nintendo 3ds

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  • Nintendo unlikely to significantly alter 3DS design before release

    by 
    Vlad Savov
    Vlad Savov
    07.13.2010

    In an interview from this year's E3 that's only just been published, Nintendo 3DS platform producer Hideo Konno says that the upcoming handheld is in its "final shape." Reggie Fils-Aime, the company's leading North American voice, has more recently told us that, au contraire, the E3 consoles are not the final design, though parsing the two into one coherent message would suggest that Nintendo's just leaving itself room to make small changes if the need arises. Konno's chat with Wired also touches on the 3DS' screen size, with him suggesting the glasses-free stereoscopic effect could be taken all the way to the size of a TV but requires the user to be in a very precise position, which is what makes it unfeasible. Teased about potentially making a 3DS XL, the veteran game guru says Nintendo's sticking with the current form factor for portability's sake, but he clearly isn't closing the door on the idea if and when 3DS sales begin to wane. There's a lot more here, including discussion of the new handheld's analog nub and MotionPlus-like gyro and accelerator combo, so why not show the source link some love?

  • Nintendo's Miyamoto says Miis could make the jump to the 3DS

    by 
    Donald Melanson
    Donald Melanson
    07.07.2010

    Nintendo already dropped a hint that Miis could be heading to the 3DS by including some Mii-like characters in the Pilotwings demo at E3 last month, and Shigeru Miyamoto himself has now offered some further confirmation that Nintendo is at least looking at the possibility. Speaking with IGN this week, he says that it is "something that we're definitely giving consideration to," and that Nintendo wants to "continue to try to allow people to use their Miis on different Nintendo systems going forward." While that's not quite a complete confirmation, it definitely sounds like your Mii could be with you for a long time to come.

  • NTT DoCoMo looks to sell handheld game manufacturers on 3G

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.07.2010

    Japanese telecom operator NTT DoCoMo is apparently in talks with heretofore unnamed manufacturers to get its 3G modules embedded in handheld game consoles. "We are discussing this with various players," said company president Ryuji Yamada. The Wall Street Journal makes an educated guess that Nintendo might be one of the "players" (or "ballers," if you will), which sounds pretty good to us: we know that the upcoming Nintendo 3DS handheld is still being tweaked, and including 3G would be a pretty big deal. We can dream, right? Either that, or move to Mexico City and get a Zeebo (sure, it's not a handheld, but whatever).

  • THQ: Saint's Row for 3DS was already being made for Xbox Live Arcade

    by 
    Mike Schramm
    Mike Schramm
    06.29.2010

    The Nintendo 3DS game list has a lot of predictable titles on it, but seeing Saint's Row on there was somewhat of a surprise. But it was a natural fit, as THQ VP Danny Bilson recently said. Not only was Nintendo enthusiastic about putting mature content on its new system, but "the interesting thing about the game is we were already making it. We were already making it as our Xbox Live game and in 3D also. It's designed for 3D already." Wait, an Xbox Live title? The Saint's Row 3 universe is full of surprises -- THQ is planning a whole fleet of games to launch together, and among those is a downloadable XBL game that will unlock content in the full game (and vice versa). The 3DS will share content as well -- "all of our extension properties," says Bilson, "all connect and unlock things in each other." Looks like the game's "new direction" is actually split a few different ways. All of these games are still due out sometime after March of next year.

  • Nintendo 3DS will launch 'in all major markets' by March 2011, design still being tweaked

    by 
    Ross Miller
    Ross Miller
    06.21.2010

    When Nintendo of Japan first announced the 3DS (think: way back in March), it promised a release of the portable by the fiscal year ending March 2011. Given the DS and DSi's six-month global rollout window, however, we weren't sure if that applied to the world or just the company's backyard -- sure, we've heard rumors of a UK release in October, but nothing's been confirmed. Cue Nintendo of America's president Reggie Fils-Aime to give a definitive answer: "The one thing, for sure, is that we will launch in all of our major markets by March 31, 2011." Well, that about settles it in our mind. Fils-Aime also clarifies that what we saw on the floor is not the final design -- something that was mentioned during the press conference -- but we wouldn't expect anything more than slightly altered button placement (for its part, the official site lists "look," battery, pre-installed software, and supported languages as TBA). But hey, if you want to believe a third screen is possible, don't let us stop you from dreaming.

