musical

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  • Are we ready for WoW: The Musical?

    by 
    Michael Gray
    Michael Gray
    12.08.2013

    The more I hear about the Warcraft movie, the more excited I get. Everything seems to be lining up pretty well so far, and what we finally see on screen will no doubt live up to Blizzard's exemplary cinematic standards. But I think it's safe to assume that we'll probably see a fairly straight narrative story. Is there a different option? Following certain horrible precedents, could something like WoW: The Musical work out? Imagine Thrall singing an Azerothian, "I dreamed a dream of Horde's gone by!" or Ragnaros reprising some version of Hellfire. All things considered, maybe the music of Warcraft resembles in-universe chants like we saw from the Hobbit movies. Music, sure, but music that makes sense in the theme of the story. I can't help but hope, though. And if our favorite characters were to bust out into song, what would they sing? What kind of music are you hoping to see in the movie?

  • Daily iPhone App: Wave Trip flies through a musical world

    by 
    Mike Schramm
    Mike Schramm
    01.23.2013

    Wave Trip is the newest title from developer Lucky Frame, probably best known for the underrated rhythm-meets-tower defense game Bad Hotel. In the same way that Bad Hotel is a tower defense game, Wave Trip is sort of a Jetpack Joyride-style platformer, in that you're navigating around the screen trying to collect coins of a sort. You can hold down a finger on the right side of the screen to move a little ship up or down, and then holding down a finger on the left side gives you a temporary shield, which you can use to knock away obstacles as you go. Hitting obstacles or collecting coins makes a musical noise when you do it, and that's how each level's "song" is constructed, with you earning multiplied points for interacting the right way with each type of object. Unfortunately, while Wave Trip's songs are plenty rhythmic and interesting, I personally didn't think they were all that great or catchy. Plus, the game can be very hard, especially if you're trying to nail down a really high score (the game tells you the global best at the beginning of each level, which is usually a tough bar to try and top). Still, as a sort of experimental music platformer, Wave Trip is a wild little ride, and the ability to both create your own levels and play others' means there's no shortage of content. The game's available as a universal app now for $1.99.

  • ALL UP TO YOU! The iPhone 5 musical

    by 
    Steve Sande
    Steve Sande
    09.29.2012

    For your weekend listening and viewing pleasure, we present to you a very short musical from Majek Pictures, the same people who brought you the first movie shot and edited on an iPhone 4. Now Director Michael Koerbel brings you ALL UP TO YOU!, which was not only shot and edited on an iPhone 5, but also features Siri and dancing icons!

  • Sound Taxi composes music from London city buzz, doesn't even take a fare

    by 
    Jamie Rigg
    Jamie Rigg
    09.24.2012

    What you see above isn't just another shameless car stereo project, but a black cab that turns the hustle and bustle of city noise into music. The Sound Taxi toured London last week collecting ambient sound pollution with a roof-mounted mic, recycling it through production software and then pumping out real-time mixes on its army of speakers and horns. The mobile disco was a collaboration between headphone company AiAiAi and Yuri Suzuki, with Mark McKeague providing the back-end wizardry which turned clamor into samples into tracks. If you'd like to hear the fruits of their labor, then head over to the Make The City Sound Better website (sourced below) for some uploaded examples of London street beats.

  • Gocen optical music recognition can read a printed score, play notes in real-time (hands-on video)

    by 
    Zach Honig
    Zach Honig
    08.08.2012

    It's not often that we stumble upon classical music on the floor at SIGGRAPH, so the tune of Bach's Cantata 147 was reason enough to stop by Gocen's small table in the annual graphics trade show's Emerging Technologies hall. At first glance, the four Japanese men at the booth could have been doing anything on their MacBook Pros -- there wasn't a musical instrument in sight -- but upon closer inspection, they each appeared to be holding identical loupe-like devices, connected to each laptop via USB. Below each self-lit handheld reader were small stacks of sheet music, and it soon became clear that each of the men was very slowly moving their devices from side to side, playing a seemingly perfect rendition of "Jesu, Joy of Man's Desiring." The project, called Gocen, is described by its creators as a "handwritten notation interface for musical performance and learning music." Developed at Tokyo Metropolitan University, the device can read a printed (or even handwritten) music score in real-time using optical music recognition (OMR), which is sent through each computer to an audio mixer, and then to a set of speakers. The interface is entirely text and music-based -- musicians, if you can call them that, scan an instrument name on the page before sliding over to the notes, which can be played back at different pitches by moving the reader vertically along the line. It certainly won't replace an orchestra anytime soon -- it takes an incredible amount of care to play in a group without falling out of a sync -- but Gocen is designed more as a learning tool than a practical device for coordinated performances. Hearing exactly how each note is meant to sound makes it easier for students to master musical basics during the beginning stages of their educations, providing instant feedback for those that depend on self-teaching. You can take a closer look in our hands-on video after the break, in a real-time performance demo with the Japan-based team.%Gallery-162022%

