Myst

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  • Myst Online: Uru Live gets a third shot at success

    by 
    Griffin McElroy
    Griffin McElroy
    02.10.2010

    The online multiplayer portion of Cyan Worlds' Uru: Ages Beyond Myst has had about as troubled a past as video games can have. It never made it out of its beta stage when Uru first launched in 2004. Three years later, GameTap opened up servers for the game -- but a lack of subscribers led to them being shut down after just one year. Earlier today, the developer proved its persistence by re-launching the game once more; this time, as a totally free-to-play MMO. So, once more, with feeling -- you can download and sign up for Myst Online on the game's official site for zero dollars. After that, you and all your friends can start running around, touching glyphs and magic books to your heart's desire. [Via Big Download]

  • GoG weekend sale: Myst, Riven and The Manhole for $14

    by 
    David Hinkle
    David Hinkle
    01.22.2010

    If you've been sitting around, staring at the ceiling and wondering what you're going to do this weekend, you may be interested in the GoG.com weekend deal. It's a bundle of three Cyan Worlds games, all for under $14 -- a 25-percent savings. You'll get Myst: Masterpiece Edition, Riven: The Sequel to Myst and The Manhole: Masterpiece Edition. All three games recently arrived on the DRM-free service, ready to show you just how out of shape your brain's logic center and not-getting-lost-in-Myst's-maze cortex are. The sale lasts until Monday, January 25 at 11:59PM ET.

  • Real Myst added to GoG.com lineup

    by 
    Xav de Matos
    Xav de Matos
    01.13.2010

    Cyan Worlds' late-2000 remastered version of the classic adventure game, Myst, is now available for DRM-free purchase on Good Old Games. Real Myst takes the classic graphic adventure title and refines it with free-roaming and real-time 3D graphics, replacing the original's pre-rendered stills. According to GoG, this is the Myst designers Robyn and Rand Miller originally wanted to make. So, like George Lucas before it, Cyan Worlds reworks the original to take advantage of modern technology -- but with the added benefit of not ruining our childhoods in the process. The title is a steal at $5.99 and recommended for any adventure game junkie.

  • GOG.com gets Cyan Worlds' Myst games

    by 
    David Hinkle
    David Hinkle
    12.04.2009

    If you consider the daily crossword puzzle a suitable mental exercise routine, then, buddy, you've got it all wrong. That's child's play for baby brains and yours needs a bit more stimulation than that. Thankfully, GoG.com is here to put a few wrinkles in all the right spots, as it's announced Cyan Worlds' beloved Myst series is coming to its library of DRM-free titles.You can actually check out Myst: Masterpiece Edition right now for $5.99, but you'll have to wait a bit for Riven: The Sequel to Myst and The Manhole: Masterpiece Edition -- the latter of which is admittedly not part of Myst canon, but comes from the Myst creators and should interest fans nonetheless. Both will also be priced at $5.99 and can be yours "soon."

  • Anti-Aliased: What is Love?

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.08.2009

    So what is love? That's certainly the metaphysical question of the ages, isn't it? Is it simply an attraction to another gender, or is it a deep bond between two people that goes beyond mere friendship, and more into the realm of headbanging, suit and sunglasses wearing pride? Do I have the authority to take on questions such as this in my editorial column?Heck no! That's why we're going to spend this week talking about Eskil Steenberg's indie-MMO, Love! We've been covering Love extensively this week, announcing that the alpha was available and showing off some really beautiful in-game footage. But, even with all of that, we never got into the meat of the game. What is Love about? What do you do in it? Why is it so special to us on the Massively staff?Those questions and more will be answered in this week's edition. So come on in, the Love is great!

