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  • Lineage Eternal gets a gameplay demo at G-Star 2014

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2014

    We've known about Lineage Eternal for a while, but actual details have been in short supply despite that fact. The game's showing at G-Star 2014 might put some of that curiosity to bed, however, as according to Steparu there's a gameplay demo and a 25-minute look at the game in play just past the break. While full character customization was not available on the show floor, those at the con can choose to play the heavily armored Guard Knight or the transparently armored Element Warlock while previewing different allegiances, outfits, and clothing colors. As for the actual gameplay... well, if a picture is worth a thousand words, nearly half an hour of moving pictures is surely worth even more words. So jump on past the break and check it out! The demo covers the early stages of several game regions as well as a 20-person quest leading players to defeat various raid monsters.

  • Master X Master MOBA getting a mobile version as well

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2014

    It might just be the theme of this year's G-Star: online PC games announcing mobile versions. It's at least true for NCsoft's Master X Master, which should be coming some time after the MOBA's launch. Master X Master is NCsoft's first internally developed MOBA and is being planned for multiple platforms. The mega-publisher is utilizing cloud technology to create a global platform that will run Master X Master and other titles. We've got the new Master X Master G-Star trailer for you to check out after the break!

  • Guild Wars 2 plans a big PvP patch for December 2nd

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.19.2014

    On December 5th, the first World Tournament Series for Guild Wars 2 will conclude with a showdown between the four best teams across the United States, Europe, and China. Right before that, on December 2nd, the Guild Wars 2 team will be deploying several large-scale updates to the game's PvP. So if you've been watching the tournament with rapt interest, you'll have a number of shiny new systems to test out; if you haven't, you can still reap the benefits of an improved PvP system in the game. Matchmaking is one of the biggest game mechanics seeing alterations. Players will be sorted by Glicko2 ratings for matchmaking purposes and subjected to a dishonor system that punishes behavior like leaving mid-match. The net result is a full ladder system for the game that will serve as a foundation for large-scale league play, with a test season planned for mid-December to make sure all of the parts work properly. There are more adjustments to be revealed over the next two weeks, but for now, dedicated PvP fans can rest easy knowing that more boosts are coming. [Source: ArenaNet press release]

  • The Daily Grind: Are you still playing WildStar?

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2014

    My name is Justin, and I have a confession: I still play WildStar. I even... like it. I know! Stop spitting on me already! It seems as though 2014 is the year of new games getting tarred and feathered (usually justly) after their much-anticipated releases, and WildStar is no different. I won't deny that the studio has a lot of work to be done on the game, but my feelings for the game haven't changed. I still really dig this weird sci-fi romp, and I'm not ashamed to admit it. Maybe it's the housing system (the best I've seen, period), the memorable world, the quirky humor, or the variety of activities, but I haven't grown bored of it yet. Are you still playing WildStar? Have you been hesitant to say so after reading so much negativity around the internet? Speak up and let me know that I'm not alone! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Blade & Soul and Aion mobile games announced

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2014

    While mobile MMO development seems to be at an all-time low in the West, it might be up to our Asian friends to pick up the slack. Ahead of G-Star-2014 this week, NCsoft has announced that both Blade & Soul and Aion will be getting mobile spin-offs in the near future. Aion: Legion will be a tactical RPG with plenty of strategy, tactics, and raids. It's being planned for both iOS and Android devices and should run fine on phones and tablets even a couple of years old. Then there's Blade & Soul: Mobile, which will boast a cuter look and a love-story focus. There have been no release dates or windows announced for either title. We've got the G-Star trailers for both games after the break, so let us know if they get you revved up!

  • NCsoft promises a simultaneous global release for Lineage Eternal

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    ​NCsoft has today announced that Lineage Eternal, the third in the big-in-Korea series, will feature a simultaneous worldwide release both for the PC game and for the mobile edition. Yes, there's a mobile edition. Steparu.com has translated all of the G-Star 2014 documents relating to the game and confirms that it is indeed an "open-world MMORPG" with mouse cursor movement, 20-man raids, random and dynamic dungeons, PvP, and no "generic questing system." According to Steparu, NCsoft is testing a new cloud gaming system that will nullify the need for a Korean account to play the company's games. Instead, gamers can just link a social media account to play. Lineage Eternal is apparently slated for a "2016 or later" release; closed beta is now planned for the first half of 2015. Check out the new G-Star videos below.

  • Guild Wars 2's Tangled Paths update goes live today

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    Episode six of Guild Wars 2's second season of living world content, Tangled Paths, arrives on production servers today. The continuing storyline sends players on an epic dragon egg hunt through "newly discovered underground caverns" in the Silverwastes. Players who've been piecing together the carapace armor set this season can look forward to a pair of gloves this go-round. Massively's GW2 expert, Anatoli Ingram, has been chronicling the seasonal plotline in his Flameseeker Chronicles column. Enjoy the fresh screenshots and slightly less fresh episode six video below.