  • Onyx Ashanti's beatjazz music machine does everything, looks good too (video)

    by 
    Jamie Rigg
    Jamie Rigg
    08.02.2012

    Onyx Ashanti has sent us over a demo of his beatjazz controller, and we have to marvel at the direction he's taken with this custom electronic music machine following more modest efforts. Onyx's 3D-printed interface receives inputs from a voice / breath-operated synth in the headgear, while the two handheld controls incorporate accelerometers, joysticks and pressure-sensitive buttons. Using this kit and his own software, Onyx is able to create live digital music with an amount of control you would only expect from desktop-based production software. We've embedded two videos for your attention after the break -- a demo of his latest flashy build complete with lightsaber-like effects, and an earlier live performance that really shows what the beatjazz controller can do.

  • The new stars of reggae are nothing like the old ones

    by 
    Jamie Rigg
    Jamie Rigg
    06.17.2012

    Earthly music just ain't enough for reggae / rock band Echo Movement. In search of extraterrestrial inspiration, they hooked up with researchers at Georgia Tech's Sonification Lab, which specializes in turning ugly numbers into beautiful music. Using data from NASA's Kepler telescope and its search for Earth II, SonLab generated "sequences of sonified musical pitches" from fluctuations in a star's brightness (meet Kepler 4665989). Echo Movement got their loop on and composed a harmony from the sequences, adding a tremolo effect from another star's pattern for a softer sound. Unfortunately, the finished track isn't out til September, but in the meantime you can hear the six-second celestial hook at the source link -- just don't blame us if you get pangs of Nokia-stalgia. Also, if you want to imagine how Echo Movement might use the sample, we've embedded one of their rarer songs -- that doesn't involve Spider-Man's girlfriend -- after the break.

  • MIT gets musical with Arduino-powered DrumTop, uses household objects as a source of sound

    by 
    Zach Honig
    Zach Honig
    04.24.2012

    Everyone's favorite microcontroller has been a boon among hobbyists and advanced amateurs, but it's also found a home among the brilliant projects at MIT's Media Lab, including a groovy instrument called DrumTop. This modern take on the drum pad delivers Arduino-powered interactivity in its simplest form -- hands-on time with ordinary household objects. Simply place a cup, or a plastic ball, even a business card on the DrumTop to make your own original music. The prototype on display today includes eight pads, which are effectively repurposed speakers that tap objects placed on top, with an FSR sensor recognizing physical pressure and turning it into a synchronized beat. There's also a dial in the center that allows you to speed up or slow down the taps, presenting an adjustable tempo. DrumTop is more education tool than DJ beat machine, serving to teach youngsters about the physical properties of household objects, be it a coffee mug, a CD jewel case or a camera battery. But frankly, it's a lot of fun for folks of every age. There's no word on when you might be able to take one home, so for now you'll need to join us on our MIT visit for a closer look. We make music with all of these objects and more in the video after the break.