  • Nintendo 3DS uses DMP's PICA200 GPU

    by 
    JC Fletcher
    JC Fletcher
    06.21.2010

    Instead of going with the rumored Nvidia Tegra chip to power the display in the 3DS, Nintendo has chosen a product from Digital Media Professionals. The Japanese hardware company announced last night that its PICA200 chip was selected by Nintendo as the GPU in the Nintendo 3DS. DMP boasts that the 200MHz chip can provide 15.3 million polygons a second, 800 million pixels a second, and can perform alpha blending, full-scene antialiasing, and other features that sound like they make nice graphics. Nintendo has yet to reveal the CPU or any of the other chips behind the 3DS, but at least we're starting to get an idea what's going on in there. After the break, check out a video made by DMP to show off the chip's abilities. Perhaps you can look at it on two monitors at once to get an idea of the 3D capabilities of the system, or wiggle your monitor back and forth.

  • Nintendo 3DS to allow for game installs?

    by 
    Ross Miller
    Ross Miller
    06.19.2010

    Here's an interesting little tidbit from Japan's financial newspaper Nikkei. According to an article translated by andriasang -- who also provided information this morning on a wireless ebook reader -- Nintendo's 3DS will be able to copy multiple games to internal memory and selected from the menu. Now, that can be interpreted in many ways. It could mean 3DS carts installing fully on the system à la Xbox 360's game install. Another -- and we think more likely -- interpretation is that games can be downloaded via some store and saved internally. At this point, however, we don't have any details on a 3DS online marketplace, and in an interview with Joystiq, the company's in-house legend Shigeru Miyamoto wouldn't comment on compatibility with current DSiWare. As for theoretic storage capacity, Nintendo still isn't saying how much internal memory is in the device, but we do know the SD card slot is still there. All this discussion, of course, is assuming the translation is correct, and since we're currently unable to verify for ourselves, consider all this a rumor right now.

  • Nintendo 3DS game cart pictured, wireless ebook reader on tap?

    by 
    Donald Melanson
    Donald Melanson
    06.18.2010

    It was easy to get lost amidst all the attention surrounding the 3DS itself, but Nintendo also had an actual 3DS game cart on hand at E3 and, well, it looks pretty much like a regular DS cart (probably a good thing, since the two are compatible). About the only difference, it seems, is that small extra tab on the corner, and a slightly slimmer case that they'll come packaged in. In other overshadowed-by-E3 news, Nintendo CEO Satoru Iwata has apparently told Nikkei that the 3DS' wireless connection could be used to automatically download newspaper and magazine articles (and books, presumably) which, when combined with the 3DS' ability to actively seek out and connect to any open WiFi network, could potentially turn into a Whispernet-like service from Nintendo -- something that Iwata has, incidentally, publicly mused about in the past.

  • Interview: Nintendo's Shigeru Miyamoto, on 3DS, Retro, Zelda and Pikmin 3

    by 
    Chris Buffa
    Chris Buffa
    06.16.2010

    Nintendo recently unveiled its 3DS handheld, and Super Mario Bros. creator Shigeru Miyamoto is hard at work on the next evolution of virtual pets, Nintendogs + Cats, for the system. While the core mechanics remain the same, players will interact with their pets in full 3-D. We had a chance to sit with Miyamoto to see what he thinks of 3-D gaming and more. Joystiq: We knew the 3DS was coming. It was announced a while ago, but we didn't expect so many games to be available. How long have you been working on the technology? Shigeru Miyamoto: Nintendo's been researching 3-D games for over 20 years. The first time we started looking at 3D with an LCD screen was during the GameCube days. We've continued to experiment with it since then, particularly implementing it into the 3DS. That's something we've been working on for the past three years. With games, what's the ratio of Nintendo first party to third party? It seems like some of them are remakes, such as Star Fox. How many are new and updated experiences? When we first launched Nintendo DS, the touch screen became a new innovative face for gaming, and we spent a lot of time creating things that were probably different from the standard games that you've seen, games that are more like books or Brain Training type games. But with Nintendo 3DS, and specifically with the ability to create 3-D visuals, we're finding that, in addition to creating new game ideas, the 3-D visuals really do a lot for past experiences. It'll be a blend. We'll see remakes that take advantage of the 3-D, but we'll also work on new ideas as well.