  • The Nexus Telegraph: Is WildStar's raid size change too late?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2014

    Very few people are going to contest that scaling WildStar's biggest raid down to 20 people is a good move. Some will, yes, but when 400 players are working on content five months after release, that's a good sign that it's not doing the most basic job of getting people to play it. Bringing Datascape's size down is an indisputable good thing. The question, of course, isn't about that. It's about whether it's too small a change too late in the game. Make no mistake, this is a change that is significant enough to merit an announcement, but it's one that just missed the big patch we finally received not too long ago. (My initial reaction to that is middling, for the record, neither bad nor really a break from form or something that justifies its long delay.) I would be surprised if we see this change actually live in the game before next year. And it's a change of more conceptual significance than anything else because unless someone very quietly managed to clear Datascape without telling anyone, the end of that raid has gone unseen.

  • WildStar is scaling Datascape down to 20 players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.14.2014

    WildStar brought 40-player raids back to the forefront. The game is now pushing said raid size back away from the forefront, as the game's 40-person raid pinnacle is getting scaled down to 20 players. The official post on the subject notes that the number of people entering was far too low and the attrition rate far too high, so the raid is being rebalanced (but not nerfed) to account for having only half of its originally designed population inside. Several reasons are cited for the changed, such as the game's combat working best with a smaller number of people, the lowered demands on computers, and a consistent raid size for future raid content which will hopefully make guild management easier. While the topic stops shy of saying that the 40-player versions are never coming back, that is certainly the implication. So it'll at least be marginally easier to form a group for Datascape soon if you're able to get through the first raid successfully.

  • WildStar gold exploiters may get lifetime bans

    by 
    Jef Reahard
    Jef Reahard
    11.13.2014

    Carbine is working on a hotfix for a WildStar gold exploit that many players have mentioned via social media and the game's forums. Community manager Tony Rey says a rollback isn't necessary because "the current scope of abuse is not outside of our ability to manually correct where necessary." Rey goes on to mention the possibility of lifetime bans, though he does note that players who have used the exploit have until tomorrow to contact customer support for a reduced punishment to include the removal of ill-gotten gains.

  • NCsoft's third quarter report is glowing; WildStar's revenues are not

    by 
    Bree Royce
    Bree Royce
    11.13.2014

    NCsoft's unaudited third quarter 2014 financial report is in. Do you want the good news first or the bad? Let's get the bad out of the way. WildStar's revenues plummeted between the second and third quarters, down 42.9% (the sales units in the table above, please note, are in millions of Korean Won). Variable expense, NCsoft wrote, also fell "largely due to decreased box sales of WildStar." Guild Wars 2's revenues also fell slightly over the quarter, down 8.5%. But the good news is that global sales and operating profit are very much up, up, up in total quarter-over-quarter and year-over-year, thanks primarily to the continuing popularity of Aion and classic Lineage.

  • WildStar slashes box prices by 33%

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2014

    In a day after releasing its third major update to the game, WildStar has gone on sale by reducing the cost of both editions by 33% if purchased through the official website. This brings the standard edition down to $40 and the digital deluxe edition to $55. Both editions come with a month of game time included. Earlier today we reported on an interview in which the studio said that its publisher was standing behind the game and that it had strong though unspecific box sales. Yesterday, WildStar released Drop 3, Mystery of Genesis Prime, a content patch with over a hundred pages of bug fixes.

  • Lineage Eternal will be playable at G-Star 2014

    by 
    Bree Royce
    Bree Royce
    11.12.2014

    ​NCsoft today announced that Lineage Eternal, first revealed back in 2011, will be playable at this year's G-Star con in Busan, South Korea. The third entry in the outrageously popular Lineage series was originally scheduled to head into closed beta this winter and seems to share more in common with Lineage 1 thanks to its isometric view and heavy focus on guild warfare. MMO Culture reports that NCsoft MMO Project HON will likewise be playable and that the company plans to announce a "mystery game" a few days before the con opens on November 20th. We've included the G-Star teaser vid below; it includes quick flashes of Lineage, Lineage II, Aion, and Blade & Soul too.

  • NCsoft 'sees a future' for WildStar

    by 
    Bree Royce
    Bree Royce
    11.12.2014

    Eurogamer recently spoke to WildStar Creative Director Chad Moore and Product Director Mike Donatelli to counter concerns that WildStar is a "sinking ship." Fortunately for players, NCsoft, which controls Carbine, apparently doesn't think so. "They specialise in MMOs, that's what they do. And they see a future for WildStar," Donatelli explained. "And as far as NCsoft is concerned, they're going to support us, and I take them at their word for that when they've made a commitment to us for the future, so I feel very comfortable making that statement." Moore noted that Carbine still has "hundreds" of employees in spite of recent layoffs, and while he wouldn't outright condemn negative Glassdoor reviews, he did recommend they be taken "with a grain of salt." Regarding sales, Donatelli told Eurogamer the game sold "many, many, many times" the hoped-for 250,000 boxes, but he doesn't mention current subs. Back in October, he told Massively that the game had "hundreds of thousands of active players." NCsoft declined to clarify that ambiguous phrasing when asked. WildStar's Mystery of the Genesis Prime patch launched yesterday.