  • Myst 'demo' free on iPhone

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.07.2009

    In lieu of an upgradeable demo (they're not allowed on the App Store) the original Myst's iPhone and iPod Touch incarnation now has a "free version." Myst FREE is a glorified demo that allows players to explore Myst Island, but entering any of the "Ages" will require a full download and $5 charge -- a $1 price drop from when the title was first announced. At 123MB, the demo's download is substantial. But that's nothing compared to the full game's 700MB footprint ... and it still beats having to hook up a CD-ROM drive to your iPhone. iTunes - Download Myst FREE at the iTunes App Store

  • Myst novel optioned for film

    by 
    Justin McElroy
    Justin McElroy
    07.29.2009

    No, this isn't one of the huge stories of the day, but we thought you might like an update after our post from March of 2008 about Myst nuts Patrick A. McIntire and Adrian Vanderbosch trying to turn the game into a film. Sixteen months later, the duo has made some more headway, optioning the rights to Myst novel The Book of Ti'ana. "This option is a major victory," McIntire said. "Cyan has placed a lot of faith in us, and we have no intention of letting them down." Though we wish the guys all the best, we're still not sure we're ready for a full-length feature film about a guy staring silently at pretty, albeit confusing things ... especially since The DaVinci Code has already covered that ground so completely.

  • PSP version of Myst hitting PlayStation Network July 16

    by 
    Griffin McElroy
    Griffin McElroy
    07.11.2009

    We know you've probably bought Myst eight or nine times by this point, but we thought you'd still like to know that a new iteration will soon be available -- this time, for the PSP. Hoplite Research, who collaborated with the adventure game's original developer Cyan Worlds to put the game on DS in December 2007, is dropping the game on the PlayStation Network next Thursday. Much like the DS version, the PSP port will contain all the Myst non-action you know and love, as well as the bonus Rime Age that appeared on Nintendo's handheld.What the press release that revealed all this information lacked, however, was a price. We've contacted Hoplite to try and discern this crucial piece of information. We'll let you know as soon as we find out.

  • Myst can now frustrate iPhone users

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.04.2009

    The classic brain bender Myst has arrived for iPhone and iPod Touch, notes WhatTheyPlay. The $6 app is a hefty 700MB, so the developers at Cyan Worlds probably aren't kidding when they state the "original Myst sights and sounds have been meticulously re-assembled ... in a format where a simple touch or swipe moves you through the world."The game features the full Myst experience -- allegedly "better than original Myst" -- with auto-save, bookmarking and (most importantly) quick access to the hint guide. We haven't had a chance to check it out, so let us know how Cyan Worlds did porting the game for portable play.iTunes - Download Myst at the iTunes App Store

  • Bury the Shovelware: Resident Evil - Deadly Silence

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.29.2008

    Seeing as we're fast approaching Halloween, I thought it would be appropriate to try to find a "scary" game to examine for Bury the Shovelware. I could have easily gone the "it's so bad, it's SCARY" route, but I thought it would be nice to avoid lame sarcasm. I spent most of this week's Top 5 gushing over Resident Evil 1 & 4, which reminded me that the PSOne original was ported to the DS in early 2006. Surprisingly, I never looked into it. Perhaps it had something to do with the mixed (but not terrible) reviews it received. To get to the point, now's the perfect time to take a closer look. Is Resident Evil: Deadly Silence shovelware? Let's find out. Pedigree On paper, this project looks easily reasonable. The original was an instant classic, and this version was both developed and published officially by Capcom. They could have easily farmed this out to a lesser company, but they decided to keep it in-house. The DS is perfectly capable of supporting PSOne-era graphics and audio, as we've seen fairly impressive graphics on the handheld before. And from what I'd read before playing this version, Capcom was adding touch-based controls and minigames into the mix. Although use of the phrase "minigames" in this neo-casual market can elicit a full-hearted "uggh" from most core gamers, I had faith in Capcom as a developer. After witnessing their beautiful port of this same title for the GameCube take full advantage of the system's capabilities, I expected the same for this version.

