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  • Meet The Secret World's Tokyo cast

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2014

    Tokyo is coming -- no, really! -- to The Secret World later this month, and Funcom is fueling fans' anticipation by introducing to them several of the primary NPCs who will be in the new zone. These characters include Sarah, a Council of Venice occult investigator; Gozen, a samurai leader who protects Japanese leadership from demons; Inbeda, an Oni demon mercenary; Daimon Kiyota, a leader of the Yakuza occult branch; and Kurt 'Buster' Kuszczak, an Orochi tank commander who is having a very bad day. Interestingly enough, players have already met Sarah. She was the character through whom players explored the tutorial; we saw the aftermath of the Tokyo disaster through her eyes. [Thanks to Cotic for the tip!]

  • The Secret World's Tokyo story missions will be replayable

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2014

    The Secret World's Issue #9: The Black Signal is coming this month (when, Funcom, when?), and in today's newsletter, the studio announced that all of the main storyline missions for Tokyo will be replayable for the first time in the game. Funcom posted a three-page comic for the issue and promised that it will be talking about Tokyo quite a bit in the coming weeks. "With Issue #9, we will be releasing the first part of the zone, the first chapter in the continuation of the main story, several side missions, and of course, the AEGIS system," the studio summed up. To fill the weeks between now and then, Funcom is triggering a repeat of all of the stages of the Whispering Tide event. This encore event will begin on May 7th and end on May 21st.

  • Dark Age of Camelot plans New Frontiers tweaks, player polling

    by 
    Bree Royce
    Bree Royce
    05.04.2014

    Broadsword Online continues its push to revitalize the veteran games it took over from EA earlier this year, including Dark Age of Camelot. The studio recently released yet another question-and-answer session with players, this time focusing on the new New Frontiers patch and ending with a soaring explanation of what makes the game so great after a dozen years. Some of the highlights: There are plans to revamp PvE after the New Frontiers content is properly tweaked. First on the PvE list is the top 10% most rewarding and difficult encounters. On the flipside, the devs agree there's too much PvE emphasis in the RvR Frontiers. The team is still looking at incentives for keep, tower, and relic defense. Shards will not be usable in housing zones. Legendary weapon updates are still on the table. Finally, there's a note that the game will ultimately benefit from in-game polling systems as opposed to relying on feedback from just the vocal minority of players. "You will be heard. Count on it," Broadsword promises.

  • Chaos Theory: Sidestories lead The Secret World in the right direction

    by 
    MJ Guthrie
    MJ Guthrie
    04.24.2014

    Let me just start by saying that the fact that I have not completed all four of The Secret World's new investigation missions in the recently released Sidestories: Further Analysis does not in anyway diminish the awesomeness of the pack. You don't have to do them all -- or even do them at all -- to appreciate this new content. That's because the beauty of these new missions goes beyond the actual investigative content; it's the fact that it is additional content! If there is one thing that TSW fans have been clamoring for, it's more content, especially content that tosses players deeper into the world and expounds on the story. (The popularity of last Halloween's Spooky Stories of Solomon Island quests sure proved that!) So even those who would rather stab their eye repeatedly with their mouse instead of puzzling out an investigation mission should be fistpumping this new development. With this new type of content release, Funcom has hit on an idea that can satisfy nearly everyone! And that certainly bodes well for the future of the game.

  • Dark Age of Camelot plans character transfer service and new art

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2014

    Dark Age of Camelot's grab bag -- written by Sir Grabford B. Bagsworth III Esq., no less -- is back, and at the top of the most pressing questions is the issue of character transfers. Broadsword said that these are indeed in the works: "We would like to provide the opportunity to allow consolidation. This will be among the many updates and upgrades to the Broadsword account center that is currently underway. Currently, it's planned as a premium service –- but there are no details on the prices as yet." Broadsword mentions how art improvements have been going in the game following the studio's acquisition of DAoC. "We have renewed investment in this area, and we're really excited about updating art for various features in DAoC. Things we're currently discussing are: fixes for art-related bugs, new maps, UI skins, new items, monsters, and more!" Other topics in the grab bag include the return of in-game surveys, the status of the new website, and details of the next patch. The studio teased that it will be adding "a new long-term live event with a very cool surprise" with the update.

