports of players going missing and cars vanishing appeared frequently following the game's debut, and while Rockstar has issued patches to amend these issues, the company has also decided to reward player patience with a fat stack of virtual bills. As far as when your character might receive his or her cash, that remains unknown. Rockstar tweeted its plans this morning, but offered no more specificity than, "sometime this week." In the meantime, make sure you qualify for the handout by reading through these eligibility guidelines.

  • Ubisoft shares drop 25 percent following delays

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.16.2013

    Yesterday, Ubisoft announced delays for both Watch Dogs and The Crew, two games so highly anticipated that news of these delays prompted Ubisoft stock to shed more than 25 percent of its value. As of now, Ubisoft stock is trading at $8.19 per share. That's a 26.15 percent dip from just yesterday when Ubisoft was valued as high as $11.10 per share. So far the stock has shown only minor signs of rebounding, though these have immediately been followed by further value loss. Though the delays of Watch Dogs and The Crew are the comically gargantuan straws that shattered the camel's back, they are not the sole reason for Ubisoft's sudden financial woes. Rayman Legends and Splinter Cell: Blacklist, two games that Ubisoft expected to sell like gangbusters, failed to perform at retail. "We have had games that were released for which we anticipate today lower sales than we anticipated when we gave our first targets," said Ubisoft CFO Alain Martinez during the firm's most recent investors' conference call. "Already released games such as, of course, Splinter Cell, Rayman, and others."

  • The Soapbox: Game companies exist to make money

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    I'm going to start this article off with a statement, and it's going to be divisive, but not for the reasons you might expect. A good chunk of you reading this are going to read the line, roll your eyes, and immediately think that I've just written the most obvious thing ever. Some of you might even take to the comments to start calling for my termination just from this line alone. Ready for this? Game companies exist to make money. All right, so it was probably all of you rolling your eyes. This is pretty basic stuff, right? Except I'm willing to bet that some of you who rolled your eyes at that sentence still don't really get it. You understand that companies are trying to make money, but you don't really grasp what that means in a larger sense. So let's just accept that some of you are going to read this article and nod along the whole time without learning a whole lot. The rest of you will head to the comments and start demanding my head.

  • Rockstar gifting Grand Theft Auto Online players $500K (in online cash) for ballin'

    by 
    Ben Gilbert
    Ben Gilbert
    10.11.2013

    Rockstar Games sympathizes with your GTA Online woes, folks. The company's dropping two massive deposits of cash ($250K apiece) into player accounts in the coming weeks, and the first could be coming "by the end of next week." After those pesky issues with game progress and content disappearing are solved (again, hopefully "by the end of next week"), the deposits are scheduled to begin. Not every single person who owns Grand Theft Auto V will get the cash, but anyone who logged in and played GTA Online "during the month of October 2013" is qualified. After scooping the next title update (1.04), Rockstar will tell people via its newswire website when the deposits are going in -- and just like that, magically, said deposits will appear in-game for qualifying players. After that, you may commence with the ballin'. Or maybe just buy yourself a Burger Shot franchise and settle down, get a nice condo in the outskirts of Los Santos. The choice is yours!

  • The Mog Log: You've got to make a living in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2013

    There's a lot of stories to be told about Final Fantasy XIV now that I'm back up at the endgame. Amdapor Keep is an interesting dungeon, for example, and the mechanics of tomestones as a whole are fascinating to me. But it also brings me within spitting distance of what some have described as the true weakness of the game, which is that there's no way to actually make money in the endgame. That your repair bills mount and you don't get any further money to back you up, thus opening a drain that never really closes. I honestly find this kind of amusing, because I've made more money since the relaunch than I had when it started. And that's with buying relic precursors, gear, repairs, and so forth. There are some issues with the game's economy, definitely, but some of those issues simply come from people being unfamiliar with how the game handles things like making money. The past several years have taught us how to make money in an MMO, but Final Fantasy XIV doesn't back those ideas up. It's a different paradigm here.

