MotionController

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  • PlayStation Move review

    by 
    Ross Miller
    Ross Miller
    09.01.2010

    The PlayStation Move. It's funny to think just 15 months have passed since Sony first unveiled its motion controller, and now we're mere weeks away from hitting the retail market. To be sure, it's not like the company didn't have waggle on the mind already -- patents dating as far back as 2005 reveal as much, and of course the incredible success of Nintendo's Wii proved there's a market for more physically exerting gameplay. And it's not just PlayStation; Microsoft's got its controller-free Kinect motion camera system coming this November. So, in the year where all major game consoles now ask you to get off the couch and earn arm muscle, how does Move fare? Read on for more!

  • Hillcrest Labs brings LG's Magic Motion remote to life, cheekily points out that Sony uses it, too

    by 
    Tim Stevens
    Tim Stevens
    08.26.2010

    We had some fun playing with LG's Magic Motion gesture remote at CES this past January, which lets you change channels with a flick of the wrist, and now we're learning a little more about its fancy innards. Hillcrest Labs, the company behind the Loop mouse/bracelet, is proudly proclaiming that its Freespace tech is what makes LG's remote so magical in the first place. Hillcrest also would like to take this opportunity to point out that Sony has licensed its technology as well, and given we're but a few weeks away from the PlayStation Move launch, many are concluding that gadget has some Freespace up in it too. However, given Hillcrest's nasty patent dispute with Nintendo over the Wiimote, it's possible this is just Sony covering its ample posterior against a similar lawsuit. Or, this could go all the way back to the tech that allows the DualShock 3 to detect movement. (Remember trying to play that dragon game just with motion controls? Man, that was hard.)

  • Microsoft confirms: $199 new Xbox 360 coming soon, as well as Kinect bundles

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.19.2010

    Well, none of this will come as a big surprise here, but it's always nice to hear it straight from an official source. Microsoft has confirmed that a $199 version of new Xbox 360 will be coming in the fall to replace the now-$149 Arcade, which is no longer in production. In addition, the company's also spilled a few more beans -- Kinect will be available as a bundle with the new Xbox 360, and though there isn't any official pricing information on that one just yet, we've seen some telltale evidence on that front which would lead us to believe it'll run somewhere in the neighborhood of $399 for an Elite and $299 for the Arcade. So now you know.

  • Kinect guide: a preview and explanation of Microsoft's new full body motion sensor

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    We've become so familiar with the "Project Natal" codename over the years that our tongues are still having a little trouble wrapping around Microsoft's new Kinect moniker for it. Still, what's in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we're starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.

  • DualShock can be used in lieu of Navigation Controller

    by 
    Paul Miller
    Paul Miller
    06.17.2010

    Remember that rumor a couple years back of PS3 motion control gaming being based around a pull-apart DualShock 3? Well, perhaps it wasn't such a wild idea after all. No DualShock 3s have been harmed in the making of Move, but Joystiq has just confirmed that you can actually use the existing controller for Move gaming instead of springing for the Navigation Controller if you'd like. Obviously, you'll be one-handing the DualShock, not quite as comfortable as the Move's tiny, dedicated quasi-nunchuck, but it saves you $30 for your hassle. You'll only have access to the d-pad or four face buttons, depending on which side you choose, but interestingly, the Nav Controller's X and O buttons are redundant with the full Move wand, so hopefully this won't impact gameplay too greatly.

  • Nyko charge base for PlayStation Move available for pre-order

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.16.2010

    Yes, it looks like the PlayStation Move accessories are starting to trickle in. While we're still lusting after the shooting attachment, we do realize the need for more modest hardware such as that supplied by Nyko. The Charge Station is a pretty straightforward affair: it features four ports for powering up as many Motion Controllers and / or Navigation Controllers, and can be pre-ordered from Amazon for $20. On a related note, we can't wait to see what CTA comes up with for its Move accessories. We hope there are some Sony-compatible wings in our future!

  • PlayStation Move shooting attachment in pictures: the ray gun you always dreamed of

    by 
    Paul Miller
    Paul Miller
    06.16.2010

    We heard a mention of the PlayStation Move shooting attachment in Sony's Move E3 press release, but now that we've seen photos of the thing we think we're in love. The trigger of the attachment locks in with the analog "T" trigger button of the slotted-in Move controller for some sweet, shoot-tastic shooting, while the face buttons of the controller remain accessible thanks to a window cutout up top. But while we're sure it works great and all that silly nonsense, we're just totally enamored with the looks: it's like a 1950's ray gun, and with a light-up ball on the end and the future of motion gaming at your fingertips, perhaps that's not so far from the truth. The ray gun part. The 50's were actually a pretty bad year for motion controlled console gaming. %Gallery-95391%

  • PlayStation Move demoed for 30 minutes, German-style

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.