  • Aion EU community report talks transfers, mergers, and more

    by 
    MJ Guthrie
    MJ Guthrie
    11.11.2014

    Gameforge has posted the latest community report for Aion EU, touching on the subjects of server transfers, the recently failed maintenance, update 4.7.1, changes in the veteran reward levels, and more. The post also addresses the rumors of server merges. In a nutshell, the information is as follows: Transfers are not forgotten but on the back burner until other projects and balancing issues are taken care of first. Winter maintenance failed because a server update from NCsoft interfered with the automated time switch and broke the system undetected; it has since been fixed! Update 4.7.1is being polished and translated, and the test client is expected around December or January. Server mergers are not on the imminent horizon -- populations are still just being observed; that being said, a Rookie/Union server merge is under consideration but as of yet still undecided. Recent measures are showing initial improvement in balance, but the situation will continue to be monitored before any more measures are implemented. The Veteran reward system changes affect veteran levels 31-40, and there's a list of the new rewards.

  • Flameseeker Chronicles: Learning from Tyria's past in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.11.2014

    The latest Guild Wars 2 living world release, Echoes of the Past, seems to be a big hit. It's nice to see fans so unreservedly happy with an update since the past few months have been a little rocky for GW2, but ArenaNet has hit it out of the park this time. If you haven't gotten a chance to play it yet, I strongly recommend checking it out before reading further, if possible. There are spoilers below the cut, and hardly anybody likes spoilers. Except me: the guy who flips to the end of the book sometimes. I'm a monster.

  • WildStar's Mystery of the Genesis Prime is live today [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    It's been a long road getting from there to here, but players who have been waiting patiently for the next WildStar patch can stop waiting. Mystery of the Genesis Prime adds two major new pieces of content: the Defile, a new zone extending off of Blighthaven; and Journey to Omnicore-1, a new solo instance that allows players to explore more of the story behind Nexus. The Defile includes the Black Focus (which we toured), the Siege of the Lightspire, and a variety of solo quest chains. Journey to Omnicore-1 kicks off the game's ongoing story, exploring more of the details behind what took place on Nexus and how the events on the planet could have long-lasting consequences for everyone on the planet and off. The patch also increases loot rewards from enemies fought in groups, adds rental mount vendors for low-level players, and increases money rewards from quests and junk items. You can take the patch for a drive today; it took a while to land, but there's a lot of new stuff therein. [Source: Carbine Studios press release] [Update: Carbine has posted a list of known patch issues on the official site; they include currency display issues, non-functioning gardens, and borky public events.]

  • Guild Wars 2 previews the Tangled Path for November 18th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    A dragon egg exists in Tyria. Yes, we know, dragons are overdone, but the existence of one of their eggs in Tyria is extremely rare, as evidenced in no small part by the fact that the main enemies of the setting are the six elder dragons. So everyone wants that egg... including Mordremoth, the main antagonist of Guild Wars 2's second season of Living World content. And that means that everyone who can try to get that egg will try to get that egg. Yes, the next Living Story update is one big egg hunt, but it's one with pretty high stakes. The trailer just past the cut is short, but it should get players excited for when the update goes live on November 18th. And who wouldn't want a dragon egg of his very own? We recommend naming it Lord Snugglescale; that'll keep it on your side for sure. [Source: ArenaNet press release]

  • WildStar Loremaggedon illuminates the Mordesh, Draken

    by 
    Jef Reahard
    Jef Reahard
    11.10.2014

    WildStar's Loremaggedon is down to its final two races. This week's installment features the Mordesh and the Draken, and it's required reading if you're curious about how the former lived "before they because quasi-undead space zombies." Carbine's Chad Moore says that Loremaggedon isn't quite finished, either, even though it's now covered all of WildStar's races.

  • A tour of WildStar's upcoming Black Focus area

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2014

    The next update for WildStar has some pretty big shoes to fill. Arriving on November 11th, it's the first update the game has seen since August, when the game abruptly peeled back from monthly updates to quarterly ones. It comes after a round of server merges. It needs to prove to fans who are still subscribed to the game that there's good reason to keep playing and that more content is on the way in the near future -- that there's a reason to hold out hope. Earlier this week, I toured the Black Focus, the five-person group content releasing in the new region of The Defile in the upcoming patch. Not all of my questions about the zone as a whole were answered since I didn't get to go through all of the quests leading into this particular encounter. However, I did get a chance to form at least some first impressions and see how well this bit of content holds up. And there's a new trailer past the cut if you just want to watch that.