  • The Secret World's new ARG opens signups for loyalists [Updated]

    by 
    Bree Royce
    Bree Royce
    04.17.2014

    A newsletter sent yesterday to current and former players of The Secret World invites them to sign up for the game's upcoming Black Watchmen alternate reality game, which is due to officially kick off in September. Here's the hard pill to swallow for those of you used to the B2P nature of TSW: The ARG isn't free. Players who sign up will be funding the game's previously announced Crowdtilt crowdfunding campaign and will receive a year's worth of ARG gameplay and missions and a special in-game outfit for $20 ($10 off the normal fee). Massively's MJ explored the ARG in detail just a few weeks ago. Enjoy the trailer below! [Thanks to Dengar for the tip.] [Update: It turns out that if you're a lifetime member of TSW, this deal is even sweeter: Not only do you pick up the in-game goodies, but you get a free sub to the ARG for a year.]

  • Chaos Theory: Funcom flubbed it with The Secret World's mankinigate

    by 
    MJ Guthrie
    MJ Guthrie
    04.10.2014

    I'd rather be focused on the four new investigation missions that just launched in The Secret World, even though I need much more time to complete them all, or yammering on about Tokyo coming next month (did you catch that in the director's letter?). But as the fates would have it, Funcom did something else this past week that has nabbed attention and necessitates a little scrutiny. Mankinigate. Last week during the notable first of April shenanigans, The Secret World poked fun at the fact that female outfits in games (including TSW) are stereotypically skimpy while males get adventuring gear. The item store offered the "Gender Equality" clothing pack: full scuba gear for females and a mankini for males. As hideous as I think the mankini is, I appreciated this obvious jab at stereotypes, not to mention the fact that Funcom listened to players who've requested revealing attire for their male avatars. But then with no real explanation given at the time, the makinis were yanked not only from the store but from players' inventories as well.

  • The Secret World's Joel Bylos takes on mankinigate

    by 
    Bree Royce
    Bree Royce
    04.08.2014

    The Secret World's Lead Content Designer Joel Bylos has just posted an explanation for last week's mankinigate episode. As we reported on April 4th, a mankini outfit for male characters was added to the game's cash shop as part of the April Fools' Day patch but was later removed from that shop and from those who had purchased it, with no reason given. Today, Bylos told forumgoers that the mankini wearables were always intended to be a limited-availability April Fools joke and that players were meant to keep them. But... Funcom management feels strongly that the Mankini outfit goes against what The Secret World intellectual property (IP) is all about and they did not want this item to stay in the game permanently. We all agree on the fact that The Secret World should be the best urban contemporary horror MMO out there, and they want to make sure that everything we bring into the game stays true to the setting and the atmosphere we have created – however it is safe to say that there is sometimes disagreement on nuance. For that reason, Management made the decision to pull it from the game entirely. While he disagrees with purging the gear from those who bought it, he stresses that it was "pulled due to concerns over the integrity of the IP, not because of the gender or skimpiness of the outfit." The female wetsuit has also been removed from the store but will remain wearable by those who purchased it. [With thanks to tipster Snurx! We've included Bylos' entire post after the cut.]

  • The Secret World's Sidestories: Further Analysis is now live

    by 
    Jef Reahard
    Jef Reahard
    04.08.2014

    Funcom's latest Secret World DLC is now available for purchase. Sidestories: Further Analysis marks a departure from the regular issue-based release structure and features four new investigation missions designed to test your puzzle-solving skills and deliver "four fresh stories spread throughout the game world." The DLC is available in the game's item store. It costs 960 Funcom points if you have a F2P account, with discounted rates applying to subscribers and lifetime members.