  • Daily iPad App: Wild Chords

    by 
    Mike Schramm
    Mike Schramm
    11.21.2011

    Wild Chords is a really amazing app -- at its absolute base, it's an excellent and easy-to-use guitar tuner, perfect for kids or adults. But the real magic of Wild Chords is in actually playing the guitar along with the main game; this game will teach you, chord by chord and string by string, how to strum away some really excellent tunes. The app very colorful and well-made -- its simplicity hints that it's for children, but even as a beginner-to-medium guitar player, it was never condescending. The app starts easy, with a quick tune-up and then just an open chord test, and things get harder from there. The basic idea is that you're playing along to tame animals, so you need to play the right chord as your in-game character passes them while walking down a street: Eventually you'll be playing the A chord to tame an Ape, and a C chord to tame a crocodile, and so on. The game even shows a really nice sense of musical wit: The A minor chord is portrayed by a sad ape, the A major is a happy ape, and so on. The other level type, meant to teach individual string plucking, features birds sitting on five different telephone wires, with each of them given a number. On that game, you're mean to hit the fret marked by their number, and then strum the string they're sitting on. It's a very nice visual way to show tablature, and it works great. The feedback isn't perfect -- strumming the birds just puts them to sleep, and that's not too instinctively positive. But once you get the feedback whether you're doing it right or not, it works. The best part of this is that all of the animals you're collecting and taming are all attached to real songs, so as you strum to hit the right notes, you're actually accompanying an original song on the iPad as you play. Even the first lesson of the open chord is included in this, so Wild Chords pulls off the impressive feat of going from no guitar experience to being able to play along with a song in seconds. The later songs are really great too -- unfortunately, there are no lyrics, and these are all original songs, not pop hits or even the "traditional" tunes most people learn early on in guitar lessons. But they're all very catchy across a nice variety of styles, and given that the game doesn't ever punish you for experimenting (as long as you hit the notes you're supposed to hit), you can improvise and play in between the beats all you want, and it all works great. That said, if you're already a guitar expert, this might not quite be challenging enough. While the levels do get tough (you can even demo the more advanced levels, just to see what they're like), expert guitar players might not find much to learn until the very last few areas. Still, I think what's there does fit in with what most amateur players would want to learn, and Wild Chords does a lot with very little. I don't know what note detection system they're using or how it was designed, but considering that I was simply using the iPad's microphone in a quiet room with no special connection or setup, I was impressed by how well the app detected what I was playing and rewarded me accordingly. And here's the real kicker: The app is completely free to play. There are a few in-app purchases for extra content, but there's enough content in there already that you'll know after downloading and playing with it for a while if you need any more levels. I haven't done a lot of shopping for guitar tuner apps on the App Store yet, so I'm sure there are more advanced or feature-filled tuners out there, but in my mind this tuner is nice and works well enough that it alone is worth downloading the app for. Wild Chords is a really excellent app for the iPad -- it has already won awards in Europe, but just recently arrived on the North American App Store. If you've got young ones who've been looking to start learning guitar, or wouldn't mind figuring out a few chords for yourself, grab a five-string and the app, and see what you think.

  • Virtual MIDI piano glove even makes MJ's sparkly one look tame (video)

    by 
    Lydia Leavitt
    Lydia Leavitt
    11.08.2011

    When a piano necktie or keytar just feel too showy, why not opt for the more subdued wireless MIDI piano glove? An excellent choice for daytime or night, the hand accessory allows you to tickle the virtual ivories without putting a finger to a real eighty-eight. It works as such: wired with resistive flex sensors, move a finger and the glove will send an electrical current through a voltage divider and microcontroller to create the corresponding MIDI note. The result? Single notes or chords of musical greatness truly worthy of a bad karaoke singalong. Check out the MIDI throwback video after the break.

  • DIY iPad music breakout gives pro-grade stage presence, mixes circuitry with art (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.31.2011

    If you're thinking this iPad audio breakout dock looks remarkably good considering its DIY origins, then you should know it wasn't put together by any old screwball with a soldering iron. Nope, this was made by Qubais "Reed" Ghazala, a very particular old screwball who's been blurring the lines between circuitry, music and art since the Summer of Love (that's 1967 on a normal calendar). His latest invention is all about getting pro-grade sound connections into and out of an iPad 2 -- much like an Alesis dock or Akai SynthStation, but with that special "I made this" charm and minimal price tag. Key ingredients include a Macally aluminium iPad stand and a 30-pin PodBreakout board. Hit the video after the break to get further instructions and hear Ghazala's "bottomless well of chance music" -- both come at your own risk.