  • Nintendo 3DS in-depth preview: it works!

    by 
    Paul Miller
    Paul Miller
    06.15.2010

    So, we got shuffled past a 3DS at a rapid pace this morning on our way out of the Nintendo keynote, but we've just had an opportunity to play some titles and really get a feel for the thing... and we're pretty impressed. Before we were only shown a technical demo, but at Nintendo's booth there are games, games, games. The booth was about evenly split between playable tech demos, non-playable live-rendered trailers, and regular 3D movies. Nintendo clearly is hard at work on titles for its system, and there's plenty of third party clout getting into the mix. Still, what impressed us more than the quantity was the quality. Most of the games are pretty easily on the level of iPhone 3GS graphics, and the 3D effect "just worked" on most all of them. Follow after the break for our full thoughts. Update: We've also got partial tech specs on the handheld -- find them after the break, too. Update 2: We added a video of nintendogs + cats gameplay. It's very adorable, we assure you. %Gallery-95358%

  • 'The Legend of Zelda: Ocarina of Time 3D' coming to Nintendo 3DS [update]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.15.2010

    If you're alarmed by the futuristic technology employed by the Nintendo 3DS, you might just need something familiar to anchor you in this brave new world. How about The Legend of Zelda: Ocarina of Time 3D, a new 3DS tech demo based on the classic N64 adventure? Beyond a rather glib video of the game's iconic title screen, which we just saw on a 3DS at a Nintendo E3 roundtable event, we haven't learned any further details yet. Update: During the event, Zelda series producer Eiji Aonuma made its status as a game explicit when he discussed simplifying its menu system on the 3DS, in order to (among other things) make the Water Temple easier by allowing Link to add and remove the Iron Boots more quickly. While we wait to learn more, why don't you take a step into this cognitive mindfield: Since Ocarina of Time has a strong element of time travel, wouldn't this be a 4D game? [Special Thanks: Zelda Informer]%Gallery-95364%

  • Kingdom Hearts 3D returns to Destiny Islands

    by 
    Andrew Yoon
    Andrew Yoon
    06.15.2010

    Square Enix has just released the first screenshots of its tentatively named Kingdom Hearts 3D. Fans of the franchise will find it looks startlingly similar to the PS2 original, featuring the character models of the first game. Check out all the images after the break.

  • Nintendo 3DS in the flesh and hands-on! (updated with video!)

    by 
    Tim Stevens
    Tim Stevens
    06.15.2010

    That Nintendo announced the 3DS was not a surprise -- that they had a couple-dozen of these things to try out, that was. We elbowed our way to the front of the line to try one out, and the effect is actually not bad. It's not great, but the 3.5-inch screen on top certainly gives a firm illusion of depth without resorting to glasses -- or eye crossing. The feel is definitely reminiscent of those 3D cereal box prints, and as soon as you turn the device from left to right to try to look around anything the effect is immediately lost. You need to stare at the screen for a moment for your eyes to adjust and then not move around too much. If you do you'll need to adjust again. But, stay reasonably still and it's a compelling effect. The new analog slider on the left feels a lot like the PSP's analog nub, but larger and without the texture. It's a bit easier on the fingers, and comfortable. Overall the device feels just like a current DS or DSi, though we couldn't get a good feel for the weight thanks to a bulky tether attached on one end to the device, and on the other end to the row of ladies who were surely told to not let the gadgets out of their hands or face certain doom. The only thing we could do here is rotate along a still frame -- Pikmin in a field, for example -- and play with the 3D slider. It is a pretty convincing effect, but it's hard to tell at this point if it's at all compelling -- it wasn't anything more than novelty in this demo, and we still don't know how it stands up to fast-moving footage. Actual games were promised to us for the show floor, so we'll hit that up later today. We snagged a few pics before getting elbowed out of the way, so check 'em out! %Gallery-95322% %Gallery-95295% %Gallery-95283% %Gallery-95314%