  • The Daily Grind: Do you hoard in-game money?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.24.2013

    I will never be a rich man in real life. My only interest in money is in spending it, generally on whatever game is offering the cutest in-game hats at any given moment. In games, however, I am absolutely loaded. I carefully conserve my money, spending only when absolutely necessary, and by the time I reach the level cap, I'm already fairly well-off. My bankroll in Final Fantasy XIV is enormous, my wallet overflows with credits in Star Wars: The Old Republic, and if I ever go back to World of Warcraft, it will involve enough gold to swim in, Scrooge McDuck-style. There's rarely a reason to hoard cash, of course. It doesn't convey any advantages aside from allowing you to make enormous impulse purchases. In many games, it's not going to help you really kit out your character, and you don't need to be flush with cash to cover mandatory expenses like travel and repairs. But sometimes it's just nice to know that even if you're subsisting on a diet of instant noodles and water, your character is part of the one percent. So do you hoard in-game money? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: You've got to make a living

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2013

    Your character does something to stay alive. No, I'm not talking about fighting off demons or flesh-eating wolves or whatever else you blunder into on a regular basis. I mean that your character either needs to construct shelter, gather food, and produce clothes himself, or he has to pay someone to do it. Yes, most games probably allow for the possibility that those wolves contain enough meat, articles of clothing, and end tables to provide all of the above. That would be a separation of mechanics and story. It's much more fun than watching most of your characters die of infections caused by mild scrapes against rusty metal. As a roleplayer, you need to think about what your character does for a living, not just because it gives you an explanation for what's going on when you aren't playing (although that certainly helps) but because what we do informs a lot of who we are as people. It's always better to show than tell, and nothing shows quite as nicely as character occupations done right.

  • Updated Google Wallet app for Android delivers easier mobile payments

    by 
    Darren Murph
    Darren Murph
    09.17.2013

    Android users, this is where you unashamedly stick your tongue out at iOS loyalists while making childish noises with your lips. (In your fantasies, at least -- that's pretty rude to do in real life.) The Google Wallet app for Android has just been revised, with users in the United States told to expect it in phases throughout the week. One of the biggest additions is the ability to send cash on the go to any adult in the US with an email address -- as is the case in Gmail, sending money directly from one's bank or one's Wallet account is free, while the usual fees apply if you're dinging that credit card. Plus, if you're still waiting for the option to send money in Gmail, just using this app once will automatically enable that. Moreover, the app is doing its darndest to replace Key Ring, allowing individuals to load loyalty cards of all types directly into the app. In theory, this should cut down on how much plastic you have to carry around, but we've still seen stores that have a heck of a time scanning a digital rewards card. If you're into saving money, Wallet now holds offers from Maps, Google Search, Google+ and Google Offers, and we get the impression that the company will be allying with a number of merchants in the near future in order to make this particular tidbit more attractive. Head on over to the Google Play Store to see if the new build is showing up for you.

  • The Mog Log Extra: Tips for a Final Fantasy XIV beginner

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    We're all kind of beginners with the new version of Final Fantasy XIV. Some of us have high-level characters already, but none of us has years of experience with the game. At best, you have memories of how things worked in the last beta test or two. But there's still a difference between having a character from version 1.0 dripping with high-level items and having a fresh guy or gal stepping off the boat into Limsa. Fortunately, the game's tutorials now do a solid job of introducing you to how the game works. But there are still some tips and tricks to consider, and it's with that in mind that I present this column. If you're new to the game completely or even just an occasional dabbler in the previous beta tests, here's some advice to help you out during your first steps.

  • Germany recognizes Bitcoin as private money, makes it tax-free for personal use

    by 
    Jon Fingas
    Jon Fingas
    08.19.2013

    So far, governments have had polarized reactions to Bitcoin: they either recognize it as a fully regulated currency or ban it outright. Germany, however, has just taken a more nuanced position. The country now recognizes Bitcoin as private money that stays tax-free for personal uses, such as non-commercial internet auctions. You'll only have to pay taxes on business transactions. While the decision doesn't give Bitcoin as much weight as the euro, it should reassure Germans who want to stay on the right side of the law. [Image credit: Zach Copley, Flickr]

  • Fidelity Market Monitor app brings stock alerts, news and fanciful financials to Google Glass

    by 
    Darren Murph
    Darren Murph
    08.12.2013

    You know, it makes sense: an app for the one percent, tailor-made for a $1,500 headset. Fidelity's Market Monitor app for Google Glass might just be the most impressive program to debut for the device, particularly considering the class of individual who would take advantage. In the trading world, missing an alert or notification by even three seconds could be the difference between million and millions, with this app enabling Fidelity customers to request real-time stock quotes and receive alerts dealing with companies in their portfolio. In a concept video describing what's possible (embedded just after the break), we even see a wearer snap a photo of a Google logo, and the app translates the photo into a stock quote for GOOG. We're guessing that it's only a matter of time before every other financial institution follows suit, which will likely lead to each and every CNBC anchor wearing a set whilst on air. Also, we're hearing from a "reliable source" that both Michael Douglas and Shia LaBeouf will be joined by Arnold Schwarzenegger in Wall Street: Glass on Glass on Glass.