  • Otomata sequencer creates generative music for the melodically challenged (video)

    by 
    Christopher Trout
    Christopher Trout
    04.19.2011

    It won't bring you the success or adoration that Brian Eno's enjoyed, but the Otomata sequencer could have you making noise like the Roxy Music alum in seconds. Way back in 1996, Eno espoused the idea of generative music, which is a non-repetitive form of music created, in this case, anyway, by a piece of software. Otomata takes that idea and puts it to use in a cellular automaton, consisting of a simple grid of cells in different states. With Otomata, each selected cell has four states: up, down, left, and right. When activated, the cells move in the direction of their given state, and when they encounter an obstacle, like a wall, a pitched sound is created. After each collision, the cells turn around and head in the opposite direction until they hit another obstacle, and the process continues indefinitely. The result is a chaotic but somehow lulling symphony of electronic sounds, a la Mr. Eno, that anyone with a mouse can muster. Head on past the break to see for yourself.

  • Misa Digital Kitara hands-on preview (video)

    by 
    Vlad Savov
    Vlad Savov
    01.08.2011

    Ambidextrous, capacitive, programmable, open source, five simultaneous touch inputs. The Misa Digital Kitara has quite the laundry list of goodies to boast about, but we couldn't let it slide through CES without getting our fingers on it and exploring for ourselves. The first thing that strikes you about this guitar-shaped synthesizer is its weight distribution -- it's no heavier than a good electric guitar, but a lot more of that weight is contained within its neck -- and the second will inevitably be its lightning-quick response to touch. Misa tells us latency is less than 5 milliseconds and it felt like it. There are two main modes of operation: a string mode, as seen above, and a ball mode allowing for even more adjustability. Both modes can then be further tweaked by choosing between the red and blue setting, with the former allowing for the performance of hammer-ons. Sliding your finger around the 8-inch touchscreen can do all sorts of wonderful things as well, such as altering pitch, tempo and volume, while those fearful of having no tactile feedback in string mode can apply a clear sheet over the screen that has tiny little ridges where the strings would usually reside. We say "usually," because you'll be able to configure the distance between the imaginary strings for yourself. The Kitara runs an open source Linux OS, which will be updatable via USB and is already compatible with Mac, PC and, naturally, Linux machines. It also has more than a hundred sound presets and we've been promised the option to customize them and create new ones by playing around with the algorithms in the future. The black Kitara is made out of good old plastic (but it's made very well) and costs $849 whereas the silver one you see in the gallery below is constructed out of a single block of aluminum and will set buyers back $2,899. Pre-orders are going on now through Misa Digital's online store and shipping is set to start on April 3. Video follows below. %Gallery-113409%

  • Beamz laser instrument gets upgraded to please hardcore laser rockers and gamers alike

    by 
    Ben Bowers
    Ben Bowers
    01.06.2011

    The demonstration of four-player Rock Band Mobile at Samsung's CES 2011 press conference was pretty slick, but to the folks at Beamz, that kind of music gaming is still so amateur compared to its laser switch-activated jam sessions. That's because they've redesigned their original product to be more living room-friendly thanks to a black paint job and a slimmer profile. They've also tried to appeal more to the gaming set by expanding the Beamz song library beyond the original 80 developed by independent artists to include "top hit jams" - aka cover versions of top 40 tracks -- and 35 licensed "video songs" from Disney and EMI. So if you'd like to laser thump the bass to Blondie's Heart of Glass music video, you can. Additionally, the Beamz software has been upgraded to support up to three laser instruments on the same track and recording for a real band experience -- though it still only runs on PCs. For $200, we don't expect these to fly off shelves, but for those who've mastered the whammy bar, it's at least another way to get your faux music-making fix. %Gallery-113166%

  • Moog shows off the analog Minimoog Voyager XL, just another thing from the past that isn't dead

    by 
    Laura June Dziuban
    Laura June Dziuban
    09.15.2010

    Hey Moog, thanks for continuing to be so awesome, and thanks for busting out the Minimoog Voyager XL, a brand new, analog-loving synthesizer. This beauty boasts a ribbon controller, a 61-note velocity sensitive keyboard, a panel-mounted touch surface controller. In addition to all its analog features, the Minimoog's got MIDI for if you're from the future (or you know, the present). The updated Minimoog -- which is being released to celebrate the 40th anniversary of its arrival on earth -- is available now, and if you can cough up the nearly $5,000 it'll cost you, it'll probably be worth it.

  • Street Fighter High: The Musical, in 2 parts

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.08.2010

    Some Street Fighter fans showed their love by purchasing both Street Fighter IV and Super Street Fighter IV. Others made an elaborate high school musical.