  • Nintendo 3DS gets official, includes 3D camera

    by 
    Tim Stevens
    Tim Stevens
    06.15.2010

    We've been reading about it for what seems like ages, looking over images of the FCC prototype with a magnifying glass, and now Nintendo is showing it off at its E3 press conference. The company that Mario built is trumping up how superior its glasses-free technology is better than others, "a solution that lets you take 3D gaming along with you wherever you go" according to Reggie. The upper screen is surprisingly only 3.5-inches, not the wider that we'd expected. There is a slider on the side that lets you tweak the 3D effect, seemingly enabling you to adjust its depth based on your distance from the screen -- or turn it off entirely. As with the current DS, the bottom is a touchscreen, and is not 3D. That's what looks to be an analog stick on the side there, as well, that Nintendo is calling a "Slide Pad." There is a gyro, motion sensor, it's compatible with DSi games, and has two cameras enabling 3D photos. Nintendo is also talking up partnerships including Disney, games that are said to be playable today, at the show, with one of the highlights being a new Kid Icarus game which looks quite action-packed to say the least -- and has better graphics than most of the Wii titles Nintendo has shown thus far. Nintendo has mentioned the 3DS will have the "biggest launch support ever" from third party devs, and a 3D Nintendogs should be a huge seller -- if only because it has cats too. Other games include Madden, Ninja Gaiden, Resident Evil, a Batman title, Splinter Cell, and, finally, a Metal Gear Solid entry. Nintendo is also talking about how the system will seek out WiFi hotspots or other 3DS systems "without you knowing," which sounds a bit ominous, to be honest. Systems can communicate regardless of which games are being played. It can even pull in new DLC directly from other consoles, all without a monthly fee. Still no release date or price, but Nintendo is showing off two colors, red and blue, and they're said to be playable on the show floor. You can be sure we'll be running there right now. Update: Complete press release and full list of launch games after the break, including some biggies, like Metal Gear Solid "The Naked Sample," Madden, FIFA, and more! Update 2: If you'd like to know more, check out or two hands-on with the 3DS. Our first impressions of the hardware, and our more detailed thoughts after spending time with a few games. We got cross-eyed so you don't have to. %Gallery-95314% %Gallery-95274%

  • Nintendo 3DS more powerful than a Wii, won't use Tegra?

    by 
    Sean Hollister
    Sean Hollister
    06.08.2010

    Nintendo's next portable will be as potent as a current-gen home console, if you believe the latest rumors out of IGN and Eurogamer, but it won't have a Tegra chip under the hood. Multiple independent sources now say that NVIDIA's SoC is out of the autostereoscopic picture as the 3D handheld nears completion, and further confirm that the project codename is "CTR" -- which reminds us of a certain Nintendo motherboard. How the handheld has evolved since then is anyone's guess -- we're betting praying it's a good bit smaller -- but we'll find out next week at E3 for sure.

  • Nintendo trademarks 3DS, 3DSPlay, and 3DSWare in Japan: begin speculating as soon as you're comfortable

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.18.2010

    It's been a couple months since Nintendo rush-released a statement on its up and coming 3D handheld, and the company's been predictably mum on most of the details. To be honest, we're not even sure what the official name for the thing will be -- although Nintendo 3DS has been the working title (and the one that makes the most sense, if you ask us). Now the kids at Siliconera are reporting a flurry of activity in Japan's trademark database, with Nintendo registering such names as: Nintendo 3DS, N3DS, 3DSPlay (a 3D WiiPlay variant?) and 3DSWare (similar to DSiWare, perhaps). All in all, it seems safe to assume that the device we see at E3 will be dubbed the 3DS, but who knows? This certainly wouldn't be the first time that a trademark has thrown us for a loop.