  • Funcom yanks mankini costume from The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2014

    Players who logged in this week to The Secret World might have noticed that there was a new male costume option in the game store: a neon green mankini that covered very, very little. However, those who purchased said mankini discovered the costume gone today, as Funcom pulled the April Fools' Day outfits from characters' dressing rooms, refunded the points spent on them, and gave each previous owner a free mystery box. While there was no explanation as to why the outfit was removed, Funcom apologized for the handling of the joke on the forums: "You may or may not be aware, but the mankini was removed. Anyone that purchased the item has been refunded points and has received a mystery box for the inconvenience. However, if you had purchased points in order to buy the mankini, you can contact customer service for a refund of those points. We're terribly sorry for the trouble, folks. Our CS staff will be happy to help."

  • The Secret World's first mission pack announced for next week

    by 
    MJ Guthrie
    MJ Guthrie
    04.03.2014

    Those thirsting for new content in The Secret World are getting a little something to help tide them over until Tokyo is opened. In his latest Game Director Letter, Joel Bylos announced the game's first ever mission pack. Available in the item store next week, Sidestories: Further Analysis contains four new investigation missions spanning the TSW map and a new undisclosed feature. These missions will delve players deeper into the backstories and lives of various groups and characters like Dr. Aldini and the Draculesti. Bylos also gives more details on the AEGIS system, explaining that these items will be equipped in new gear slots and how the core of the system, controllers, come in three distinct types. On top of that, he noted that a few PvP fixes in patch 1.9 change the way relics are handled in El Dorado. You can catch all the details of these changes in the March letter.

  • Chaos Theory: Grand plans for The Secret World's Black Watchmen ARG

    by 
    MJ Guthrie
    MJ Guthrie
    03.27.2014

    Last week we revealed that a new persistent alternate reality game is in the works from Human Equation, the studio that brought us the pre-launch and End of Days ARGs for The Secret World. But that little introduction is just a drop in the bucket compared to what the company has planned for the community. Human Equation has bought the license to operate the Black Watchmen IP from Funcom, and that means TSW players, fans, and puzzle-enthusiasts have much more in store for them than they realize. Although a major premise behind an ARG is figuring out clues and discovering information over time, I sat down and chatted with Andrea Doyon, the chief innovation officer (aka puppet master) for the ARG to bring you the scoop on those very plans. Check out all the details in this exclusive interview, including future job possibilities, and get a peek at two never-before-seen pieces of concept art.

  • Dark Age of Camelot eyes mail system

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2014

    Grab bag Q&As are special, because you never know what you'll get. Dark Age of Camelot has a new one up on the site with seven pressing questions from the community. One big revelation is that the team is strongly considering adding a mail system to the game: "It's (high) on our list of priorities! Mail opens up the possibilities for many many other things so we definitely want it in the game sooner rather than later." The topics covered include the devs' speculation on how upcoming changes to RvR conflict will play out, gear with specific bonuses, improvements to the server list screen, and titles for crafters.

  • A Tale in the Desert is under new management

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2014

    After years of inactivity on the A Tale in the Desert front, you might be forgiven from not noticing that the title changed hands last month. That's OK, we didn't see it before now either. Citing preoccupation with another project, eGenesis has handed over management and development of A Tale in the Desert to Pluribus Games. The upside to this transition for gamers is two-fold: The new owners have made the game free for the time being and are preparing to start up the next iteration of the story, Tale VII. "EGenesis has been overwhelmed with their newest project, Dragon's Tale, and has not been able to devote the time needed to ATitD. It is our belief that we will be able to greatly improve the game for you, our customers," Pluribus announced. [Thanks to Alan for the tip!]

  • The Secret World fans get a persistent ARG

    by 
    MJ Guthrie
    MJ Guthrie
    03.19.2014

    If you've wanted to get in on the ground floor of an Alternate Reality Game tied to The Secret World, the time is now! A brand-new ARG developed by Human Equation has just entered the scene. Focusing on the Black Watchmen, this ARG differs in that it will be a persistent, complete game with features (such as a class system and NPCs) designed in partnership with Funcom. However, players will have plenty of real-world and online puzzles to work through as well. Check out the official site now to start on the first mission; the second mission unlocks tomorrow, March 20th. Then stay tuned to Chaos Theory for an upcoming interview with the creators for even more details about this new game and what they have in store for this IP. [Source: Human Equation press release]

  • The Secret World's Scenario Weekend starts March 14th

    by 
    Jef Reahard
    Jef Reahard
    03.13.2014

    From Friday, March 14th, until Tuesday, March 18th, The Secret World will be hosting a little something that Funcom calls a Scenario Weekend. Players can take advantage of a 50 percent Aureu boost both when looting scenario loot tokens and when receiving Aureu as an end-of-scenario reward. The firm is also gifting five scenario cooldown removers to everyone who logs in over the weekend. Finally, TSW's cash shop features 30% extra Funcom points with every purchase.