  • Bury the Shovelware: Myst

    by 
    Kaes Delgrego
    Kaes Delgrego
    09.10.2008

    Ports are tricky. Indeed, the DS's big brother gets a lot of flak for hosting PS2 ports with tacked-on waggle. Yet, if the original game is good and a reasonable amount of bonus content is added, we generally give the game a pass. But things get even trickier when discussing the retro-port. I touched on this at the end of the Petz Dogz Fashion post, but it's worth restating: would you pay full retail price for an exact copy of your favorite retro game? As the Super Mario Advance series proved: yes, you will. Apparently, identical or near-identical copies of older games at standard market prices can still sell extremely well. It'll be interesting to see how successful the Chrono Trigger port will be (my prediction: very). It'd be especially nice if we could determine how many of those purchasing the game have never played it before (my second prediction: not very many). Information such as this would allow us to determine what effect -- if any -- retro-ports have on the current state of gaming. Examining Myst for the DS has been on my queue for quite some time. The reason for the delay was simply because I was unsure if it was fair to put it under the spotlight since I never played the original. But upon deliberating the sentiments above, I realized the DS port of the 1993 graphic adventure would be the perfect opportunity to put the question to a litmus test.

  • Myst + iPhone = iMyst, cue iGag over iNaming iScheme

    by 
    Kevin Kelly
    Kevin Kelly
    08.22.2008

    Oh Myst, whatever happened to you? We loved you when you were original, and we loved you even more when Riven came out. Then we were rudely slapped in the face when the game left Cyan and Ubisoft released Myst III: Exile and later Myst IV: Ages of Revelation. We tried to be chipper when you went back to Cyan and Myst V: End of Ages came out, but honestly too much water had passed under the bridge. Maybe because of the Uru: Ages Beyond Myst / Myst Online: Uru Live debacle.But... what's this? You're coming to the iPhone? And you're being developed by Cyan? Well, glory be. However, you promised as a PSP version, and we're still waiting on that. It came out in Europe in 2006, so what gives? We know your DS version came out recently, but it is not being universally loved. We know you might be too busy and Hollywood now, with your movie deal and iPhone announcement. But, we're still smarting from our past experiences. We'll give you another chance, but you'll need to hurry along while we're still smitten with the iPhone. And please, don't call it iMyst. Myst will do just fine. You wouldn't want us to get Pyst all over again.[Update: We just heard from one of the gents working on the game (Yeah, that's the kind of pull we have) and they tell us "I'm pretty darn sure we're only calling it iMyst internally as a goofy moniker. I really doubt you've got anything to worry about with regards to rebranding of the game. Who knows, maybe if it does well, other Cyan games will follow." Good news all around!]

  • Cyan porting Myst to iPhone

    by 
    Mike Schramm
    Mike Schramm
    08.22.2008

    An employee of Cyan Worlds (proprietors of the legendary Myst series of games) has announced that they will be porting the original Myst to the iPhone. Apparently it's an "outside-funded" project -- though who might be funding it isn't yet clear -- and is apparently proving to be an "interesting and fun" project with a small team of just three people. No word yet on how it might work (or work differently) from the original, but the classic puzzle/exploration of Myst is good gaming no matter what platform you're playing it on.Starting with the NES emulator, the iPhone was following the evolution of gaming pretty well -- at least until the App Store started mixing things up a bit. After Myst, I think we're right around Wolfenstein and Doom at this point -- those were available jailbroken, but it's about time we get an FPS officially as well. Carmack, you interested?[via TouchArcade, which is strangely down as of this writing]

  • The Daily Grind: Would you help run your favorite MMOG?

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.25.2008

    What would you do if your favorite MMOG were suddenly sunsetted? That's a dilemma that's faced several different communities recently, with the closure of Mythos, Hellgate: London (only just saved from the fire, apparently) and Myst Online: URU Live. However, in the case of the last one, the project is being opened up so that users are able to create content moving forward, and that is what is expected to propel the project for the next while. So this morning we ask you -- if your favorite game were suddenly shut down, but re-opened so that you could create content on an unpaid basis to help it survive (and maybe even flourish) would you do it? Or would you just move on to the next game?