  • Nintendo registers several '3DS' trademarks in Japan

    by 
    Griffin McElroy
    Griffin McElroy
    05.18.2010

    Though Iwata recently alluded to the fact that a "formal" moniker for the Nintendo 3DS hardware would soon be announced, a set of trademarks recently filed in Japan seem to hint that the device won't actually undergo a name change. Siliconera reports that Nintendo recently registered Japanese trademarks for "Nintendo 3DS," "N3DS," "3DSPlay" and "3DSWare." There's a lot of room for conjecture in those listings -- for instance, is Nintendo planning on implementing a separate online store specifically for the stereoscopic handheld? More importantly, do they really think they can make the shorthand version of the device's name "N3DS" and not expect us to exclusively refer to it as a "Ned's?" Because, heads up guys, that's exactly what we're going to call it. "It might be a long car ride, Billy," we'll say. "You'd better bring your Ned's."

  • Is this a prototype of the Nintendo 3DS?

    by 
    Tim Stevens
    Tim Stevens
    05.17.2010

    It looks like Nintendo may have managed to run an early prototype of its upcoming 3D handheld, the 3DS, through the FCC without anyone noticing -- well, for a few weeks, anyway. The filing was made available on April 30 and Wireless Goodness spotted it, posting the image above showing what looks more like an ATX motherboard than a handheld gaming platform. But, what wasn't noticed at the time was the aspect ratio of the top screen (in the middle of the circuitry): it's 16:9, while most every other Nintendo handheld to date has of course been 4:3. That aspect ratio matches the 3.4-inch parallax barrier display from Sharp, the one that just about everyone is expecting will be featured in the device. Connecting the dots, this could be a prototype 3DS in the flesh, dubbed the "CTR." Given that Nintendo called the DSi the "TWL" the XL the "UTL," even the naming scheme fits in. Sadly the FCC images have since been pulled, but we look forward to seeing a rather more petite version of the thing at E3 next month.

  • Iwata addresses Wii's future and 3DS at investors briefing

    by 
    Griffin McElroy
    Griffin McElroy
    05.11.2010

    Nintendo CEO Satoru Iwata recently spoke to his close circle of super best friends -- hereafter referred to as Nintendo's investors -- about the future of the company's gaming hardware, and how said hardware will translate directly into monies for their wallets. According to Andriasang's translation of the briefing, Iwata shot down the possibility of revealing a successor to Nintendo's home console any time soon, adding, "we believe there's still more we can do with the Wii." Sure there is! You can paint it different colors. On the subject of the Nintendo 3DS, Iwata explained the seemingly random March 23 announcement date was set to give third-party developers a chance to come up with something for the platform in time for E3. He mentioned these developers may incur a bit more development costs on these projects due to the "trial and error" involved in creating 3D games, but wouldn't comment on how these costs might translate over to consumer software prices for the console. He also revealed that "the announcement of the formal name [of the 3DS] will not be too far off," meaning it's time to go place your bets with your friendly neighborhood Video Game Technology Marketing bookie. (As of this writing, even money's on "Nintendo Virtual Boy 2.")

  • Nintendo 3DS handheld to offer switchable 2D mode, thankfully

    by 
    Thomas Ricker
    Thomas Ricker
    05.10.2010

    It was pretty much implied when "backward compatibility" was listed as a feature of Nintendo's new 3DS handheld back in March. But it's good to hear that 3D gameplay can be easily switched off, direct from Nintendo president Satoru Iwata, when headaches or nausea set in during marathon sessions. This should also ease concerns from parents over any adverse effects that long term exposure to parallax barrier gameplay could have on their children's developing eyes. Besides, a 2D mode is desirable in that we expect it to offer a brighter image (especially when viewing off-center), better text reading experience, and a wider angle of view for sharing the display. Now, we know what you're wondering: what about that new 3.4-inch glasses-less 3D touchscreen display from Sharp, is it 2D switchable? Yup, lending more credibility that we'll see it on the 3DS when the handheld gaming console is fully revealed at E3 next month.