  • Andrew Lloyd Webber classics coming to Lips

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.10.2010

    Finally, a video game will give you the opportunity to stand on your couch and sing "Don't Cry For Me Argentina" to your proletariat television below. Yes, Andrew Lloyd Webber songs are making their way to Lips. The tracks will cost 160 MS Points ($2) apiece and include some of the Broadway and West End master's greatest hits. Available August 13: "Memory" from Cats "All I Ask of You" from Phantom of the Opera "Love Changes Everything" from Aspects of Love Available September 10: "Don't Cry For Me Argentina" from Evita "The Phantom of the Opera" from Phantom of the Opera "Any Dream Will Do" from Joseph and the Technicolor Dreamcoat Considering the resurgence in musicals the last couple years, it's still surprising that the closest game to involve them is the Ubisoft hit Dance on Broadway.

  • Eigenharp Alpha's biggest fan pens 11,000 word guide

    by 
    Sean Hollister
    Sean Hollister
    06.22.2010

    Earlier this month, lucky musician Geert unboxed an Eigenharp Alpha for the whole world to see. Now he's jotted down a few thoughts on the 132-key digital instrument... oh hell, let's just call it a primer. Calling out years of musical study as proof he knows what he's talking about, the man delves into enough detail about the mind-blowing multi-instrument machine to teach Eigenharp 101. If you want to know whether dropping £3,995 on the musical creature would be worth your while, you'll find all you need to know at the source link, but be aware the sheer complexity here may serve to daunt some would-be casual learners. If you need to regain your enthusiasm afterwards though, there's no quicker way than watching an Eigenharp jam session -- we recorded one at the company's London HQ, and you'll find it after the break.

  • Interview with the creator of the Apple startup sound

    by 
    Mike Schramm
    Mike Schramm
    02.26.2010

    We met them while they were shooting on the Apple Campus, and now the creators of the Dutch site onemorething.nl have posted their interview with Apple sound designer Jim Reekes (who also appears in Welcome To Macintosh). They met up with Reekes while at Macworld in San Francisco a little while back -- he's the guy that programmed most of the sound in the early days, including the famous Mac startup chime and the legendary "sosumi" chime. What's most interesting to me is all of the math behind it -- while making music is traditionally seen as an art, there's a lot of technical know how and information that actually went into the sound's creation. Essentially, you're creating a beep that has to represent a brand, and that mix of technical data with artistic representation is fascinating. Plus, Reekes definitely seems like a guy who's been around both the technical and musical blocks a few times before, and it's cool to hear him pontificate on all of the hard work he did back in the day. It's also interesting to see someone who has such a personal tie to a sound that is so ubiquitous and means so much to so many people -- an "ear-con," he calls it. Very nice interview.

  • Eigenharp Alpha, Pico demo and mind-blowing concert (hands-on)

    by 
    Richard Lai
    Richard Lai
    10.16.2009

    Remember the Eigenharp Alpha and Pico that we broke news of last week? Sure you do, but we bet you still haven't a clue how those long, elegant sticks work. The forty employees at Eigenlabs probably heard us simultaneously scratching our heads so they kindly invited us to their London studio for a quick demo, and boy, those musical wands look great up close, not to mention their remarkable flexibility for user configuration as well. John Lambert, Founder and Chairman of Eigenlabs, managed to sneak out of his busy schedule to give us the lowdown on the Eigenharps. It all started in his Devon barn about eight years ago and over time the Alpha was groomed into a 132-key beast, followed by the recently-developed, self-explanatory Pico. The defining character of both Eigenharps lies in their "completely new sensor technology" consisting of pressure sensitive keys, that can do dual-axis vibrato (not dissimilar to string instruments), accompanied by strip controllers for applying filters or pitch bend, or anything at all depending on how you configure them on their Mac software suite (Windows-support due in January). Likewise with the breath pipe: once you've loaded your library and presets you can switch from a Kenny G to a Daft Punk at the simple click of a key. Heck, you can even configure the air pressure sensitivity as well if you're tickling for a soft mood, or just feeling lazy. And those funky LED lights, you ask? Well, they're actually indicators for the different modes you're in rather than just being pretty. Watch the walkthrough videos after the break and you'll get a better idea. %Gallery-75673%