  • The Daily Grind: Could a survival horror MMO work?

    by 
    Kyle Horner
    Kyle Horner
    07.09.2008

    Survival horror games like Silent Hill or Fatal Frame are fairly niche single player genres and that certainly has something to do with how they operate: scaring the bonkers out of people. While the big scares are certainly a high point within these games, it's the ever present sense of dread that makes the best of them truly horrifying. Some games like to give players terrible controls to heighten the scare factor, while others use forced camera angles. Yet this isn't the problem with transitioning them into MMO-form. The innate problem with making a horror MMO stems from the logical school of thinking that people probably don't want to be terrified for hours on end. Which is pretty reasonable when you think about it. Still, this isn't to say that a horror genre of some sort couldn't persist as a wonderful niche game like this within the greater MMO market.The question we pose today dear readers is: Do you think a horror MMO of some sort could work? Also, roughly how would it work? Any tolerable MMO obviously can't be hours of radio noise followed up by wiggling, throbbing, convulsing aberrations popping out at you. Well it could be that, although somehow we doubt such a game would find much success. One possible idea is to borrow from Myst Online with a persistent world that favors puzzle-solving over combat situations. We kind of like that concept.

  • The reasons why you need to play Myst Online: Uru Live

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.02.2008

    Shorah, readers! Kehnehn rahm b'yihm shehm!Myst Online: Uru Live seems to be one game that not only continually gets the proverbial shaft, but also knows how to come back from the dead better than the Scourge of the Eastern Plaguelands. Ubisoft canned it, Cyan Worlds brought it back via a shard system in "Until Uru", GameTap brought it back officially, GameTap canned it after one season, and now Cyan Worlds is once again attempting to put life back into their only online Myst game thanks to the extremely active and vocal community.Mike Fahey over at Kotaku might think Uru should die already, but this blogger is currently squealing in glee in his computer chair. In an attempt to pass the glee on to you, loyal readers of Massively.com, I've compiled not only what Myst Online: Uru Live is all about, but why you should turn your attention to this massive online adventure game.

  • Cyan acquires Myst Online, opens game development to fans

    by 
    Kyle Horner
    Kyle Horner
    07.01.2008

    We all felt for the Myst community a few months back when Myst Online: URU Live was shutdown. Yet there looks to be some light at the end of the dark tunnel for fans of the unique MMO experience, as Cyan Worlds has acquired the game back from GameTap and plans to re-open its worlds for fans to not only play in, but help develop as well. With a staff that equals less than ten people total, we can understand why the developers are opting for letting the fans help develop new content. Plus, it's a really interesting prospect to have people like the Restoration Engineers creating new content in their own beloved title.We've seen a few games take on user-created content, with Pirates of the Burning Sea coming to mind. However, the type of content one would expect for Myst Online is entirely unique to any other MMO. This is literally a chance for players to see their own stories and puzzles featured in one of their most beloved franchises. Cyan has said that they're considering a $25 per six month fee purely to maintain in-house servers for the players to run on, which is a very small price to pay for the resurrection of an MMO like this.[via Kotaku]

  • WRUP: Tactical insects edition

    by 
    David Hinkle
    David Hinkle
    05.16.2008

    For us, this week's releases only come down to Drone Tactics and Myst DS. Sure, we could check out Prince Caspian (it did launch the Dgamer network, after all), but we're not really ones to enjoy the licensed games too much. What about you all, though? Are you digging on Atlus's SRPG action or the classic Myst? Are you resorting to busting out a dusty, old cartridge and seeing what that's all about this weekend? For us, it looks like mostly rain, so it's the perfect excuse to sit indoors and spend some quality time with our DS.%Gallery-14982%

  • DS releases for the week of May 12th

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.12.2008

    It's a good week to be a DS owner, no matter where you are in the world. For once, every major region has at least one interesting title hitting shelves this week, and while Australia's line-up isn't necessarily the most exciting, it's at least varied. If you are a) desperate for a new game and b) a citizen of some place with DS games, it's probably okay to be you. The Chronicles of Narnia: Prince Caspian Drone Tactics Myst What's out in the rest of the world's major markets? Take a little trip past the break to find out.

  • DS Daily: Would you publish Myst?

    by 
    JC Fletcher
    JC Fletcher
    05.09.2008

    Imagine you're in charge of a video game publisher. You've been given the opportunity to publish a DS version of Myst. Myst is one of the most popular games of all time, and the DS is one of the most popular systems of all time. Do you decide to pick up the project, or do you pass? Are your reasons financial or artistic? Do you think Myst is a timeless classic, bound to sell on the most adventure-friendly system in ages, or is it an archaic slideshow? Does that matter business-wise?