  • Project Natal to cost $149 by itself, $299 with 360 Arcade, according to latest rumors

    by 
    Vlad Savov
    Vlad Savov
    05.26.2010

    Here we go with those trusted sources again. Edge has it on good authority that Microsoft's midlife rejuvenator for the Xbox 360, Project Natal, will cost a cool 149 bucks when purchased as a standalone accessory, or $100 when bundled together with the $199 Xbox 360 Arcade console. That's a mighty steep hill for early adopters to climb, but Microsoft did warn us that Natal will not be an impulse buy. An October 26 date is also proffered for the official launch, but that might shift, leaving us with the same window of expectation as before. Interestingly, the Natal name is expected to definitely change for the final retail product, which we should be learning a lot more about at E3 in a couple of weeks.

  • Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)

    by 
    Sean Hollister
    Sean Hollister
    05.16.2010

    Sure, Project Natal is the hotness and a little bird tells us PlayStation Move is pretty bodacious, but you don't have to buy a fancy game console to sooth your motion-tracking blues. When students at Cornell University wanted to play Human Tetris (and ace a final project to boot), they taught a 20Mhz, 8-bit microcontroller how to follow their moves. Combined with an NTSC camera, the resulting system can display a 39 x 60 pixel space at 24 frames per second, apparently enough to slot your body into some grooves -- and as you'll see in videos after the break, it plays a mean game of Breakout, too. Full codebase and plans to build your own at the source link. Eat your heart out, geeks.

  • Student moves quadriplegics with Wiimote wheelchair control (video)

    by 
    Sean Hollister
    Sean Hollister
    05.14.2010

    There were certainly a couple whiz kids at Intel's International Science and Engineering Fair this year, but high school senior John Hinckel's a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A Nintendo Wiimote goes in your hat and tells the whole system what to do -- simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed -- it's no mind control, but for $534 in parts, it just might do. Apparently, we weren't the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.

  • Cellbots get Nexus One upgrade, ad-hoc motion control (video)

    by 
    Sean Hollister
    Sean Hollister
    05.12.2010

    Sprint and Verizon may have shunned the Nexus One, but that doesn't mean the handsets can't be put to good use: these Android-controlled, Arduino-powered Cellbots now feature the one true Googlephone as the CPU. At Intel's 2010 International Science and Engineering Fair in San Jose, we got our hot little hands on the DIY truckbots for the first time, and found to our surprise they'd been imbued with accelerometer-based motion control. Grabbing a Nexus One off a nearby table, we simply tilted the handset forward, back, left and right to make the Cellbot wheel about accordingly, bumping playfully into neighbors and streaming live video the whole time. We were told the first handset wirelessly relayed instructions to the second using Google Chat, after which point a Python script determined the bot's compass facing and activated Arduino-rigged motors via Bluetooth, but the real takeaway here is that robots never fail to amuse. Watch our phone-skewing, bot-driving antics in a video after the break, and see what we mean.

  • PlayStation Move controller priced at $60 in Canada

    by 
    Nilay Patel
    Nilay Patel
    05.11.2010

    Sony's been pretty fuzzy on pricing for the PlayStation Move -- we've only really heard "under $100" for the full package with controller and camera -- but it looks like the numbers are starting to solidify, as Gamestop Canada has the controller itself now listed for $59.99. How that number will translate into a US price is obviously up in the air, but Sony's MSRPs tend to be the same or similar across the US and Canada, so we'd say we've at least got a reasonable estimate of how much this thing is going to cost. We'd also guess that this points to a full package price of $99, but we'll see -- Sony's got months before the Move's planned holiday launch to tweak all these numbers. [Thanks, Matthew]

  • HP ships Swing motion controller hardware with Pavilion PCs in India

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.24.2010

    The vaguely kidney bean-shaped device above is actually, believe it or not, yet another motion controller. Details are scant, but apparently the HP Swing is being bundled with HP Pavilion desktop PCs in India (starting at 29,990 Rupees, or about $670). The thing will not be available separately, and as far as we know there are no plans to release it in the states. We're not saying that it won't be released in the US, but we are saying that we probably don't care. Either way, we'll let you know when we hear more.