  • Chaos Theory: A guide to finishing off the Filth in TSW's Whispering Tide event

    by 
    MJ Guthrie
    MJ Guthrie
    03.13.2014

    When The Secret World puts on a long-term event, it certainly doesn't skimp on the long part! The Whispering Tide commenced way back in September 2013 and just last month moved into the final phase. During that time, players have unlocked portals, collected lore, and fought the Filth, all with the ultimate goal of opening Tokyo at the end. And while the time of Issue #9 is is almost at hand, it isn't yet here. The best way to hurry it along is to see this event through to completion and eradicate the Filth in this final stage. If you've missed any of the preceding phases, now is the perfect time to jump in and add your efforts to the cause -- not just for speeding up the release of Tokyo but for collecting all the loot and goodies for yourself as well! With this phase players have the chance to rake in all the slivers and fragments needed to purchase the available event loot (sadly, the past lore pieces are one thing that cannot be gotten). Even if you are just starting now, there are still numerous tendrils protruding from the portal, giving you plenty of time to get in on the action. And this guide is going to walk you through it.

  • CEO Ole Schreiner on Funcom's future and that police investigation

    by 
    Jef Reahard
    Jef Reahard
    03.13.2014

    Funcom CEO Ole Schreiner recently spoke with GamesIndustry.biz in a lengthy interview that covers everything from the performance of The Secret World to the future of the company to the recent Økokrim raid. The police action has to do with former CEO Trond Arne Aas and accusations of insider trading relating to The Secret World's launch. "What we know is actually very little and the few things we do know, we can't talk about because it's an ongoing case," Schreiner says. "The charges are two-fold. The first is that Funcom, between August 2011 and August 2012, manipulated the market. The other is that we had wrongfully filed insider information." It's not all gloom-and-doom going forward, though, as Funcom has gotten the Dreamworld tech behind Age of Conan and The Secret World to work on consoles, Android, and iOS devices. "It's not so much about the technology as the knowledge, which we've been building for 13 years," Schreiner explains. "It's a platform -- it has all the elements you need to make, run, and maintain a game from the production tools right down to the customer service and QA tools." Schreiner is also optimistic about Funcom's future, which is currently focused on LEGO Minifigures Online. "This new strategy is a natural evolution of the company," he states. "We would have taken this path anyway, no matter how The Secret World turned out."

  • Dark Age of Camelot trims up paths, docks, and portals with a new patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2014

    Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And those aren't the only dock-based changes in the patch, at that; merchant docks have been moved further inland and renamed mainland docks, center keep docks are gone, and the rules for capturing mainland docks are different. Strength Relic Towns have also seen the addition of a new portal ceremony as well as various protections to keep the towns from being too easily captured. Players can also pick up new quests from the Agramon dockmasters involving killing players within Agramon... assuming, of course, that your realm controls one of the docks in Agramon. For the full details, read up on the official patch notes.

  • New Dark Age of Camelot developer promises game upgrades and player polls

    by 
    Jef Reahard
    Jef Reahard
    03.01.2014

    If you're a Dark Age of Camelot die-hard, you might be interested in Mythic community manager Carol Kenny's question-and-answer post published yesterday. It covers everything from inventory adapters to hard-coded screenshot key binds to upcoming community initiatives. "There's a wealth of content in Dark Age of Camelot that deserves an upgrade in mechanics, difficulty, and rewards," the post says. "Look forward to polls and questions from Carol as to which encounters we should start with, and what kind of rewards you would like to see."