  • PlayStation Move sub-controller hits FCC, will be named Navigation Controller

    by 
    Sean Hollister
    Sean Hollister
    04.12.2010

    Wondering what Sony's going to call that PlayStation Move sub-controller -- you know, since "nunchuk" is already taken? Wonder no more. Sony part number CECH-ZCS1U just hit the FCC's database, and "Navigation Controller" is written in nice bold letters right there on the label. It's looking like this is official, as the Sony US website has been quietly updated with the change, and we think it makes a certain amount of sense, as most 3D games let you aim the camera with your dominant hand and relegate navigation to the other. Like the Motion Controller, Sony's opted for confidentiality on this one, meaning we won't have photos of the controller's juicy guts for six months, but hey, at least you already know what the outsides look like -- and you can see it in action on the Engadget Show right here.

  • PrimeSense fesses up: it's the magic behind Microsoft's Project Natal

    by 
    Darren Murph
    Darren Murph
    03.31.2010

    Up until now, we haven't actually been able to find out too much about the ins and outs of Project Natal. For all we knew, it's a technology designed in the back stall of a unicorn barn, and the final name will somehow involve diphthongs from both "lasers" and "Robot Apocalypse." All jesting aside, this really does mark the first bona fide announcement about the nuts and bolts behind Microsoft's forthcoming motion sensing add-on for its Xbox 360, and lo and behold, the revealing is being done by the same company we sat down with earlier this month at GDC. Quite a few of you assumed that PrimeSense's webcam was indeed Project Natal in camouflage when we posted up our original hands-on, and while we couldn't confirm or deny those suspicions at the time, we can today. So, what's this mean for you? It probably means that PrimeSense is actively looking to get its 3D-sensing technology (which has obviously been tweaked quite a bit by Microsoft, to its credit) into as many living room scenarios as possible, so what you're seeing in Natal might just appear elsewhere in the very near future. Did your imagination just run wild? No? Have a look back at our GDC experience and try again.

  • PlayStation Move controller hits FCC as 'Motion Controller,' confidential until September

    by 
    Thomas Ricker
    Thomas Ricker
    03.31.2010

    Sure, it's got the old name but Sony's "Motion Controller" CECH-ZCM1U is undoubtedly Sony's new PlayStation Move controller. There's not much to glean from the tests (yes, it passed) other than the specific mention of a Bluetooth 2.0 + EDR radio. The rest of the filing is under a 180 day confidentiality request good until September -- a bit earlier than Sony's reported "holiday" launch plans. Don't read too much into that FCC date though, Sony can always extend.

  • PlayStation Move controller lag detected, analyzed

    by 
    Tim Stevens
    Tim Stevens
    03.18.2010

    When Sony unveiled its PlayStation Move (nee Arc) controller at the GDC last week, it came along with some impressive promises: it would only cost developers 2MB of system memory (out of 256MB on offer) and it would respond to user inputs within a single frame of animation. Our own experiences with the thing felt a bit more laggy, and now Eurogamer is echoing those impressions and putting a bit of science behind them courtesy of a 60fps Kodak Zi6 camcorder. By filming the controllers and their on-screen representation, the site's tireless statisticians calculated an actual lag (including that of the display) of 113ms -- closer to 10 6.78 frames if a game is running at 60fps. Naturally much of this is thanks to the rendering of the result and not just the Move, but according to a 2008 GamaSutra test we found (linked as "More Coverage" below), the controller lag from the standard PS3 controller varies widely from game to game, with GTA IV measured at 166ms -- almost 50 percent higher than seen by the Move. So, while we can't draw too many conclusions about this single-game test from GDC, we can give a little advice: get back to beating up some underworldian goons as Kratos and don't worry about it.

  • PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

    by 
    Ross Miller
    Ross Miller
    03.17.2010

    Sony's VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He's back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here's a few choice quotes. "Because real boxers don't hit like this [flails arms exasperatingly]" "It's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn't involve catching a big red ball." "C'mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew." Check out the futuristic -- or now-eristic, rather -- commercial after the break. And if you ask, sorry, we still wouldn't bet on Kansas City in six.

  • PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief

    by 
    Sean Hollister
    Sean Hollister
    03.13.2010

    While it's a crying shame that Sony's PlayStation Move won't have full four-player support, at least the technology is efficient; our buddies at Joystiq are reporting that the camera-and-wand based motion control game system will only minimally impact game performance. Quizzing Sony's David Coombes, they found out that the advanced image processing required to make sense of your wild, flailing movements will take only 1-2 MB of RAM. Of course, when you consider that the PS3 has only 256MB of fast XDR memory to begin with, that 2MB isn't as "insignificant" as Sony would have you believe, but coupled with the company's claim that the whole shebang takes "under a frame" of the Cell CPU's processing time, we're inclined to think it won't be much of an issue for the end user. Assuming they fix that nasty lag, of course. Check out our full PlayStation Move guide for more details.